This document provides descriptions of 8 spells: At Your Side, Gift, Dara Blocks, Light Snare, Pogmo's Pot, Gale Stallion, and 2 unnamed spells. The spells vary in level from 1st to 4th level and have different casting requirements, durations, and effects including increasing movement, dealing damage to heal others, creating invisible blocks to hold weight, reducing speed to zero, storing objects in a magical pot, summoning a wind elemental stallion, and an unnamed spell.
This document provides descriptions of 8 spells: At Your Side, Gift, Dara Blocks, Light Snare, Pogmo's Pot, Gale Stallion, and 2 unnamed spells. The spells vary in level from 1st to 4th level and have different casting requirements, durations, and effects including increasing movement, dealing damage to heal others, creating invisible blocks to hold weight, reducing speed to zero, storing objects in a magical pot, summoning a wind elemental stallion, and an unnamed spell.
This document provides descriptions of 8 spells: At Your Side, Gift, Dara Blocks, Light Snare, Pogmo's Pot, Gale Stallion, and 2 unnamed spells. The spells vary in level from 1st to 4th level and have different casting requirements, durations, and effects including increasing movement, dealing damage to heal others, creating invisible blocks to hold weight, reducing speed to zero, storing objects in a magical pot, summoning a wind elemental stallion, and an unnamed spell.
Range: 30 ft. Range: 60 ft. Components: V, S, M Components: V Duration: 1 hour Duration: Instantaneous You target up to 3 creatures within range, including yourself. For You take 1d20 necrotic damage, and a creature of your choice that the duration, the target’s movement increases by 15 ft. whenever you can see within range regains hit points equal to the amount of they move in the direction of an ally creature. damage you took.
Range: 60 ft. Range: 60 ft. Components: V, S, M (a pinch of sand and a piece of pottery) Components: V, S Duration: 30 seconds Duration: Instantaneous You create 5 1ft. arcane cubes known as dara blocks. Each dara A shimmering band of light streaks toward a target within range block can be placed in an unoccupied space within range and and envelopes them in a spectacular burst of light. Make a ranged becomes magically fixed in place. The blocks are invisible to all spell attack against the target. On a hit, the target’s speed is creatures besides the caster and those designated when the spell reduced to zero until the end of its next turn. On a miss, the band is cast. of light flies past the target with no effect. If any of the blocks are fixed in the air, they can each hold up to 5,000 pounds of weight. More weight causes the object to fall. Pogmo’s Pot Otherwise, a creature can use an action to make a Strength check 3rd-level conjuration against your spell save DC. On a success, the creature can move (Bard, Sorcerer, Wizard) the object up to 10 feet. Casting Time: 1 action At Higher Levels. When you cast this spell using a spell slot of 4th Range: 60 ft. level or higher, you can create one additional dara block for each Components: S slot level above 3rd. Duration: Instantaneous You summon a cast iron pot in an unoccupied space within range. Gale Stallion All objects within 20 ft. of the pot that are neither held nor carried 4th-level conjuration and that weigh no more than 20 pounds are instantly sucked inside (Druid, Paladin, Sorcerer, Warlock) pogmo’s strange container, whether they look like they should fit or Casting Time: 1 action not. With or without objects inside of it, the pot weighs 10 pounds Range: 60 ft. and can be moved or carried. All objects are stored inside the pot’s Components: S,M (the stem of a windbloom) dimensional pocket for the spell’s duration or until dispelled. Duration: Instantaneous At Which point the pot disappears and its objects fall into a pile where it once was. Choose a 5ft. by 5ft. space that you can see within range. An elemental stallion appears in that space out of a twisted gust of wind and charges in a straight line for 60 ft.. If a creature is occupying the space the stallion appeared in they must make a Dexterity saving throw or be carried along with the stallion. Additionally, all creatures within the stallion’s path must make a Dexterity saving throw or suffer 2d8 bludgeoning damage. Half as much on a success. At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.