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Module Autodesk Fusion 360
Module Autodesk Fusion 360
Table of Content
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Autodesk Fusion 360 Module
1.0 INTRODUCTION
There are a lot of interfaces exist in Autodesk Fusion 360. It is best to get a
little idea of each interface before we go further to the details.
1.1 Workspace
Workspace can be found at the top left corner of the Fusion 360 software.
Simulation -You can use this workspace for strength testing and stress-
analysis simulations.
In this module, we will only cover about design, render and drawing.
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1. Render setup - It is used to setup the object and the environment to get
the realistic rendering as possible according to our preferences.
2. In-canvas render - It acts as rendering process button to begin and stop
the rendering process.
3. Render - Alternative rendering method which uses cloud rendering.
4. Browser - Shows all the components existed inside the current file
5. Rendering gallery - All the cloud rendering results will be shown in this
column
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1) Create – to place and project the components into a single view at one point.
2) Modify – move or edit the current placement of component, text, or dimension.
3) Geometry – to create the geometry of the component such as the centerline.
4) Dimension – to put the dimension of desired edge, radius, or circle.
5) Text – enable text or notes that is necessary in technical drawing.
6) Symbols – construct a symbol that is use in technical drawing.
7) Insert – put image, table, or numbering.
8) Export – plotting the completed drawing into PDF file.
9) Drawing Space – all the drawing and dimension will be visible in this space.
10) Title Block – To put the title, date, and any important information about the
technical drawing.
11) Drawing Tab – can add one or more tabs of drawing for multitasking.
1.2 Hotkeys/Shortcuts
1) View Cube
Using View Cube, you can customize the angle of your
object view.
Pan and Orbit can also be done easily using shortcuts. It is shown as below:
SHORTCUT KEYS
2) Shortcuts enable you to do operations quicker and easier. These are the
most used shortcuts in Autodesk Fusion 360.
SHORTCUT KEYS
Appearance A
Circle Sketch C
Sketch Dimension D
Extrude E
Fillet F
Hole H
Joint J
Line Sketch L
Move/Copy M
Offset O
Pull Q
Rectangle Sketch R
Trim T
2.0 3D MODELLING
2.1 2D Sketching
1) Click the Sketch Icon at the first from left of the tab section and specify the plane
you want to use – Top, Sides or Front. In this case, Top Plane is chosen.
2) After plan is chosen, specify the 2D sketches you want to use. It has various kind
of sketching from Line to Rectangle until Conic Curve. Using these simple
sketches, we can produce a lot of shapes.
3) Rectangle is chosen. Specify the dimension - width and height of the rectangle.
The dimension can also be adjusted by double clicking to the dimension value.
4) After the desire sketch is done, click the Finish icon. This will enable the sketch to
become a single region.
2.2 Extrude/Cut
1) Using the existing sketches earlier, click the Extrude icon as shown and select the
Sketches made.
4) Extrude cut also can be done from the same feature. First, a sketch is made on the
desired position.
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Autodesk Fusion 360 Module
5) Click on the same Extrude icon and change the operation into Cut extrusion. Select
profile and specify the distance of the feature.
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Autodesk Fusion 360 Module
Different type of directions, extent types and operations are shown as below:
2.3 Plane
1) Plane is made to sketch a 2D shape at specific position, plane, or face. There are
many types of planes you can choose.
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2) Offset Plane is chosen in this case. Click on any face or any plane to construct a
new plane. Insert the value of the offset, which is distance of the new plane from
the selected face.
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2.4 Revolve
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Autodesk Fusion 360 Module
axis
shape
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2.5 Loft
1) Loft is made from series of sketches. It can be two or more, depending on the
desired design. Use Offset Plane and create 2D sketch using the planes made.
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Autodesk Fusion 360 Module
3) Select the sketches made from starting sketch until final sketch.
4) Click OK after the desired shape is achieved. Hence, Loft shape is done.
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Autodesk Fusion 360 Module
2.6 Fillet/Chamfer
2) Select the desire edges where the Fillet operations is wanted. Insert the value of
Fillet. You can simply preview the fillet edges by inserting the values.
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5) Same steps as Fillet operation are used. Select the desire edges and insert the
value of the Chamfer operation.
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2.7 Mirror
1) Mirror is made to copy a feature, body or component using a plane as the mirror
plane. First, construct an object.
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Autodesk Fusion 360 Module
2) Construct a plane at the desired place. Use Offset Plane and position the plane.
This plane will act as the mirror plane.
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3.0 RENDERING
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Autodesk Fusion 360 Module
2) Click on the object and choose the desired material. In this case, ABS Plastic is
chosen. Click and Drag the material onto the selected object.
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Autodesk Fusion 360 Module
3.2 Appearance
2) Select the face you want to assign the color. Click the color and Drag into the
selected face. In this case, we use Paint Glossy Blue.
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3.4 Decal
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Autodesk Fusion 360 Module
2) Select the face where you want to put your decal on. Size and position of the decal
can be adjusted.
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Autodesk Fusion 360 Module
3.5 Render
2) Click In-Canvas render to start the rendering. Hold and drag the arrow until
infinite zone as shown below, to get a high-quality rendering.
before after
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Autodesk Fusion 360 Module
3) Rendering will take a take a lot of time to achieve a high-quality rendering. After
quality image is achieved, capture the image of the rendered file, and save into
computer file.
4) Final Image of rendering is saved in JPEG format. You can also choose another
format as well. Final rendering is shown as below.
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4.0 DRAWING
4.1 Drafting
2) Create Drawing enable you to customize your technical drawing format. You can
change the standard, units, and sheet size of your technical drawing.
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3) You will be directed into Drawing Workspace and position the base view of your
component. In this case, we will be making the third angle projection. Drawing view
also can be customized as shown:
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5) The other angle of the component is positioned and click the tick icon to confirm
the 3rd angle projection made.
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4.2 Dimensioning
1) Dimensioning is made to
show the distance or length, radius,
or diameter of the component made.
2) Select the first point of the desired edge that you want to create the dimension.
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Autodesk Fusion 360 Module
4) Drag and place the dimension at the desired place. Repeat the previous step until
all the dimensions are defined.
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4.3 Text
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Autodesk Fusion 360 Module
2) Specify the first and the last corner of the where the text wanted to be positioned.
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Autodesk Fusion 360 Module
3) Adjust and position the text by hold and drag the appointed text.
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2) Double click on the current text where you want to make changes. Insert the
new text and click finished properties.
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4.5 Export
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5.0 ASSEMBLY
5.1 Explode Parts
1) To create exploded parts, we need to select a single part as the main part.
Our suggestion is to make the car body as the main part. This is mainly
because it is the largest part of our car.
2) From the full design, remove all unneeded parts until a single part is formed.
You can use all the 3D modelling technique earlier to complete this step. Save
As the file and rename the file.
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Autodesk Fusion 360 Module
3) Open the Full Design again and insert the new Save As file earlier into
current design. The steps are shown as below:
4) Position the Save As file into the current file. Make sure it is at the original
place of the component where it should be.
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Autodesk Fusion 360 Module
6) Start with selecting the Target Bodies which act as the primary component.
Then, Tool Bodies which act as the secondary component which will be
removed. Lastly, choose the Cut operation.
Target Bodies (Full Design) > Tool Bodies (Rear Wing) > Operation: Cut
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7) After the operation is done, isolate the Rear Wing from the Full Design by
clicking the eye icon.
8) Final result is achieved. Repeat all the steps until final body and all parts is
completed.
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5.2 Assemble
1) Create a new file and name the file Assembly. This will be the file that we
will combine all the parts together.
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