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APPENDIX C I MAPS
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APPENDIX C I MAPS
APPENDiX C I MAPS
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APPENDIX C I MAPS
APPENDIX D: DUNGEON MASTER INSPIRATION
J~
ERE A RE SEVE RA L INSPIRI NG WORKS T H AT CAN Bowers, Malcolm. Gary Gygax's Extraordinary
help you become a better storyteller, writer, Book of Names.
performer, and mapma ker. This is by no Browning, Joseph & Suzi Yee. A Magical Medieval
means an exhaustive list, but a collection Society: Western Europe.
of titles picked out by playtesters and the Burroway,Janet. Writing Fiction.
DUNGEONS & DRAGONS creative team. For Cleaver, Jerry. Immediate Fiction.
more inspirational reading, see appendix E of the Cordingly, David. Under the Black Flag.
Player's Handbook. Egri , Lajos. The Art of Dramatic Writing.
Ewalt, David M. Of Dice and Men.
Atlas Games. Once Upon a Time: The Storytelling Gygax, Gary. Gary Gygax's Living Fantasy and the rest
Card Game. of the Gygaxian Fantasy Worlds series .
Bernhardt, William. Creating Character: Bringing Your - - -. Master of the Game.
Story to Life. - - -.Role-Playing Mastery.
- - -.Perfecting Plot: Charting the Hero'sjoumey. Hindmarch , Will. The Bones: Us and Our Dice.
- - -. Story Structure: The Key to Successful Fiction. Hindmarch, Will &Jeff Tidball. Things We Think
About Games.
Hirsh, Jr. , E.D. The New Dictionary of Cultural Literacy.
Ingpen , Robert. The Encyclopedia of Things That
Never Were.
Kaufmann,J.E. & H.W. Kaufmann. The
Medieval Fortress.
King, Stephen. On Writing: A Memoir of the Craft.
Koster, Rap h. A Theory of Fun for Game Design.
Laws, Robin D. Hamlet's Hit Points.
Lee, Alan & David Day. Castles.
Macaulay, David. Castle.
Malory, Sir Thomas. Le Marte d'Arthur.
McKee, Robert. Story: Substance, Structure, Style, and
the Principles of Screenwriting.
Mortimer, Ian. The Time Traveler's Guide to
Medieval England.
O'Connor, Paul Ryan, ed . Grimtooth's Traps.
PennyPress. Variety Puzzles and Games series.
Peterson, Jon. Playing at the World.
Robbins, Ben. Microscope.
Schell, Jesse. Game Design: A Book of Lenses.
Snyder, Blake. Save the Cat.
Swift, Michael and Angus Konstam. Cities of the
Renaissance World.
Truby, John. The Anatomy of Story.
TSR. Arms and Equipment Guide.
- - -. Campaign Sourcebook/ Catacomb Guide.
- -- . The Castle Guide.
Walmsley, Graham. Play Unsafe: How Improvisation
Can Change the Way You Roleplay.
Wilford, John Noble. The Mapmakers .
Writers Digest. The Writer's Complete Fantasy
Reference.
INDEX
317
creating a wi lderness, 14, El emen tal Chaos, 52-53 greater deity, 11 magic, 9-10, 23-24. See
25-26 , 73 , 106-112 , Elemental Planes. See Inner Great Wheel, 44 also creating a magic item;
116- 120. See also creating Planes green slime, 105 creating a spe ll ; magic
an encounter; random El ysium, 58, 60 grenades , 268 ite ms
encounters encounter, 75 , 77, 81-87, grid, 250- 252 restrict ions, 24
encounters , 106 102, 106. See also creati ng hack and slash, 34 schools of, 24
features , 108- 109 an encounter; random Hades, 58 , 63 magic items, 128-129,
goals , 73 encounters Harpers, 21 129- 130, 133 , 135-227
hazards, 109- 112 ending a campaign, 33 hazards, 105 , 109- 112 alphabetical descriptions,
map, 14, 25 - 26 , 108- 109 ending an adventure , 72, healing variants, 266-267 150-214
unusual environments, 75, 77 heat , 110 artifacts, 219-227
116- 120 Endl ess Maze (Abyss) , 63 heroic fantasy , 38 attunement, 136-138
creating a world, 4, 9-41. environment, 109- 112 , hero points, 264 buying, 135-136
currency, 19- 20 116- 120 high altitude, 110 categories, 139-140. See
magic, 9- 10, 23-24 epic boons , 230, 231 - 232 hill monsters , 304 also specific category
map , 14 epic fantasy, 39 hirelings , 94 entries
religion , 10-13 episodic campaig n, 36 hit points, 247- 248 crafting, 128-129, 141
settlements, 15-20 equipment (NPC) , 92 hitting cover, 272 cursed, 138-139
critical hits , 248 et her cyclone, 49 hoard treasure, 133, 137- 139 formulas , 141
currency, 19-20, 133. See Ethereal curtains , 48-49 home base (for characters) , identifying, 136
also creating a currency Eth ereal Pl ane, 43, 48 - 49 15 , 25 rarity, 135
cursed items, 138-139 event-based adventure , 75-77 honor, 264-265 resilience , 141. See also
damage, 249, 273 events (campaign), 26- 33 horror, 266 objects
damaging objects, 246-247 Evernigh t (Shadowfell), 52 ice (hazard), 110- lll selling, 129-130, 135-136
dark fantasy , 40 expenses (character), 126- 127 ideal (N PC) , 90 sentient , 214-218
darkness , 104-105 experience points (XP), ident ifying a magic item , 136 spec ial features, 141-143
dart trap, 123 82-84, 260- 261 immersive storytelling, 34 wearing and wie ld ing ,
Dawn War deities , 10 thresholds, 82- 83 individual treasure, 133, 136 140- 141
DC. See Difficulty Class exploratio n, 242-244 Infinite Staircase, 58-59 Maladomini (Nine Hel ls) , 65
Death Dells (Abyss) , 63 explosives, 267-268 influence, 78 Malbolge (Nine Hells) , 65
Death domain , 96-97 extra N PC , 94 initiative, 247, 270-271 mannerism (NPC), 90
Deep Ethereal, 48-49 facing , 252 variants, 270-271 mapping , 14, 25-26, 72, 75 ,
degrees offailure, 242 factions. See organizations; injuries , 272- 273 77, 102-105 , 108-109, 114,
deity, 10-13 see also creating a dungeon: Inner Planes, 43 , 52- 57. See 255
divine rank, 11 factions also specific Inner Plane campaign , 14, 25
pantheon , 10-11 falling net (trap) , 122 entries scale, 14
racial , 13 Far Realm, 68 inspiration, 240-241 chases , 255
demigod, 11 favors, 229-230 inspirational reading, 316 dungeon , 102-105
demiplane, 68 fear, 266 interaction trait (NPC), 90 sam ples , 310-315
Demonweb (Abyss) , 62- 63 fey crossings , 50 intrigue, 40 , 78 settlement, 114
desecrated ground , 110 Feyw ild magic, 50 kingdom sca le (map) , 14 wilderness , 108- 109
desert monsters , 302 Feywi ld, 43, 49-50 knowledge (NPC), 90 mark, 271
destroying artifacts , 221 firearms , 267, 268 lairs, 108 marks of prestige, 228-231
detecting a hazard, 105 fire-breathing statue (trap) , land, 229 massive damage, 273
detecting a trap, 120-1 21 122 languages , 20-21 Material Plane, 43
diagonal movement, 252 flanking , 251 larva (Hades), 63 Material Plane echoes , 43. See
dice , 235, 236- 237 flavor (campaign), 38- 41 law, 114 also Feywild ; Shadowfell
Difficulty Class, 238- 239 flaw (NPC) , 91 layers , planar, 58 Mechanus , 58 , 66
disabling a trap, 120- 121 flying , 119- 120 lesser deity, 11 medals, 229
disadvantage , 239-240 followers , 92-93 letters of recommendation , memory loss (Feywild), 50
disarm, 271 food and water, 111 228-229 metagame thinking, 235
disease, 256-257 foraging, 111 light, 104- 105 milestones, 261
Dis (Nine Hells), 64 foreshadowing, 126 Limbo, 58 , 61-62 Minauros (Nine Hells) , 64
divine rank , 11. See also deity; forest monsters, 302-303 line of sight, 251 miniat ures, 250-252
specific divine rank entries framing events , 79 linking adventures , 125-126 missing players, 235-236, 260
Domains of Dread frigid water, 110 location-based ad venture, mixing potions, 140
(Shadowfell) , 51-52 fun, 85 72-75 mobs , 250
doors , 103- 104 gaining levels , 131, 261 locked doors , 103 modifying a class, 287-289
downtime activities, 127-13 1 gaining renown , 22 , 129 long rest , 267 modifying a magic item, 284
dualism, 12 Gapi ng Maw (Abyss), 62 loose pa ntheon , 10-11 modifying a monster, 273-274
dungeon , 72- 75, 99-105, garrisons (character) , 127 lo sing the path , 111-11 2, monotheism, 12
290-301. See also creating a gate-towns (Outlands) , 67 117-118 monsters , 71, 74, 82,
dungeon Gehenna , 58, 63 Lower Planes , 58. See 91-92, 247-248, 273-283 ,
Dungeon Master, 4 gemstones , 133 , 134 also Outer Planes 302-305 , 306-309. See
echo plane, 43. See Gloaming Court (Feywild), 49 loya lty, 93 also creating a monster;
also Feyw ild; Shadowfell god. See deity madness, 258-260 creating an encounter;
ecology (dungeon) , 102 government, 17-19 creating an NPC; random
eladrin , 286 grassland monsters , 303 encounters; specific terrain
entries
INDEX
monsters (cont.) philosophies, 12- 13 rarity, 135 rules discussions , 235
as NPCs , 91-92 Phlegethos (Nine Hells) , 64 razorvine, 110 running a business, 127, 129
by challenge rating, piety, 23 reactions, 252 running the game , 235-261
306-309 pit (trap), 122-123 religion , 10-13 . See sai li ng vessels, 119
by terrain , 302-305 planar categories, 43 also creating a religion sanity, 265-266
challenge rating, 82 planar layers, 58 renown , 22-23, 78 , 129 saving throws, 238, 239
hit poi nts , 247-248 planar portals, 45, 47, 48 - 49, as piety, 23 schools of magic , 24
mobs , 250 50, 51 , 58- 59, 67-68 benefits, 22-23 scro lls , 139, 140
statistics by cha ll enge planar travel, 44-46, 58-59. gaining, 22, 129 mishaps, 140
rating, 274 See also planar portals losing, 23 sea, 117- 119
monuments , 108 Plane of Air, 53-54 resolving social interaction , secret doors , 103-104
morale , 273 Plane of Earth , 54 244-245 see lie fey, 49
moral quandaries , 79-80 Plane of Faerie. See Feywild , restr ictions on magic , 24 se ll ing magic items, 129-130,
mountai n monsters, 304 Plane of Fire, 55-56 rest variants , 267 135-136
Mount Celestia , 58 , 59 Plane of Shadow. resurrection , 24 sentient magic items ,
movement , 252 See Shadowfell rings , 139 214-218
multiverse , 43-69. See Plane of Water, 56-57 River Styx, 58 sett lements , 15-20, 108, 112-
also creating a multiverse planes of existence, 43-69. rods, 139 116, 254. See also creating a
mystery, 40, 77-78 See also cosmology; specific ro lepl aying, 245-246 settlement
myste ry cults , 11-12 plane entries rolling sphere (trap), 123 chases , 254
mythic fantas y, 39 players , 6 rolling the dice, 235, 236-237, shadow crossings, 51
navigation , lll-112 , 117-118 play sty le , 34-36 242 Shadowfell despair, 52
Negative Plane, 43 plot points, 269-270 ruins, 108 Shadowfell, 43, 51-52
Nessus (Nine He ll s), 66 poison, 257-258 rules , 5 ships, 119
net (trap) , 122 poison darts (trap), 123
new players , 236 poison needle. (trap), 123
Nine Hells , 58 , 64-66 . See portcullises, 104
also specific layer entries Positive Plane, 43
nob le titles, 19, 230 potions , 139, 140
noncombat challenges , 261 precipitation, 110
nonplayer character. See N PC proficiency, 239, 263-264
noticing other creatures, 243 background, 264
N PC, 74, 75-76 , 77, 78 , dice , 263
89-97, 244-246, 247-248. personality trait , 264
See also creating an NPC; property (character) , 126-127
villain province scale (map), 14
adventurer, 93 psychic dissonance (Outer
hit points , 247-248 Planes) , 59
party members , 92-93 psych ic wind (Astral), 47-48
roleplaying, 244-246 published adventures, 72
oathbreaker (palad in) , 97 published worlds, 9, 68
objects , 246-247 qu icksand, 110
occupation (N PC) , 89 quirk, 90, 143
ocean, 117- 119 magic item, 143
organizations, 21-23. NPC , 90
See also creating an race , 285-287
organization racial deity, 13
adventurer, 21-22 rain , 110
rank , 22 raising a strongho ld, 128
renown, 22-23 random dungeons , 290-301
samp le, 21, 23 random encounters, 85-87,
other rewards , 227-232 106, 114-1 16, 118
Outer Planes , 43, 57-67. See challenge, 87
also specific Outer Plane checki ng for, 86
entries creating tables, 86-87
optional rules , 59 sample table, 87
Outlands , 67-68 sea, 118
overrun, 272 settlement, 114-116
owning property, 126-127 triggering, 85
Pandemonium, 58 , 62 underwater, 116
pantheon, 10-11 , 13 wil derness, 106
loose , 10-11 random magic items, 144-149
of the Dawn War, 11 random settlements,
racial , 13 112-114. See also creating a
sample, 11 settlement
tight, 11 ran dom treasure , 133-135 ,
patron, 94 136-139, 144-149
performing sacred rites , 129 rank (in an organization), 22
INDEX
shipwrecks , 118 structure (ad venture) , 72 training , 131, 231
short rest, 84, 267 stuck doors , 103 to gain levels , 131
shove aside, 272 Stygia (Nine Hells) , 64-65 Trans itive Planes , 43 class options , 96-97
side quests , 81 Styx. See River Styx traps , 120-123. See methods , 95
siege equipment, 255-256 subrace, 285- 287 also creating a trap scheme, 94
Sigil , City of Doors , 58, 68 success at a cost, 242 sample, 122-123 weakness , 96
sil ver cord , 47 Summer Court (Feywild) , 49 travel, 106- 108; 109-112, visibility, 117, 119, 243
size, 251 supernatural gifts , 227-228 116-120, 242-244 walls , 102
skills, 239, 263-264 survival , 109-112 pace, 242-243 wandering monsters ,
sky, 119- 120 suspects (mystery), 77-78 treasure , 133-232 302- 305
slippery ice, 110 swamp monsters , 304 tables, 133 , 136-139, wands, 140
small player groups, 236 swashbuckling, 40 144-149 war, 40 - 41
snow, 110 swimming, 116-117 triggering a trap , 120 water vehicles , 119
social interaction , 244-246 swords and sorcery, 38-39 Triple Realm (Abyss) , 63 weapons , mag ic, 140
resolving, 244-245 system shock, 273 tumble , 272 wearing and wielding magic
roleplaying, 245-246 table rules , 235- 236 twists (adventure) , 80 items, 140- 141
sounds, 105 table talk , 235 Underdark monsters , 305 weather, 109- 110, 118- 119
sowing rumors, 131 tactical map, 250- 252 underwater, 116-117, 305 webs, 105
special features for magic talent (N PC), 90 monsters, 305 weirdness , 109
items , 141-143 teleportation circles , 24 u nseel ie fey, 49 wilderness , 73, 106-112, 11 6-
special rights , 230 temperature , 109-110 . Upper Planes, 58. See 120, 254. See also creating
speed factor, 270- 271 Thanatos (Abyss) , 62 also Outer Pla nes a wilderness
spell points , 288-289 theme (campaign) , 36 urban monsters , 305 chases, 254
spells in magic items, 141 thin ice, 111 using ability scores , 237-240, wind, 110
sphere of annihilation (trap), tiers of play, 36-38 242 wondrous items, 140
123 tight pantheon, 11 using a map, 242 World Axi s, 44
sp iderwebs, 105 time , 32- 33 using magic items , 140-141 world building, 9-41 , 43 - 69
spiked pit (trap), 123 time warp (Feywild) , SO using the dice , 235, 236-237, World Tree, the , 44
staffs, 140 titan, 11 242 wuxia , 41
starting at higher level, 38 titles , 19, 230 vehicles , 119 XP, 82-84 , 260-261
starting attitude (NPC) , 244 tools, 239 vestige, 11 thresholds , 82-83
story, 71 , 72, 125 town , 17 vi ctim (m ystery), 77 yellow mold , 105
strongholds, 109, 128 , 230 tracking, 244 village, 16- 17 Ysgard, 58 , 61
Zhentarim , 23
INDEX
3'20