Colostle Jobpack Rules

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NAME NAME

CARTOGRAPHER RESEARCHER
CLASS CLASS
CartographersA SOLO
mapRPG ADVENTURE
the wild and dangerous Oceans must be placed on the outer edge A SOLOhave
Rook Researchers RPG one
ADVENTURE
of the most dangerous With the fight done, (and assuming you are
Roomlands, courageously heading out into new of your map grid. The ocean continues in the jobs of all, deliberately engaging with and learning still alive!), you can write up your encounter in
territories and surviving, so that they can bring back about the unique quirks of specific Rooks in order to
direction that the coast card shows. your Researcher’s Journal. First you must name
valuable information to the people of the towns help other Rook hunters and adventurers survive en-
LOOKcities about the lands around their homes. Car-
and CALLING LOOK
counters with them. your new Rook type discovery.
CALLING
tographers are driven by an urge to document and Once your grid is laid out you can now trans-
understand the layout and geography of the late the grid of cards into a map in your It was initially thought that every Rook in the Colostle For example: If you drew 2 cards, ‘Underground’
Roomlands and record their travels in a way that is Cartographer’s Journal. Simply translate your was different, but thanks to the work of Rook Resear- and ‘Leaping’ you might call it an - ‘Earth Burrowing
both useful to themselves and others. And along the grid into your journal and annotate the map chers it is now known that there are different types of Springrook (Leapus Terranus)’
way annotating their map and treating it like their Rooks, and many Rooks will fall into these type catego-
with what you found and what it means. Once
adventurer’s journal, gradually building an atlas of the ries. Learning what we can about them is vital informa- After naming it, it’s time to sketch what you
lands they’ve explored. this is complete take the cards that formed tion and can be sold to the Rook Hunter’s Guild to help
this phase’s map and put them in a discard saw so that others will know they have seen
hunters protect the general populace.
pile next to the Cartographer deck. Once your discovery when they see it. A quick
Playing as a Cartographer involves using the sketch that highlights its key features is fine if
Cartographer cards in combination with the this deck runs out, shuffle the discard pile and Playing as a Rook Researcher adds another
create a new Cartographer deck. you don’t consider yourself an artist, but feel
Exploration encounter tables in the base rule- layer of visual flair and complexity to your Rook free to make it look really good! Then outline
book. Firstly, shuffle the Cartographer deck encounters, and will allow for the creation of what characteristic cards you drew to make
and place it nearby. When you come to an Use the suits on the Cartographer cards to your own personal Bestiary that documents all
cross-reference with the Exploration Table in this monster, write down any additional notes
exploration phase in your adventure you will of the Rooks you have encountered. and add in the Rookstone it had from the op-
be drawing cards from this deck instead of the the Base Rulebook to establish which state the
various landmarks are in when you find them. ponent creation section - and your entry is
primary playing card deck. However, a Car- You can sell this information at Hunter’s Guilds complete.
tographer draws 2 cards for each exploration for 2 treasures per Bestiary entry or you can
point they have. So if an explorer has an explo- With that phase’s exploration resolved and share the Rooks you have discovered with
your story told (either via map annotations or in As a Rook Researcher you are trying to make
ration score of 4 they will draw 8 Cartographer other players so that they can encounter other sense of and understand the Rooks and their
cards from the deck. your adventurer’s journal, or both) you are now Rooks of that style and design on their ad-
faced with the decision of which direction you different types, so perhaps try to look for
EXPLORATION SCORE - NATURE ventures too!SCORE
EXPLORATION Simply- scan or photograph your NATURE
continue your adventure in, North, South, East or connections and families within the Rooks
Then it is up to the Cartographer to lay out field notes page and share it online, and other you discover. As you discover more Rooks
those cards in a- grid before them that makes West. Whichever direction you choose, turn to a players SCORE
will be -able to battle against a Rook
COMBAT SCORE new page in your Cartographer’s Journal and COMBAT and describe them in your journal you might
the most sense and makes their exploration that matches your description. They could start to be able to develop a sort of Animal
the most interesting. You could choose to do make a note of that page number. Return to even role-play it further by saying they found
the last NOTES
page you were on and write that num- Kingdom classification system with your own
this randomly
INVENTORY if you like, by placing the cards
- EQUIPMENT/ITEMS ADVENTURE out about
INVENTORY this specific Rook type by seeing
- EQUIPMENT/ITEMS ADVENTURE NOTES
unique terminology and language for enco-
face down and then turning them over to re- ber in the triangle that corresponds to the direc- your information in their local Hunter’s Guild!
tion you travelled in. This will allow you to keep ding their abilities and characteristics!
veal your day’s exploration.
track of how all your maps connect together. In order to play as a Rook Researcher, sim- Think about other ways you can incorporate
When placing your cards you must make sure all ply start a battle with a Rook as you normal- these Rooks of yours into more adventures.
For example: You finish your map on page 3 and de-
cards are connected to each other by at least cide to travel North. Your next map will be on page 4,
ly would, using the rules in the base rulebook Perhaps you can sell this information to others
one edge. Also you may not create a layout so you write ‘4’ in the North arrow on Page 3. You will (p. 50-51). After your opponent is created and beyond the Hunter’s Guild if your story allows
that is wider than 4 cards wide or longer than also need to write ‘3’ in the South arrow of page 4. you are ready to fight, draw a number of cards it? Perhaps you will start encountering more
4 cards long. Beyond those constraints you can from the Researcher deck. Rooks of the same type in a certain area, and
layout the cards you draw however you like. If you are able to create a map of 5 pages or - Medium Rook : Draw 2 cards. if so, why?
more that maps the lands surrounding a town - Massive Rook : Draw 3 cards.
When your cards are laid out you must consi- or city, (the town or city must appear on one Rook Researchers are some of the most
der how any walls and oceans you might have of the map pages) you may sell that map for These cards make up characteristics of this learned and respected members of the aca-
drawn will affect your map: 3 treasures to someone living in that town or city. Rook you are fighting on top of the charac- demic sector, so get out there and show them
teristics already established by your Rook your skills!
If you have drawn a wall card, then that wall opponent creation phase. It is now up to you
extends either vertically or horizontally in the to combine these characteristics creatively to
TREASURES TREASURES
direction shown on the card. You must conti- describe your unique Rook opponent. These
nue this wall in it’s direction on your map, characteristics will affect how the Rook looks
even into tiles you haven’t placed cards into but also its behaviours in battle. These beha-
this turn. If a wall would conflict with the pla- viours might affect your journal writing and
cement of another card you must move that how you describe the card draws that make
card to allow the wall to make sense. You can up your fight.
choose to continue these walls across onto
other pages of your map if you want.

CHARACTER
JOB SHEET
PACK - RULES CHARACTER
JOB PACK -SHEET
RULES
ColostleTM is copyright © Nich Angell. www.colostle.com ColostleTM is copyright © Nich Angell. www.colostle.com
NAME
NAME NAME

INVENTOR APOTHECARY
CLASS
CLASS CLASS
The skills of aARooksmith
ASOLO
SOLORPG
RPG ADVENTURE
ADVENTURE
are rare and highly regarded in Use the ‘Design and Development’ area of the A SOLO RPGforages
A Colostle Apothecary ADVENTURE Once the potion is created, and you have
for ingredients in the
the Colostle, as only with a Rooksmith are the people Rooksmith’s Journal to try out sketches and ideas Roomlands and then has the unique knowledge of noted down the potion in your inventory, with
of the Roomlands able to take the mechanical won- how to combine them together in order to make po-
for how your parts could go together, going into its dose count, the cards are all discarded –
ders of the Rooks and apply them to improve their tions and elixirs, with various effects.
LOOK
LOOK as much detail as you like! This area is more
CALLING
CALLING LOOK so make sure to choose wisely, which cards to
CALLING
everyday lives.
rough, imagine like your inventor’s sketchbook. keep as lead ingredients, and which to use as
Any potion requires at least 3 ingredients to make:
Then when you have a final design draw it up body ingredients. Sometimes you might want
Working as a Rooksmith involves ignoring the - 1 lead ingredient,
in the ‘Final Prototype’ section, labelling the to use a card as a body ingredient because of
typical rewards a Hunter might gain from - 2 body ingredients.
key parts. how many doses it might give you, other times
taking down a Rook and instead going after the The lead ingredient dictates what the effect
In the ‘Design Notes’ below, write about how you might want to keep it as a lead ingredient
junk that others might leave behind - seeing the of the potion will be, and the body ingredients
it works and how it might help an adventurer. for its effect.
potential in it, and recombining pieces in new together dictate how many doses you will
In the final ‘Item Ability’ box outline the specific
ways to create new tools, weapons, gadgets have.
buff your tool might give a player of Colostle: You may only forage from the draw deck, not
and mounts - or even toys and entertainment!
from the discard pile. Once there are no more
For example: A Rook Compass built out of a gyroscope On any exploration turn you can choose to go
cards to draw from the deck, shuffle the dis-
Shuffle your Rook Components deck and set it and vane might add 1 temporary Exploration point to foraging instead of exploring in the standard
card pile into a new draw deck.
aside while you are playing. Once you defeat a an adventurer’s score once every 4 exploration phases. way.
Rook, instead of receiving the Reward stated by When you do this, use your exploration score
Now, esteemed potion maker, get out into
the base rules, you can choose to take a num- Think about not making your creations too to draw that many cards from the Apotheca-
the Roomlands, forage, combine, distill and
ber of cards from the Components deck instead. powerful as that might take all the fun out of ry deck. These are the ingredients you find on
concoct - and come back with a range of
- Medium Rook : Draw 2 cards. adventuring for you or other players! your forage. You can keep hold of these cards
elixirs to tempt and enhance!
- Massive Rook : Draw 3 cards. until you are ready to start making potions with
You can keep your creations to use yourself, them.
Make a note of these components in the Com- or you can sell them! You can take your new
ponent Inventory section of your journal and invention to any town or village and sell it When you want to make a potion, first you
EXPLORATION
EXPLORATION
then put theSCORESCORE
cards -in- a discard pile next to the NATURE
to local adventurers. Your creation is worth
NATURE EXPLORATION
must designate SCOREwhich- ingredient you want to NATURE

Components deck. Once there are no more 1 treasure for each component that forms be your lead ingredient. Then, take note of the
Doses this ingredient permit
cards to
COMBAT
COMBAT SCORE
SCOREdraw- - from your Components deck part of it’s design. So an invention made from 2 coloured
COMBAT SCOREarrows
- at the bottom of the card. as a body ingredient. To be
you may shuffle the discard pile and create a 4 components would be worth 4 treasures. These colours dictate which colour ingredients added with the other(s) body
new Components deck. MUST be used as the body ingredients to get ingredient(s)’s doses used
INVENTORY
INVENTORY- EQUIPMENT/ITEMS
- EQUIPMENT/ITEMS ADVENTURE
ADVENTURENOTES
You can NOTES
also sell your creations to other players the lead ingredients effect.
INVENTORY - EQUIPMENT/ITEMS ADVENTURE NOTES for making the potion.
When you are at a safe place in your adven- by posting your designs online (by scanning or
ture, such as at camp or in a town or city - taking a photo of the second page of your de- If say, the 2 coloured arrows are red and
you may use your components to begin the sign pages) and naming a price in treasures. yellow, this means you can use ANY red card
process of creating something out of them. (When selling to another player you can set under the red arrow, and any yellow card
You can choose to combine the components any price you like, you don’t have to follow the under the yellow arrow. When you complete
with an arm, rookling, helm or mount, or just pricing system for solo play). You might even this, your potion is complete! Total up the num-
combine them together to create something enter into a bit of negotiation if your customer bers in the top left corner of each of your body
separate. Don’t worry about how you connect doesn’t like your price! But perhaps you fought ingredient cards – this is the total number of
the pieces together, this is just something a really hard to get the components you nee- doses you have of your concoction.
Rooksmith is able to do thanks to their tool kit! ded for this creation! Ingredient
name.
Also, if your design requires small pieces of inci- Now get out there Rooksmith, and make Flavour text
dental junk, you can assume you have plenty of a name for yourself as a great engineer of + effect of the
these sorts of pieces lying around or harvested gadgets and gizmos for adventurers out in the potion using this
from your last battle. Perhaps your design needs card as a lead
Roomlands!
ingredient.
a handle or a casing - these sorts of basic gene-
TREASURES
TREASURES TREASURES
ric elements won’t show up in the card deck so
you can add those to your design for free. But
the major functional parts of your creation must
Arrows to indicate with colour the body
come from the cards you draw. There are also ingredients MUST be, if this card is choosen
some blank cards in the deck for you to add as a lead ingredient.
your own ideas for Rook components and then There are 4 basic colour ingredients:
shuffle into the components deck! yellow, red, green, blue-purple.

CHARACTER
CHARACTER
JOB PACK -SHEET
SHEET
RULES CHARACTER
JOB PACK -SHEET
RULES
ColostleTM is copyright © Nich Angell. www.colostle.com ColostleTM is copyright © Nich Angell. www.colostle.com

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