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in whole or in part without
written consent of the copyright
holders. Unsolicited written
or photo material which may
be used in the Annual is paid
for at our current rates (not a
lot, by the way). The opinions
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The CRASH name is © Future www.patreon.com/crashmagazine
Publishing and the Annual is produced
under licence; the CRASH logo style is
© Oliver Frey.
Cover by Oliver Frey.
CRASH, BANG,
WALLOP!
first, with the able
help of 17-year-old
Matthew Uffindell
playing whichever
game it was as I
attempted to turn
three enthusiastic
playground write-
ups into intelligible
reviews without
altering their
combined opinion.
Somehow, I think we
succeeded.
A NEW DAWN CRASH’s unique However, my first
APPROACHES reviewing system words in the editorial Long live CRASH
was born. In the still hold well for the indeed — great
I’d be lying if I prior months, at future of CRASH, I words Roger, and
claimed to know the Ally Pally ZX think. Musing on the thank you from all of
what were the first Micro Fairs, Oli and magazine’s name us readers, fans and
words that I typed I had made friends I wrote: ‘I like to friends for everything
for issue one of with most fledgling think it symbolises you have created
CRASH, but I expect software companies more the power and contributed to
they were for a game whose games we and strength of the over many years,
review. Our mail sold. computer game than including Newsfield
order catalogues Now it was anything else. and beyond. You
were packed with different. How As a magazine continue to be an
‘reviews’ of games was I to explain title CRASH is short, inspiration to many.
both wonderful to XYZ Software sharp and to the And so here we
(Jetpac, Manic that a twinkly- point, and anyway are — a new issue
Miner) and awful eyed 13-year-old it makes it the only of CRASH in a new
(enter appropriate Ludlow schoolboy computer magazine format that I hope
title here), but we said their prized without the word you all will enjoy
were flogging as Froggerpede Attack computer stuck each quarter.
many titles as we was ‘a steaming somewhere in it, and We will be cov-
could, so they pile of w**k’? (apart that must be worth ering all the latest
were hardly critical from a lecture that some points!’ As games on both the
reviews. And they it doesn’t actually I hand over to the Spectrum and Next,
brought in the local steam —‘Haha, sir, next generation, so with a smattering of
kids to buy from the and how do you many years later, let features and regular
door and several know that?’ ‘Get my last words be: slots you all love.
of those sprightly outta here!’). And Long live CRASH! Long live CRASH!
horrors came back so, battling to write
to complain...and critical, honest
so the idea for game reviews came
1
2 3
4 5
6
A h, the sedate
puzzle game;
lives aren’t at
stake, there is
no approaching
menace to thwart
and there is no time
limit to hinder one’s
progress.
The mobile
phone market is
common place for
such “toilet seat” appeals to me in
entertainment these moves must be used Coloristic is the look
days, so it’s good must be taken, so up. The learning of it. It looks like an
to see it return to for example, if your curve gradually inbuilt game that you
a format which start point states ‘5’ builds up over the would choose from
doesn’t have a then you must use 80 levels and by the Spectrum 128K
huge abundance of up all five moves. the last 20, you will menu.
games of this genre. With each step, the most certainly be The off-white
Coloristic is a counter deducts by challenged to the background, the
minimalistic puzzler one, therefore it’s max. shadowed boxes
based on the mobile easy to keep tabs on and the fonts used
game of the same your movements. CRITICISM all add up to make
name. The main idea This is simple it look operating
is for the player to enough in the • The first thing that system bespoke.
fill all the squares on first few levels as
a tile-based grid by there is only one
moving a coloured line available to
line, square by manoeuvre around
square and within the grid. As the
a finite number of game progresses
moves. Your origin you find yourself in
square, where control of up to five
you start off from different lines (all
indicates how many can be chosen with
moves you have and the numeric keys at
you can move in any any time) and you
90 degree direction must logically solve
from there, barriers the correct routes
permitting. All moves for all of them — all
M r Hair has
taken it upon
himself to rescue
other hazards found
along the way.
all about jumping
and dodging your
enemies to progress.
• The first thing that
whacks you in the
face in Mr Hair is the
and claim back the CRITICISM You’ll find your- colour overload. The
Magical Chalice self doing a lot of game is also rather
which was stolen • The game starts back and forthing busy in each of its
years ago from his off in the energy as you explore and 40+ rooms, with
home planet by an chamber which try to progress. The monster mayhem
evil alien race, in you can navigate reason being that going on in most
the hope of bringing back to at any point the energy cells that of the locations.
peace and harmony to replenish your you need to collect Quite simply, it
back to his world. health, should you open relevant doors, feels chaotic, and
To do this, he feel it’s getting a generate more en- personally, I’d have
must navigate this little on the low ergy cells and make liked the level design
treacherous alien side — an additional platforms appear to be a little more
planet, searching for feature in this game and disappear — Mr restrained. I much
energy cells which and a welcome Hair and the Fly is a prefer not to fight
open up doors and change from the huge improvement with the play area.
create gateways to instant-death of the from the original with Gordon King
once locked away previous Mr Hair the added features
paths, leading game. making this a more COMMENTS
ultimately to the Mr Hair only has rounded game than
key chamber where the ability to walk its predecessor. Control keys:
the Chalice is being left, right and jump Fun, but tough O, P , SPACE
held. and on occasion, and with enough Joystick: Kempston,
Given that Mr climb up and down niceties to keep you Sinclair
encapsulated in Graphics: Bright!
the colourful world Sound: AY music
Mr Hair has found General rating: A
himself in. colourful, addictive and
Paul Davies good looking game.
Penetrator
Melbourne House
Penetrator was one of the big
games of 1982. A shameless
Scramble clone, Melbourne House
included the level designer that
its programmers had used, giving
players the opportunity to design
their own landscapes. With sci-fi
shoot-‘em-ups already common,
artists often struggled to create something eye-
catching for a game that involved little more than a big spaceship
shooting things, and even Oli has been known to express dissatisfaction at having to
draw yet another tableau set in outer space. But I’ve always liked the Penetrator cover thanks to its
immediacy, a first-person cockpit view that firmly puts the player into the game. Laser fire arches out
at the enemies massed in front of the player as a gloved hand frantically tries to dodge the enemy
weapons. And in perhaps the coolest way of inserting in-game screens, four screenshots from
Penetrator itself sit in the middle display, connecting game and cover image. I had trouble finding out
the artist on this one but I suspect it could be Steiner Lund — according to CRASH’s interview with
the artist, he did a lot of early work for Melbourne House, and the style looks familiar.
Black Crystal
Carnell Software
Black Crystal is an ambitious role-
playing game from Carnell Software
that reached a wider audience when
re-released at a budget price by
Mastertronic. The Mastertronic
cover isn’t particularly noteworthy;
but the Carnell Software original,
published with a novel, has a
marvellously spooky picture,
created by an unknown artist known only as
‘Emmanuel’. This cover is a delight. A shadowy figure — is it the
player character? — reaches out for the eponymous gemstone, the
bright colours of the Spectrum emanating upwards from its centre.
There’s plenty of mystery here, which suits the theme of the game
well, yet the aspect that always fascinates me is the character’s eyes,
one narrower than the other, and sizing up the precious item in front of them, like Indiana Jones
and the idol in Raiders Of The Lost Ark. The contrast between foreground (the crystal and hand)
and background (the shadowy character) is particularly stark in this image, and it looks even better
on the large box that Black Crystal came in. It’s a shame this proposed six-part series was never
completed; Carnell went under shortly after the publication of the third episode, The Wrath Of Magra.
14 CRASH Micro Sampler
The Chess Player
Quicksilva
This is the first of many covers
from David Rowe, who would go
on to become famous with his
fantastic work on the television series,
Knightmare. Yet, even this talented
artist must have baulked at this
assignment, a Spectrum cassette inlay
based around the classic game of chess.
I think he did a superb job with such limited and action-free
material. Sitting opposite the player is a sleek female robot,
presumably representing the computing prowess of the ZX
Spectrum. The chess board is light brown and red, and
appears to be hovering in outer space, as clouds (or are
they mountains?) obscure the lower half of the robot. The
few remaining pieces in play have extra flashes of ornate
elegance, including baroque-style metallic eggs, while the
pawns contain shiny orbs, reminding me of David’s later
work on Knightmare. The game itself attempts to add an
inspiring background story (apparently you’re defending
the Earth against an evil being), and includes a very early
example of synthesized speech on the Spectrum. It’s a
competent chess simulation, too, with its easier lower
levels giving way to a stiffer challenge by stage four.
Nightmare Park
Breadhill Software
With the game itself created
by J.D.S. Cranston, the
talent behind Nightmare
Park’s cover art is sadly lost
to time, although maybe
one day I will try and find
out who was behind this
fantastic image. It’s a BASIC effort from
Breadhill Software, a software house that didn’t survive
much beyond 1982, and was one of many mail-order style
companies that sold Spectrum games in its early days.
The game is a simple maze adventure, yet, having studied
the macabre cover, the plain graphics and non-descript
gameplay suddenly transforms it into a fevered dash across
the screen. The cover image cleverly taps into the common
park area that feature in most towns: a large tree dominates
the left of the picture, while to the right sits a tree further in
the background. A traditional wrought-iron fence stabs across
the screen, but it’s the huge bat that stays with the player the
most, helped by its evil-looking eyes and human-like claws.
It’s a shame such an image never got to be seen inside a
software shop. Imagine buying Nightmare Park, then having to
negotiate your local park to get home? That might even give a
brave soul like Lloyd the willies.
Tyrant Of Athens
M.C. Lothlorien
Lothlorien was renowned
for its strategic war
games, and this early
effort focuses on strife
in ancient Greece. The
front cover may look a
little predictable, but the
action appeals to me in the sense of
drama it presents. A Spartan warrior, clad in distinctive
gold armour and with a fine red plumage, strides across
the image, as a warship slips into the depths behind him.
The picture is completed with a Spartan war vessel, bright
red and blue with a huge sail, approaching the shore,
having disposed of all that stand in its way, and given
the accuracy that Lothlorien proudly imbued into all of its
products, it’s hard to imagine that any part of Tyrant Of
Athens’ cover is off the mark. The lithe soldier, wielding a
deadly-looking curved sword, is particularly remarkable,
despite being in glaring disparity to the mainly text style
gameplay of the game itself. Set in 5 BC, the task is to
control Athens and its armies, repelling invaders before
turning the city into an invading force of its own, and I can
imagine the artist, whoever they are, enjoying the scope that
the game presents.
THE WITCH
down and grab it. the platform levels is
You need to land in a few screens along
a safe place, then to the right.
Only just released and platform game. walk back along the Take your sweet
this year, The In the early screens ground to pick up time in the pixel-
Witch by Manu128k try not to be too the key. perfect platform
is a ‘magical’ game trigger happy with Of course, it’s not levels. One wrong
inspired by Palace your magic spells. as obvious as just step and it’ll be like
Software’s 1985 You only get a set unlocking the first Dorothy clicked her
hit, Cauldron. amount and the door you find either heels together three
magic meter soon — the entrance to times — bang!
You can see the starts to deplete.
Cauldron influence Instead use your
straight away with flying skills to zoom
a fun little witch (on your broom)
whizzing around on around the bats,
her broomstick – but pumpkins and other
‘Do you have any scary adversaries.
tips on improving It won’t be long
my score,’ I hear you before you come
cry! Well yes I do… across a key to pick
The Witch is a up down below.
great combination of Beware though —
flying shoot-’em-up you can’t just swoop
trail
G ood tidings and joy to you all my fellow
travellers, Welcome! to the Adventure
Trail’s latest incarnation in this new and
exciting quarterly edition of CRASH
magazine. Colin Bell once more at your
service, CRASH Dungeon Master and guide create a new text adventure in Adventuron
to the world of high ‘8-bit’ adventure. with vibrant location graphics.
With the Yuletide season firmly upon us I There was also the option to develop the
invite you all to come gather by my warm game for the ZX Spectrum NEXT and / or
fire here underneath the hallowed halls of ZX Spectrum +3 which each of the entries
Castle CRASH as we roast some chestnuts all did. Most notable were One Last Thing
and raise a glass to yet another great year of by Dee Cooke, Last Night in the Office by
adventuring — no social distancing required Quizlock and Rite of the Druid by Paul Weller
here dear reader…
While it remains a crazy world out there
and a tough time for many, I’m pleased to
see that many of you have found solace
in the world of Spectrum adventure of Sunteam. We take a look at Rite of the
which continues to grow and thrive at an Druid in this issue’s review section. You can
impressive rate. With the ZX Spectrum play or download the games and check out
NEXT now sitting pride of place in many of the ‘Jam’ results here: https://itch.io/jam/
your questing altars we’ve seen more new next-adventure-jam
enhanced adventures being released along And now with our proceedings concluded
with a number of the classic 48K-128K let us put on our best fur armour, jump on
variety. Indeed, it is an exciting time for our battle sleighs and turn to face the trail
adventure gaming on the Spectrum and I, once more as we take a bold step forward
like many of you, look forward to seeing onto this issue’s news and reviews.
what lies ahead in the new year.
T he Seance by
Quantum Sheep
is a short eerie text
mysteriously move
around the house
and with the pain
adventure set in just too much to
the Victorian era bear, you have
and created for decided that it’s time
the ZX Spectrum for a fresh start —
using the Lantern but not before you number of objects the game and then
Text-adventure attempt to contact located around the- decide to play
IDE compiler. You Emily to ask for her house, some hidden, again you’ll find that
play Henry Smith, forgiveness for not each of which are objects are where
a war veteran and being there in her required to solve you left them from
widower who has time of need. To do a small number of the previous game
lost his beloved so you’ll need to logical puzzles. As and furniture that
wife Emily due to conduct a séance you move around you have opened
illness. Almost one and for this you’ll the house things will remains open.
year on you can’t need to enlist the start to happen like Another is that
help but feel there help of renowned blood pouring from the font used is
is a presence in the medium Madame the walls and items rather large and the
house that you used Sousa, who arrives of furniture moving spacing between
to share with Emily at the front door of by themselves. lines of text isn’t
and you dare not the house at the Throughout the great, making the
look in the mirror beginning of the game Madame screen hard to read
anymore as you game. Sousa will follow you at times.
are certain you are Your goal is to around the house
seeing things that gain access to the and you can ask COMMENTS
about various things
which may lead to Difficulty:
tips and advice. Fairly Easy
The Séance Graphics: Text only.
offers a total of four Presentation:
different endings Atmospheric and
which is a nice spooky
addition and offers General Rating:
a little something in Recommended,
terms of replay value detailed storytelling
if only very minor. that captures the
One criticism is that imagination.
if you complete
Atmosphere 85%
aren’t really there. attic where Madame Graphics: 65%
As well as this Sousa will con- Playability: 60%
you have noticed duct the séance. Getting started: 85%
that objects To achieve this Overall: 69%
have begun to you’ll need to find a
E arning first
place in both
the Graphics and
and there find a
sacred rune that will
ultimately guide your
detail. Just about
every location type
you can imagine is
the game’s many
puzzles which I
found to be well
Storyline categories path and return you represented here thought out and
in this year’s “NEXT back to the tribe a from grasslands to fairly logical. A
Adventure Jam”, fully fledged Druid. marshy bogs, sandy welcome addition
Rite of the Druid To enter this deserts to dark to the game is the
is a new graphical realm, you have caves and snowy several endings that
adventure for the ZX to drink a strange mountains to active it features and while
Spectrum NEXT and glassful of foul- volcanoes. each one is only
the creation of Paul smelling purple ooze There are no slightly different,
Weller of Sunteam. which knocks you characters as such I found it fun
With Rite of the nonetheless to go
Druid, Paul has back and see what
returned to the roots each one was like.
of the more classical Overall Rite of the
style adventure Druid is an enjoyable
game featuring a adventure that’s full
text parser with of atmosphere and
standard verb noun ideal if you only have
input along with a short amount of
some rather nicely time to play.
drawn and colourful Great for
backgrounds beginners to the
that superbly genre.
match each of the
game’s locations
and showcase unconscious. You to interact with COMMENTS
the NEXT’s soon you awaken to although there are
enhanced graphical find that you are all various animals Difficulty:
capabilities. alone in a strange wandering around, Fairly easy, short game.
You play hilly grassland in the but I’ll leave it to you Graphics:
an unnamed middle of a set of to work out what Spectrum Next
character who stone circles. And purpose they serve. enhanced graphics.
as part of a small thus, our short yet Object wise there Presentation:
tribe is currently enjoyable adventure are plenty in the Polished.
in the process of begins… game, most of which General Rating:
undergoing a ritual As mentioned, must be discovered. Ideal for newcomers.
to finally earn the the game itself is With the exception
full title of Druid. very short with less
To achieve this than twenty-five Atmosphere 90%
however, Chief Druid screens but it feels Graphics: 70%
Drem, tells you that bigger and Paul has Playability: 75%
you must first enter done a fantastic job Getting started: 100%
another realm that of describing each Overall: 84%
is beyond your own location in fine vivid
1: Batman 2018
Here we have as fine a Dark
Knight Detective as one could
hope to see in pixelated form.
This is one of two he has created,
and it was a tough decision, but
this particular image ticks lots of
design boxes for me.
Clean lines, bold use of colour
regardless of the liberties taken
with Batman’s body armour and
great composition. The images from
the original game art have been
manipulated to perfection and form
a visual shape that contains action,
potential motion and the grim visage
of Gotham’s defender executed
magnificently.
2: Thanatos 2020
I don’t think I’m being unfair when I
say that in my opinion, this particular
image is much better than the original
box art.
It leaps from the screen; the rich
saturated colours truly make it pop.
The sky has a terrible heat about it, as
our heroine commands her great lizard
to fly over a burning wasteland.
The delicate lines in her hair and
gown are just enough and express a
fluidity and grace. The dragon looks
heavier, more muscular than the
painted version. It is a strong image,
virtually identical to the original in
composition but with a lot more power
and impact.
26 CRASH Annual 2019
All this artwork and much more can be
viewed at www.zxart.ee
3: Phantis 2016
The sheer level of detail that fills this
composition is phenomenal and is
virtually identical to the original box
art, again by Alfonso Azpiri.
Digging up more information
regarding this particular title, I was
fascinated to discover that this
is Game Over Two, the sequel to
the Ocean/Imagine release whose
adverts were infamously censored
albeit somewhat belatedly in gaming
magazines at the time.
This image, for me is infinitely
superior to that of the first release
for many reasons. Yes, there is
a statuesque and gravity defying
warrior-woman, but the space-goblins
or intergalactic troglodytes who are
pressing far too close for comfort
and propriety are both menacing and
comedic.
4: R
ocky 2020
I was oblivious to the fact that
this was actually a game and
initially assumed it to be a mere
mock-up, but with some careful
research, I discovered this to
be a masterful translation of
the superb artwork of Madrid’s
Alfonso Azpiri.
The sheer force of this image
is amazing, along with a feeling I
get that it harks back to the pulp
art of the 40s and 50s when men
were men and happily beat each
other to mincemeat on the cover
of many a lurid magazine.
MAC’s version surpasses the
original. The dark shadows add
an element to the image that was
somehow missing from the box
art, wonderful though it was. The
simple use of white for the ropes
and the tiny tip of the hat to the
original artist with his name on the
ropes to the right are the work of
someone at one with the machine.
CRASH Annual 2019 27
ROGER,
MY HERO
I used to read
CRASH every
month, like many
of us ZX Spectrum
fans. It guided me
on what games to
spend my pocket
money on, and
made me feel
special and a part
of something. It also
introduced me to
art I had never seen
before (I had to hide
some issues under
the bed so my mum
would not see them).
As the years becoming the norm, always the now embarking on
ticked by, and I hunted down professional! bringing CRASH
responsibilities of — I mean looked Over the years back as a regular
life took over, I never up, some of my since, we have magazine.
forgot CRASH and childhood icons, one worked together Thanks for your
the years of teenage being a gentleman to create some trust guys — this
happiness the called Roger Kean. wonderful books means so much to
Spectrum brought I just wanted to say including the me and the team
me. ‘thank you’ to him. CRASH Annual and and I love you both
With the We talked for have now met on dearly. I hope we
resurgence of years in the virtual many occasions. do not disappoint.
retro over the last world and finally With Rog and
however many met at Play Expo Oli’s blessing (and
years, my interest in 2011 — Roger Future Ltd), we
in old gaming was perfectly have a new team
resurfaced and comfortable in my (comprising of some
with social media fan-boy presence, of the old) that are
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30 CRASH Micro Sampler