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HISTORY OF SPORTS but it has many other positive effects on a

=recorded for centuries person’s life as well.


=documented history goes back at = pertains to any form of competitive physical
least 3,000 years activity or game.
=involved the preparation for war or = it can improve one’s physical health
training as a hunter explains the = is generally recognized as a system of
throwing of spears, stakes and rocks, activities based on physical athleticism or
and sparring one-on-one with physical dexterity.
opponents. = Sport is also a major source of entertainment
=sport can teach lessons about social for non-participants, with spectator sport
changes drawing large crowds to sport venues, and
=involved in the development of reaching wider audiences through broadcasting.
basic human skills.
=The Ancient Greeks introduced ETYMOLOGY
formal sports to the world. Old French desport meaning “leisure”, with the
=The First Olympic Games in 776 BC oldest definition in English from around 1300
included events such as foot and being “anything humans find amusing or
chariot races, wrestling, jumping, and entertaining”.
discus and javelin throwing.
=A wide range of sports were already Roget’s defines the noun sports as an “activity
established by the time of Ancient Greece and engaged in for relaxation and amusement”
the military culture and the development of with synonyms including diversion and
sport in Greece influenced one another recreation.
considerably. Sport became such a prominent
part of their culture that the Greeks created the
Olympic Games, which in ancient times were PHYSICAL FITNESS AND COMPONENTS
held every four years in a small village in the
Peloponnesus called Olympia. PHYSICAL FITNESS refers to the ability of
your body systems to work together efficiently
to allow you to be healthy and perform activities
HISTORY OF SPORTS AND GAMES of daily living.
● Senet in Egypt: 3000 BC
● Backgammon in Mesopotomia: 2500 BC A fit person is able to perform schoolwork, meet
● Egyptian Sports: from 2000 BC home responsibilities, and still have enough
● Greek athletics: 8th Century BC energy to enjoy sport and other leisure activities
● The Extended Games: 7th Century BC
● Polo: 6th Century BC A fit person can respond effectively to normal
● Hockey: 6th Century BC life situations, such as raking leaves at home,
● Boxing in Rome: 1st Century BC-5th stocking shelves at a part-time job, and
Century AD marching in the band at school.
● Dominoes and playing cards: 8th-19th
Century A fit person can also respond to emergency
● Bowls: from the 13th Century situations - for example by running to get help
● Billiards: 16th-19th Century or aiding a friend in distress.
● Horse-racing: 17th-18th Century
According to the Oxford dictionary, fitness is
‘the condition of being physically fit and
healthy.’ If we take this simple knowledge and
SPORTS then begin to break down the meaning of
= is an activity that requires physical actions and ‘fitness’ into different categories, we have the
skills where individuals or teams compete components of fitness.
under a set of rules.
= is undoubtedly an activity that is fun to do,
HEALTH RELATED COMPONENTS OF ● Improves mood and self-confidence .
FITNESS ● Strengths muscles and bones in the long
run.
CARDIOVASCULAR ENDURANCE ● Prevents muscular declines as you age.
Is how efficiently your heart, blood vessels, and
lungs supply oxygen rich Muscular Endurance WAYS TO IMPROVE MUSCULAR
blood to working muscles during physical ENDURANCE
activity (aerobic activity like walking, running, ● Push-ups
cycling or playing a sport) for a prolonged ● Planks
period of time or for more than 90 seconds. ● Squats
● Sit-ups
CARDIORESPIRATORY ENDURANCE ● Lunges
measures how well the body performs during
long periods of exercise. A person with high
MUSCULAR STRENGTH
cardiorespiratory endurance can sustain Muscular endurance refers to how long your
high-intensity activities over an extended period muscles can work for without fatiguing, while
without getting tired. muscular strength is all about how much force
your muscles can exert in one blow.
BENEFITS OF CARDIOVASCULAR
BENEFITS OF MUSCULAR STRENGTH
ENDURANCE TRAINING
TRAINING
● Strengthen heart muscle
● Strength training
● Increases lung capacity
● Builds and maintains muscle mass as
● Regulates blood pressure you age
● Reduces stress/enhances mood ● Boosts mood and energy levels
● Lowers unhealthy cholesterol ● Aids bone health
● Aids sleep ● Burns excess calories (improves
● Prevents obesity (gives the metabolism a metabolic rate)
boost) ● Shreds excess fat stores
● Improves other components of fitness
(cardiovascular endurance,coordination,
WAYS TO IMPROVE CARDIOVASCULAR and balance)
ENDURANCE
● Jogging WAYS TO DEVELOP MUSCULAR
● Cycling STRENGTH
● Swimming ● Biceps curls with dumbbells
● Dumbbell rows
● Barbell squats
MUSCULAR ENDURANCE ● Deadlifts
● Barbell lunges
Refers to the fatigue resisting ability of skeletal
● Pull-ups
muscles when they are contracted using less ● Triceps dips
than the maximal force for an extended time
period.
FLEXIBILITY
In other words, it measures how long a muscle Is the ability of a joint or series of joints to move
through an unrestricted, pain free range of
is able to tolerate a high amount of repetitions
motion.
with a light weight (rather than aiming for 7-12
reps with a heavy weight) BENEFITS OF FLEXIBILITY TRAINING
● Increases athletic performance (due to
BENEFITS OF TRAINING MUSCULAR growing ROM (range of motion)
ENDURANCE ● Reduces chance of injury during physical
● Reduce the risk of injury in sports and activity
everyday life. ● Eases muscle aches, pains, and cramps
● Prevents obesity and excess fat storage. ● Improves balance and posture
● Boost performance in sports, weight ● Quickens recovering after exercising
training and everyday. (improves blood flow)
WAYS TO IMPROVE FLEXIBILITY POWER
● Dynamic Warm-ups is the ability to move the body parts swiftly
● Yoga while applying the maximum force of the
● Dancing muscles. Power is a combination of both speed
and muscular strength. For example, fullbacks
BODY COMPOSITION in football muscling their way through other
is the amount of fat mass compared to lean players and speeding to advance the ball and
muscle mass, bone and organs volleyball players getting up to the net and
lifting their bodies high into the air.
To be more specific, body composition refers to
the amount of body fat mass that you’re storing REACTION TIME
in comparison to fat-free mass, which is made is the ability to reach or respond quickly to what
up of organs, muscles, and bone etc. you hear, see, or feel. For example, an athlete
quickly coming off the blocks early in a
swimming or track relay, or stealing a base in
BENEFITS OF GOOD BODY COMPOSITION baseball.
● Creates a toned, lean figure
● Boosts the body’s functional capability
● Speeds up metabolic rate (torches CLASSIFICATIONS OF SPORTS
calories even when resting)
● Prevents heart disease, high blood INDIVIDUAL SPORTS
pressure, and type 2 diabetes = Foster a higher amount of discipline,
● Encourages permanent weight loss self-confidence, focus and passion

METHODS OF TRAINING BODY = Individual sports are defined as activities in


COMPOSITION which competing as a part of a team isn’t
● Maintaining a healthy, well-balanced required. The athlete is on their own and is the
diet one who’s responsible for bringing home the
● Burpees win. Although individual sports can be
● Push-ups competitive, the athlete is also in competition
● Squats with themselves.
● Sit-ups
● Plank Practicing a sport individually requires plenty of
motivation in order to develop the skills that are
needed to progress in the activity. Along with
AGILITY gaining additional skills, two other main
Is the ability to change and control the direction benefits of individual sports are self-discipline
and position of the body while maintaining a and mental focus. The more you practice, the
constant, rapid motion. better you can get, and you’re the one who’s
responsible for reaching your goal.
BALANCE
Is the ability to control or stabilize the body However, one primary disadvantage of
when a person is standing still or moving, For individual sports is that same responsibility — if
example, in-line skating. you take competitions seriously and lose, you’re
responsible — and it can be hard to push
COORDINATION yourself to keep improving at times when
is the ability to use the senses together with you’re only holding yourself accountable.
body parts during movement. For example,
dribbling a basketball. Using hands and eyes
together is called hand-eye coordination. EXAMPLE OF INDIVIDUAL SPORTS
● Skiing
SPEED ● Snowboarding
is the ability to move your body or parts of your ● Running
body swiftly. Many sports rely on speed to gain ● Swimming
advantage over your opponents. For example, a ● Bouldering
basketball player making a fast break to perform ● Archery
a layup, a tennis player moving forward to get ● Gymnastics
to a drop shot, a football player out running the ● Weighlifting
defense to receive a pass.
communication, problem-solving and
DUAL SPORTS putting aside your differences to reach
Compared to individual sports, there aren’t as the common goal, which is to win.
many dual sports out there — but dual sports ● Friends
can take several different forms. In one form of ● Self confidence
dual sports, a single athlete competes against
another single athlete; there’s no team, just two SOME OF THE CONSIDERATIONS THAT
athletes against each other in a one-on-one WILL GUIDE AN INDIVIDUAL IN THEIR
match. Dual sports can also involve two athletes CHOICE OF SPORTS INCLUDE:
on the same team competing with two athletes 1. Weather extremities (hot or cold) for an
of the opposite team, known as two on two. outdoor sports activity.
2. Enjoyment derived from the activity.
EXAMPLES OF DUAL SPORTS 3. Previous activities tried and enjoyed.
● Chess 4. Financial capacity or budget. Activities
● Table Tennis like skating, golf, and scuba diving
● Tennis require financial investment on
● Badminton equipment and actual activity.
● Racquetball 5. State of health and level of fitness.
● Fencing Demand of physical activity may be
● Beach Volleyball excessive for the body, having a
conditioning is recommended.
BENEFITS OF DUAL SPORTS 6. Other alternative activities that will give
● Encourage a lot of discipline motivation.
● Utilizing analytical skills
● Studying what’s needed in order to beat
your opponent For all sports, achieving personal goals and
● Cooperation is extremely important in claiming sweet victory requires training hard
dual sports and playing even harder. But when athletes
push themselves too hard, they risk injury that
TEAM SPORTS can make them unable to play the game they
=many variables considered to determine the love. That's why sports safety is so important.
success or failure of the team. It depends on the
collective effort of all its players. WAYS TO AVOID SPORTS INJURIES
● Warm up before working out
=As the name suggests, team sports involve a ● Wear safety equipment
larger group of people working together and ● Cool down and stretch after exercising
competing against another large group (or ● Stay hydrated
several). Often the most popular sports to play ● Don’t eat too much before the game
and the most entertaining to watch, team sports ● Get enough rest
such as football, basketball and baseball have ● Good weather condition
large fan bases that cheer on their favorite
squads. BENEFITS OF SPORTS IN DAILY LIFE
● Stress Buster
=An individual or dual sport can cross over to a ● Health
team sport. For example, when you’re playing ● Self confidence
tennis at the Olympics, you’re competing on an ● Decision-making
individual level. But your score also contributes ● Teamwork
to your country’s team score as a whole. ● Builds character
● Source of entertainment
EXAMPLES OF TEAM SPORTS
● Basketball
● Football
● Baseball
● Handball
● Hockey
● Volleyball

BENEFITS OF TEAM SPORTS


● The main benefit of team sports is
teamwork
● Working together encourages
CHESS square. The “check” then turns into a
checkmate. This means the King is dead. When
PAWN the King is checked and cannot move out of
The Pawn moves forwards only, never check, then he is checkmate and the game is
backwards. On its first move only, it may move over.
one OR two squares. After that, it can only move
one square at a time, capturing only on the WORTH OF CHESS PIECES
diagonal.
PAWN - 1
BISHOP KNIGHT - 3
Bishops move straight along diagonals and do BISHOP - 3
not jump ROOK - 5
QUEEN - 9
QUEEN
Each side only gets one Queen. She moves along
the diagonals, the ranks and the files. The Queen OPENING GAME GOALS
can move as far as she wants in any direction ● CASTLE EARLY. Castling is the moving
until she encounters another chess piece or the of the King two squares to his right or
edge of the game (she cannot jump). left toward the Rook, which goes on the
square on the other side of the King. You
ROOK can castle once in the game.
The Rook is next in power to the Queen. The ● Aim to control the middle of the board
Rook moves in straight lines, never on with your pawns
diagonals. ● Avoid moving the pawns in front of your
King too early
KNIGHT ● Keep away from the edge of the board.
The Knight is the only piece that can jump over Move your Knights and Bishops into the
other pieces. The Knight moves in an L-shape middle of the board.
but he can capture only on the square where he ● Try to keep all pieces on open lines in the
finishes his jump. Always the Knight, moves middle of the board. This is where they
first two squares forward, backwards, or will be most powerful.
sideways, and then finishes the L-shape by ● Bring out the King! Use it as an attacking
moving right or left one more square. piece.
● Concentrate on getting the pawns to the
KING other side of the board. If you get it all
In chess, you have one King that can move one the way across, you can promote your
square in any direction. The King is the most pawn to a Queen.
important piece in a game of chess, but it is very
limited. The King can go in any direction, but
only one square at a time. The King can capture BENEFITS OF PLAYING BOARD GAMES
any enemy piece or pawn that is undefended ● Brings people closer, strengthens
and must always stay at least one square away relationships, and can help you meet
from the opposing King. new people..
● Increases brain function.
CHECK AND CHECKMATE ● Teaches you how to set goals and be
The King is in check when he is attacked by the patient.
opponent’s piece. His capture is not allowed. ● Great for reducing stress and makes for
The player making check must say “check” laughter
when he is attacking the opponent’s King. If ● You can play anywhere at any time.
your King is in check, you must stop this on the
next move. There are three ways to do this: GAME OF THE GENERALS
Also called Salpakan. Psychological war game
1. Move the King to a safe square. designed for two players and requires the use of
2. Move one of your pieces in the way of logic. Simulates armies at war trying to outflank
the check by blocking. and outmaneuver each other.
3. Capture the attacking piece.
HISTORY
Since the object of the game is to capture the =The Game of the Generals, also called GG as it
opponent’s King, the game is lost if you cannot is most fondly called, or simply The Generals,
stop the check by blocking, capturing the
attacking piece, or moving the King to a safe
= Is an educational war game invented in the RULES
Philippines by Sofronio H. Pasola, Jr. in 1970. ● Pieces are not required to be placed in a
definite pattern
= It can be played within twenty to thirty ● Players place their pieces according to
minutes. their strategy
● But, players are only allowed to place
= It is designed for two players, each controlling their pieces on the first 3 rows of their
an army, and a neutral arbiter (sometimes called side of the board
a referee or an adjutant) to decide the results of ● Pieces should face their owners so it
"challenges" between opposing playing pieces, can’t be seen by the opponent
that like playing cards, have their identities ● Players decide who goes first then they
hidden from the opponent. take turns alternately

OBJECTIVE OF THE GENERALS ARBITER


● To eliminate/capture the flag of the ● Neutral Third person
opponent. ● Act as judge in the challenges
● To maneuver own flag to the other end *looking at the pieces
of the board where it lands to a space *applying piece ranks
with no enemy pieces/beside it. *eliminating the weaker piece and takes
it out of the world.
GAME BOARD IS 9 X 8 SQUARES
CHALLENGING
PIECES ● When a piece is placed on top of the
other so that they are in the same square
(since only one piece can fit in the
square)
● Higher rank wins
● If pieces are of the same rank, they both
lose
● If flag-flag challenge, the challenger wins

BLITZKRIEG STRATEGY
● Concentrating high-ranked officials in
SPY = can eliminate all pieces except privates one side of the board
FLAG = can eliminate challenged flag ● Usually spies and generals are
OTHER PIECES = can eliminate other lower positioned around the flag to protect it
ranked pieces while charging through the opponent’s
pieces
● Goal is to successfully bring the flag to
the other side of the board.

END OF THE GAME


● When a flag is captured
● When a flag reach the end of the board
● When both players agree for a draw
● When a player resigns

MOVES
= All pieces move the same
= Forward, backward and sideways
= One square per turn

GAME PLAY
= Rules
= Arbiter
= Challenging
WORD FACTORY
~ Ken Jarey Alberastine

= A mind-boggling word game guaranteed to


make a player eat words, think words, dream
words in just a few games. Players shake up 25
letter cubes and make words out of adjoining
letters. As fast as he can, a player searches for
words that he hopes his opponents won't find.

= The game is played using a plastic grid of


lettered dice, In which players attempt to find
words in sequences of adjacent letters.

= “Boggle” 4x4 grid lettered dice is the origin of


the “word factory” 5x5 grid version. THINGS TO REMEMBER
● Multiple meanings of the same spelling
MATERIALS REQUIRED do not earn multiple credit. For example,
● Pencil/ballpen the word t-e-a-r for rip or cry counts only
● Paper once.
● The same word found by a player in
OBJECTIVES different areas of the grid may not be
To be the player with the highest score at the counted for multiple credit
end of the 3-minutes game, or to be the first ● The QU counts as two letters
player to reach the designated point limit in a ● Both the M and the W have a line under
tournament game. them
● THe Z has a line under it and should not
Players score by listing words of the highest be read as an N.
point value they can find in the four rows of ● You get full credit for both the singular
letters. and plural of a noun, as long as you
wrote down both.
ONE BASIC RULE = to list as many words as ● For the highest score, look for unusual
possible in three minutes. words that others might miss - and that
will earn you more points.
WORDS ALLOWED
● Formed from letters that adjoin, BENEFITS OF PLAYING WORD FACTORY
horizontally, vertically, or diagonally to ● Relieve stress
the left, right or up-and-down. ● Improves your vocabulary
● No letter may be used more than once ● Improves Social Skills
within a single word.
● Any word (noun, verb, adjective, adverb
and etc.) plural of, form of, or tense is
acceptable as long as it can be found in a
standard English dictionary.
● Proper nouns are not allowed (names of
something or someone)
● Words within words are also
permissible. Ex: spare, spa, spar, are,
pare.

POINTS

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