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Thaumartugy Homebrew V5
Thaumartugy Homebrew V5
This is a homebrew supplement for Vampire The Masquerade: Fifth Edition. This supplement aims to add
powers and rituals for Blood Sorcery aimed at recreating the abilities of Tremere in older editions. One of the
biggest changes to V5 was the both in-setting and out-of-game hits to Clan Tremere. In-setting, this was
aimed at reducing them to Low Clan status and removing them as a pillar clan of the Camarilla to force them
to seek opportunity elsewhere. This justified them being playable in any sect, in any game, and brought some
much needed diversity to a Clan famed for producing stereotypical characters. Out of game, this brought
their power in line with other Clans, as Thaumaturgy was far stronger than any other Discipline in the game.
There were few situations a Brujah, Toreador or Ventrue could do as well in as a Tremere who spent all their
XP in the right thaumaturgical Paths, and Thaumaturgy contributed strongly to the “modern fantasy” feeling
that many disliked in older editions.
This supplement is aimed at players bridging the gap between V5 and V20. The main example in my mind of
when this supplement would be used is for NPCs who still have powers from before V5’s start date, or games
taking place during or before the fall of Vienna. This is not meant to be a “V20 but with V5’s hunger system”
brew. This is a brew for V5. It is simply meant to bring older powers of Thaumaturgy into Blood Sorcery.
These powers are significantly weaker to fit V5’s emphasis on street level horror over the gothic fantasy that
V20 could often become.
On Paths Not Found Here. Path of Blood is already in V5 as of the corebook. Lure of Flames and The Green
Path can be found in Cults of the Blood Gods. Path of Corruption, due to being underused by players and
STs and already feasible with Dominate and Presence, has been left out.
Elemental Mastery Hand of Destruction
This Path allows the Sorcerer to create a scene This path saw frequent use by those Tremere who
straight out of a story, spilling their blood and joined the Sabbat. Though its use has fallen by the
causing that which does not live to move. wayside as that sect has lost itself in its Gehenna
Onlookers panic as statues move and cutlery Crusade or been attacked by the Second
march to slice their target. Inquisition, it has seen a resurgence among those
Tremere who learned it and reported back to the
Ritual Pyramid.
Path Of Technomancy
Ritual
Flying in the face of Elder Tremere, the Path of
Level 3 Technomancy was created by Neonate Tremere
Solemn Mind who wanted to control the creations of the
This ritual allowed Sabbat Tremere to rise against modern world. Later on, it became a tool of
those who would use their minds against them, Anarch Tremere and those involved in the Red
making Tremere in the Sword of Cain particularly Letter, and its use was outlawed by the Inner
deadly to Ventrue and Toreador. Council. Still, it retains some use in modern
❏ Ingredients: The caster’s own blood nights.
❏ Process: The caster slices both of his
palms, allowing his blood to seep onto the Ritual
floor around him. He then meditates five
minutes and the ritual takes effect.
Level 2
❏ System: The caster makes the Ritual roll On/Off
as usual. On a success, he adds his Blood To those who see this ritual in action, electronics
Potency to pools to resist mind altering simply fail to function. Cell phones die,
effects (such as Dominate and Presence). computers blue screen and a vehicle loses speed.
On a Critical Win, he can spend a ❏ Ingredients: A battery that has soaked for
Willpower point to negate these effects at least one hour in the caster’s blood
without even having to roll. This trance ❏ Process: The caster places the battery
ends after a scene. against the object to be manipulated.
Level 5 ❏ System: The caster rolls the Ritual roll.
Fearless Heart On a success, the object turns off (or
turns on if it was already off). Larger Countermagic
objects, such as those larger than the
caster, may require more successes to Not a true Path, this ritual rose to prominence as
affect with this ritual. A car or similarly a means of countering Blood Sorcery. When your
sized object may be Difficulty 5, whereas enemies learn to wield Rituals of their own,
a crane may be Difficulty 7. knowing how to stop them becomes an effective
way of achieving your aims.
Rituals
Level 5
Weather Control
Through this Ritual, Tremere could create
considerable alterations in the local weather. Elder
Tremere could perform the impossible with this
Ritual, making it snow in the middle of Summer
or conjure clouds to drench a desert. This power is
not typically a breach of the Masquerade, but as
the caster achieves more impossible feats, it
doesn’t take a meteorologist to realize something
is off.
❏ Ingredients: The caster’s blood, a sundial
❏ Process: The caster draws a rune on the
sundial in his own blood and performs a
chant.
❏ System: The caster makes his Ritual Roll.
Depending on the desired result, the
Difficulty could change dramatically.
Creating reasonable weather such as
clearing up rain in summer could be
considered a typical use of this Ritual,
using the normal Difficulty for such
things. Creating something more
outlandish, like making it rain during a
drought could be much more difficult
(Difficulty 8). Doing something
impossible, such as making it snow in a
desert, is out of the abilities of most
Tremere (Difficulty 10)