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Shogi Openings Static Rook
Shogi Openings Static Rook
Shogi Openings Static Rook
Shogi Openings
Static Rook
November 2021
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rjhare@outlook.com
2 I use Sumatra – it is small and fast. Available from the PortableApps web site.
3 Try printing 4-up, double sided to save paper...
Finally, the image on the cover page is a Giga-e (Comic)
image from the series of woodblock prints 'Parodies of
Shogi, Japanese Chess' (Koma kurabe shôgi no
tawamure) by Kuniyoshi Utagawa (1798-1861).
Publisher: Gusokuya Kahei; Censor: Fukatsu Ihei.
Roger Hare
Shogi Openings.
Shogi magazine, No. 10.
4
The entire fabric of every game of Shogi is determined
by the initial moves and so we all make (or should)
strenuous efforts to learn 'openings'. This word however,
is not normally used with precision, and anyway has
connotations substantially different from those of Chess,
so that it would be as well to establish a conventional
nomenclature here and now. At the same time it will be
useful for all players to have a reference list of the
openings similar to the list of castles already presented
in this magazine.5
A term that has not been used so far, but which needs
some explanation is Joseki. It may be thought of as
'standard line(s)'. The term refers to standard patterns or
sequences of moves which have evolved for most (if not
all) all Shogi openings. The term may also refer to the
entire arrangement of ones pieces or to only part of it,
such as the castle.
1 P2f 2 P8d
3 P2e 4 P8e
5 G7h 6 G3b
Followed by exchange
of Rook Pawns.
1 P7f 2 P8d
3 P2f 4 P8e
5 P2e 6 G3b
7 B7g * 8 B7g
The Rook Pawns are not
exchanged but Bishops are.
Class V – Other.
up to 5iG7h
up to 11iR2f
up to 14iP1d
up to 27iS5f
up to 29iP1f
up to 35iG4h
up to 36iG5b
up to 38iN7c
---o0o---
Basic Pattern – changed order of moves.
There is a lot of variation possible in the order of moves
of this opening. The one given here is a very different
sequence that ends up with exactly the same final
position as the Basic Pattern except for the last move. A
little more explanation of the basic moves is included.
1iP7f 2iP3d │ 9iP2d 10iPx3d
3iP2f 4iP8d │ 11iRx2d 12iP8f
5iP2e 6iP8e │ 13iPx8f 14iRx8f
7iG7h 8iG3b │ 15iR2f
up to 15iR2f
up to 18iR8d
up to 25iP4f
up to 32iG5b
up to 35iK6h
up to 37iN3g
up to 38iP6e
39iP3e
up to 39iP3e
up to 41iS4e
up to 44iP7e
up to 45iP*3c
up to 57iB*4a
up to 61iP*3c
up to 65iP3b+
up to 70iK4a
Here is the continuation, complete:
Figure 28
Continuation I.
Fig I – up to 19iB7g
9 In the original, there were a few 'impossible' moves in the three continuations – eg:
9iB3g – changed to 9iB*3g (Continuation I); 20iP5e – changed to 20iPx5e
(Continuation II); 11iB4f – changed to 11iB*4f (Continuation III).
Continuation II.
Fig II – up to 23iB*4a
Continuation III.
Figure 3 – up to S4e
This move produced what is called the 'Clanging Silver'
(gatchiri gin). Play continued Sx4e; Px4e, P6e;
Bx2b+, Gx2b; P7e, Px7e; P*7d, Rx7d;
B*8b, – see Fig.i3a:
Figure 3a – up to B*8b
Despite these modernistic ideas for Rooks and Silvers, it
was still possible to see a game like that shown in Fig.i4
in 1948. It was between Tsukuda and Masuda and
introduced a set pattern that was quickly dubbed the
'Stagecoach' (ekibisha) joseki after the last scene of the
John Wayne film in which the opponents in a gunfight
walk slowly towards each other, knowing that one must
die. The two lonely Kings in this opening are the
gunfighters ominously stalking each other. The opening
is now on Boot Hill.
Figure 4
The next few moves from here as both tried to get
control of the centre were:
Figure 4a – up to 22iG5e
But that was still a considerable change from the
original (old vs. old!) Centre Game of pre-WWII days.
The most typical position was that of Fig.i5:
Figure 5
Figure 5a – up to 19iBx5e
1iP7f 2iP8d
up to 2iP8d
up to 5iS7g
up to 6iS6b
up to 8iS4b
up to 11iG7h
up to 12iP5d
up to 15iK6i
up to 17iG5h
up to 18iS3c
up to 19iB7i
up to 21iP6f
up to 22iP4d
up to 24iP1d
up to 26iP7d
up to 29iS3g
up to 31iG5h-6g
up to 32iB7c
up to 34iK3a
up to 36iK2b
up to 40iG5b-4c
up to 41iK8h
up to 43iP9f
29iP9f 30iP9d
up to 30iP9d
up to 32iG5b-4c
up to 41iK8h
up to 44iN7c
Here's the whole of Variation 2 including the first 28
moves:
up to 39iS5g
up to 48iK2b
33iS3g
up to 33iS3g
up to 34iB6d
up to 38iS5c
up to 38iP*3d
up to 43iS3f
up to 55iR4h
23iP1f
up to 23iP1f
up to 25iP1e
up to 31iN3g
up to 32iP7e
up to 35iP6e
up to 38iP*7d
up to 45iB5g
up to 46iB4b
Here's the whole of variation 6 including the first 22
moves:
up to 17iS5g
up to 32iP*3c
Silver Fortress
up to S6e
Fortress castles.
For reference, the various Fortress castles are illustrated
here:
Silver Fortress
Complete Fortress – complete because it uses four
generals.
11 There is a selection of Reclining Silver gamesShogi Magazine, No. 31, May 1981.
Basic Pattern.
There is considerable latitude in the order of moves in
this Static Rook opening:
up to 6iG3b
Or 9iS6h.
9i… 10iBx7g+
up to 10iBx7g+
up to 13iS4h
up to 15iG7h
up to 17iP4f
'With Bishops off, don't push the Centre Pawn' says the
proverb (because the Bishop can easily be dropped at 5g
and promote out of the zone).
17i… 18iP6d │ 21iS5f
19iS4g 20iS6c │
up to 21iS5f
up to 23iK6h
up to 29iP1f
up to 35iP6f
up to 38iK2b
up to 40iN7c
up to 40iN7c
The middle game begins hereabouts. Although this
opening was notorious for draws it was just as notorious
for its virtual lack of a middle game once the fighting
began, seeming to go straight from opening to endgame.
The best illustration of how the middle game develops
can be found in following what is now known as
Kimura's joseki:
Kimura's joseki.
Until the end of WWII the opening was considered to
favour Sente because of the threat of Variation 1 below.
But then other variations appeared, each capping the
other, in the order 2 – 5.
up to 47iP*7d
Variation 2.
up to 54iP7f
Variation 3.
up to 45iNx4e
Variation 4.
up to 44iS4d
Variation 5 – Kimura's joseki.
up to 59iPx3d
.
Variation 6 – Viper Variation.
The last move in the basic pattern was said to be
dubious. The move that generally replaced it was
Oyama's Viper, 40iG5b-4c (it could be played earlier).
Then, the first attempt was:
up to 44iP6e
41iR4h 42iG4c-4b
up to 42iG4c-4b
up to 44iG3b-4c
up to 52iG5d
up to 56iS5dx4e
Other lines.
Another possibility for Gote's move 40 was G6c:
Variation 9.
up to 41iP4e
up to 48i+Bx2h
up to 41iP4e
up to 61iPx2d
Variation 12 – reversed colours.
Finally, it is possible for Sente to 'reverse colours' by
playing Bx2b+ and omitting B7g.
Figure 1 – up to 11iSx7g
Don't be hasty.
At one time 1iP2f was the most popular way of starting
a game, but 1iP7f is more flexible, keeping open the
option of a Ranging Rook. Gote replies 2iP8d. The
symmetrical 2iP3d is nowadays nearly always played
with a Ranging Rook in mind. If Gote plays 2iP3d
desiring a Centre Game, then follows the Side Pawn
capture, 3iP2f, 4iP8d; 5iP2e, 6iP8e; 7iG7h, 8iG3b;
9iP2d, 10iPx2d; 11iRx2d, 12iP*2c; 13iRx3d, which is
advantageous for Sente. A clear Pawn loss, in theory at
least, is naturally a minus for Gote.
Figure 2 – up to 30iP9d
Symmetry all the way.
12iS2b is the natural move to prevent 13iP2d. If Gote
permits the exchange of Pawns, then for him to have
swopped the Bishops becomes pointless. Now 13iP2d is
tempting but Sente would fall into Gote's trap: 14iPx2d;
15iRx2d, 16iB*3e.
Figure 3 – up to 41iP4e
Figure 3 – up to 41iP4e
Figure 3 – up to 41iP4e
Moves from Fig.i3:
Figure 4 – up to 51iR2h
Figure 5 – up to 60iP2d
Figure 6 – up to 77iSx4d
Don't be afraid to sacrifice your major pieces.
61iN3c+ is the key to the win. 61IP3c+?, 62iNx3c;
63iB*1c, 64iK2c; 65iNx3c+, 66iSx3c; would spell a
quick defeat for Sente, as his attack has dried up and
moreover his Bishop is trapped. Then instead of
recapturing the Knight, Sente plays another good move
63iRx2d !
12 An opening in which one player (or sometimes both) adopts the Yagura castle – see
pi75.
Figure 1 – up to P1e
Figure 2 – up to 15iS6f
Variation 5 – up to 51iG6g-6h
Figure 1 – up to P1e
Figure 4 – up to 33iLx8b+
Figure 1 – up to 6iG3b
Figure 2 – up to 11iR2f
11i… 12iS6b
13iP9f 14iP1d see Fig.i3:
Figure 3 – up to 14iP1d
Pushing the edge Pawns.
Sente's 13iP9f is preparation for a later Twisting Rook
(ie: a Rook harassing the opponents Pawns by switching
back and forth across the 4th rank) and is an
indispensible move to allow for the possibility of B9g
at some point.
Figure 4 – up to 19iR3f
Figure A – up to 19iR3f
Figure 5 – up to 21iP7f
G3c.
Since 20iG3c is inevitably poor shape, consideration
must be given to the alternative 20 R8d. Then, however,
Gote would not be able to push his Rook's Pawn and his
development would be restricted.
Figure B – up to P8f
Figure 6 – up to 25iP7e
13 Editors note: errors in in-hand P and the move sequence up to Fig.iC in the original
have been corrected.
Figure C – up to P*8d
25i… 26iR8b
27iN7g 28iP6d see Fig.i7:
Figure 7 – up to 28iP6d
Figure 8 – up to 30iS6c
Figure 9 – up to 33iK4h
33i… 34iS4b
35iP6f 36iK4a see Fig.i10:
Figure 10 – up to 36iK4a
Amateurs.
Only Sente has Pawns in hand (two in this case) and
since Gote also has bad shape with his Gold on 3c,
Sente would probably go on to win now if this were a
game between amateurs. Sente can shift his Rook to 7f
to test Gote's response, following which he may be able
to play the manoeuvre S6h~ S6g~ S5f. The later
continuations in both the Rook on Pawn and Twisting
Rook openings are difficult and have not attained the
status of josekis. Gote tends to avoid extreme fighting
and seeks to reinforce his defences – you don't fight
when you've got bad shape!
Moves from Fig.i10:
Figure 11 – up to 44iG5d
Figure E – up to 43iS5f
Figure 3 – up to 14iP1d
Figure 3a – up to 18iP6d
Figure 3b – up to 25iP7e
If Gote exchanges on the 8th file, P7e.
After 24iRx8f, 25iP7e is a must and it is also the reason
behind 19iR3f. As mentioned above, it would be to
Sente's advantage if the Rooks were now exchanged.
Thus the Rook on Pawn opening is extremely easy to
play at the beginning. The problems come when you
have to decide whether or not the opponent will answer
Sente's 1iP2f with 2iP8d!
See Fig.i3c:
Figure 3c up to 32iP4d
Gold on 6a.
Gote's 28iS4b and 30iK4a are similar to the variation of
the previous section (see Fig.iE pagei250), but here
there is the advantage of omitting one move to pull the
Gold back to 3c and another to bring it forward. Gote's
aim now is to revert to the normal pattern in which, after
32iP4d, he brings forward the Gold to 4c and pushes the
Pawn to 3d.
Figure 3d – up to 39iP6f
The Rook on Pawn Ishida style.
As mentioned earlier, in Fig.iC (pagei240), Sente urges
the exchange of Rooks with R8f and the fact that
Gote has to submit to P*8d is clearly to Sente's
advantage. But Kato (9-dan) has said “If that is so, the
attack is not urgent.” and therefore the ideal strategy is
to build up pressure slowly with P*8d. Compare
Fig.i3d with Ishida's opening and you will see that Sente
has the extra advantage of a Pawn in hand.
Figure 3e – up to 44iP2e
Figure 3f – up to Rx7d
From Fig.i3d, if Sente maintains his wait-and-see policy
with S5g after P5f, Gote will do exactly what he did
in Fig.i12 and play P2d~ P2e to aim at Sente's weak
points on the 2nd file (see Fig.i3g).
Figure 3g – up to P2e
From the 4th game of the 10-dan tournament.
Fig.iI shows a position reached during the 4th game of
the 15th 10-dan final between Kato (9-dan, Sente) and
Nakahara (10-dan). In contrast to what has been said so
far, Sente has deferred P1f and Gote has deferred
P9d. The fact that Gote has not played P9d implies
that if the Rooks are exchanged Sente can aim at P9e.
But through the omission of P1f Sente is inevitably
behind in his developments. The omission leaves Gote
the favourable potential (aji) of B*2h.
Figure I – up to S6h
Moves from Fig.iI:
Figure II – up to 14iB3c
Psychology.
Gote's 2iP4e opens the Bishop's diagonal. Many people
have played this coupled with G5d, but here Nakahara
varied with 6 P5d. This was not because G5d is bad,
but was no doubt a little bit of psychology on his part:
Kato would have studied this variation, but G5d is
perfectly possible.
Figure 1 – up to 12iS2b
This is the forking point from which Sente can play the
Climbing Silver (see page 285), Reclining Silver, Right-
side King – or, by dropping his Bishop straightaway, the
Wrong Diagonal Bishop.
Figure 2 – up to 17iB5f
This opening then branches into two lines according to
whether Sente decides to pull back his Bishop to the left
wing or right wing.
Left wing.
Sente plays 19iP6f to pull back his Bishop to 6g; then he
usually plays a Climbing Silver strategy with
S3h~ S2g~ S3f~ S3e to attack up the 2nd file.
Opposing Rook is also possible (see Shogi Openings –
Ranging Rook).
Right wing.
Sente plays 19iP4f, allowing his Bishop to go to 4g.
Then he can opt for a slow game by keeping a Static
Rook, or he can prepare for a quick game and
R8h: also an Opposing Rook strategy.
The opening described above is the high-class version;
there is a cruder way of getting into the Wrong Diagonal
Bishop, as follows:
up to 11iB5f
This can clearly transpose into the first version, but
Gote can play 12iP8f now (then, eg: 15iG7g, 16iPx8g+;
17iP*8c, 18iR6b; 19iGx8g, following up later with
R8h).
up to 19iGx8g
But unless Sente drops his Bishop at once, Gote gets a
good chance to play Wrong Diagonal Bishop himself, as
in Naito vs. Oyama (1971):
up to 14iB4c
up to 20iG6b
up to 33iS5e
up to 10iB*6e
5iP2e
Figure 1 – up to 7iB7g
7i… 8iP3d
9i… 10iBx7g+
Figure 2 – up to 12iS2b
Gote's 12iS2b is essential, and indirectly defends 2d.
Sente cannot play P2d, Px2d; Rx2d because of
B*3e which attacks the Rook and the Pawn on 5g.
Figure 2a – up to Rx3d
From Fig.i2 there are three possible ways of proceeding
for Sente:
Figure 2 – up to 12iS2b
15iG7h
Figure 3 – up to 17iS2g
The Silver has started its climb.
21i… 22iP4d
Figure 5 – up to 29iR2h
Figure 6 – up to 32iP5d
33iP*2b! 34iGx2b
Of course Gote could reply N3c, and in a position
where N4e would then be effective, he would do so.
But here after P2a+ he would still be badly off.
Figure 7 – up to 35iB*6a
Figure 8 – up to 30iG5b-4c
Figure 9 – up to 20iS2b
31i… 32iP6d
33iP6f 34iP4e see Fig.i10:
Figure 10 – up to 34iP4e
37i… 38iN3c
Figure 11 – up to 19iS2f
Figure 1 – up to 7iB7g
Figure 2 – up to 17iS2g
17iS2g is the characteristic move of the Climbing
Silver. In Part I, Gote next played G5b and K4b (see
pagei292). These moves are intended to strengthen the
left-hand side, but they have the effect of cutting off the
Rook's access to the left, and also of exposing the King
to possible checks. Nowadays the usual procedure is to
develop the right-hand Silver as in the next two moves:
Figure 3 – up to 22iB*5d
Variation 1 – up to 26iP*2g
Variation 2 – up to 28iSx7e
Returning to the main line, Gote has a fierce attack
down the 8-file. You can see that 22iB*5d is both
offensive and defensive.
Figure 3 – up to 22iB*5d
23iB*3h
Figure 4 – up to 31iP4f
From position in Fig.i4: Gote cannot make much
progress on his right-hand side. Thus:
Variation 3 – up to 39iS2e
23i… 24iP4d
Figure 6 – up to 38iG6b
Opinions differ over the position in Fig.i6, suggesting
that chances are even. In practice Gote seems to have
the advantage. His Rook in hand is more than
compensation for being a Pawn down. From this point
the most likely continuation is 39iG3h, (to free the
Bishop) 40iK5b; 41iK5h
If instead of pulling the Rook back to 2h on move 31,
Sente plays 31iR2e, there follows:
Variation 4 – up to 34 R2b
Here are the opening moves, for which fuller notes can
be found in Part I (see pagei285):
7i… 8iP3d
Figure 1 – up to 17iS2g
Figure 2 – up to 22iB*5d
Figure 3 – up to 23iR2f
Figure 4 – up to 42iS*4e
23i… 24iS4d
25iP3f 26iG3c!
35i… 36iP*2e
37iR2g 38i+B3f see Fig.i5:
Figure 5 – up to 38i+B3f
39iSx4d+
See Fig.i6:
Figure 6 – up to 42iR*2h
Figure 5 – up to 38i+B3f
Figure 7 – up to 45iP*2d
Figure 2 – up to 22iB*5d
From Fig.i2:
Figure 8 – up to 23iG5h
Figure 9 – up to 28iP7e
Figure 10 – up to 35iS*6e
Figure 10 – up to 35iS*6e
It was thought that the game from S*6e was good for
Sente, but then Nakahara (Meijin) came up with a new
move:
35i… 36iBx5h+ │ 41iR2h 42iN3c
37iRx5h 38iK4b │ see Fig.i11:
39iS7f 40iS4d │
Figure 11 – up to 42iN3c
Figure 9 – up to 28iP7e
Figure 12 – up to 35iPx6e
Getting the King out of the centre and away from the
Rook.
41i… 42i+B4d │ 43iS*6f
Figure 13 – up to 47iS*8c
Sente is winning.16
16 Editors Note: in the original text, R was missing in several diagrams, and a few
moves were incorrect in the text. This has been corrected,
Climbing Silver – Part IV.
(Shogi World 08)
Up to now, we have considered the kind of defence in
which the non-Climbing Silver side (mostly Gote, here),
allows the advance S1e. In this section what happens
if Gote prevents the immediate advance with P1d.
21iP1f 22iS6c
23iK6h
Figure 1 – up to 24iG5b
Variation 1 – up to 28iP*1c
See Fig.i2:
Figure 2 – up to 30iP*1c
31i… 32iS2b
Figure 3 – up to 37iB*6f
37i… 38iL*2f
One:
Variation 2 – up to 44iR*6a
Sente has no attack. Notice that from Var. 2 Rx6a+,
Kx6a; R*4a, R*5a is an illegal perpetual check
(sennichite).
Two:
39iR5h 40iR8b
41iBx1a+ 42iG3a see Var. 3:
Variation 3 – up to 42iG3a
From the above we can see that it is not a good idea for
Sente to launch an attack from Fig.i1. In that case the
problem for Sente is to find some profitable waiting
moves to make before the attack.
Figure 1 – up to 24iG5b
Look at the following continuation:
Figure 2 – up to 30iN7c
Variation 4 – up to 43iB*6f
Sente is better off. Notice that the previous counter does
not work:
Variation 4a – up to 49iBx7c+
Figure 6 – up to 38iN6e
Then follows:
Figure 8 – up to 44iRx8f
Figure 7a – up to 41iN3c
The theme is just the same as in the Static Rook, that is,
to attack with the Silver and Rook down the right flank,
and exchange the Rook-file Pawn and Silver. The
difference is that the opponent's King is farther away, so
that the immediate target is the head of the Bishop.
Again, the main danger for the Climbing Silver is that
the action may move elsewhere and it may be left
stranded on the right flank.
9iK7h
21iP1f 22iP1d
23iS6h 24iS7b see Fig.i1:
Figure 1 – up to 24iS7b
25iS3g
25i… 26iP6d
27iS2f 28iP7d
29iP3e
Sente presses on.
Figure 2 – up to 31iSx3e
31i… 32iP4e
Variation 1 – up to 43iP*4g
Figure 3 – up to 42 Bx9i+
43iS*8h
The Silver drop is the usual reply here, and it imprisons
the promoted Bishop. In this sort of position the
promoted Bishop is very close to the King, so caution is
necessary.
37iS3g
Figure 7 – up to 39iS7g
23i… 24iP9d
25iP9f 26iL1b see Fig.i8:
Figure 8 – up to 26iL1b
27iS3g
Habu picks the Climbing Silver.
31iR3h
31i… 32iB5a
41i… 42iP7d
Gote has blocked the 4-file, so Sente turns his aim to the
weakened 2-file.
55i… 56iP4f
61i… 62iP3f
63iRx3f 64iS*2g
65iRx3c+ 66iRx4f see Fig.i11:
Figure 11 – up to 66iRx4f
67iS*4g
69i… 70iS3f=
Next time you face the Ranging Rook, see if you can
play a Climbing Silver against it.
Bear-in-the-hole (Anaguma).
(Shogi 12,13,14,15, Nobuyuki Ouchi, trans. John Fairbairn)
Of the many castles the Anaguma is the most secure.
There are other solid castles such as the Yagura and
Mino, but none is safer than the Anaguma.
Figure C
Figure 1
Figure 2 – up to 6iP1e
Ouchi's 4th file attack.
There are numerous ways of playing from the Anaguma,
each depending on how the opponent moves. Here is a
favourite – the 4-file attack.
Figure 2 – up to 6iP1e
Figure 5 – up to 26iRx8f18
Figure 5 – up to 26iRx8f
Continuing from Fig.i5:
Figure 6 – up to 32i+Bx6f
Variation 5 – up to 29iP*3d!
Figure 7 – up to 39iR4i
Variation 7 – up to 43iG*4c
Figure 8 – up to 47iR*8b
Figure 9 – up to 52iRx5f
No checks.
Interposing 48iB*3b against 47iR*8b is not particularly
desirable but Gote can afford to be patient because he is
still forking a Gold and a Silver. 48iS4b would be
countered by 49iP*4d, 50iGx4d; 51iRx4b, and 48iG4b
suffers from the painful drop 49iP*5d. Furthermore,
pulling back the other Silver to 3b does not work:
49iP*3d, 50iGx3d; 51iG*4c. If Gote answers 49iP*3d
with 50iRx6f+, he loses after 51iPx3c+, 52iGx3c;
53iN*2e (see Var. 8).
Variation 8 – up to 53iN*2e
53iNx2c+ 54iKx2c
55i+Rx1a 56iK3d see Fig.i10:
Figure 10 – up to 56iK3d
Variation 9 – up to 59iL*2d
Figure 11 – up to 61i+Rx2e
Variation 10 – up to 69iB3e
Figure 12 – up to 68iK3c
63iN*4h: The decisive move.
62iK4d renews the attempt to get an entering King. The
alternative of 62iK3c allows 63iP*3d and after 64iGx3d
comes the drop 65iL*3e (see Var. 11).
Variation 11 – up to 65iL*3e
A relentless endgame.
Sente has been able to drive Gote's King back to his
own camp; now the rest is easy.
69iP*4d hits the first vital point. Gote cannot take this
Pawn; if he does (…, 70iSx4d) his King is suffocated by
71i+R2d, 72iK4b; 73iGx4d, 74iGx4d; 75i+Rx4d (see
Var. 12). But this Pawn cannot be captured it is the end
anyway …, 70iPx5f is just a way of giving up...
Variation 12 – up to 75i+R4d
Variation 13 – up to 89iG*8e
Shogi Pieces
Shogi Castles
Gakoi Castle – generic term
Yagura Fortress
Gangi Snow Roof Fortress
Ginyagura Silver Fortress
Kinyagura Gold Fortress
Anaguma Bear in the hole
Minogakoi Mino
Taka mino High Mino
Gin kanmuri Silver Crown
Kata mino Incomplete Mino
Funagakoi Boat
Hayagakoi Quick Yagura
Edo Quick Castle/Wall Castle
Kanigakoi Crab
Kinmusou Gold Excelsior which is the same as:
Nimaikin Twin Gold
Hishigakoi Lozenge Castle
Shogidokoro.
There are quite a few Shogi programs around. For the
English speaker, the best free one (in my opinion) is
Shogidokoro.
You can see the board and the komada at the side with
the in-hand (captured) pieces displayed. It is also
possible to see the time taken for both Black and White
moves, and that it is Gote's (White) turn to move next.
20 Games can be saved using different formats, including ones which use simplified
kanji for recording the moves.
21 Including pieces with single kanji, red promoted pieces, and 'Westernised' pieces.
The game record is in the centre, and to the right of this
is an area for making notes to be saved with the game.
The remainder of the display is given over to the display
of various statistics, search trees, etc. This display is
typical of a modern Shogi program.
http://shogidokoro.starfree.jp/download.html
http://shogigui.siganus.com/
http://hgm.nubati.net/WinBoard-Chu.zip
http://www.users.on.net/~ybosde/
http://www.hollandnumerics.demon.co.uk/SHOGI.HTM
AiAi.
Ai Ai is a Java-based general game playing engine
based on Mogal (a GGP designed and developed by
Stephen Tavener and Cameron Browne). Games can be
hand-coded in Java (for efficiency), or assembled from
blocks using a scripting language based on JSON. The
web page is here:
http://mrraow.com/index.php/aiai-home/
The web page claims that Shogi and Shogi variants are
included in the repertoire of the program. There is
further information here:
https://drericsilverman.com/2021/05/13/ancient-shogi-revival-part-ii-the-big-ones/
So far, I have not tried this one – I am not usually a Java
user.
BCMGames/BCMShogi.
Development of this program was 'frozen' by the author
in ~2012. I had difficulty finding a version of the
program which worked when downloaded and installed,
though I finally tracked one down. As the program has
not been updated since 2012, I have not given a
download link here.
Shogi Game File Formats.
Unfortunately, most of the computer programs described
above use different formats for storing game records –
a real can of worms!!!
24 .KIF and .Ki2 formats are possibly best avoided as they both use Japanese
characters.
Shogi programs on other architectures.
Shogidokoro is a Windows PC program, as is ShogiGUI
(for English speakers). On Unix/Linux systems,
gnushogi/xshogi is available, as is Xboard (a
Unix/Linux version of WinBoard).
Yutopian Enterprises:
http://www.yutopian.com
https://tinyurl.com/RogersShogiArchive25
You can use glue26 – if you do, use good quality glue to
stick the pieces and board to good quality mounting
card. Trim the board, if desired, with a craft knife, and
use sharp scissors to cut the pieces to shape, and you
can make a very acceptable set. Try not to get air-
bubbles/wrinkles when you offer the templates to the
card. I use a rolling pin to flatten the templates to the
card and to squeeze out excess glue.
Books.
Better Moves for Better Shogi, Teruichi Aono, (trans.
John Fairbairn), Man to Man Books, 1983, 2377-
906053-2732. ★★★★★
Guide to Shogi Openings, Teruichi Aono (trans. John
Fairbairn), Man to Man Books, 1983, 2377-906052-
2732. ★★★★★
Tsume Puzzles for Japanese Chess, T Gene Davis, 2011,
146369055X. ★★★★★
Shogi – How to Play, John Fairbairn, The Shogi
Association, 1979. ★★★★★ (rare)
Shogi for Beginners, John Fairbairn, The Ishi Press,
1989, 4-87187-201-7.27 ★★★★★
Habu's Words, Y Habu, The Shogi Foundation, 2000, 0
9531089 2 9. ★★★★★
Masters of Shogi, Y Habu & Tony Hosking, The Shogi
Foundation, 978 09531089 4 7. ★★★★★
27Shogi for Beginners is available in PDF format from at least one paid-for e-book
service on the internet. The monthly subscription rate is more expensive than buying
the book outright. Seems like a no-brainer to me...
4 Great Games, Tony Hosking, The Shogi Foundation,
1998, 0 9531089 1 0. The games are: Chess, Shogi, Go
and Xiang ch'i. ★★★★★
The Art of Shogi, Tony Hosking, The Shogi Foundation,
March 1997. ★★★★★
Classic Shogi, Tony Hosking, The Shogi Foundation,
2006, 0 9531089 3 7. ★★★★★
Ending Attack Techniques, Takashi Kaneko (trans.
Tomohide Kawasaki), Nekomado, 2012, 978-4-905225-
03-4. ★★★★★
Storming the Mino Castle, Takashi Kaneko, (trans.
Richard Sams), Nekomado, 2013, 978-4-905225-05-8.
★★★★★
Joseki at a Glance, Madoka Kitao (trans. Tomohide
Kawasaki), At a Glance Series, 2011, 978-4-9052-2501-
0. ★★★★★
Edge Attack at a Glance, Madoka Kitao, (trans.
Tomohide Kawasaki), At a Glance Series, 2012, 978-4-
9052-2502-7. ★★★★★
Sabaki at a Glance, Madoka Kitao (trans. Tomohide
Kawasaki), At a Glance Series, 2013, 978-4-9052-2510-
2. ★★★★★
Ending Attack at a Glance, Madoka Kitao (trans.
Tomohide Kawasaki), At a Glance Series, 2014, 978-4-
9052-2513-3. ★★★★★
Japanese-English Shogi Dictionary, Tomohide
Kawasaki (a.k.a. Hidetchi), 2013, Nekomado, 978-4-
9052-2508-9. One-way only (Japanese to English)
★★★★★
Japanese Chess: The Game of Shogi, E. Ohara and
Lindsay Parrott. Has received a very poor review on
Amazon.com.
Shogi Primer: Japanese chess guide for English
speakers, Seigo Sato, 2021, Independently published,
979-8755253314. I don't have this one, but in the
description on Amazon, the author states “I believe that
Kanji is not a big obstacle to learning the Shogi rules.”.
This is a promising start!
First Step To Shogi, Space Sano, Oyama Memorial
Museum, 1995.
The following items contain articles or chapters of
greater or lesser depth pertaining to Shogi and/or Shogi
variants. The star rating reflects both the quality and
quantity of material on Shogi:
Board and Table Games from Many Civilizations, R C
Bell, Dover, 1979, 0-486-23855-5. ★★★★★
Games Ancient and Oriental and How to Play Them,
Edward Falkener, Dover, 1961 (originally published
1892), 486-20739-0. Of historical interest, but like
many early publications, contains mistakes. ★★★★★
Chess Variations, John Gollon, Charles E Tuttle
Company, 1985, 0-8048-1122-9. ★★★★★
The Great Shogi Games, George Hodges, The Shogi
Association, 1978. ★★★★★ A description of Shogi
variants larger than 15x15 squares. (rare)
A History of Chess, H J R Murray, Skyhorse Publishing,
2012 (originally published 1913). Of historical interest,
but like many early publications, contains mistakes.
★★★★★
The Encyclopaedia of Chess Variants, David Pritchard,
available as a PDF from https://www.jsbeasley.co.uk.
Contains a small amount of Shogi material of mixed
quality. ★★★★★
New rules for classic games, R. Wayne Schmittberger,
Wiley, 1992, 0471536210. Reputed to contain a good
description of the rules of Chu-Shogi – I haven't seen
this one myself.
Books to Avoid.
Unfortunately, there are a few really poor Shogi books
in English. I have listed some of them here.
https://web.archive.org/web/20151105233924if_/http://w
ww.jpf.go.jp/j/publish/periodic/jfn/pdf/jfn26_5.pdf
https://ostasieninstitut.com/1000-years-of-shogi-history/
https://en.wikipedia.org/wiki/History_of_shogi
Magazines.
Here, the star rating reflects both the quality and
quantity of the Shogi content.
https://tinyurl.com/ShogiPriceList
and use the contact details you will find there.
Other Literature.
Zen Culture, Thomas Hoover
Heihō Kadensho (A Hereditary Book on the Art of War),
Yagyū Munenori
Go Rin No Sho (A Book of Five Rings), Miyamoto
Musashi
Shogi on the Internet.
Dropbox.
I have recently created a Dropbox archive of Shogi
material. This is located at:
https://tinyurl.com/RogersShogiArchive28
https://tinyurl.com/GoogleShogiArchive
https://en.wikipedia.org/wiki/Shogi
https://live.mogproject.com/
https://mog-playground-docs.readthedocs.io/en/latest/
81 Dojo.
Besides a Shogi forum (p.471), the 81 Dojo web site
also hosts an interactive Shogi application:
https://81dojo.com/en/
Videos.
In February 2020, lady professional Karolina
Styczyńska (5-dan) inaugurated a series of videos
entitled 'Road to Shodan'. The first four of these can be
seen at:
https://www.youtube.com/channel/UCRnXG7CkKfEN6IINKcO_uBg
https://www.youtube.com/watch?v=At6KWe7bCbg
https://www.youtube.com/watch?v=Eu6kRSkjp64
https://www.youtube.com/user/HIDETCHI