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CP#5 Knowledge
CP#5 Knowledge
Semantics
Semantics is the study of meaning. Any theory of Semantic memory must explain how people mentally
represent concepts and ideas.
Categorization
A Category is a kind of thing…
The type of representation of knowledge in semantic memory has necessary implications for
‘categorization’
Rate each item with regards to how “GOOD” the item is as an exemplar of a “FARM ANIMAL”
CONVERGING OPERATIONS
-the use of multiple approaches and techniques to address a problem
--the way in w/c knowledge is represented profoundly influences how effectively knowledge can be
manipulated for performing any number of cognitive tasks
Ex: CMLIX 959
x LVIII x 58
CONCEPT
-an idea about something that provides a means of understanding the world.
--a fundamental unit of symbolic knowledge, or knowledge of correspondence between symbols and
their meaning.
Ex. The symbol “3” means “three”
CATEGORY
-hierarchy of concepts
Ex. Bird is a concept but also a category (robin, hawk etc. as its members)
--that is, a category is a group of items into w/c different objects or concepts can be placed that belong
together because they share some common features, or because they are all like a certain prototype.
Ex. So a “bird” is a concept, but it also is a category that includes, at more specific level of the hierarchy
(robin, hawk, etc). at more general level of the hierarchy, a bird is a kind of animal.
ad hoc categories - categories created to achieve goals in everyday life or for specific purposes
--typically, are described ot in words but rather in phrases. (their content varies depending on the
context)
ex. “my best friends”, things one can write on”, “things I need to purchase in the market”
---concepts, in general, and categories in particular are also used in other areas like computer science.
* Categories appear to have basic level (natural level) of specificity; a level w/n the hierarchy that is
preferred to other levels.
-the basic level is the one that most people find to be maximally distinctive.
-when people are shown pictures of objects, they identify the objects at a basic level more quickly
than they identify objects at a basic level more quickly than they identify objects at higher or
lower levels.
Ex. “GAME” finding anything at all that is a common feature of all games is difficult to do (some are “fun”
some “are not”
* FEATURE-BASED THEORY, in sum, has some attractive features, but it does not give a complete account
of concepts or categories
PROTOTYPE THEORY: A CHARACTERISTIC VIEW
PROTOTYPE THEORY
-grouping things together not by their defining features rather by their similarity to an averaged
model of the category
PROTOTYPE
-an abstract average of all the objects in the category we previously have encountered
-that is, we have an average representation of the category, and we compare objects to that average
representation (prototype) when deciding whether or not to place them in a certain category.
*objects that are prototypical of a category therefore have a high family resemblance.
---an object will be classified as belonging to a category if it is sufficiently similar to the prototype, that is if
it has some family resemblance.
CHARACTERISTIC FEATURES
-crucial for prototypes; w/c describes (characterize or typify) the prototype but are not necessary for it.
-commonly are present in typical examples of concepts, but they are not always present.
Ex. When people are asked to list the features of a category such as “fruit” or “furniture”, most
list features like “sweetness” or “made out of wood”.
–these features are characteristic rather than defining
--this matters in our interactions w/ other people as well: stereotypes of different groups of people
(Italians or psychologists) consist of conglomerate of average features.
CLASSICAL CONCEPTS
-categories that can be readily defined through defining features, such as “bachelor”
-tend to be inventions that experts have devised for arbitrarily labeling a class that has associated defining
features.
--classical concepts and categories may be built on defining features.
FUZZY CONCEPTS
-categories that cannot be so easily defined, such as “game” or “death”
-tend to evolve naturally
--fuzzy concepts and categories are built around prototypes
* for our purposes, we view similarity in terms of the number of features shared between an object and the
prototype. Perhaps some features even should be weighed more heavily as being more central to the prototype than
are other features.
EXEMPLARS
-typical representatives of a category.
--categories are setup by creating a rule and then by storing examples of exemplars. Objects are then
compared to the exemplars to decide whether or not they belong in the category the exemplars
represent.
* exemplar theories of categorization also has been “criticized”. One notable criticism questions the number of
exemplars and types of exemplars that are stored for each category. Some theorists contend that the mind does not
have enough resources to store all the exemplars one would need to typify membership in a category.
Ex. Animals might be represented by specific exemplars of kinds of animals, such as “finch” or
“sparrow” or “whale”, but also by higher order categories such as “songbird” or “marine mammal”
Featur e-based view You would try to isolate features of a good sport
P r ototype view You would try to find characteristic features of a good sport
Exemplar view You might try to find some good examples in your life
Theor y -based view Use experience to construct an explanation for what makes someone a good sport
--A “good sport” is someone who when he or she wins, is gracious in victory and does not mock losers or otherwise
make them feel bad about losing
* in the theory-based view , it is difficult to capture the essence of the theory in a word or two, rather, the
view of a concept is more complex
* suggests that people can distinguish between essential and incidental, or accidental, features of
concepts because they have complex mental representations of these concepts.
1. Schemas can include other schemas (schema for animal, includes schema for cows, apes, etc)
2. Encompasses typical, general facts that can vary slightly from one specific instance to another.
3. Can vary in their degree of abstraction.
(schema for “justice” is much more abstract than a schema for apple or even a schema for fruit.)
Sc hemas also include information about relationships.
*concepts (link between trucks and cars)
*attributes w/n concepts (height and weight of an elephant)
* attributes in related concepts ( the redness of a cherry and the redness of an apple)
*concepts and particular contexts (fish and the ocean)
*specific concepts and general background knowledge (concepts about particular U.S presidents and general
knowledge about U.S government and about US history)
*relationships w/n schemas particularly interest cognitive psychologists are causal (if-then) relationships.
--Boundary extension
*a problem w/ schema is that they can give rise to stereotypes
SCRIPTS
-contains information about the order in w/c things occur
--in general scripts are much less flexible than schemas. However, it includes default values for actors,
props, settings, and the sequence of events expected to occur.
--frontal and parietal lobes area involved in the generation of scripts
*typicality effect- when a person is learning a script, if both typical and atypical actions are provided, the
atypical information will be recalled more readily.
* scripts enables us to use mental framework for acting in certain situations when we must fill in apparent
gaps w/n a given context.
Serial processing- info is handled through a linear sequence of operations, one operation at a time.
--psychologist have developed a variety of models for how procedural information is presented
and processed each of these models involves serial processing.
Production
- includes the generation and output of procedure. (one way in w/c computers can represent and
organize procedural knowledge.
Production system
-includes the entire set of rules (productions) for executing the task or using the skill.
--used when you want to complete a particular task or use a skill.
*sometimes, production system, like computer programs, contain bugs.
Bugs- are flaws in the instructions for the conditions or for executing the actions.
* according to the production model, human representations of procedural knowledge may contain
some occasional bugs.
NONDECLARATIVE KNOWLEDGE
-may encompass a broader range of mental representations than just procedural knowledge
*all of these nondeclarative forms of knowledge are usually implicit . (you are not aware of the different steps
you carry out when you act, and it is hard for you spell them out explicitly)
Semantic priming- we are primed by a meaningful context or by meaningful information . (such info typically
is “word” or “cue” that is meaningfully related to the target that is used.)
Repetition priming- prior exposure to a word or other stimulus primes a subsequent retrieval of
that information.
* according to the spreading activation theories, the amount of activation between a prime and a given
target node is function of two things:
-the number of links connecting the prime and the target
-the relative strength of each connection.
--this view holds that increasing the number of intervening links tends to decrease the likelihood of the
priming effect. But increasing the strength of each link between the prime and its targets tends to
increase the likelihood of the priming effect.
* the occurrence of priming through spreading activations taken by most psychologists as support for
network model of knowledge representation in memory processes.
* John Anderson - in his model, he synthesized some of the features of serial information-processing
models and some of the features of semantic-network models
--in ACT, procedural knowledge is represented in the form of production systems.
--declarative knowledge is represented in the form of propositional networks.
Proposition- defined by Anderson, as being the smallest unit of knowledge that can be judged to be either
true or false. ACT is evolved form of earlier models
--in the ACT-R, networks include images of objects and corresponding spatial configurations and
relationships.
--they also include temporal information, such as relationships involving the sequencing of actions,
events, or even the order in w/c items appear.
“temporal strings”-temporal information; contain info about the relative time sequence.
SPREADING ACTIVATION
-given each node’s receptivity to stimulations from the neighboring nodes, there is spreading
activation w/n the network from one node to another. But the amount of info (number of
nodes) that can be activated at any one time has limits.
--as more nodes are activated, and the speed of activation reaches greater distance from the initial
source of activation, the activation weakens.
* Therefore, the nodes closely related to the original node have a great deal of activation.
However, nodes that are more remotely related are activated to a lesser degree.
* the more often particular links between nodes are used, the stronger the links become.
The human brain seems to engage in multiple processes simultaneously. It acts on myriad bits
of knowledge all at once.
Parallel Processing- It is the ability of the brain to make sense of several different incoming stimuli at the
same time.
• A computer can respond to an input within a nanosecond, but an individual neuron may take up to 3
milliseconds to respond
Excitatory Neurons
Excitatory Neurons release neurotransmitters that stimulate receptive neurons at the synapses. They
increase the likelihood that the receiving neurons will reach their threshold of excitation.
Inhibitory Neurons
Inhibitory neurons release neurotransmitters that inhibit receptive neurons. They reduce the likelihood
that the receiving neurons will reach their threshold of excitation.
When we receive new information, the activation from the information either strengthens or weakens the
connections between units. The new information may come from environmental stimuli, from the
memory or cognitive process.
By using PDP model cognitive psychologist attempt to explain various general characteristic of human
cognition. These characters include our ability to respond flexibility, dynamically, rapidly, and relatively
accurately.
critics ask why any model should be more credible than another for explaining cognitive mechanisms just
because it resembles the structure of the brain
many aspects of the connectionist models are not yet well defined
2. conceptual-propositional hypothesis
✓ Bransford & Franks
o Semantic Integration
✓ People store information as inter-related abstract mental concepts (propositional codes)
o e.g., story sentence verbatim recall very poor (just content)
✓ reject isomorphism
o isomorphism: iso= same morph = shape
o "picture in the head"
Mental Rotation
✓ Mentally aligning the two “sugar cube shapes” (Shepard & Metzler cubes) takes time proportional
to the angular disparity of their presentation.
✓ In one experiment, Kosslyn (1975) asked subjects to imagine animals standing next to one
another, such as a rabbit next to an elephant or a rabbit next to a fly. Then subjects were asked
questions such as, "Does the rabbit have two front paws?" People took longer to answer such
questions when the rabbit was imagined next to an elephant, because the rabbit's image was so
small. When the rabbit was imagined next to a fly, its imagined image was large, and subjects
were quicker to answer questions about the image. Kosslyn concluded that visual imagination
produces "little models, which we can manipulate much like we do actual objects."
Mental Maps
✓ Alignment Heuristic
The alignment heuristic applies to two or more objects, such as two or more continents. People
tend to align these objects on a common vertical or horizontal axis more than they should be .
Rotation Heuristic
✓ The rotation heuristic applies to single objects, such as a single state, or single
nation, or single island, etc. People tend to rotate the object, so it is better aligned with vertical or
horizontal.
KEY TERMS
Rationalism versus empiricism. How do we assign meaning to concepts? The featural view is largely a
rationalistic one. Concepts have sets of features that are largely a priori and that are the same from one
person to another. The underlying notion is that one could understand a concept by a detailed dictionary
definition, pretty much without reference to people’s experience. The prototype, exemplar, and
theory-based views are much more empirically based. They assign a major role to experience. For
example, theories may change with experience. The theory of a concept such as a “dog” that a 3 -year-old
child has may be very different from that of a 10-year-old child.
Validity of causal inference versus ecological validity. Early research on concepts, such as that of Bruner,
Goodnow, and Austin, used abstract concepts, such as geometric forms that could be of different colors,
shapes, and sizes. But in her work, Eleanor Rosch called this approach into question. Rosch argued that
natural concepts show few of the characteristics of artificial ones. Studying artificial concepts, therefore,
might yield information that applied to those concepts but not necessarily to real-world ones. Modern
researchers tend to study real-world concepts more than artificial ones.
Applied versus basic research. Basic research on concepts has generated a great deal of applied research.
For example, market researchers are very interested in people’s conceptualizations of commercial
products. They use empirical and statistical techniques to understand how products are conceived. Often,
then, advertising serves to reposition the products in customers’ minds. For example, a car that is viewed
as in the category of “economy cars” may be moved, through advertising, to a more “upscale car”
category.