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D&D Abilty Score Ranges - Defined - GM Binder
D&D Abilty Score Ranges - Defined - GM Binder
by theRapkin
I saw an article a while back talking about the meaning and implications of certain ability score ranges. I found this to be very interesting. A great
inspiration for players who want to represent the abilities of their characters accurately and a good guideline for the DM to make calls on what PCs even
have to roll on or might succeed automatically. The only problem I had with it was, that the stats were in the context of 3rd Edition D&D and therefore
at a range of 1 to 25. As 5th Edition caps your natural stat progression at 20 and I couldn't find anything satisfactorily already existing online, I had to
make some adjustments to the list.
This chart isn't intended or all that logical when you use it for creature types that are not player available races. Physical values can probably easily
offset by a few points per size increment but mental stats are way more difficult. So take it with a grain of salt when you apply this chart to other beings.
I hope you find this to be a useful resource and please leave any feedback on possible changes to the descriptions if you feel like something may be
inaccurate.
Intelligence Charisma
Score Modifier Description Score Modifier Description
Animalistic, no longer capable of logic or reason; Barely conscious, probably acts very alien; may have a
1 (–5)
1 (–5) behavior is reduced to simple reactions to immediate presence which repels other people.
stimuli Minimal independent thought, relies heavily on
2-3 (–4)
Rather animalistic; acts on instinct but can still resort others to think instead
2-3 (–4)
to simple planning and tactics Has trouble thinking of others as people and how to
4-5 (–3)
Very limited speech and knowledge; often resorts to interact with them
4-5 (–3)
charades to express thoughts 6-7 (–2) Terribly reticent, uninteresting, or rude
Has trouble following trains of thought, forgets most Something of a bore, makes people mildly
6-7 (–2) 8-9 (–1)
unimportant things uncomfortable or simply clumsy in conversation
8-9 (–1) Misuses and mispronounces words; may be forgetful 10-
(+0) Capable of polite conversation
10- 11
(+0) Knows what they need to know to get by
11 12- Mildly interesting; knows what to say to the right
(+1)
12- 13 people
(+1) Knows a bit more than is necessary, fairly logical
13 14- Often popular or infamous; Knows what to say to most
(+2)
Fairly intelligent, able to understand new tasks 15 people and is very confident in debate
14-
(+2) quickly; able to do math or solve logic puzzles Quickly likeable, respected or feared by many people;
15 16-
mentally with reasonable accuracy (+3) may be very eloquent. Good at getting their will when
17
16- Very intelligent, may invent new processes or uses for talking to people
(+3)
17 knowledge Quickly likeable, respected or feared by almost
18- Highly knowledgeable, probably the smartest person 18- everybody; can entertain people easily or knows how
(+4) (+4)
19 many people know 19 to effectively convince them of their own beliefs and
Famous as a sage and genius; able to make Holmesian arguments
20 (+5)
leaps of logic Renowned for wit, personality, and/or looks; may be a
20 (+5)
natural born leader