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Level 3 Wood Elf Monk, Way of Mercy 2650

CHARACTER LEVEL, RACE, & CLASS EXPERIENCE


Lee Mon Chu Pao
Sage Player One
CHARACTER NAME BACKGROUND ALIGNMENT DEITY PLAYER NAME

STEALTH DISADVANTAGE

ARMOR Darkvision. You can see in dim light within 60 feet of


STRENGTH Unarmored Defense (Monk) (20) 20 you as if it were bright light, and in darkness as if it
were dim light.
PROFICIENCY BONUS +2
8
SHIELD
AC
Unarmored Defense. While you are wearing no armor
N
and not wielding a shield, your AC equals 20.
CIE C

+1 Strength
Y
PROFI


-1 Martial Arts. Your unarmed strike does 1d4+5
✘ +7 Dexterity damage. You can use Strength or Dexterity for these
+0 Constitution ARMOR CLASS attacks.When you use the Attack action with an
DEXTERITY unarmed strike or a monk weapon on your turn, you
-1 Intelligence can make one unarmed strike as a bonus action. For
MAXIMUM HIT DICE TEMPORARY

20 +5 Wisdom example, if you take the Attack action and attack with
18 3d8 a quarterstaff, you can also make an unarmed strike
-1 Charisma as a bonus action, assuming you haven’t already
CONDITIONAL taken a bonus action this turn.
+5
Ki. You have 3 Ki Points and your Ki DC is 15
CURRENT HIT POINTS
Flurry of Blows (Bonus Action—Ki). Immediately after
CONSTITUTION DEATH SAVING THROWS

SAVING THROWS you take the Attack action on your turn, you can
spend 1 ki point to make two unarmed strikes.
10 N
CIE C

+7 Acrobatics (Dex)
SPEED
45ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
Y
PROFI

✘ Patient Defense (Bonus Action—Ki). You can spend 1


RT

EXPE

+5 Animal Handling (Wis) VISION INSPIRATION EXHAUSTION ki point to take the Dodge action on your turn.
+0 ✘ +1 Arcana (Int) Darkvision Step of the Wind (Bonus Action—Ki). You can spend
✘ +1 Athletics (Str)
1 ki point to take the Disengage or Dash action on
your turn, and your jump distance is doubled for the
INTELLIGENCE -1 Deception (Cha) turn.

8 ✘


+1 History (Int)

+7 Insight (Wis)
Unarmored Movement. Your speed increases by 10
feet while you are not wearing armor or wielding a
shield.
-1 Intimidation (Cha) SPEED, SENSES, & CONDITIONS
-1 -1 Investigation (Int) Deflect Missiles (Reaction). You can deflect or catch
the missile when you are hit by a ranged weapon
+5 Medicine (Wis) Fey Ancestry. Advantage on saving throws against attack. When you do so, the damage you take from
WISDOM
being charmed, and magic can’t put you to sleep. the attack is reduced by 1d10+8.If you reduce the
-1 Nature (Int)
damage to 0, you can catch the missile if it is small
20 ✘ +7 Perception (Wis) Trance. Elves don’t need to sleep. Instead, they enough for you to hold in one hand and you have at
meditate deeply, remaining semiconscious, for 4 least one hand free. If you catch a missile in this way,
-1 Performance (Cha) hours a day. you can spend 1 ki point to make a ranged attack with
-1 Persuasion (Cha) the weapon or piece of ammunition you just caught,
+5 -1 Religion (Int)
Mask of the Wild. You can attempt to hide even as part of the same reaction. You make this attack
when you are only lightly obscured. with proficiency, regardless of your weapon
+5 Sleight of Hand (Dex) proficiencies, and the missile counts as a monk
CHARISMA weapon for the attack.
+5 Stealth (Dex)

8 +5 Survival (Wis) Hands of Healing (Action—Ki). You can spend 1 ki


SKILLS point to touch a creature and restore d4+5 hp.When
you use your Flurry of Blows, you can replace one of
the unarmed strikes with a use of this feature without
-1 17 PASSIVE PERCEPTION spending its ki cost.

Hands of Harm (Ki 1/Turn). When you hit a creature


ADVANTAGE
with an unarmed strike, you can spend 1 ki point to
deal 1d4 extra necrotic damage. If the creature is
INITIATIVE +5 1 Attack / Attack Action RACIAL TRAITS
incapacitated or poisoned, the creature instead takes
3d4 necrotic damage instead.

NAME RANGE ATTACK DAMAGE / TYPE

FEATURES & TRAITS

Armor Proficiencies. –

Weapon Proficiencies. Longsword, Shortsword,


Shortbow, Longbow, Simple Weapons

Tool Proficiencies. Leatherworker’s tools, Herbalism


kit, Poisoner’s kit

Languages. Common, Elvish, Draconic, Goblin

ATTACKS & SPELLCASTING PROFICIENCIES & LANGUAGES

This character sheet was generated by the Aurora Builder.


Male 4'6" 90 lb.
GENDER AGE HEIGHT WEIGHT
Lee Mon Chu Pao
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS

You spent years learning the lore of the multiverse. You scoured manuscripts, studied scrolls, and listened to the
greatest experts on the subjects that interest you. Your efforts have made you a master in your fields of study.

PERSONALITY TRAITS

IDEAL

BOND

FLAW BACKGROUND STORY

Researcher
When you attempt to learn or recall a piece of lore, if
you do not know that information, you often know
where and from whom you can obtain it. Usually,
this information comes from a library, scriptorium,
university, or a sage or other learned person or
creature. Your DM might rule that the knowledge
you seek is secreted away in an almost inaccessible
place, or that it simply cannot be found. Unearthing
the deepest secrets of the multiverse can require an
adventure or even a whole campaign

BACKGROUND FEATURE

TRINKET
ADDITIONAL FEATURES

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb

ATTUNED MAGIC ITEMS 0 / 3


VALUABLES — GEMS, ART OBJECTS, TRADE GOODS # lb

COPPER SILVER ELECTRUM GOLD PLATINUM

0 0 0 0 0

ENCUMBRANCE — LIFTING AND CARRYING

WEIGHT CARRIED CARRY CAPACITY PUSH, DRAG, LIFT

lb / 120 lb 240 lb

INVENTORY — ADVENTURING GEAR, ARMS, ARMOR, AND OTHER EQUIPMENT

ADDITIONAL TREASURE INVENTORY — ITEM DESCRIPTIONS & NOTES

#1 #2
STORED ITEM # lb. STORED ITEM # lb.

STORED ITEMS QUEST ITEMS & TRINKETS

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.

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