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dd5 Final Project Brooke Monroe Chelsea Proudlock
dd5 Final Project Brooke Monroe Chelsea Proudlock
dd5 Final Project Brooke Monroe Chelsea Proudlock
Dr. Cai
Background Information
Bel Air Middle School in Harford County serves more than 1,500 students from
6th to 8th grade. The school uses the Harford County Physical Education curriculum
which is based on the National Society of Health and Physical Educators (SHAPE
patterns. More specifically, based on the Harford County Physical Education curriculum,
students in grade six should be able to demonstrate mature throwing skills within
modified games. However, it is evident that many sixth grade students are unable to
complete a mature throw in game situations in Physical Education. For example, one of
the most common mistakes that students demonstrate when throwing an object is not
stepping with opposition towards the target. It is difficult for students at this level to
demonstrate this mature throwing skill in authentic activities such as flag football,
softball, baseball, frisbee,and handball. The focus of this project is to design and
demonstrate a mature throwing pattern in game situations with accuracy. This involves
practicing the essential elements in isolated activities and progressing into authentic
game situations. The instruction will focus specifically on a softball unit where students
will have an opportunity to demonstrate these skills in softball activities. At the end of
Health and Physical Education. We have experience playing sports in high school and
at the college level. We also have been involved in coaching outside of the Physical
Education setting. We both teach at the middle school level and have knowledge of the
skills that students should achieve in sixth through eighth grade. We have taught a
variety of units that cover a wide range of sports and activities to teach specific skills,
attended professional developments that focus on designing effective instruction for our
students. Beginning in March of 2020, we began our virtual teaching experience and
have continued virtual teaching in the 2020-2021 school year. We have had
opportunities to design virtual lessons and use a variety of technology tools and online
resources. These skills, knowledge, and expertise will allow us to develop effective
aspect of the design. In a school setting, students have access to many types of
equipment and large spaces to complete activities. Softballs and softball gloves will be
provided in a school setting where students will have access to space inside the gym or
in outdoor spaces. Virtual learning can change the available resources that students
have at home. Alternative equipment ideas will be provided for students when access to
equipment is limited at home. Due to the current pandemic, all students now have
access to personal devices to aid in learning. Various online tools and resources will be
used throughout the learning process. Students will be able to access videos that can
This also allows for teachers to ensure that they are closely reviewing each student’s
Lastly, we have considered the constraints that we will have to combat to ensure
that the instruction is effective and successful. The time that we will have to allocate to
complete this project will be a challenge due to schedules of the designers. However,
the virtual learning model that our schools are following provides us one day a week of
asynchronous lessons for our students. On these days, we will be spending a portion of
our day working on the design of this project. Unfortunately, our asynchronous teaching
days do not fall on the same day, therefore the designers will collaborate in the
evenings through the use of Google meet. In a learning environment that is constantly
changing, we will have to consider students not having access to the appropriate
equipment. In addition, students have a variety of home environments which can limit
space where students can perform the activities. Another constraint that we have to
consider is the possibility of technical issues arising due to the use of online tools and
resources. This can cause frustration and have a negative impact on student motivation.
This will require us as teachers to be more creative in the design process to keep
students on task and motivated. Another limitation to consider is the vast difference in
student skill levels. Many students who participate in sports and extracurricular activities
outside of school have more success performing specific skills than other students who
have never had experience or practice with those skills. When students are performing
at different skill levels, it is a challenge to design activities that promote the success of
varying skill levels and abilities. Lastly, we have to consider students having limited
support to practice throwing. In a school setting, students would have the opportunity to
practice and participate in game-like situations with other students in the class. In a
virtual setting, some students may not have someone at home to practice with. Although
this is not a requirement, it does support the game-like skill that students are
progressing towards.
The whole learning problem that 6th grade students are expected to perform is
“demonstrating the essential elements of a mature throw with accuracy for distance or
power in a game situation”. This learning problem is aligned with the following
curriculum standards:
○ M2: Invasion and Field Games (Throwing): Throws with a mature pattern
shown in Figure 1 below. Table 1 describes the knowledge components and skills that
students will need to master in order to address each sub-problem. The table also
describes what the students must be able to demonstrate in order to move forward to
performance assessment. Students will work with a partner. Students will be throwing
to a target at three different distances (10 feet, 20 feet, and 30 feet). Students will
throw eight times in each trial for a total of 24 throws. Students will record how many
successful throws they made on the assessment. Additionally, for each trial, the partner
will record the student throwing using an iPod. After each trial, the student will be
required to watch the video of his or her performance and assess their own throwing
skills. In this self-assessment, the student will determine if he or she used all of the
essential elements of a throw. Each set of trials will be worth eight points for a total of
twenty-four points. Students who score 19/24 or higher have mastered the skill of
throwing and have a strong understanding of the end problem. Additional interventions
will be provided for students who did not achieve the goal of scoring 19/24. Additional
1 2 3 4
Identify and demonstrate Throw an object to a Throw with a mature Throw an object to a target
the essential elements of target with accuracy. pattern for distance or during game play while
a mature throw. power. demonstrating all essential
elements.
Table 1
Sub-problem 1 2 3 4
Knowledge Essential elements All KCs from the All KCs from the All KCs from the
of a mature throw previous sub- previous sub- previous sub-
components
problem problems problems
(KC) needed
to address Accuracy is an Force, velocity, and The ability to throw
each sub- essential component trajectory are factors an object with
problem of throwing in game relating to the accuracy to a target
situations distance or power during an authentic
needed to throw an game is an essential
object skill to learn in order
to be successful
Improve performance
by implementing
specific corrective
feedback to improve
performance
Application: -Proper grip of the -Understand the -Understand the -Demonstrate and
object while standing definition of definitions of force, understand all
What do
sideways to the accuracy and how it trajectory, and essential elements of
audience do target relates to throwing velocity a throw
to
demonstrate -Elbow up, arm bent -Identify ways to -Increase power by -Use accurate
they can at 90 degrees improve accuracy rotating the trunk passes in authentic
when throwing towards the target game play
address
-Rotating the trunk and increasing the
each sub- towards the target -Release the object velocity of the throw -Adjust the force and
problem? in desired distance velocity of a throw
-Step with opposition and trajectory -Describe how the during game play
towards the target essential elements of depending on the
a mature throw relate distance of the target
-Follow-through directly to the force
towards target placed upon the -Evaluate throwing
object to increase the skills in order to
power of the throw make adjustments to
improve
Robert Mager’s Model (1988) was implemented for performance and needs
analysis. Our audience are 30 sixth grade students at Bel Air Middle School in the
Harford County Public School District. A sample of 12 students were selected for needs
analysis, including four high skill-performing, four average skill-performing, and four
lower skill-performing students based on informal evaluation of the teacher in a
throwing and catching activity at the beginning of the school year. To collect data for
conducted based on the HCPS sixth grade throwing and catching rubric. The informal
the specific knowledge components and skills, which could help identify the specific
learning goals for this project. The table below presents the findings of needs analysis.
Table 1
The above table reveals that students struggle in applying the concepts of force,
velocity, and trajectory to increase accuracy in the skill of throwing in game play.
Students also have difficulty demonstrating all essential elements of the overhand
throw. Through individual demonstration, it is evident that the most common challenge
among students is the skill of “stepping with opposition”. Additionally, students have
game play
- Demonstrate and explain how to throw an object for distance or power using
accuracy
- When throwing to a moving target, explain and demonstrate that the object
throw by implementing the following: get closer to the target, follow through to
Learner Analysis
The audience of this project are 30 sixth grade students, aged between 11 and
12. There are 8 female and 22 male students. The Dick and Carey model (2011) was
elements such as opposition, trunk rotation, and follow through become the focus when
teaching students how to demonstrate the overhand throw. By fifth grade, students
activities.
Attitudes Toward Content and Academic Motivation
assess whether gender and grade level influenced student attitudes toward physical
education” (Siegel, 2013). The study consisted of 995 middle school students (46%
female, 54% male) between the ages of 12 and 14 with diverse cultural backgrounds.
Researchers found that in general, students had moderately positive attitudes toward
physical education. “Participants overall scored higher in the enjoyment domain than
the perceived usefulness domain. This was consistent across both genders” (Siegel,
2013). There were no gender-by-grade differences. The study showed that as grade
major reasons why a student may be unmotivated to participate in class or have a poor
environment or struggles to perform a specific skill. Students at the middle school level
are very focused on themselves and how they are perceived by their peers. Therefore,
a student may withdraw from activities that make them feel uncomfortable or
embarrassed. Students with low confidence in their physical skills and abilities are
skills and abilities. There are many students who are involved in extracurricular
activities and sports outside of school. Students may come from families that are very
active and have experience with many different physical activities. On the other hand,
outside of school. These students may come from families who do not value physical
activity or may be involved in other extracurricular activities that do not involve sports.
Learning Preferences
In any given class, students have a wide array of learning preferences including
practice with the skills. Because physical education focuses largely on physical skill
development, most activities will allow for students to practice a skill individually or with
skills. Because not all students learn visually or kinesthetically in any given class, it is
important for a teacher to talk students through the elements of skills being taught as
instructors at the beginning of the school year. 73% of students are general education
students. One student (3.33%) has a visual impairment. Four students (13.33%) have
an IEP for a Specific Learning Disability related to ADHD. Two other students (6.66%)
have an IEP and are flagged as having an OHI (Other Health Impairment). One student
Part II
Task Analysis
order to improve student performance and learning. With this project and learning
target with accuracy using all essential elements of the overhand throw. The
task analysis below indicates the specific knowledge, skills, thought processes, and
Brown, A. H., & Green, T. D. (2020). The essentials of instructional design: Connecting
fundamental principles with process and practice (4th ed.). New York: Routledge.
National PE Standards: SHAPE America Sets the Standard. (n.d.). Retrieved February 11,
Siegel, Donald (2007). Middle School Students’ Attitudes Toward Physical Education.
10.1080/07303084.2007.10598090