Apocalisse - Nerissa - Pregenerated Character ENG

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Fighter 3°

Nerissa
Child of the Old World

16
d10 15 +2 30ft.
31 3d10
+3 +2

14 +5 FORTITUDE: You have advan-


+2 tage on Strength saving throws and
resistance to force damage.
+2 +5 WRATH: You have advantage on saving
throws against being frightened and
-1 paralyzed and you can use the Dash
action as a Bonus Action 2 times per
+0 day.
+1
16
SPIRIT OF FEROCITY. Nerissa
can add or subtract her Mark Die to at-
+3 tack rolls that use her Strength modifier.
+4
+0
-1
9 +5 2d6

+1
-1
-1 +0
+1
-1 w Cartographer’s tools
w Herbalism kit
+2
10 -1
Greatsword +5 2d6 + 3 S w
w
Bedroll
Clothes, traveler’s
w 10 Torches
+2 Crossbow L. +4 1d8 + 2 p w Tinderbox
+0 +1 w
w
Quarterstaff
1 Potion of healing (2d4 + 2)
+1 w Backpack
-1 w Chain mail
w Dungeoneer’s pack
+2 10
12 +4
+2

+1 12
Fighting Style: Assault Guard. Languages
While not wearing any armor, Nerissa’s AC is 10 + her Equipment
Dexterity modifier + her Strength modifier. This ability
still applies if the fighter is using a shield. Memories of the Old World. When Nerissa
attempts to learn or recall a piece of lore, if she does
Action Surge
not know that information, she often knows where
Second Wind and from whom she can obtain it. Usually, this infor-
Martial Archetype of the Furioso mation comes from a library (in Babilonia), isolated
monastery, or a sage or other learned person or crea-
Formidable opponent. At 3rd level, the fighter ture. The Guide will rule whether the knowledge she
gains proficiency in the Survival skill. seeks is accessible at all.
Iron Vortex. Nerissa is capable of dealing lethal
blows. Nerissa can use this ability as long as she isn’t
wearing any medium or heavy armor, and only while
wielding a two-handed weapon. Once per turn, Ner-
issa can make an area effect attack: each creature
in her range must make a Dexterity saving throw
(the DC is 8 + DEX modifier + STR modifier), tak-
ing full damage from the weapon (and applicable
damage bonuses), and if it is a Large or smaller
creature it falls to the ground prone; on a suc-
cessful save, the creature takes half as much
damage and doesn’t fall prone. The fight- Proficiency with Cartographer’s Tools
er can use this ability a number of times
Proficiency with Herbalist’s Kit
equal to their proficiency bonus, and re-
gain all expended uses after a short or Language of the Old World (Old Speech)
long rest. Babel Tongue
Traits of the Child of the Old World
Proficiency with all types of armor, martial
(included)
weapons, shields, simple weapons.
Ability score increase
Skill proficiency
Tool Proficiencies

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