Granberg, Brown - 1995 - The Monty Hall Dilemma

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The Monty Hall Dilemma

Donald Granberg
Thad A. Brown
University ofMissouri

The Monty Hall Dilemma (MHD) uses two-stage decisions with On Monty Hall's TV show, the situation was compli-
a host, guest, and a prize behind one of three doors. After the cated by TV cameras, a live and vocal studio audience, a
guest makes a choice, the host reveals another door as inwrrect. large home audience, and monetary incentives designed
The dilemma is whether to stick with the initial hunch or switch to make abandoning one's initial hunch more appeal-
to the remaining alternative. The correct but counterintuitive ing. However, the dilemma itself can be reduced to a
solution is to switch. In the first encounter, only 12% switch. basic two-stage decision process. The focus is on the
Across trials, switching increases to 55%. Altering the reward interaction of two people, the host and the contestant.
structure affects switching. The symmetrical counterpart to the The host knows which of three doors has the keys to a
MHD is the Roulette Dilemma in which it is correct to stick with new car behind it and which two doors have goats. The
the initial choice. In the latter, switching begins low but does not contestant indicates an initial guess, but that door is not
decrease across trials. People misapprehend probabilities in the opened. Rather, the host shows that one of th~ unchosen
MHD, negl.ecting the knowl.edgeabl.e host cue. People would feel doors is incorrect. The contestant then gets to make a
morefrustrated and angry ifthey switched and lost. The MHD 's final decision by sticking with the original hunch or
relation to illusion of control, beliefperseverance, and the status switching to the other unopened door. The Monty Hall
quo bias is discussed. Dilemma (MHD) is whether in such a situation it is best
to stick with one's initial decision or switch to the only
remaining alternative. 1
I'd rather fight than switch. The intuitive solution is that the probability of .33,
Advertising slogan for Tareyton cigarettes located with the alternative shown to be incorrect after
the initial decision, transfers in equal parts to the two
For 28 years on U.S. television, Monty Hall confronted remaining alternatives, which would then each have a
probability of .50. If each remaining alternative has the
guests with a dilemma of whether to stick with an initial
hunch or switch to another alternative. The show Let's probability of .50, then inertia, commitment, or the
Make a Deal fascinated millions because of this dilemma desire to avoid being incorrect after switching may pre-
in which the stakes were at times very considerable. vail. Thus the very human tendency may be to stick with
Although the show's long run has now ended in the
United States, interest in it resurfaced recently after a Authors' Note: We thank Peter Mueser, Greg Casey, Craig Anderson,
James Endersby, Paul Wallace, Douglas Grouws, Margie Gurwit,
series of columns in Parade magazine by Marilyn vos Stephan Hatos, Monty Hall, Steven Wise, Ruma Falk, Shin'ichi
Savant (1990a, 1990b, 199la, 1991b). The response to Ichikawa, Peter Frensch, Kathy Lyman, Karen McCurdy, Alan Strath-
her columns was voluminous and, in some cases, vitriolic. man, John Tierney, Ed Brent, Ed Vaughan, John Galliher, Bruce
Subsequently, this seemingly simple dilemma com- Biddle, Musa Ilu, Shawn Kelly, Carrol Whitehouse, Wilbrod Madzura,
manded the attention of several authors in the American Allyson Sipkin, Karmin Biere, Patricia Shanks, Kathy Craighead, and
Phoebe Rastorfer for their advice and assistance. We are especially
Statistician (Bell, 1992; Klein, 1993; Morgan, Chaganty, grateful to Michael Hess and Gregory Johnson, who wrote the com-
Dahiya, & Doviak, 199la, 199lb, 1991c; Rao, 1992; Sey- puter programs used in this research. Address correspondence to
mann, 1991; vos Savant, 199lc), the American Mathemati- Donald Granberg, Center for Research in Social Behavior, Hillcrest
cal Monthly (Gillman, 1992), and Skeptical Inquirer Hall, 1507EastBroadway, UniversityofMissouri,Columbia,M065211.
(Frazier, 1992; Posner, 1991), as well as a page-one story PSPB, Vol. 21 No. 7,July 1995 711-723
in the New Yorlt Times (Tierney, 1991). © 1995 by the Society for Personality and Social Psychology, Inc.

711

from the SAGE Social Science Collections. All Rights Reserved.


712 PERSONALITY AND SOCIAL PSYCHOLOGYBULLETIN

one's initial hunch, especially because there seems to be With two losing doors and one winning door, a knowl-
no rational basis for switching. edgeabk host can always show one losing door, regardless
Vos Savant (1990a) shocked many of her readers by of which door is initially chosen. Thus, when the host
asserting that the contestant should switch, arguing that knowingly opens an incorrect, unchosen door, this gives
the probability of winning by switching is two thirds, no additional information about the likelihood of the
whereas the chances of winning by sticking are only one initially chosen door being correct. So under these as-
in three. Many readers were indignant or incensed and sumptions, the probability of the initially chosen door
wrote to point out her "error." Of the 10,000 letters being correct remains unchanged at .33. The probability
received by her on this topic, 90% maintained her solu- that one of the unchosen doors contained the prize was
tion was wrong, including 65% of the people writing .67, and this also remains unchanged when the host
from universities. 2 In response, she published additional knowingly opens one of the unchosen doors to show that
columns in which she reaffirmed her original answer it is a loser. In effect, the host is offering a choice between
(vos Savant, 199la, 199lb). 3 the initially chosen door and the other two.
Although vos Savant brought this dilemma to the If the above assumptions are not made, the situation
public in an insightful and provocative manner, in fact, becomes exceedingly complex (Falk, in press; Leamer,
it has been known and analyzed for more than 30 years 1987; Shimojo & Ichikawa, 1989). For instance, if as-
by various scholars. In two issues of Scientific American, sumption (e) is not made, and if it becomes known that
Martin Gardner ( l 959a, l 959b) described the "three the host provides the option to shift only when the initial
prisoner problem," which has a structure equivalent to guess is correct, then it would make no sense to ever
the MHD, and provided the correct solution. Mosteller switch. Ifassumptions (b) and (c) concerning the knowl-
(1965) included the three prisoner problem as one of 50 edge of the host are not made, and the host just happens
challenging problems in probability. Ten years later, by chance to open an incorrect, unchosen alternative
Selvin (1975a, 1975b) provided a compelling, parsimo- after the contestant's initial guess, then the odds are even
nious proof that the probability of winning by switching for winning by switching or sticking. Thus taking into
is .67, and, therefore, the proper solution is to switch. account the knowledge of the host is crucial for under-
Selvin (1975a) included an elegant mathematical for- standing this dilemma.
mula, which he credited to D. L. Ferguson. This formula For social psychologists, the important questions con-
provides a general basis for calculating the solution to cern what people experience, how people actually be-
this problem with N doors and n incorrect alternatives have, and the process by which they reach a decision
shown: (N-1)/[N(N- n-1)]. For problems in which when faced with a social dilemma. It is not uncommon
there is only one correct alternative (one car), Fer- to have a rational standard and compare actual behavior
guson's formula uses the total number of doors and the to that standard. For instance, in prisoner dilemma
number of incorrect doors shown, and the answer is the experiments, the rational solution from the perspective
probability of winning by switching.4 of self-interest is always to defect when the other person
It is now generally accepted that vos Savant's two- is following a random or noncontingent strategy. Yet,
thirds solution is correct. It can be proven by an analysis under such conditions, there is still a substantial direct
of a decision tree or sample space (Mosteller, 1965), relationship between the level of cooperation by a con-
Bayes's Theorem (Diaconis & Zabell, 1986; Ichikawa, federate and the level of cooperation of the subject
1989; Selvin, 1975a), or through computer simulation (Chammah, 1969; Summers, Peirce, Olen, & Bara-
(Shaughnessy & Dick, 1991). However, the superiority of nowski, 1972).
the always-switch strategy may only hold provided the It is well known that humans are not objective infor-
following reasonable assumptions are made: mation processors, and they are sometimes wrong in
their intuitions about statistics and probability.5 People
a. The correct answer is assigned randomly with each use a variety of cognitive heuristics when acting as intui-
alternative having an equal chance of being correct. tive statisticians, and these heuristics can be misleading
b. The host knows the correct answer and the contestant's and produce erroneous judgments (Kahneman, Slovic,
initial guess. & Tversky, 1982). People are especially prone to error
c. The host uses that knowledge to deliberately show an
incorrect, unchosen alternative after the initial guess. when faced with problems involving conditional proba-
d. If the host has a choice between which of two incorrect bility (Bar-Hillel & Falk, 1982; Ichikawa & Takeichi, 1990;
alternatives to show (i.e., when the contestant's initial Shaughnessy & Dick, 1991), and that is what is under
guess is correct), the choice is made randomly with consideration in the MHD. Anecdotal evidence suggests
equal probability.
e. The host is committed to giving the contestant the that people will tend to stick with their initial hunch in
choice of whether to stick or switch. the MHD when on objective grounds, they ought to
f. The host never lies. switch. Exactly why they would do this is not self-evident,
Granberg, Brown I THE MON1YHALL DILEMMA 713

but it may comprise a basic psychological tendency with Monty then shows you that door 3 has a goat. What would
considerable generality. your final choice be?
The following sections report evidence on how peo- _ _Stick with door 1 _ _Switch to door 2
ple behave in the MHD. Our initial data are from a
In this initial study, only 13% checked "Switch to door
one-trial word problem study. Then we report data on
2." This is a very significant departure from a 50-50 split,
how people choose in a multitrial MHD. These are
X2 (1) = 120.46, p < .001, in the expected direction. This
exploratory baseline studies, but we expected relatively
confirms the hypothesis that switching in the MHD is
low levels of switching. Next, we report a second mul-
counterintuitive. Additional findings rule out some erst-
titrial experiment in which people were randomly as-
while explanations. The gender difference was not sig-
signed to either the MHD or its opposite, dubbed the
Russian Roulette Dilemma (RRD). Then we report evi- nifi.cant; 15% of the men and 12% of the women indicated
they would switch, X2 (1) = 0.12, p > .05. Second, the
dence from another word problem study in which the
switchers did not report higher grade point averages
knowledge of the host is varied and people make explicit
than those who said they would stick; the average reported
estimates of probability and give reasons for sticking or
switching. The final study presents evidence pertaining GPA for the previous semester was 2.9 for each group.
Finally, correctly solving another well-known counter-
to counterfactual thinking in ihe MHD.
intuitive probability problem was not helpful in predict-
ing who would switch in the MHD. The other problem
STUDY 1: WORD PROBLEM
was the conjunction problem used by Kahneman, Slavic,
We began with the hypothesis that the advantage of and Tversky (1982, p. 496). Among Missouri under-
switching in the MHD is counterintuitive. Most people graduates, 86% got this conjunction problem wrong,
see no advantage to switching and, therefore, are in- checking "Linda is a bank teller who is active in the
clined to stick. Vos Savant (199la) reported, "Of the feminist movement"; coincidentally, this was the same
letters from the general public, 92% are against my percentage as reported by Kahneman et al. (1982) for
answer [that switching yields a twc:rthirds chance of win- Stanford undergraduates. Of the 31 people who got the
ning]; and of the letters from universities, 65% are "Linda problem" correct, only 4 (13%) chose to switch
against my answer. Overall, nine out of 10 readers [italics in the MHD, compared to 26 of the 195 people (also
added] completely disagree with my reply" (p. 12). Vos 13%) who got the ''Llnda problem" wrong.
Savant erred in using the word "readers" when she would This vignette research provides an initial indication
have been safer and technically correct if she had said of how people think they would behave in the MHD and
"letter writers" (cf. Converse, Clausen, & Miller, 1965). confirms the counterintuitive nature of this problem.
As M. Glickman (personal communication with Marilyn Next, we devised an experimental situation to observe
vos Savant, 1991) reasoned, people's behavior in the MHD when given an incentive
to get it right. The laboratory situation provided for
If a reader agrees with your solution, the chances the
reader will respond is small since there is no apparent
observations over numerous trials. Therefore, we can
controversy. On the other hand, if a reader does not test whether people who are initially inclined to stick
agree with your solution, there will be a greater inclina- when they should switch learn the correct solution in-
tion to write in and express this sentiment. Therefore, ductively through repeated plays of this game.
extrapolating from the responses you receive to the
population of readers is not justifiable. STUDY 2: EXPERIMENTAL SIMULATION
We regarded it as an open question as to how repre-
Method
sentative the responses of the letter writers were of the
readers or the population at large. Therefore, we in- A total of 114 undergraduate students (56 men and
serted the MHD in a questionnaire administered to two 58 women) participated in an experiment on "decision-
sections of an introductory sociology class at the Univer- making processes." Students were not required to partici-
sity of Missouri (N =228). 6 The wording used was drawn pate, but they received points toward their course grade
almost verbatim from Tierney (1991): 7 for doing so. The experiment was conducted in a com-
puter lab with 40 terminals linked to a mainframe com-
Monty Hall, a thoroughly honest game-show host, has
puter. Up to 10 students could participate in each session.
placed a new car behind one of three doors. There is a
goat behind each of the other doors. "First, you point
The experimenter showed each subject how to oper-
toward a door," he says. "Then I'll open one of the other ate the keyboard and called up a program named LU-
doors to reveal a goat. After I've shown you the goat, you MAD (Let Us Make a Deal). The experimenter
make your final choice, and you win whatever is behind explained that the instructions would be on the screen
that door." You begin by pointing to door number 1. and that the study was largely self-administering. Sub-
714 PERSONALITY AND SOCIAL PSYCHOLOGY BULLETIN

jects were told that they could ask questions of the accumulate as many points as possible over the 50 trials
experimenter if things were not explained adequately. by guessing correctly which door has the ACE. Subjects
After typing their name, sex, and course, subjects were then proceeded through the 50 trials. After the 50 trials,
given these instructions: they made five judgments about whether the task was a
matter of luck or one that could be analyzed and con-
In this study, you will be asked to make a number of
decisions. On each trial you will be shown 3 doors (1, 2,
trolled, whether they had followed a consistent strategy,
and 3). Behind one of the doors is an ACE that is always whether they felt they were extremely lucky or not at all
considered the "correct" answer, i.e., the winning an- lucky during the 50 trials, whether they thought the 50
swer. Behind each of the other two doors is a JOKER that trial decision-making series was fair or rigged, and, finally,
is always considered the "incorrect" answer, i.e., the whether they disliked or enjoyed making the decisions
losing answer. On each trial you will begin by guessing over the 50 trials. These postexperimental questions
which door has the ACE behind it. After you have made used a I-9 rating scale. After the postexperimental ques-
your initial guess for a given trial, you will be told that tions had been completed, the experimenter sent the
one of the other answers is NOT the correct one. You
data from that session to a central account, inquired
will then make your final choice for that trial by indicat-
whether there had been any problems with the instruc-
ing that you want to STICK with your initial guess or
SWITCH to the other remaining door. This same two- tions, and thanked and dismissed the subjects. Subjects
step decision procedure will be used over a series of 50 were asked not to discuss the study with people who had
trials. There is no limit to the number of trials on which not yet participated.
you can decide to stick or switch.
Results
The instructions went on to say,
In the Ix-baseline condition (N = 68), 10% decided
After each final decision, you will be shown whether your to switch and 90% decided to stick with the initial guess
answer for that trial was correct or incorrect Ifyou STICK on Trial I. This result is strikingly similar to the data from
with your original answer and it is the ACE, you get 1 the word problem in Study I and to vos Savant's letter
point. If you SWITCH to the other remaining answer and
writers. The percentage who decided to switch on Trial
it is the ACE, you will get 1 point If your answer turns out
I in the other two conditions was somewhat higher, 43%
to be a JOKER, you will get 0 points for that trial,
regardless of whether you decided to STICK or SWITCH. in the 2x condition (N= 23) and 36% in the 4x condition
(N = 23). Thus people in the two experimental condi-
The preceding instructions were for what we consid- tions (2x and 4x) were significantly more likely to switch
ered the baseline (Ix) condition. We anticipated rela- than people in the baseline condition (p < .05). The
tively little switching initially and were uncertain whether difference between the 2x and 4x conditions on Trial I
switching would increase across trials. Therefore, we was not significant (p > .05).
used two conditions in which subjects were given an What happens in Trial I reflects the initial propensity
added inducement to switch. The instructions for the 2x of subjects on how to decide in this dilemma prior to the
and 4x conditions were identical to those in the preced- possibility of learning inductively that they increase
ing paragraphs except that in these conditions, subjects their winning percentage by switching. 8 How people
were told that if they decided to stick with their initial decide across trials may very well reflect a learning
answer and it was the ACE, they would get I point, but if process. The trend across trials is shown in Figure 1.
they switched and their answer was the ACE, they would These data were analyzed by a 3 x 5 mixed analysis of
get 2 (or 4) points. Subjects were assigned randomly by variance with the three incentive conditions and five
the computer to be in the Ix-baseline, 2x, or 4x condi- blocks oflO trials each as the independent variables. The
tion but with a probability of .50 for the baseline condi- number of switches (0-10) was the dependent variable.
tion and .25 for each of the other two conditions. This The main effect of incentive was significant, F(2, 11 I) =
was to ensure a larger number of people in our baseline 20.26, p < .001, as were the main effect of block, F( 4,
condition, which we considered more important. 444) = 33.89, p< .OOI, and the interaction of incentive X
In the last part of the instructions, subjects were told, block, F(8, 444) = 3.20, P< .OI. In the baseline condition,
''Your goal should simply be to accumulate as many switching began at a low level, increased to just greater
points as possible during the 50 trials. This situation will than 50%, and then leveled off. In the 4x condition,
be repeated with several people. Of all the people who switching increased in each succeeding block. The sig-
participate in a given condition, the person who gets the nificant interaction effect implies that the trend across
highest point total will get a reward of 25 dollars." Sub- trials was different in the three conditions. The regres-
jects were then asked whether they wanted to see the sion slope was +.47, +.40, and+ 1.06 for conditions Ix, 2X,
instructions again. If not, they were told that Trial I was and 4x, respectively, and the corresponding intercepts
about to begin and were reminded that their goal was to were 3.37, 5.60, and 4.01.
Granberg, Brown I THE MON1YHALL DILEMMA 715

comparable situation in which it is correct to stick. Would


10 they also stick when they should stick, or, more per-
versely, would they switch when they should stick? To
A examine this, we had to devise a situation in which it is
v 8
correct for a person always to stick rather than switch. In
E 2X
the MHD, with one car and two goats, it is well estab-

r•- - - - - - - - - - •- - - - - - - - - -•
#
6

1X
lished _that following an initial selection and the showing
of an mcorrect, unchosen alternative, a person should
abando~ the initi~ se!ection and switch to the remaining
alternatJ.ve. By switchmg, the probability of selecting the
c winning door increases from .33 to .67.
H
E 2 But what if there are two cars and only one goat? In
s this scenario, the contestant would choose among three
doors, two of which are winners and only one of which
is a loser. 9 After the initial selection, the host knowingl.y
2 3 4 5
shows one of the other doors to be a winner, and that
BLOCKS OF 10 TRIAl..S
door is then no longer available. As in the MHD, the
contestant in the Russian Roulette Dilemma (RRD) then
Figure I Average number of switches in five blocks of 10 trials in diree decides whether to stick with the initial choice or switch
conditions of the Monty Hall Dilemma, Study 2.
NOTE: In the ~x-~aseline cond!tion, subjects get 1 point for being to the remaining alternative. However, a major differ-
correct after switchmg, whereas m the 2x and 4x conditions, subjects ~nce is that in the MHD (with one car and two goats), it
get 2 .°.r 4 poin~, respectively, for being correct after switching. In all is correct to switch, but in the RRD (with one goat and
conditions, subjects get 1 pomt for being correct after sticking.
two cars), it is correct to stick with one's initial guess. In
the RRD, the probability of picking a door with a car on
On the final 10 trials, 55% of the decisions were
the initial guess is .67, and this probability does not
switches in the Ix condition, compared to 73% in the 2x
change when the host deliberately shows that one of the
condition and 88% in the 4x condition. The percentage
other doors has a car.
of subjects who met the strict criterion of always switch-
ing in Trials 4I-50 was 7% in the Ix condition, I7% in Method
the 2x condition, and 39% in the 4x condition.
The results of the postexperimental questionnaire, In. Study 2, we varied the incentive structure by in-
creasmg the value of winning by switching (the 2x and
summarized in Table l, give the subjects' perspective on
4x conditions). In Study 3, we repeated the 2x condition
how they approached and experienced the situation.
People in the 4x condition were significantly more likely in which double points are awarded for winning by
switching (2x-switch), but we also added a condition in
to say their approach to the problem was based on
which double points were awarded for winning by stick-
analysis and control than people in the baseline condi-
ing (2X-stick). Thus, the design for Study 3 was a 2 x 3
tion, who leaned more toward the luck or chance end of
factorial, with subjects playing 50 trials of MHD or RRD
the scale. Similarly, on the second item, subjects in the
under either the Ix-baseline, 2x-switch, or 2x-stick con-
4x condition were more likely to claim having used a
dition. A total of I 73 undergraduate subjects (I05
consistent strategy than subjects in the Ix-baseline con-
women and 68 men) were assigned randomly to the six
dition. On the last three items, the three conditions were
conditions but with the probability set at .25 for each of
not significantly different. People rated themselves on
the Ix conditions and .I25 for each of the remaining
average almost midway between extremely lucky and
four conditions-again because the baseline conditions
extremely unlucky (4.9). The overall average on the
were regarded as more important. The instructions and
fair-rigged scale was near the middle of the scale, al-
procedure were essentially the same as in Study 2, with
though slightly toward the fair end (4.4). Finally, the
appropriate modifications to produce the RRD and 2x-
subjects leaned toward the enjoyed rather than disliked
stick conditions new to Study 3.
end of the scale; the overall average rating was 6.0.
Results
STUDY3: MONTI HAIL AND
As in Study 2, very few of the subjects in the MHD-lx
RUSSIAN ROULETTE DILEMMAS
condition showed an initial propensity to switch on Trial
The tendency of people to stick when they should I (8%,N=39) when theyshouldhaveswitched.However,
switch was dramatically demonstrated in Studies 1 and 2. in the RRD-lx condition, 31 % (N= 45) switched on Trial
Our next question concerns what people would do in a 1; this is significantly more than the 8% in the MHD-lx
716 PERSONALITY AND SOCIAL PSYCHOLOGYBULLETIN

TABLE 1: Average Ratings on Five Postexperimental Questions in Two Monty Hall Dilemma Studies, Study 2 and 3

Qµestion
Experimental 1. 2. 3. 4. 5.
Condition Luck Ver.rus Control Consistent Strategy Unlucky Vmus Lucky Fair Versus Rigged Disliked Vmus Enjoyed N

Study2
Ix baseline 4.3. 5.4a 4.8. 4.7. 5.9. 68
2x 5.3b 6.2.b 5.4. 3.7. 6.3. 23
4x 5.7b 6.8b 4.7. 4.I. 6.I. 23
Study3
MHD-2x-stick 5.7. 5.7.b 4.5. 5.2. 5.9. 20
MHD-Ix 4.8. 5.8.b 4.5. 4.7.b 5.7. 39
MHD-2x-switch 5.5. 6.5. 4.2. 3.7b 7.2b 22
RRD-2X"\!itick 4.6. 5.9.b 5.2. 4.3.b 6.o. 2I
RRD-Ix 4.9. 5.7.b 4.7. 4.7.b 5.9. 45
RRD-2x-switch 4.4. 5.0b 5.o. 5.I. 5.5. 25

NOTE: A full description of the conditions in each experiment is given in the text. Each question used a I-9 rating scale; I indicated luck, not
consistent, unlucky, fair, and disliked. MHD =Monty Hall Dilemma; RRD =Russian Roulette Dilemma; Ix= I point for correctly sticking or correctly
switching; 2x = 2 points for correctly switching; 4x = 4 points for correctly switching; 2X"\!itick = 2 points for correctly sticking; 2x-switch = 2 points
for correctly switching. Within each study, reading down, averages with a subscript in common are not significantly different by a Duncan
multiple-range test.

condition, X2 (I) = 5.72, p < .05, but also a significant It is evident that people respond differently to the
departure from a 50-50 split, X2 (I) = 5.69, p< .05. These MHD and RRD games. They differed significantly on
data imply that in the RRD, people show an initial Trial I, the trend across trials was different, and they also
propensity to stick when they should stick, and yet this were significantly different on the last block (Trials 4I-
tendency is weaker than the propensity of subjects in the 50). On that last block of trials, people in the MHD-Ix
MHD to stick when they should switch. condition switched on 58% of the trials, compared to
Overall, the data were analyzed with a mixed 2 x 3 x 26% switching in the RRD-Ix condition. The strict crite-
5 analysis ofvariance with the game (MHD, RRD), incen- rion for complete mastery of the problem, switching on
tive (Ix, 2x-switch, 2x-stick), and block as independent all of the last IO trials in the MHD-Ix condition and
variables, and number of switches in each block of 10 sticking on all of the last 10 trials in the RRD-Ix condi-
trials as the dependent variable. The main effects of tion, was met by I3% of the MHD-Ix subjects and 20%
game and incentive were both significant, F(I, I67) = of the RRD-Ix subjects.
32.37, p < .001, and F(2, I67) = 28.50, p < .OOI, respec- If we focus on the Ix conditions, the RRD subjects
tively; but the interaction of game by incentive was not were closer to their correct solution of sticking at both
significant. People tended to switch more in MHD than the beginning and the end of the series than the MHD
in RRD and more in the 2x-switch than in the 2X-stick subjects were to their correct solution of switching. Stated
condition, but the incentive manipulation had roughly differently, the RRD subjects were quite close to a correct
the same effect in the two games. These effects imply that solution on the beginning trials but came no closer
subjects are playing the games seriously, in a way that is through experience. The MHD subjects, on the other
sensitive to structural and incentive conditions. The hand, were not close to a correct solution on the opening
trends across trials for the six conditions are shown in trials but came somewhat closer through experience.
Figure 2. In another sense, it is of interest to see what people
The main effect of block was significant, F( 4, 668) = do in the MHD-2x-stick and the RRD-2x-switch condi-
9.84, p < .OOI; but, more important, the interaction of tions. In these two conditions, the game and incentive
game by block was significant, F( 4, 668) = I3.50, p < .OOI. variables offset each other so as to produce a toss-up on
This interaction can be seen in Figure 2 in that switching whether to switch or stay. In the MHD-2x-stick condition,
appears to increase across trials in the MHD conditions, the game odds are 2:I in favor of switching, but because
but the trend lines are basically flat in the RRD condi- people are paid double for winning by staying, the over-
tions. The regression slope for the MHD conditions all expected value in this condition is even for switching
combined is +.5I, with a constant of 3.40. For the three or sticking. In the RRD-2x-switch condition, the game
RRD conditions combined, the regression slope is -.10, odds are 2:I in favor of sticking, but because people are
with a constant of 3.41. The remaining two-way and paid double for winning by switching, the overall ex-
three-way interaction effects were not significant. pected value in this condition is even for sticking or
Granberg, Brown I THE MONTYHALL DILEMMA 717

outcome. That is, in the MHD-2x-switch condition, both


10 MONTY HAU DILEllUA the game and the incentive imply switch, whereas in the
RRD-2x-stick condition, both the game and the incentive
A
v 8 2l( imply stay.
E SWITCH
.0-----------0----------e----------C
# 8
,,,,,
,,,, ,,
D 1X
STUDY 4: THE KNOWLEDGEABLE HOST CUE
s
w ......D··············D··············D·············· One of the letter writers who disagreed with vos Savant's
I 4
....····•··· 2l( two-thirds solution to the MHD offered this metaphor:
T
c STICK "Picture a race with three horses, each having an equal
H chance of winning. If horse #3 drops dead 50 feet into
E 2
s the race, the chances for each of the remaining two
horses are no longer one in three but rather are now one
in two. "10 In such a situation, the letter writer argues, it
2 3 4 5 would make no sense to switch one's bet to horse num-
10 ber 2 if a bet had previously been placed on horse
RUSSIAN ROULETTE DILEMMA
number 1. The writer is correct in a limited sense, but
A the analogy is flawed by omission of a key feature of the
v 8
E MHD-namely, the knowledgeable host. An alternative
#
wording of the above analogy might be as follows: "Sup-
8 pose you have bet on horse number 1 in a three-horse
s race in which there is no favorite. After you have placed
w ----------<>----------e----------0-----------o 2X
I 4 SWITCH your bet, omniscient God who knows the horse destined
T
c ··············G·-············-Q··-··-······-·G·--·-·········a 1X to win and how you have bet tells you, 'It's not going to
H be horse number 3.' "Depending on God's other attri-
E 2J~------.....-~~_.,..--~~--~~-- 2X
butes, you should probably switch your bet to horse
S STICK
number 2 if you have the opportunity.
The letter writer's thinking is quite typical, and this
2 3 4 6 mode of cognition could hold the key to why people's
BLOCKS OF 10 lRIA1..S intuition about the MHD is, in most instances, incorrect.
Most people seem to ignore, or at least do not adequately
Figure 2 Average number of switches in five blocks of 10 trials 1Dlder
three incentive conditions in the Monty Hall Dilemma (up·
take into account, the knowledge of the host as a cue.
per) and the RU!lsian Roulette Dilemma (lower), Study 3. Study 4 sought to demonstrate this.
NOTE: In the Ix-baseline conditions, subjects get I point for being
correct whether by switching or sticking. In 2x-switch conditions, Method
subjects get double points for being correct after switching, and in
2x-stick conditions, subjects get double points for being correct after In a survey of 354 undergraduates (151 men and 203
sticking. women) in five sections of a beginning sociology course,
a word problem very similar to that in Study 1 was used.
switching. It is worth noting that in each of five blocks of A 2 x 2 factorial design was used; respondents received
each of these two conditions, the percentage of sticking one of four forms on a haphazard basis. The scenario
is always more than 50%. was written to describe one of two gaming situations, the
Finally, the same five postexperimental questions MHD or the RRD, and included information that de-
were used in Study 3 as in Study 2 (see Table 1). In the scribed a host who was knowledgeable (gnostic) or with-
lx conditions, there was no significant difference be- out knowledge (agnostic) concerning the location of the
tween the MHD and RRD subjects on any of the five correct answer and the initial selection. In addition to
scales. The only intriguing result was a significant inter- being asked whether they would stick or switch, subjects
action effect on the last two questions, F(2, 165) = 3.53, were asked to give the reasons for their choices and to
p < .05, and F(2, 165) = 5.08, p < .01, for Items 4 and 5, estimate the probability of winning at two points, after
respectively. In the MHD, people in the 2x-switch condi- their initial selection and after their final choice. 11
tion were most likely to say the game was fair and that
Results
they enjoyed playing it, whereas in the RRD, itwas people
in the 2x-stick condition who thought it was fair and liked The rational solution is to switch in the MHD-gnostic
it the most. The implication is that subjects enjoyed the condition and to stick in the RRD-gnostic condition. In
task more when it was stacked to provide a more clear the conditions with an agnostic host, it is a toss-up. Table 2
718 PERSONALITY AND SOCIAL PSYCHOLOGYBULLETIN

TABLE 2: Summary of Results From Word Problem Study 4

Condition
MHD-Gnostic MHD-Agnostic RRD-Gnostic RRD-Agnostic

% switching 15 10 16 4
Average estimated probabilily after initial selection .37 .35 .49 .47
Average estimated probabilily after final selection .53 .49 .48 .50
N 88 83 87 89
NOTE: MHD = Monly Hall Dilemma; RRD = Russian Roulette Dilemma. The four experimental conditions were manipulated by instructions as
described in the text.

shows that the results are not close to this standard. In Overall, the results of this second word problem study
the MHD-gnostic condition, 15% said switch, compared indicate that people do not adequately take into account
to 10% in the MHD-agnostic condition. This difference the knowledgeable host cue. This interpretation is rein-
of five percentage points is not significant, x2 (1) = 1.05, forced by the comments made by these subjects. Com-
p > .05. In the RRD-gnostic condition, 16% said switch, ments by subjects in the gnostic conditions are not
compared to only 4% in the RRD-agnostic condition. noticeably different from those of subjects in the agnos-
This difference of 12 percentage points is significant, tic conditions, despite the fact that this manipulation has
x 2 (1) = 5.24, p < .05, but it is in the opposite direction of a radical effect and fundamentally alters the structure of
rationality. The MHD-gnostic and the RRD-gnostic con- the situation.
ditions did not differ significantly in likelihood of switch- In commenting on their choices, a few subjects
ing, thus failing to replicate the result from Trial 1 in showed evidence of counterfactual thinking. For in-
Study 3. Overall, in terms of choosing to switch or stick, stance, one subject in the MHD-gnostic condition volun-
the agnostic host produced less switching than the gnos- teered the thought, "I wouldn't want to pick the other
tic host, but the effect of the type of game and the door because if I was wrong I would be more pissed off
interaction effect were not significant. than if I stayed with the 2nd door and lost." Another
The estimates of the probability of being correct are subject in the MHD-agnostic condition asserted, "Never
also shown in Table 2. The main effect of the type of change an answer because if you do and you get it wrong
game was highly significant, F(l, 335) = 54.97, p < .001, it is a much worse feeling." Two subjects in the RRD-
in the estimates of the probability of being correct after agnostic condition reasoned similarly, '1t was my first
the initial selection. Even so, it is surprising that the instinctive choice and if I was wrong, oh well. But if I
estimated probability for the MHD conditions was close switched and was wrong it would be that much worse"; "I
to .33 (ave. = .36), but the average estimate for the RRD would really regret it ifI switched and lost. It's best to stay
conditions was not close to .67 (ave. = .48). This could with your first choice." Many subjects in all four condi-
be due to some inadequacy in the wording of the RRD tions indicated their impression that the probability is
questions, but it is not apparent. The other main effect .50 on the final choice, and they subscribed in one way
and the interaction effect on the first estimated proba- or another to the idea that one's first thought is generally
bility were not significant. In estimates of the second correct. In a later part of this survey, subjects were asked
probability of being correct in the final decision, neither to estimate the percentage of times when they changed
of the main effects nor the interaction was significant.As their answers on multiple-choice tests that the change
shown in Table 2, in all four conditions, these estimates was from a right to a wrong answer, from a wrong to a
hovered near .50. In the MHD-gnostic condition, by far right answer, and from a wrong to a wrong answer. The
the most common pattern was to give .33 and then .50 average estimate of changing from right to wrong
on the two estimates of probability, a pattern shown by (41.2%) was significantly larger than the average esti-
44% of the subjects in this condition. Finally, we checked mate of changing from wrong to right (34.9%), t(344) =
to see whether people who said switch gave different 3.96, p < .001. This is despite evidence from research on
estimates of the probabilities than people who said stick, testing that indicates that changes from wrong to right
and it appears they did. For instance, in the MHD-gnostic on multiple-choice tests outnumber changes from right
condition, the minority who said switch did not differ to wrong by a ratio of more than 2:1 (Geiger, 1991;
significantly from the majority who said stick in their Mathews, 1929) .12
estimates of the probability after the initial selection, but Three subjects actually made reference to the col-
in the estimates of the final probability, the switchers umns in Parade magazine in their comments-although
gave significantly higher estimates (ave. =.61) than those it is evident this was not always helpful. One subject in
who decided to stick (ave.= .51), t(86) = 2.09, p< .05. the RRD-gnostic condition checked switch and wrote,
Granberg, Brown I THE MONTY HALL DILEMMA 719

"My chances are better-I don't know why but I read it lines to indicate how they thought they would feel. Only
in Parade magazine-that genius answered it. There was the ends of the lines were labeled, for example, as "Not
a big debate over it." Another subject in the same condi- at all surprised" and "Completely surprised."
tion checked stick and commented, "Marilyn vos Savant Each rating was coded 0-24. The average ratings on
asked this question once. I hope that I got it right." (He eight scales are given for the two conditions in Table 3.
did.) A subject in the MHD-agnostic condition wrote, "I On two of the scales the difference between the two
remember this from reading Marilyn vos Savant, but I conditions was statistically significant. People in the
can't remember what she said. I stick with #2 because I switch-and-lose condition thought they would feel more
always go with my first choice (as on tests)." The expla- frustrated and angry than people in the stick-and-lose
nations given by some subjects were of interest, but most condition. Subjects in the former condition also thought
were very brief, for example, "Door 2 has a 50-50 they would be feeling less happy and fortunate and more
chance-why change?" and "I would stick with my in- disappointed and upset, but the differences on these
stincts." The brevity of their answers could be traced to scales were not statistically significant. These data pro-
this study being administered en masse. An alternative vide support for the counterfactual interpretation of why
for future research would be to ask each subject to "think people are reluctant to switch in the MHD.
aloud" during the 50 trial experiments. This could give
richer evidence on how people think about the MHD DISCUSSION
(Qin & Simon, 1990).
A rational decision maker in the MHD always
switches. In such two-stage decision situations, selecting
SfUDY 5: COUNTERFACTUAL
the nonrevealed complement of the initial choice is
THINKING IN THE MHD
always the best strategy to win-provided the assump-
It appeared from the comments volunteered by some tions stated earlier in this article are made. Indications
subjects in Study 4 that they thought there would be are that such rational action is not widely understood,
more negative affect associated with losing after switch- followed in practice, or easy to learn inductively. If our
ing than with losing after sticking. People who switch and results have external validity, the implication is that in
are then incorrect may feel especially badly because they two-stage decisions, the human brain is not well
had the winning alternative correctly identified but then equipped to process conditional information. Humans
switched away from it and, in essence, let it go. People may be wired to choose conservatively to stick with a
who stick and are incorrect at least know that they never tentative selection, even when there is no rational basis
had the correct answer in their grasp. The purpose of for making that selection, and when it would be perfectly
Study 5 was to provide more systematic evidence of rational to switch to another alternative. Of course, com-
counterfactual thinking about the MHD. parative and developmental data on this matter will be
Students in two undergraduate classes completed a of considerable interest as they become available.
questionnaire that contained a description of the MHD Why do people stick in the MHD when they ought to
similar to that used in Studies 1 and 4. In this study, switch? A simple and direct answer is that they misappre-
however, instead of asking people what they would hend the probabilities of winning by switching and stick-
choose, they were randomly assigned to a scenario in ing. It can be assumed that if people understood that the
which they decided to stick and lost (N = 56) or one in true probabilities for winning were .67 by switching and
which they decided to switch and lost (N = 55). The .33 by sticking, they would probably switch consistently.
wording in the former, following the standard descrip- This begs the question of why people misapprehend the
tion of the MHD, was as follows: "You begin by pointing probabilities. Our answer is that people ignore, or fail to
to door number 2. The host then shows you that door 1 take into account adequately, the crucial cue of the
has a goat. You decide to stick with door 2 rather than knowledgeable host. The third question is, Why do peo-
switching to door 3. The host then shows you that door ple stick if they incorrectly assess the probabilities of
2 has a goat and door 3 has the new car. Thus, you DO winning by switching or sticking at .50? That is, even if
NOT WIN the new car." The wording for the switch and the true probability ofwinning by sticking were .50, there
lose subjects was the same for sentences 1, 2, and 5. The would be no rational basis for sticking. Here, the social
third and fourth sentences were as follows: "You decide psychological mechanisms come into play.
to switch to door 3 rather than sticking with door 2. The A counterfactual approach suggests that in arriving at
host then shows you that door 3 has a goat and door 2 their final decision in the MHD, people may use the
has the new car." Subjects were then asked, "How do you cognitive heuristic of mental simulation. That is, they
think you would feel at that point?" They then made a may implicitly ask themselves, "How will I feel ifl switch
series of ratings by putting a check mark somewhere on and lose, switch and win, stick and lose, stick and win?"
720 PERSONALITY AND SOCIAL PSYCHOLOGYBULLETIN

TABLE 3: Average Ratings of How People Think They Would Feel lated, the MHD involves perseverance in behavior rather
After They Stick and Lose or Switch and Lose in the Monty than in belief, especially if the tendency to stick with
Hall Dilemma, Study 5 one's initial hunch persists over a number of trials. A
Stick and Lose Switch and Lose tendency to stick in the MHD could also be a specific
(N = 56) (N = 55) manifestation of a more general status quo bias (Ritov &
Baron, 1992; Samuelson & Zeckhauser, 1988).
Surprised 8.4 10.3 1.76 The illusion of control hypothesis (Langer, 1975)
Excited 4.6 4.4 0.19
Happy 5.1 4.3 1.00
implies that people might be inclined to stick. People
Frustrated 15.8 19.7 3.85** could experience an illusion of control when making the
Angry 12.5 15.6 2.51* initial guess, and this may make them reluctant to give
Disappointed 19.5 20.1 0.76 up that alternative later in the absence of a compelling
Upset 14.9 16.6 1.53 reason. The current research did not attempt to distin-
Fortunate 6.5 5.5 0.95
guish between these various concepts that can be used
NOTE: Each of the eight dimensions was coded as a 0-24 scale. Higher to derive the hypothesis that people would stick when
scores are coded with the adjectives given above. Only the endpoints they ought to switch. At least some of them are quite
of the scale were defined verbally, for example, as "Not at allsurprised"
and "Completely surprised.• amenable to future testing. For instance, the illusion of
*p < .05; **p < .001. control explanation implies that it is essential that the
person making the final decision be the same person
This heuristic may be used especially if people sense who made the initial selection. Switching ought to in-
incorrectly that the odds of winning in the final decision crease, in this view, if the initial decision was made by
of the MHD are even at 50-50, regardless of whether they another person or by a computer.
decide to switch or stick. Generally, affect is greater when The fourth question is, Why do people have such a
the situation involves action rather than inaction. In the difficult time learning inductively to switch across 50
present context, switching would involve an action and trials? To us, having worked with the computer program
sticking inaction. If this principle applied equally to used in these experiments, switching in the MHD is now
favorable and unfavorable outcomes, then it would ex- an obvious, almost trivial, strategy. One of us even wor-
plain the preference to stick rather than switch only if ried that the experiment would be too apparent and that
one assumed that people generally want to avoid reac- midway through the sequence of trials, subjects would
tions high in affect. But perhaps the principle applies surely see the solution and begin to switch with little
more to negative than to positive outcomes, and people variance. Yet even for those with the greater incentives
may be trying to avoid the very negative affect associated to play a switching strategy, full insight into the correct
with losing after switching (Gleicher et al., 1990; Kahne- solution and purely rational behavior did not emerge.
man &Tversky, 1982;Landman, 1987). ''Damn,Ihadthe People in the baseline condition in Studies 2 and 3
right answer but changed it" is a common expression of began at a very low level of switching and then gradually
anguish familiar to teachers using multiple-choice tests. increased their switching to a plateau between 50% and
Study 5 supported the counterfactual hypothesis that 60%. Conceivably, the incentive was not great enough to
people avoid switching in the MHD because they antici- concentrate the thinking of the subjects. The strong and
pate they would feel worse if they switched and lost than consistent .effect of varying the incentive structure in
if they decided to stick and then lost. Studies 2 and 3 contradicts that possibility. Some subjects
Another basis for hypothesizing a tendency to stick used paper and pencil in an attempt to discern a winning
with an initial hunch in the MHD is to view it as an pattern. Others lingered after the experiment to discuss
instance of the more general phenomenon of belief the correct strategy. Moreover, it is our impression that
perseverance (Anderson, Lepper, & Ross, 1980; Ross, the promise ofa $25 prize, later fulfilled, was an attractive
Lepper, & Hubbard, 1975; Slusher &Anderson, 1989). yet credible incentive. Or perhaps the trials did not go
Several studies have shown that once people have on long enough to allow a correct inductive solution. In
formed a belief, it is difficult, although not impossible, fact, there is no reason to suspect that the leveling off in
to disabuse them of it. Although there may be a connec- the MHD reflected only a pause in the learning curve.
tion, there are also some differences. Perseverance stud- After viewing the leveling off at slightly more than 50%
ies have dealt with beliefs about the world, for example, switching in the MHD and the flat curve in the RRD, we
whether the death penalty deters murder or whether believe that allowing the experiment to continue to 100
high-risk takers make good firefighters-beliefs that in- or 1,000 trials would most likely not have altered our
volve the marshaling of evidence and reasoned argu- results.
ment. The MHD involves nothing more than a hunch or Another possibility is that subjects had a misplaced
a guess. Second, although the two are presumably re- focus. Told in advance there would be 50 trials, many
Granberg, Brown I THE MONTYHALL DILEMMA 721

subjects seemed to be looking for nonrandom sequences A further concern is whether our experimental results
in the correct answer across trials rather than focusing have implications for decisions in everyday life. Our view
on the basic structure of the situation in a given trial. It is that the two-stage decision-in which one makes a
probably never occurred to most subjects that the cor- tentative decision, gains additional information, and
rect solution might be to never switch or to always switch. then makes a final commitment-is very common if
Most subjects used a mixed strategy, and that makes it indeed not the rule. People become engaged and later
more difficult to discern the correct solution, despite the marry. A general makes a preliminary decision to attack
2: 1 odds for winning by switching. at Normandy or Inchon and then continues to monitor
We do not have direct evidence on what people were information about relevant alternatives before deciding
thinking during the 50 trial experiments. Many were no finally where to launch the attack. ;\;baseball manager
doubt looking for a pattern but, meanwhile, incorrectly decides tentatively to remove the starting pitcher and
subscribing to the view that the odds were even at 50-50 then receives more information about the status of avail-
for winning by switching or sticking. The commonly able relievers. If we knew that people have an irrational
believed and intuitively reasonable strategy of flipping a tendency to stick with an initial decision when they ought
coin between the two remaining alternatives (the coin to switch, this would obviously be relevant.
flip, .50 hunch) does, in fact, yield a winning outcome On the other hand, the MHD may be difficult for
about half the time. Many subjects may have been satis- people to solve precisely because it is so uniquely con-
fied with that level of winning or felt they could do no trived. Aside from the game-show context, it is not easy
better. This randomized strategy should not be confused to come up with a situation in which people receive valid
with still another common hunch that staying with the information about unchosen alternatives from a know'fr
initial choice in the MHD (the staying, .50 hunch) pro- edgeabk host after a tentative decision but prior to a final
duces an equally likely chance to win. The staying, .50 decision. Elsewhere, it has been argued that experiments
hunch, in fact, wins only a third of the time in the MHD. in social psychology should deliberately create situations
The solution to the RRD seems to be less counterin- that would never occur under natural circumstances
tuitive than the MHD. However, it is still true that most (Henshel, 1980); that may have been done in the MHD.
subjects in the RRD conditions did not come close to Nonetheless, if the MHD in which one should switch
getting it completely correct. Some of them may have is considered in conjunction with the RRD in which one
had a correct sense of the odds but failed to draw the should stick, we have a suitable framework for analyzing
correct inference on the behavioral decisions. That is, the two-stage decision process. Much of the research on
people may think correctly that the odds of winning by the intention-behavior relationship does little more than
sticking are 2:1 in the RRD but incorrectly conclude that identify the switchers and the standpatters, and compare
they should lean toward sticking and stick on about two them. The investigators often can say nothing about
thirds of the trials, a form of probability matching (An- whether it is rational to switch from intention to behav-
derson, 1991; van der Heiiden, 1989). In fact, the odds ior. Our data imply that people stick when they should
of winning by sticking are 2: 1 in the RRD, and, therefore, switch, and stick when they should stick. This may indeed
one should stick on every trial. By doing so, one can imply something important about how people make
expect to win on about 67% of the trials, whereas a decisions.
probability-matching strategy yields a win on roughly
56% of the trials. NOTES
Methodologically, our studies may provide a model
1. It is clearly the two-stage feature of this decision that creates the
for studying rational and irrational tendencies in two- dilemma and the associated drama. Were it not for the two-stage
stage decision making. Theoretically, they may bear rele- process, it would be a simple 3 x 3 constant sum game, with the host
vance to the psychological processes thought to attend and the contestant each choosing among three alternatives. Rapoport
and Chammah (1965) have pointed out that such constant sum games
decision making. Festinger's (1964) theory of cognitive are mathematically equivalent to zero-sum games, and this type is not
dissonance held that the interesting psychological pro- psychologically interesting. It is the second stage of the process, involv-
cesses of subjective distortion, selectivity, and dissonance ing the decision to stick or switch, that makes it fascinating to observers
and agonizing for contestants.
reduction occur only after a final and irrevocable deci- 2. Some writers seized on her "error" as an occasion to decry the
sion has been made. It may be that this view is partially state of math education in the United States. Another critic com-
incorrect in that there may be some intriguing processes mented snidely, "Maybe women look at math pro bl ems differently than
men" (vos Savant 199la, p. 12). Mosteller (1965) noted the fascination
that occur after a preliminary and entirely revocable of people with this dilemma: "Of all the problems people write me
decision has been made. Even when people have no about, this one brings in the most letters" (p. 28).
good reason for their initial selection, having acted on 3. All Paratk quotes reprinted with permission from Parade, copy-
right© 1991.
it, they may become psychologically bound or commit- 4. This formula implies that when only one door is correct, and one
ted to it (Kiesler, 1971) . or more incorrect doors are shown, it is always advantageous to switch.
722 PERSONALITY AND SOCIAL PSYCHOLOGYBULLETIN

The relative advantage of switching decreases as the number of doors Proceedings of the Second University of California, Irvine, Conference on
increases, but increases as the number of incorrect doors shown PoliticalEconomy (pp. 25-38). Greenwich, CT:JAI.
increases. For instance, if only I incorrect door is shown, the relative Falk, R. (in press). A closer look at the probabilities of the notorious
advantage of switching rather than sticking is .33 when there are 3 three prisoners. Cognition.
doors but only .01 if there are 10 doors. On the other hand, if all but Festinger, L. (1964). Conflict, decision, and dissonance. Stanford, CA:
I of the incorrect doors are shown, the relative advantage of switching Stanford University Press.
when there are 5 doors is .60, but if there are 10 doors, the relative Frazier, K. (1992). "Three door"problem provokes letters, controversy.
advantage of switching increases to .80. Slrepticalinquirer, 16, 192-199.
5. For instance, there is the birthday problem-estimating the Gardner, M. (1959a). Mathematical games: How three mathematicians
minimum number of people who must be in a room for the probability disproved a celebrated conjecture of Leonard Euler. Scientific Ameri-
to reach .50 that two or more ofthem will have the same birthday (Alder can, 201(5), 181-188.
& Roessler, 1968, p. 62). The correct answer of 23 is by no means Gardner, M. (1959b). Mathematical games: Problems involving ques-
obvious. Intuition tells us it must be more than 23, and in one under- tions of probability and ambiguity. Scientific American, 201(4), 174-
graduate class, 88% (50 of57) gave guesses larger than 23. The average 182.
guess was 184. Geiger, M. (1991). Changing multiple-choice answers: Do students
6. This is not to say, of course, that these students comprise a accurately perceive their performance? Journal ofExperimental Edu-
random or representative sample of any population. Ideally, one might cation, 59, 250-257.
use this dilemma in an omnibus survey of a large national sample. We Gillman, L. (1992). The car and the goats. American Mathematical
lacked the resources to do thaL The student sample largely eliminates Monthly, 99, 3-7.
the problem of self-selection that made the representativeness of the Gleicher, F., Kost, K., Baker, S., Strathman, A., Richman, S., & Sherman,
letter writers questionable. S. (1990). The role of counterfactual thinking in judgments of
7. Original quote copyright© 1991 by the New York Times Com- affect. Personality and Social Psychology Bulletin, 16, 284-295.
pany. Paraphrase reprinted by permission. Henshel, R. (1980). The purpose oflaboratory experimentation and
8. When considering learning in this context, it is important to the virtues of deliberate artificiality. Journal of Experimental Social
distinguish between learning something about the specifics of how this Psychology, 16, 466-478.
situation works to increase one's level of winning, and learning a Ichikawa, S. (1989). The role of isomorphic schematic representation
general principle that could be applied in analytically similar situations. in the comprehension of counterintuitive Bayesian problems.Jour-
In this study, we address only the first type oflearning. Given the results nal ofMathematical Behavior, 8, 269-281.
in Figure 1, it would be ofinterest to have a condition in which people Ichikawa, S., & Takeichi, H. (1990). Erroneous beliefs in estimating
are in the Ix-baseline condition after playing the game in the 4x posterior probability. Behaviormetrika, 27, 59-73.
condition for a number of trials. Kahneman, D., Slovic, P., & Tversky, A. (1982). judgment under uncer-
9. This is analogous to the game ofRussian Roulette in which there tainty: Heuristics and biases. Cambridge: Cambridge University Press.
is typically only one losing chamber (with the bullet) and five winning Kahneman, D., & Tversky, A. (1982). The simulation heuristic. In
(empty) chambers. D. Kahneman, P. Slovic, & A. Tversky (Eds.) ,judgment under uncer-
10. B. H. Gilroy (personal communication with Marilyn vos Savant, tainty: Heuristics and biases (pp. 201-208). Cambridge: Cambridge
December 2, 1990). The letters sent to Marilyn vos Savant, in response University Press.
to her columns in Parade magazine on the MHD, were provided to the Kiesler, C. (1971). The psychology of commitment. New York: Academic
authors for analysis. The authors wish to thank Marilyn vos Savant and Press.
her assistant, Richard Romano, for their cooperation. A content analy- Klein, I. (1993). Comment on Morgan et al. American Statistician, 47,
sis of these 10 boxes ofletters is underway. 82-83.
11. A copy of the questionnaire used in Study 4, giving the full Landman,]. ( 1987). Regret and elation following action and inaction.
wording of the dilemma question in all four conditions, is available on Personality and Social Psychology Bulletin, 13, 524-536.
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