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Him (Level 2 - Blood Hunter - Crow Beastman)
Him (Level 2 - Blood Hunter - Crow Beastman)
Skills
Abilities
ADV
DIS BONUS NAME (ABILITY) PROF. EXP.
Hide 2nd DC +4 Acrobatics (DEX)
Ability Save DC 0 Animal Handling (WIS)
+2
ABILITY MODIFIER SAVING THROW PROF.
BONUS
PROFICIENCY PROFICIENCY +6 Arcana (INT)
7 STR -2 -2
BONUS +
8+
14
BONUS +
8+
10
Int Cha -2 Athletics (STR)
STRENGTH
Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
WISDOM
Kenku Recall 2 LR 0 Performance (CHA)
16
SHIELD TEMPORARY HP
BONUS CURRENT
+ RESISTANCE
AC 2
+
DEXTERITY
MOD
MEDIUM ARMOR (MAX = 2)
HEAVY ARMOR (MOD = 0)
STEALTH
DISADV.
HP 18 18 Heal
DIE LIVE
2 × d10 + 0
MAGIC
+
MAX HIT POINTS I DC10 I
MISC
MOD 1 × + II II
+ RECOVER HALF OF YOUR MAXIMUM HIT III III
MISC HALF DAMAGE × +
MOD 2 HIT DICE AFTER A LONG REST. DICE
LEVEL DIE CON USED DEATH SAVING THROWS
Attacks ATTACKS
PER ACTION 1 Actions
D PROF ABILITY D D AND
Hand Crossbow ✔ Dex 30/120 ft +4 1d6+2 Piercing Escape Grapple / Help / Hide
Ammunition, light, loading Ready / Search / Use Object
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.11 (Colorful - A4)
Features Background
PERSONALITY TRAITS
Racial Traits
Kenku
• Expert Duplication: I have adv. on checks to produce exact copies of writing or craftwork. IDEAL
• Kenku Recall: Proficiency Bonus per long rest, I can give myself advantage on an ability
check using any skill in which I have proficiency.
• Mimicry: I can mimic sounds and voices I have heard. Creatures hearing me can
determine the imitation with a successful Wisdom (Insight) check against a DC of 8 + my
BOND
Proficiency Bonus + my Charisma modifier.
Choose Feature
Class Features FLAW
FEAT:
FEAT:
Add Equipment
Equipment
ADVENTURING GEAR # LBS ADVENTURING GEAR # LBS
Backpack, with: 5 Costume 4
Torches 10 1 Yklwa 1 3
Background Feature
Dual Personalities
The world knows me as my persona and those who seek to learn more about me find
themselves stymied by my disguise. I'm unidentifiable as my true self while disguised and
behaving as my persona, allowing me to change appearances between my two personalities
as I wish. My deception might lose its effectiveness if someone realize the connection.
ATTUNED MAGICAL ITEMS (MAX 3)
Proficiencies
SUBTOTAL 62 SUBTOTAL 63,5
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.11 (Colorful - A4) Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
CHARACTER: Him
Status Possessions
Blinded Petrified
Fail checks involving sight. Attacks have Incapacitated. Can’t move or speak. Unaware
disadvantage. Enemy attacks have advantage. of surroundings. Resistance to all damage.
Immune to poison/disease. Fail Str and Dex
Charmed saving throws. Enemy attacks have advantage.
Can’t harm/attack charmer. Charmer has Stop aging. Weight increases by factor 10.
advantage on ability checks to interact socially. MAGIC ITEM: ATTUNED
Poisoned
Deafened Disadvantage on attack rolls and ability checks.
Fail checks involving hearing.
Prone
Frightened Crawl (at ½ speed) or stand up (costs ½ speed).
Disadvantage to checks/attacks while source Attacks have disadvantage. Enemy attacks
of fear is in sight. Can’t willingly move closer have advantage within 5 ft and disadvantage if
to the source of fear. further away.
MAGIC ITEM: ATTUNED
Grappled Restrained
Speed drops to 0, regardless of any bonus. Speed 0, regardless of bonus. Disadvantage on
Dex saving throws. Attacks have disadvantage.
Enemy attacks have advantage.
Incapacitated
Can’t take actions or reactions.
Stunned
Incapacitated. Can’t move. Can speak only
Invisible falteringly. Fail Str and Dex saving throws.
Can’t be seen, but noise and tracks. Attacks Enemy attacks have advantage.
have advantage, enemy attacks disadvantage. MAGIC ITEM: ATTUNED
Unconscious
Paralyzed Incapacitated. Can’t move or speak. Unaware
Incapacitated. Can’t move or speak. Fail Str of surroundings. Drop everything. Fail Str
and Dex saving throws. Enemy attacks have and Dex saving throws. Enemy attacks have
advantage. Enemy attacks within 5 ft are advantage. Enemy attacks within 5 ft are
critical hits. critical hits.
Other Holdings
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.11 (Colorful - A4) Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
Background
Character History
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Organization Symbol
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.11 (Colorful - A4) Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
Notes Page Options
Notes
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.11 (Colorful - A4) Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast