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Jakob Morgan Cont Media Final Paper Draft-1
Jakob Morgan Cont Media Final Paper Draft-1
Jakob Morgan Cont Media Final Paper Draft-1
Jakob Morgan
Professor Arcy
COMM 360
December 5, 2022
Audiences around the world have long been delighted by the heavenly visuals of
animation, but few are aware of the hellish conditions under which these stunning works are
often created. Animation is an artistic medium which involves the presentation of illustrations in
rapid succession in order to create the appearance of motion. In the more than a century since its
inception, animation has evolved from a novelty into a cinematic industry, and perhaps
unsurprisingly it has picked up many of the less than pure habits of any profit-driven corporate
enterprise. In this paper, I will argue that both the foreign and domestic animation industries
have maximized their profits much to the detriment of the animators that make those profits
possible. First I will explain many of the challenges which face animators in the United States
and other western countries, then I will take a look at the problems unique to the animation
industry in Asia, and finally I will look at problems which plague both the foreign and domestic
A variety of challenges have existed in the world of “western animation” for some time,
and many of these continue to plague the industry to this day. For the purposes of clarity, the
term “western animation” will be used in this paper to distinguish itself from what could be
called “eastern animation”, a term which refers to works of animation produced in East Asia,
primarily in Japan and South Korea. Western animation, then, mainly refers to animated works
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produced in the United States, but it also applies to the numerically less common works
produced in Europe, particularly in the vibrant French and British animation scenes. In this
essay, when discussing western animation, we will primarily be focusing on the American
animation industry due to the fact that the tendency for European animated films to receive
government subsidization makes them somewhat of a different beast than their American
counterparts. This should not be assumed, however, to suggest that the problems that we will
discuss do not apply to other western countries, rather that such applications are neither universal
For much of human history, to be an artist was to accept a life of abject poverty. In the
absence of an aristocratic patron, one had either to choose a monastic life of producing religious
iconography or to live on the streets and hope that some passerby might see your pre-
enlightenment busking as worth a few coins. This changed in the era of industrial art, as a
growing middle class with money to spend led to entertainment becoming a viable career path
for an unprecedented number of creative people. Soon movie stars were making more money
than many of the patrons who once towered above the artists of their day, yet this has not been so
with animators. Let’s look at two successful films from the year 2010; Tim Burton’s Alice in
Wonderland and Lee Unkrich’s Toy Story 3. Both of these films grossed over one billion dollars
worldwide, had budgets of around $200 million, and were released by the same distributor; Walt
Disney Pictures (Box Office Mojo). In the former case, the man behind the performance of the
main character, Johnny Depp, was paid an estimated $68 million, around one third of the entire
budget of the film (Business Insider). By contrast, the anonymous animator behind the
performance of Toy Story’s Woody or Buzz Lighter characters likely was paid around the
industry average of just $54,000 (Salary.com). If you consider that a big animation studio like
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Toy Story’s Pixar likely has around 600 people working on their films, that’s around $32 million
total for the animation staff, less than half of what Depp alone was paid for his film (Business
Insider). Why is this? Why are the physical performances of actors valued so much more than
the often times much more time consuming and creatively challenging tasks of the workers that
bring animated performances to life? The answers are simple; scarcity and branding. While good
actors are hard to come by, there are hundred of thousands of animators working in the United
States today who could potentially be swapped around whenever discontent grows at any given
company, rather than appeased through improvements in compensation. And the man who
animates Sheriff Woody will always suffer from less public recognition, and therefor bargaining
Other difficulties arise for western animators when we look at challenges to their industry
as a whole, mainly in foreign competition and stigmas within their own market which stifle
creativity. As explained in Understanding Media Industries, many media companies have long
sought to “take advantage of cost savings by using the cheapest labor available,” when searching
for global partners. This has been the case more so in the animation industry than any other.
Many popular works of animation in the western world, particularly those made for television
rather than the cinema, are merely planned by the western studios that produce them and then
actually animated in East Asia. At first, this meant outsourcing animation work to Japan, but as
Japanese animators have begun to demand slightly more compensation, western companies have
moved on to South Korea and Vietnam for this work. These practices have made life that much
more difficult for western animators as they much compete with incredibly low paid foreign
labor. Meanwhile, a persistent perception that animation is for children has continued to hamper
western animators’ ability to tell diverse stories. When viewed in contrast to the types of
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animated works which are seen as acceptable in other markets, from Europe to Japan, the
American animator is comparatively limited in their freedom to express themselves through their
medium of choice. This leaves them not only financially unsatisfied, but very often creatively
unfulfilled as well.
The problems facing animators only grow as we evaluate the conditions facing eastern
animators. Japanese animators are considered to be better off than their contemporaries in South
Korea, Vietnam, and other developing nations which bear the brunt of outsourcing. Yet even
Japanese animators face conditions far worse than those seen in the United States. The average
salary for an animator in Japan is just 4,408,000 yen or 40,000 USD according to a survey
conducted by the Japanese Animation Creators Association (Kotaku). That’s $14,000 less than
the already unsatisfactory figure quoted previously for American animators. This figure gets
even worse when looking at the wages paid to those just starting out in the industry, with
animators between 20 and 29 making an astonishing 14-22 thousand USD per year. These
figures can be attributed to many things. One possible justification is the fact that employment in
Japan is traditionally “for life,” that is to say, being fired from a company or leaping voluntarily
to another position elsewhere is very uncommon. This leads to stability on the one hand, and a
lack of competition and bargaining power on the other. The popularity of the anime industry in
Japan, coupled with the severity of the economic conditions facing animators, has risen to the
level of legislative inquiries. In 2022, Japanese legislator Hiroyuki Moriyama pointed out these
wages to members of the government and asked them “Can you live on that?” (Cartoon Brew).
Eastern animators have also faced an increased workload in recent years, while not seeing
their wages increased. In a now somewhat out of date 2014 article in Pacific Affairs, it was said
that anime “in the United States had generated considerable economic revenues, reaching a
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formidable peak in 2003 with more than US$4.84 billion in sales.” The popularity of anime in
the US has only grown since then. As eastern animation, particularly Japanese anime, has seen a
meteoric rise in popularity in the United States and other western countries, demand for such
works has only increased. This increased demand has made “Japan’s animation industry a global
juggernaut,” but has also made it a “notorious reputation for poor working conditions.” (Areo).
With an unprecedented number of projects in production at one time, many Japanese animators
now work eleven and a half hours per day, five days per week for a total of two hundred and
thirty hours weekly (Areo). That level of work has led to high levels of fatigue, burnout, and in
some cases, suicides (Areo). While Japan has been attempted to catch up in terms of protections
for their animators, partly through the advocacy of groups like the aforementioned Japanese
Animation Creators Association and partly, though much more slowly, through advocacy within
the country’s parliamentary Diet, other countries have been less likely to do so. Animators in
China, Vietnam, other less developed countries and, to a lesser degree, South Korea, face the
same challenges as their Japanese counterparts but are afforded even less protections from their
governments. This is a fact that is understood by the companies which outsource their animation,
and it is a big reason why they choose to do business in such countries. In this modern era of
differences between people working in the center and those working on the periphery… it is a
strategy for big transnational companies to search for the cheapest locations to ‘manufacture’
With these challenges laid out, it becomes clear that while each branch of the animation
industry has their own contexts and perceptual spins, the root problems facing most animators
are the same. This, therefore, can lead us to assume that these problems are either structurally
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enshrined in the common entities which transcend borders, or are in some ways inherent to the
medium of animation itself. This creates two possible ways of looking at the challenges of
animation. One can either view these problems as impossible to solve due to their universality, or
one can view them as being easier to solve due to the unifying possibilities presented by a
One persistent issue in the animation industry is, clearly, low pay. From the “heights” of
the American animation salary spectrum to the lows witnessed in the developing countries which
serve as depositories of outsourced work, nobody appears to be being paid as much as they
should. Why is this? One reason is the increase in production costs (Areo). As studios have
begun taking on more and more projects, and competition has pushed them to raise their
standards of animation higher and higher, productions have become both more risky and more
costly. This has incentivized studios to keep labor costs as low as possible. Likewise, foreign
outsourcers have also been incentivized by their corporate structures to seek cheap labor for their
productions. Another, more inherent, reason behind the low wages of animators can be seen
through the challenge of increasing your perceived individual value as an animator. Unless your
individual contributions become well known throughout the industry via word of mouth, it is
difficult for any one animator to raise their own value and thus have the necessary capital to
demand higher compensation. Without that leverage, an animator is left at the mercy of their
employer. This leaves one to ponder whether unionization, or more proactive union
representation, would benefit animators as some collective action appears necessary in order for
Another serious issue common both to the foreign and domestic animation industry is
what is commonly referred to as “crunch time”. This is the stated need for animators to work
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long hours in order to finish a production. This can be seen particularly in television animation,
as many programs are still under production while they begin to air, leaving tight deadlines
which can not be missed. This leads to animators working long past their scheduled hours,
something that can be detrimental to their mental and physical wellbeing. This difficulty is often
brushed aside as merely being part of the job. Animators are creative, passionate people who are
often more than willing to do whatever is required of them to see the projects they care so much
about to completion. This genuine, passionate spirit appears to be exploited, perhaps purposely
so, as issue like crunch time are so commonplace that they are likely less of an accident and
Both the foreign and domestic animation industries have maximized their profits much to
the detriment of the animators that make those profits possible. We have looked at many of the
challenges which face animators in the United States and other western countries, then the
problems unique to the animation industry in Asia, and finally the problems which plague both
the foreign and domestic cases alike. In the end, it is clear that a lack of public knowledge of the
protections for the rights of animators. It is my recommendation that, in light of the persistent
challenges being confronted, that animators should unionize. They are skilled laborers yet lack
the strong individual leverage necessary to negotiate for better treatment. This makes them an
ideal candidate for unionization. Many animation studios currently do have unions, but many do
not. Animation needs more, and stronger, unions. I also believe that animators would be better
served working in smaller, employee owned studios which can contract themselves to larger
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