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Jan Martin's Crow Island Funeral // PROCESSION
Jan Martin's Crow Island Funeral // PROCESSION
Crow Island
funeral // PROCESSION
A Solo TTRPG
JAN MARTIN’S
Crow Island
funeral // PROCESSION
Alpha Version 0.1, June 20, 2021
Crow Island
funeral // PROCESSION is inspired
by the 1971 hit educational game
“The Oregon Trail” created by Don
Rawitsch, Bill Heinemann, and
Paul Dillenberger.
This is a Playtest draft
hellotenbear@gmail.com
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How to Play
To play this game you need
the following:
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How to Play, ii
It takes a Day to travel between
locations on the map.
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How to Play, iii
As you travel through the wilderness
you will encounter numerous
Hazards & Resources. This is
represented through drawing cards
from the Travel Piles.
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Hazards
There are seven hazards you will
encounter in the wilderness. When
drawing numbered cards you gain
or lose the amount on the card.
Trickster Spirit
Lose Food or 1 Dog Dies, if you
don’t have Dogs, lose Food and a
Clan Member Dies
Dangerous Spirits from the Void
Space, can take on any form at
will. Though they don’t always
pose threat of violence, they are
unpredictable and will always
cause chaos while pursuing their
mysterious goals.
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Impact Fracture
Lose Tools, if you don’t have
Tools, Clan Member Dies
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Spider Bite
Lose Herbs, if you don’t have any
Herbs, a Clan Member Dies
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Wolverine
Lose Pelts and Food, if you don’t
have Dogs, Clan Member Dies
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Fox
Lose Food, if you don’t have Dogs,
lose Double Food
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Bear
Lose Food or 1 Dog Dies, if you
don’t have Dogs, lose Food and a
Clan Member Dies
A well-fed bear will go out of its
way to avoid encounters. If hunger
strikes, risks become more agreeable
and bears will seek out whatever
they can find. Including your Food.
Which is honestly fine, when a
hungry bear shows up you want
to do your best to avoid getting its
attention, lest you become its meal.
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Cougar
Clan Member Dies or 1 Dog Dies
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Resources
There are seven resources you will
encounter in the wilderness. When
drawing numbered cards you gain
or lose the amount on the card.
Dogs
Consumes 1 food per day each
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Blueberries
Source of Food found all over
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Ruffed Grouse
Source of Food and Tools
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Moose
Source of Food, Tools, and Pelts.
Need at least one Dog and Tool
to hunt Moose
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Herbs
Source of Medicine that is
difficult to harvest
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Young Crow
Pay one Food to Draw two cards
next turn, and choose one to play,
discard the other
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Salmon
Source of Food from Rivers, must
have Tools to harvest
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Travel Piles
Each leg of your journey will have
familiar Hazards & Resources, but
they vary depending on the Travel
Pile you are drawing from.
Clubs Diamonds
Hearts Spades
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Clubs
2 Trickster Spirit
3 Fox
4 Spider Bite
5 Wolverine
6 Impact Fracture
7 Moose
8 Ruffed Grouse
9 Berries
10 Bear
J Crow
Q Cougar
3 Trickster Spirit
4 Fox
5 Spider Bite
6 Wolverine
7 Impact Fracture
8 Moose
9 Ruffed Grouse
10 Berries
J Crow
Q Cougar
3 Bear
4 Trickster Spirit
5 Fox
6 Spider Bite
7 Wolverine
8 Impact Fracture
9 Moose
10 Ruffed Grouse
J Crow
Q Cougar
3 Berries
4 Bear
5 Trickster Spirit
6 Fox
7 Spider Bite
8 Wolverine
9 Impact Fracture
10 Moose
J Crow
Q Cougar
Hunter
Pelts 100 Herbs 10
Food 10 Dogs 2
Healer
Pelts 20 Herbs 100
Food 20 Dogs 1
Elder
Pelts 30 Herbs 15
Food 15 Dogs 5
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Journey Tracker
The next page has the Journey
Tracker on it which you should fill
out with your Role, then name your
Clan Members and Dogs.
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Journey Begins
Choose your path and read the entry
for each location as you go.
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someone dies for their family to
carry the body to the City of Seven
Nations. Only there can they receive
a proper burial so their Spirit can
find the way to the Spirit Trail.
The family of the Chief died in the
rampage, and so you and the few
remaining villagers decide to
make the journey.
Path of Asogomas
A Singer from the Moon Clan blazed
this path which became so popular,
they were chosen as Moon Clan’s
Great Chief Representative. So
beloved in East Central Crow Island
that they are now Grand Chieftain
of the Seven Nations.
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Family Rock
A group of massive stones in a
cluster. During the First Years,
Kiskik, the Creator of Crow Island,
sat with their dogs on these stones
every night. They would watch the
sun set over Wolf’s Head Island in
the Bay of Wolves.
Antler Valley
A meadow of flowers and grass
grown over the skeleton’s of a super
herd of Moss Deer that died in a
flash flood. Their antler’s pop up
through the greenery like strange
shrubs. Song birds enjoy these
perches between bouts of catching
plump and tasty Bone Moths.
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Dead Cub
Mountain Haven
The first bear cub ever born on
Crow Island died, and Kiskik the
Creator made a mountain from
the body of the cub where it lay on
the forest floor. A small community
lives at the foot of this mountain,
a welcome refuge for people who
scale the mountain to honour
the First Cub.
Trades on Offer
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Glass River
The river cuts through a sandy
section of land, most of which is
sand. Great slabs and undulating
chunks of glass protrude from
the surface formed during a great
thunder storm. To cross the river
safely will take some care, the river
bottom is smooth and random,
getting proper footing is not easy.
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Fish in the river, 1 Day passes
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Eel Blood River
A swift section of river cutting
through a bed of labradorite
polished by the water. When the
is at it’s highest point in the sky it
reflects off the bottom and gives
the clear water a spectacular deep
blue appearance. To cross the river
safely will be difficult, the current
is strong and there’s little to no
grip on the riverbed.
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Lowland Dancing
Grounds
A floodplain that serves as the
yearly location for the Seven Nation
Dance Festival in the Autumn. In
the spring it’s teeming with wildlife,
but is difficult to travel through on
foot. Need enough Tools for every
Clan Member or Two Days pass
instead of one.
Switchback Pete’s
Market
An extremely steep change in
elevation became a boon for
Switchback Pete to build her dream
market. 10 miles of switchbacks
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carved into the side of a cliff. The
paths are narrow and rough for
carts, with only room for single-
file walking. Alcoves cut into the
sidewalls are perfect for setting up
a market stall sheltered from the
elements. Traders set up shop here
for seasons at a time.
Trades on Offer
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Portal Falls
An unremarkable looking waterfall
emptying into a small waterhole. If
you swim through the base of the
falls, you can access a cave system
hidden behind. Travelling through
this cave is uneventful, except
when you emerge from the other
side in Camp Longbranch. Logically
Longbranch is 4 days from Portal
Falls, but when you arrive only 1
Day has passed.
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Smiling Coyote
Hot Springs
Hermits here tend to the Grave
of the Smiling Coyote, the resting
spot of a brave coyote who saved
Kiskik the Creator’s dogs from a
Corrupt Spirit. Its bones were badly
destroyed and it could not find its
way to the Spirit Trail. Since then,
followers of Kiskik live at the Hot
Spring and tend to the grave to keep
the coyote’s Spirit from becoming a
Corrupt Spirit.
Trades on Offer
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City of Seven Nations
West Entrance
The approach to the western
entrance of the city is as beautiful
as it is dangerous. Every season a
different species of hungry bear
finds itself in this area. Encountering
bears in this area is common and
any Resources in the deck for this
leg of the journey become Bears.
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Path of Naad
A Dancer from the Moon Clan
blazed this path which became
heavily populated by various Clans
of the Porcupine Nation. Once the
path was complete, Naad started
hosting the Autumnal Dance
Festival at the Lowland Dancing
Grounds which Asogomas founded.
Fishercat Grove
A meeting place for Fishercats who
migrate to this location from across
Crow Island year round. No one
knows how they manage it, but
there are exactly 100 Fishercats in
the grove at any time of the year.
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Boulder Smash River
This rocky river has large outcrops
of hard granite sitting below
crumbling limestone cliffs. Boulders
occasionally come loose and smash
to pieces on the granite below.
Crossing this river is relatively safe
just so long as you’re not around
when a boulder comes loose.
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Fish in the river, 1 Day passes
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Gateway Cliffs
One of many Gateway Cliff’s built
by the people of Crow Island.
Shallow graded ramps alongside
stairs enable pedestrian traffic to the
shores below and back. To each side
of those are dual lifts used mostly
for transporting large resources and
boats. From here you can catch a
ferry to Starjelly Ravine in a Day
and have no encounters along the
way. The cost of the ferry is 5 Pelts
per Clan Member and 2 per Dog.
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Crooked Knife Garden
A sprawling village that flanks
massive gardens that follow the
edge of the major pathway through
the area. Rather than houses being
concentrated in close proximity,
they dot the landscape every 100
yards or so in small clusters of
family dwellings.
Trades on offer
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Starjelly Ravine
A beautiful if not slightly trecherous
hike through thick sea grass along
uneven banks along the ravine.
During high tide seawater below the
banks is the thick with Star-faced
Jellyfish, who flock to the area year
round to feed.
Mudgash River
Yearly location of a Tidal Bore
Surfing Exhibition that brings
villagers from across Crow Island.
Trades on offer
Trades on offer
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City of Seven Nations
East Entrance
Along this path is the former
location of a Spirit Tree Sapling that
died, leaving a one-way opening
from the Void Space to the Natural
World. Trickster Spirits along
this path are common, and any
Resources in the deck for this
leg of the journey become
Trickster Spirits.
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Finishing the Game
Making it to the City of Seven
Nations is a great accomplishment
given the circumstances.
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