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Dear readers
| felt uneasy this year. A consumer fair during the Corona pan:
demic: Oh man! | told myself: You don't really need that—and
a a regular visitor without business commitments | would not
have attended, Better wait another year. Even though I am fully
vaccinated. And even though there was a strong hygiene proto-
‘ol involving mandatory masks, tygiene safety rues, admission
restrictions and broader aisles in general. But, honesty, a public
fair in these times?
Well, what can I say ..2 1 went to Essen, And it felt good being
there. In short: It was a great show and really fun. OF course, the
halls weren't as crowded asin previous years. Maybe that's exactly
why [felt so comfortable. Not only was it very easy to maintain
social distancing. Fewer visitors also meant the halls were quieter.
The lower level of background noise may have influenced the at
mosphere, but was beter forthe nerves, which usually take quite
4 battering during eight-hour days in the loud halls. There was
also hardly any pushing and shoving, which inevitably contribut-
ced to the visitors being very relaxed. | guess many of them were
just happy to be back in Essen among like-minded people, to see
new games, and to try and buy them. Maybe it's just my imagina-
tion, but | felt this general light mood was almost tangible.
In addition, you could talk to people in person and not on a
screen, We used this opportunity for interviews, for example with
‘André Maack, who is now at the helm of Alea after Stefan Brick
left. With no new game this year, he s planning two new releases,
in 2022, And a revised edition of an Alea classic. Find out more
‘on pages 27 and 46,
(Of course, spielbox has already taken a look at many games that
‘were only now presented to the general public in Essen. For ex:
ample, THE RED CaTheDnat (page 10), which topped the BGG
Mandatory face
masks also at the
spielbox booth in
Hall 2. Publishing
directors Tim and
dens Nostheide (From
right) with staff mem
ber Patrick Korsten,
hotness lst last year and is now available in German.7 WoNDERS
ARCHITECTS is also still hot off the press (page 40), so are Less Is,
‘More (page 20) and ExPeDiTion Leaoess, the fist major expan
sion for Lost Ruins oF ARwax (page 41),
Starting on page 22 of tis issue, our author Danie! Willner takes,
{an in-depth look at how diversity can be embodied in games and
‘how we can all avoid falling into the trap of conventional stereo
types. And not only when it comes to what is probably the most
‘obvious topic inthis context Is the history of European coloniza
tion being taken too lightly? Isaac Childres uses the example of
his next epic game, FrastHaven, to demonstrate why he thinks
this question should be constantly on our minds,
Of course, you may ask yourself whether exalting the content
and theme of board games to that evel is a bit over the top,
and whether there is still any sense of proportion. Does it realy
hhave an influence on me ify orc characteris dumb and coarse,
rather than an art-loving freethinker who enjoys @ good glass of
red wine after work? Your opinions on this topic, dear readers,
would be very much appreciated. So, please feel free to write
letter to the editor at redaktion@spielboxde, as we would find it
fascinating as well as inspiring to continue this debate with your
input in the magazine,
Stay playful, your
(Aus LQ
spielbox @ 1Contents
| COVER STORY | AT A GLANCE 7
8 | OnNew Tracks 52 1 TopTen ,
Ineriew with Helmut Ohleyand 52 1 Kenloat Co
who moter tno imate
aia 53 | High Score x
| REVIEWS 55 | Café
10 1 Seaton Yet Great | CURRENT
The Red Cathedral
14 | Alone on Guard
Hadrian's Wall
16 | Praised to the Skies
So Clover!
18 | Faux Fighters
The Loop
20 | Brvty s ts wn Rwed
Less Is More
30 | Merry Marauding
Kitara
32 | Crossing Fun
Bglorers
‘Accessorizing for Fun
Wooden Devices by Ugear Games
36 | Only Profit, No Gt
Furnace
38 | Dark Times
Dark Ages
40 | Balm for Gamers! Souls
TV.Documentary
“Board Games"
41 Digging Deeper
Lost Ruins of Arak:
Expedition Leaders
42 | Waiting for Voldemort
Harty Potter~ Death Eaters Rising
48 | Little Wonders
7 Wonders Architects
A Tasty Bite
Especially for up to Two Players
Masters of the Night
50
46 | Rolling the Dice Again
‘André Maack talks about
plans for Alea
| STANDARDS
4 I Fun and Games
5 1 7Games of Life
6 1 Opinion
7 | What Happened to
35 1 imprint
36 | Tweaks and Variations: Furmace
54 | Tweaks and Variations: Project L
56 | Hoffman's Home Play
INTERVIEW
12 | The Two with Llamas
Uama Dice
| REPORT
22 | Fora Better World
Diversity and Cultural Consulting
in Board Gaming
| FOR KIDS
43 | Go Away Monster!
43 | Fairy Land
44 | Tidy Toyboxes
45 | Memo Robots
45 1 Magic Mountain
Fabian Ziche
watched television
forus. German
station Hessischer
Rundfunk showed
documentary
about Board
Games that is well,
worth wate
Page 40
Since the days of
wilight", you can
always squeeze in
some vampires. In
MasTens oF THE
"Nicir, we take on
their role. Gerald
Ruscher got to the
bottom of how
that works.
Page 50
From poop to unicorn—that seems to be
the motto of Tor Ten, the game with
the highest rating inthis issue. Harald
Schrapers explains why. Page 52
. .s&F
‘Another Harry Potter game? Seriously?
Do we need that? Evidently, yes. But
whether Harry Porren ~ Dear Earens
Rising is a mustbuy, even for Potter:
heads, is something Marie Poenisch
revealsinherreview on page 42
‘Should we avord
stereotypes in the
portrayal of char
acters in fantasy
settings? Daniel
Willner asked
James Mendez
Hodes and others.
Page 22|
Tehas become
quiet around Alea;
‘or so it seems,
since they did not
publish a new title
‘this year. Andreas
Becker talked to
‘André Maack
‘about the brand,
Page 46
2 @ spielbox
We didn't just play games and watch
TV: Bruce Whitehill embraced the do-
ityourself trend and engaged in some
handicrafts. Page 34
‘Maren Hoffman likes to share that
she loves ARNAx so much that she
practically lives there, She took a look
at the expansion Lost RUINS OF ARNAK:
ExeeoiTion LeaDens for us.
Page 41
i
i
i
i
i
jIv
Arve D. Fiihler
“The year is 1660. On the island of Tortuga,
‘haven for Caribbean rogues, the pirates from the
ships in port are boasting about their skills It seems
that no one can agree on which ship is the fastest,
which crew is the most skilled, and which captain
is the most feared.
Slory Islands is played over a series of rounds
in which players simultaneously play sailing
cards from their hands. The card values define
the turn order, how far ships can move on
the board, and where a player's pirates may
be placed on the board. When pirates occupy
all the spaces on an island, the player with the
‘most pirates on that island will gain the most
glory. The player with the most glory at the end
of the game is the winner!
ini~Expansion —
“ included?
S37s «
‘ghey
*° Guide your pirate crew on an adventure on the high seas! =
+ Easy to learn with fast and simple turns!
* Play on 2 different game boardsFi
un and Games. A Look into the Future of Gaming
Anything but Chess
Due to mail forwarding mis
: 1g mishaps, the spielbox edi
ebviously notin , the spielbox editorial team eve .
intended for them. The one below fell out of the heads oo ah Sra nae
jor ANJA PERKUHN
while she was emphati
phatically not noticing i
‘ 1g it. It hay
process accidentally unsealed and unfolded. iene Seana niece
@acu- Sic oft Madawr ak Asusockee,
T have submitted several board game designs to you in the past, which you have
always rejected. Now Tread that you have published a new board game under your
rand Mixlore, THE QU SS GAMBIT. This title is based on a Nettlix series on
Prat and the game is not actually above chess at all. What a clever move!
Now that I finally understand what Teed of ideas you are Tooking for, please find be-
Jow some more game Tas a designer, would like to submit ‘and realize with you:
JUMANII
on Shver isthe boss of a multi-billion compere and must constantly keep at
Fac idl areas of their new factory in the jumgle on the game board: Are there still
ee gh rare earths in stock? Will the the Joya the attacks of environments)
craivists?. And how many aninyal [peies can all company heads externas together,
ae ie PETA marker being forwarded onto the ation® space?
SQUID GAME
‘The Korean classic for confliet-free family nights: Each player has a bow! in front
df them with seven slots for ingredients. Kn tam, players dfaw blindly from an ‘05°
dlient bag and can decide whether to MIegowrthe drawn item back in or keep i+
‘nugredients come in various values nd when combined, some of them advance each
her, Who draws the most of those valuable squid arms?
CASINO ROYALE
Shaking or stirring? This cheerful and colorful game with wooden componsyy for
recnayers is a nonchalant introduction ( Woe fascinating world of cocktails: Who plays.
the best poker with the ingredients, 0 9¢0 Tow many fitinto the sturdy plastic deake!
wand how to mix them before the spring oe ge splashes them: all over the place? Ad-
ditional expert game mode: Choose Your veke do M&Ms go with Martini?
“And in case you would like something about sports:
ROCKY
Tn this whimsical game with card mot
showing particularly valuable gems, the a1
raat of as many points as quickly as ssple. Action-cards such as "Wi oe
eye closed bring extra excitement to th game! The winner Is the first to lose all their
points and, in true UNO fashion, shout out loud: “Adrian!
Tam very much looking forward to hearing from you and remain with best regards
Yours truly,
Lillian Tllle
Coswuig, Doveuby 8, 2024
4 @ spielbox7 Games for Life. Inga Keutmann
Inga Keutmann (37) holds a doctorate in biology. As
‘she was working on her dissertation, she realized that
the daily laboratory lif is nat for her. Now she works
asa game editor, a job much closer to her heart.
Favorite games? Everybody has them. In most cases, quite
unromantically, the games we currently like to play are subject to
the economy. It is the appeal of the new. Who doesn't know it?
But we want to know: What are the games for life? With which
‘ones are stories connected? Which ones have always kept the
passion for games burning? We asked Inga Keutmann, editor at
Feuerland Spiele, which ones inspire her.
[My most important game is AcRicoLa. Thats the one that got me back into
{gaming during college. AcRicota was the game we played the most, by far.
It's such comerstone, And I got to know Uwe Rosenberg through it. He had
invited people to join an Acricoua group on a German social media site called
‘StudiVZ. Uwe then got me a job as a game teacher for Lookout Games at con
ventions, which is how I got into the scene, o to speak. He also invited
me to become a proofreader for, among others, Tena Mysrica, You
can find me, still with my maiden name, in the rulebook AF-
ter my doctorate, | started working for Queen Games. When
Frank Heeren was looking for someone for an editorial pos:
tion at Feuerland five years ago, Uwe brought me in. By
the way, | stil have a copy of AckicolA from back then in
rnyy closet, unpimped, with wooden cubes for the animals and
discs for the resources,
twas my great aunt's birthday. And it wasn’t that exiting for us teenagers, because
all the other quests were, | think, 80 years old. But I had brought along a game: 6
numrl. That's what my brothers, cousins and | played non-stop. It kept us sane
that weekend. Later, we also played Story Cuses. We played them with my nieces and
nephews, and laughed our heads off atthe stories.
When | was a kid, there was one game that | thought was great: AB o1e Post! by
Ravensburger. I's about being a mail carrer and delivering letters, parcels or regis
tered mail. The trickisto plan your route wel. | still enjoy playing that with my nieces
and nephews today. Even the twelve-year-old, with whom | also play games like as ARK
Nova, likes to join in. | stil think AB o1e
Post! is great
Wincsean, unsurprisingly, is an im
portant game for me, and not just be
cause it won the Kennerspiel des Jah
res, There's just a lot thats special about
\Winasran, starting withthe theme. It ap
pealed to me as a biologist, even though
zoology was never my focus. | put a lot
of work and heart and
soul into this project,
and think you can tel
that the game is somet-
hing out of the ordinary.
| also think its great that the
German edition, at least, came
about almost entiely through
the work of women: desig
rer Elizabeth Hargrave,
three female illustrators
and me as editor.
| studied in Bonn and worked in a toy
store there called the “Puppenkénig*
(The Doll King). That's how I found my
regular game group back in the day. The
"Puppenkénig’ no longer exists, but we
still meet. It's been 16 years now. Co.o-
ETTO was a classic nightcap back then
and | still enjoy playing it today. My copy
is completely battered, that’s how often
its been played.
My favorite game for many ye
ars was Rowo Rauty, especially
the original version with the
‘Anweo AND DANGEROUS expansion. |
like the logical planning, Because of
my studies, | have many fiends who
are also scientists, Maybe i's because
of our experiences playing together that
ve like this game so much
[ike abstract thinking games in prin
ciple, and | really enjoy the games
that are part of the Gier projec,
especially Yinsi. That's the one | lke
best, but it unfortunately only rarely hits
the table, and then usually only with my
best friend. Nevertheless: I'm a bit of 2
nerd when it comes to abstract games,
and I can spend hours puzzling aver logic
‘games of almost any kin. (o)@
spielbox @ 5Opinion
A Futile Hunt for New Games
‘A Consideration by CHRISTWART CONRAD
Which are also strongly affecting the board games segment.
[As a consequence of the more difficult production conditions,
these price increases have been announced especially for next
year. However, the monetary effects are only one side of tis; the
other side concerns the production volume that simply won't be
achieved to the extent desired, despite all the demand, Therefore,
this brought a bit of a downer to the SPIEL. Visitors and exhib
tors had reacted downright euphorically o the reopening after
last year's forced hiatus. Finally playing again, finally face-to-face
contact. It's only when something you've taken for granted is
canceled that you realize ow much you've missed it
It has always happened here and there that some publishers
were affected by goods that were not delivered on time but got
"stuck in customs" or that due dates simply were not met by
‘one of the parties involved. Especially in the case of delays on
| 1 spielbox #5/21, we reported on the curent cost explosions,
The publishers need to be
credited for openly
communicating the shortage
before and during the fair.
the way from overseas, the (expensive) alternative is to order a
partial print run by ar. Some exhibitors decide against this, oth
ers accept the high surcharge. Typically, such “air games" come
in small quantities, so this can explain an early “sold
cut" sign. The benefit from this often refers to
the image rather than to the pecuniary
gain. Some publishers even take it to
the extreme: | know of one case
in which game materials were
missing and the publisher
bought them at the same
price at which he then
offered the complete
game,
Others often have
to contend with
the problem
that their of
der was only
partially ful
filed by the
manufacture,
when, for in
stance, a cutback
bya supplier meant the
6 @ spielbox
delivery of only one ton of paper instead of 16 tons; ths led the
manufacturer to do a re-allotment, which means, send only a
fraction of the order to each purchaser. No wonder that, at the
lend of the supply chain, its the player who loses out.
There has been an increase in the proportion of those who
don't even intend to have an actual merchandise presence, but
offer their product on crowafunding platforms such as Kickstart.
er, so that it will then—in the best case-he delivered sometime
inthe next year. At least, most exhibitors point this out with an
applicable notice on the wall, so that usually only unobservant
customers are disappointed~those who wanted to take a copy
with them right after playing a try-out game. A few hand sam-
ples, lined up on the shelves in their original packaging and in
distinguishable from the final product, may lead to erroneous
Conclusions. They are not intended for the end consumer, but are
lent out to disseminators who are supposed to generate interest
in the game,
If you want to buy a particular game, you should prepare well
Despite a limitation in the numberof visitors, you could
see long lines at some of the booths, where dozens of
{game enthusiasts were patiently waiting in order to
buy a copy of Ark Nova or Gotew, for example. Gen
erally, you had to pre-order the game; ony a few lucky
‘ones were able to get hold ofa copy, unprepared.
‘Many a title that had been touted in advance as a
new release was nowhere to be seen, but the majority of
publishers handled the problem candidly. They need to
be credited for openly communicating the shortage be-
fore and during the fair. Feuerland, for example, posted
a notice right away, saying that their coveted product
was only availabe for those who had pre-ordered. Once again,
this raises the question of whether you really need to own some
thing immediately or whether it might be better to wait a month
‘or two until the object of your desie is available in stores
on a regular basis~especially since the trend of
a shorter halflife period is apparently still
unbroken. Sometimes it happens even
after less than one year that a rap
id price drop sets in for
some titles, since
sales have obvi
‘ously fallen short
‘of expectations.
But of course,
this doesn't ap-
ply to the few top
titles that last for a
long time and, unlike
the flashes inthe pan, are
put on the game table
time and again. And such
diamond is something
you don't want to miss. This,
is a predicament that the po
tential buyer of a game cannot
be spared, (sow) @What Happened to ... Edith Grein-Béttcher
By WIELAND HEROLD
You published your first game 34 years
‘ago, and straight away with Ravens-
burger. How did you accomplish that?
Edith Grein-Béttcher. An article by
Knut-Michael Wolf in Westermanns Mo-
rnatshefte drew my attention to the game
designers’ meeting in Gottingen. As | had
some ideas in my drawer, | ventured there
in 1985 and came into contact with
Ravensburger editor, who then actually
took the prototype. The treasure hunt in
a shipwreck was later turned into an In
can theme, ultimately a wise decision, |
was lucky and this contact with Bertram
Kaes resulted in two more publications.
This first designer meeting was a Fantas-
tic experience; even Wolfgang Kramer
walked by my table and found my ideas
interesting
The visual appearance of your first pro-
totypes most certainly contributed to
their success.
eth Gren Biche, 67, who fnes in
Neuss inthe westem pat of Germany,
twas one of the fist famale German
‘game designs, who sucestly sub
imited designs to sever! publishes. In
1987 and 1988 she was out treasure
hunting for Roversbuge, with THE
TaeAsuRE OF THE INCAS, Sou and
EvREEA In Vico for Amigo (1994) she
toyed with that theme Lote she deve
loped cidens games for her dought
fr Helen, ile Buooeveanae (digging
‘gang, 1999) ond FrucnenFucns (chee-
by fox, 2003) for Goldsieber as well
1s Karr Prono (2006) and Toners
(2008) for Beleduc In 2072 her Fre:
se noc! (Sipper up, Zac) landed on
the ecommenstion Fi for "Kndespe!
es lohes™
Edith Grein-Bottcher shows her very
first prototype which was published by
Ravensburger as THE TREASURE OF THE
wea. And below, in 1987 at the Essen
SPIEL, observing player.
| am a graphic designer by profession,
admittedly with a specialization in indus-
trial design, and I like creative, handmade
designs, and that shows in my prototypes’
hhandicraft work. Nowadays, | only design
(on the computer.
Back then, when you were one of the
few rare female game designers, what
kind of attention did this bring to your
work?
When 1 was in Essen forthe very first time
in 1987, itwas totally new tetitory to me,
especially the sudden journalistic interest
| seemed to attract. But some questions
really initated me, for example: “How
come you, as a woman, get involved in
designing games?" For me, that has al:
ways been a personal matter, and not a
gender-specific one, Along similar lines
was the question whether homo ludens
could actually be female.
What happened after the Ravensburger
wit?
OF course I was under a certain pressure
to deliver. In addition, 1 had just joined
my parents’ company and was crazy busy
at work. It was no longer so easy to come
up with new games, but | continued in
the mid 1990s. Some of the work was
done via an israeli agency,
2017 saw the release of your last game.
Have you retired?
| actually enjoy my retirement, togeth:
er with my husband Lothar. We travel
quite a lot. But | also had to take care
cof my mother, who has now passed away.
‘There ae stil enough prototypes floating
around, and | stil enjoy creative game
development. | only have to offer my de-
signs to publishers again—which I'm find-
ing rather dfficut, with the constantly
changing contacts. For next year, | have
firmly scheduled to attend the Nurem-
berg Toy Fair, and possibly also the Got-
tingen designers’ meeting, ce
spielbox ® 7over Story. The Making of ... Ultimate Railroads
On New Tracks
Naturally, questions like these arise: Would
a simple expansion box with an Asia module
for Russian RAILROADS not have done the
trick? Did it really have to be the big deal,
the giant box with all the trimmings, a
mega-blockbuster project called Uttimate
Rattroaps? And why the new track colors?
ANDREAS BECKER asked designer Helmut
Ohley and publisher Moritz Brunnhofer these
questions and so much more.
Do you remember when you first start- base game. So, we would have had to like the idea token that introduces the "|
ed with Ucrmare Rastnonns? reproduce the outofprint base game, second wrench and an additional two
Helmut Oley: It's hard to say exact, even though by itself it probably would moves on the industy tack and- down
because initially there was the Asia ex- nothave generated much interest. Mean- to some new, partialy altered graphics,
pansion Just lke all expansions it was ing we would have had to launch two Brunnhofer: Being so dependent on the
first available asa prototype, And Hans products into the market, which would base game, we couldnt have integrated
im Glick showed great interest. not have been lucrative for retailers, dis- all the improvements. So, no modularity,
MoritzBrunnhofer:| think talked itover _tributors, or us, and finally the designer. no general kes, no balancing, no change
with Helmut in ery 2019, At that point, Small print runs would have been too of the (suboptimal track) colors, no pack =
we discussed a few options. But we only expensive, and in the end, the stores ing tall one box, and soon.
began working on it for real at the end would have held an almost tenyearold Talking about the new track colors:
of that year, when Helmut had come up base game that could hardly be sold asa What has changed there?
with something standalone product for 65 euros and an Brunnhofer: Changing the tracks reach
‘There is a huge difference between just expansion for 50 euros. For new gamers, ing from black (worst) to white (best) to
fan Asia expansion and an ultimate edi- this would have meant an inferior prod- more neutral colors should actually be an
tion. Is it till possible to say when the uct formore money and for owners ofthe obvious move by now. Even if they are
whole thing escalated? previous edition, a poorer and expensive abstract tracks, there is no,reason not to
COhley: This happened step by step; fist expansion. In the end, al these options work with bronze-siver-gol, for example.
it became obvious that a stand-alone re- "made no sense Neutral is now really neutral, so simply
lease of an Asia expansion was not feasi- So what was important to you for the wood color without any finishing.
* ble. But Moritz has more details ASIAN RAILROADS expansion? What's the idea behind that?
Brunnhofer: Well, frst we sort through Ohley: The goal, or rather my goal, with Brunnhofer: We are basically endeavor-
* everything that’s there. Then we ask: each expansion was not to change the ing to show more diversity and equality
What does the new thing offer? What is feel of the game too much and to allow in our games.
good or bad about the existing sytem? players to discover new combinations A topic we incidentally pick up on page
Inthe nest step, we look at what makes and strategies, by introducing as few new 24 ofthis issue, with PALEO.
‘more sense. At some point it tuned out rules as possible. Whether and how Asia _Brunnhofer: Even ifthe issue in Paco is
that the new expansion would basically fits this bill is ultimately forthe players to often raised at this pont, | would like to
bbe a new game, because it needed some _decide-'ma litle biased here (laughs). mention Habana from 2019, It contains
adjustments to existing systems like new But in the end, you did not stop at ust equal numbers of female and male char-
locomotives, modified cards and idea to- one new expansion module. acters, as well as old and young ones, and
ens, and more. Ohley: When it became clear that a big they stem from almost every culture on
But then to go all-in is still abold move, box would be possible, we took the op- the planet. These concepts should also
also in terms of price. portunity to change more details, some be reflected in Utrimate Raturoaos. We
Brunnhofer. Of course, we also look at of which we had had in the back of our looked through all the material and con-
the marketing side. A retailer is unlike- minds for a while: in the rules, a careful sidered where it would make the most
ly to buy or sell expansions without the readjustment of what was already there; sense to make relevant adjustments. Ad-
— — ld tracks with, from
: — — back left, worst (black, to
, best (white), on the right.
‘These assignments are now
avoided,mittedly, there were likely very few wom:
sleet et ns bt at
nate wee no payin ot Wipe
ari he
How come Leonhard rer aso
longer on board or the projec I
fact thei of th ebook on ss
Helmut Oley designer
erences ar
ivhed inte pervs expansion
Deiat ees octet va
had agreed—around the time of AMERt-
Ch fatnnoe tat be ul sds
ane or ante expan, Btn
tua tihaper Abc
Helmut lives close to Munich, we have a
mete dnt comecton Cond ato nae
eee ae
far more difficult. Itis still possible to doa
Fests cnn bt the seals
back om eer ot able
Oe tint ks brn erent orawhle
that Risin Range rey fo
vee chid adn dng
Beas se val iad xt
Phil it grows. think t's really grown up
wo
De you remember how tall tated
| athe?
‘Ohiley: Faintly (laughs). Lonny and | be-
gan and teen of 207 In Oakes
1010, Posnow and Rao barons
ere bid by Lol, we
Guna by our owns
publishing hoe Dow
bleo Games Suddenly
we det one on
earecieerted
peters
sa aersne tin ve
tied vad ete
doer 8c. Te Base
framework of Russian RalLRoans took
shape relatively quickly. From a design:
‘e's point of view, it was finished just 2
year later
‘Was the prototype at the time close to
the final game?
‘Ohley: Back then, you still ult a station
‘on each section of track, which used up
vast amounts of material, and the indus
tty track was just a point supplier. Since
it was far away from an 18x, | wanted
at least to show it to Hans im Glick,
which turned out to be a very good idea.
Through their suggestions, change re:
quests and the wrestling over every de-
tail, a good game became an excellent
game, for which | am very grateful to
them.
Do you recall how Russian RAILROADS
was received at the time?
‘Ohley: The reactions far exceeded our
hopes. OF course, you check daily, even
hourly, what people are writing .. some:
times you also need a bit of luck
Did you have the frst expansion already
in the drawer, as a leftover, so to say?
‘hley: No, the development began when
| myself as a player wanted something
new to discover, Ths led to the coal ex:
pansion fist, which was supposed to cre
ate a new gameplay feel with few chang:
and little extra material. After that,
the development of German RaitnoaDs
began, whose ind
Vidual track parts
made the system
Tess strict. Moritz
was heavily in.
volved in. that-I
than usual
Do you already
Helmut Ohley have plans for an-
Of cours, there are now.
boards, but no more industry tracks;
instead an industry board on which all
players advance and place maintenance
cars for addtional actions.
other module, say "African Railroads"?
Oley: We have nothing planned. Buti
hhave a good idea, Ill shaw it to Hans im
Glick and then well see
Brunnhofer: There is actually nothing
in the pipeline at the moment. We have
considered "Afican Railroads" as a name,
but there are no mechanics to it as yet.
We would also have to be careful that it
doesn't turn out *colonialistic” straight
away Besides, we promised: everything is
included in the big box It should stay like
that for now, ce
icy Ultimate Railroad
Ce uo
ees
Tree
cece
ee am tert
Cor nee)
es Derareae
Duration: about 90-120 minutes
eetReview. The Red Cathedral
Small—and Yet Great
You have been summoned by Czar Ivan
the Terrible to lead a team to help build a
cathedral which will be dedicated to St Basil
upon completion. Dare you refuse? | doubt i
By JOHN HUMPHRIES The resources that you need to
build are acquired by visiting the
1 the stat of the game, Cathe- matiet wich comprises a rondel
Aw ‘cards are dealt out in a se- with each resource ‘guarded’ by
ries of towers, wth doorways on dice, In addition to building ma
the ground flor and domes at the top. terials; god, jewels, and money
Workshop tiles are randomly placed on —_are also available at the market.
each of these cards. AS we wil ee, this After moving one ofthe dice the number or exchange resources; delver materials
display forms the main playing area. of spaces shown on that die, collect one to cathedral cards or buy points, The third
Your fist task i to choose whch part of the resoures/emoney represented, for action that you can take isto activate one
of the cathedral to build. This is simply each die on that space. While you are at _—_of the workshop tiles on your board and
achieved by placing one of your banners the marketyoucan use influence wth one acquire the designated resource.
on a Cathedral card, removing the work: ofthe tree guildsortheclegy. Whatyou As one would expect the game has a
shop tile, and putting it on your “per can do depends upon the card that had numberof in-built restrictions which will
sonal Workshop board" Now, you must been dealt to the quadrant affect your strategy. As you
choose: do you want to place that tile ‘on the board from which ‘only have a total of six
face down and ignore it, or would you you collected your items. banners, you are strictly
rather turn it face up, pay the costs, ‘Among these influences limited as to how many
and reap the benefits? are the ability to buy, sell, Cathedral cards. you
You now need to build by transfer- = = can claim and thus
ring the required resources from your _ build. You can only
workshop onto one of your claimed place a maximum of
cards. It is common sense to build three resources on
from the ground floor up, because these cards each
if you don't you could be in trouble tum so you need
and lose points. Completed cardswill to plan their distr
eam you points and rubles, Points bution very. care
can also be gained by decorating fully in order to
any fully built Cathedral car, Doors gain points and
can be added to ground floor cards, ‘avoid penalties.
crosses on domes and No more than
arches to the foors in three dice can
between. In addition reside on any
to paying the one space atthe
resource cost, market; presum-
you may also z ably this is to
add jewels for .