This script monitors proximity between balls in a game workspace and the local player's character. It calculates prediction times for ball collisions, displays an indicator near monitored balls, and triggers button presses when balls are close enough to the player, allowing the player to parry attacks. The script connects to the RunService heartbeat to regularly check ball proximity.
This script monitors proximity between balls in a game workspace and the local player's character. It calculates prediction times for ball collisions, displays an indicator near monitored balls, and triggers button presses when balls are close enough to the player, allowing the player to parry attacks. The script connects to the RunService heartbeat to regularly check ball proximity.
This script monitors proximity between balls in a game workspace and the local player's character. It calculates prediction times for ball collisions, displays an indicator near monitored balls, and triggers button presses when balls are close enough to the player, allowing the player to parry attacks. The script connects to the RunService heartbeat to regularly check ball proximity.
local function calculatePredictionTime(ball, player)
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then local rootPart = player.Character.HumanoidRootPart local relativePosition = ball.Position - rootPart.Position local velocity = ball.Velocity + rootPart.Velocity local a = (ball.Size.magnitude / 2) local b = relativePosition.magnitude local c = math.sqrt(a * a + b * b) local timeToCollision = (c - a) / velocity.magnitude return timeToCollision end return math.huge end
local function updateIndicatorPosition(ball)
indicatorPart.Position = ball.Position end
local function checkProximityToPlayer(ball, player)
local predictionTime = calculatePredictionTime(ball, player) local realBallAttribute = ball:GetAttribute("realBall") local target = ball:GetAttribute("target")
local ballSpeedThreshold = math.max(0.4, 0.6 - ball.Velocity.magnitude * 0.01)
if predictionTime <= ballSpeedThreshold and realBallAttribute == true and
target == player.Name and not isKeyPressed then game:GetService("ReplicatedStorage").Remotes.ParryButtonPress:Fire() wait(0.005) game:GetService("ReplicatedStorage").Remotes.ParryButtonPress:Fire() lastBallPressed = ball isKeyPressed = true elseif lastBallPressed == ball and (predictionTime > ballSpeedThreshold or realBallAttribute ~= true or target ~= player.Name) then isKeyPressed = false end end
local function checkBallsProximity()
local player = players.LocalPlayer if player then for _, ball in pairs(ballFolder:GetChildren()) do checkProximityToPlayer(ball, player) updateIndicatorPosition(ball) end end end