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Article Analysis

1. Diaz Dhanindra Putra (1202621057)


2. Andi Sasha Nurfaharani Fatemi (1202622037)
3. Dani Wiradana (1202622031)
4. Hillary Mey (1202622034)

First Article
Aspect Details

Title Facilitating Second Language Acquisition through Digital Storytelling

Author Risang Baskara

Institution Universitas Sanata Dharma

The study examines the role of digital storytelling in improving EFL acquisition among
Abstract university students, highlighting its positive impact on student motivation, confidence, and
language skills.

Keywords English presentation, digital storytelling, second language acquisition

Involvement of 30 EFL students, using presentation scores, preparation notes, and teacher
Methodology
reports for assessment.

Digital storytelling improved language skills, confidence, and motivation among students;
Findings
students showed better presentation skills and increased class participation.

Offers insights for integrating technology in language learning, useful for syllabus
Significance
designers and EFL instructors.

Suggests further studies in second language acquisition, focusing on learning styles and
Future Research
technological integration.

The article is well-structured with clear sections and subheadings. The methodology is
Technical
adequately detailed, but the sample size and diversity could impact the generalizability of
Observations
the findings. References are well-cited.

Baskara, F. R. (n.d.). Facilitating Second Language Acquisition through Digital Storytelling.


Journal of Language and Literature, 15(2), 148–152. https://doi.org/10.24071/joll.v15i2.198
Second Article
Aspect Details

Title English Learning Media Based on Interactive Multimedia for Graphic Technology Students

Authors Ika Agustina, Nasrudin, Dewi Maharani

Institution Politeknik Negeri Media Kreatif, Universitas Muhammadiyah Banjarmasin

Aims to develop and test interactive multimedia-based English learning media for Graphic
Abstract Technology students, emphasizing its role in enhancing learning independence and
effectiveness.

Keywords Multimedia interactive, English, graphic technology

R&D method involving the development and testing of multimedia-based educational


Methodology
products for English language learning in a graphic technology context.

The study found that the interactive multimedia-based learning media was effective and
Findings well-received by students, enhancing their ability to learn English independently in the
context of graphic technology.

Highlights the potential of multimedia-based learning tools in technical education,


Significance
particularly in enhancing language skills relevant to specific fields.

Suggests the potential for extending this approach to other technical fields and different
Future Research
learning environments.

The article is methodologically robust, with a clear focus on practical application and
Technical
empirical testing. It demonstrates a thorough understanding of the intersection between
Observations
language learning, multimedia, and technology.

Agustina, I., Nasrudin, & Maharani, D. (2021). ENGLISH LEARNING MEDIA BASED ON INTERACTIVE
MULTIMEDIA FOR GRAPHIC TECHNOLOGY STUDENTS. International Journal of Economy, Education
and Entrepreneurship, 1(3), 10.53067. https://doi.org/10.53067/ije3.v1i3.38
Article Comparison
Aspect Article 1: Digital Storytelling Article 2: Interactive Multimedia

The use of digital storytelling in Development of interactive


Focus facilitating English as a Foreign multimedia-based English learning media for
Language (EFL) acquisition. Graphic Technology students.

Applies the Research and Development


Involves 30 EFL students with an
(R&D) method to develop educational
emphasis on presentation scores,
Methodology products and test their effectiveness,
preparation notes, and teacher reports
focusing on students in a Graphic
for assessment.
Technology program.

The interactive multimedia-based learning


Digital storytelling positively impacts
media is effective and well-received,
language skills, confidence, and
Findings enhancing learning independence and
motivation; improves presentation skills
understanding of English in a graphic
and class participation.
technology context.

Offers insights for integrating Demonstrates the effectiveness of


technology in language learning, multimedia-based learning tools in technical
Significance
particularly useful for syllabus designers education, enhancing language skills
and EFL instructors. relevant to specific fields.

Both studies focus on integrating technology to enhance language learning and


Similarities
emphasize the importance of student motivation and independence.

Emphasizes the development of multimedia


Focuses specifically on storytelling as a
learning materials for a specific subject area
tool for language acquisition. Limited to
Differences (graphic technology), thus broader in
EFL context and more focused on
application scope but specific in subject
speaking and presentation skills.
matter.

Similarities
Both articles explore the use of technology in language learning, emphasizing the role of
student motivation and learning independence. They contribute to educational technology by
demonstrating innovative methods for language acquisition.

Differences
The first article centers around digital storytelling as a method for improving EFL learning,
focusing on speaking and presentation skills. The second article, however, is more concerned
with developing multimedia learning tools for a specific technical field, thus having a broader
application scope but being more subject-specific.
Reference Comparison
The first set of references primarily focuses on digital storytelling and language education, while
the second set emphasizes interactive multimedia and its applications in various educational
contexts. Here's a comparison of the two sets of references:

First Set of References:


1. Developing Student Presentation Skills at the English Language Classes through
Pechakucha by Artyushina, Sheypak, & Khovrin (2011) [1]:
- Investigates the use of Pecha Kucha, a presentation format, to develop students'
presentation skills in English language classes.
2. Digital Storytelling: Research-Based Practice in New Media by Meadows (2003) [2]:
- Explores the use of digital storytelling as a research-based practice in new media,
emphasizing its potential for enhancing students' understanding of the subject
matter.
3. The World of Digital Storytelling by Ohler (2006) [3]:
- Discusses the use of digital storytelling in educational settings, highlighting its
potential for engaging students and enhancing their learning experiences.
4. Digital Storytelling: A Powerful Technology Tool for the 21st Century Classroom by Robin
(2008) [4]:
- Emphasizes the importance of digital storytelling in 21st-century classrooms,
arguing that it can help students develop their language skills and adapt to the
digital world.
5. Digital Storytelling: A Meaningful Technology-integrated Approach for Engaged Student
Learning by Sadik (2008) [5]:
- Explores the meaningful integration of technology through digital storytelling to
engage students in learning.

Second Set of References:


1. PocketBook of English for Graphic Technique as Learning Source and Medium of
English for Graphic Technique Course by Agustina, Lubis, & Putra (2019) :
- Discusses the use of a pocketbook as a learning source and medium for an English
course related to graphic technique.
2. The Development of Android Based Dictionary for Graphic Technique by Agustina &
Murtopo (2017) :
- Explores the development of an Android-based dictionary for graphic technique.
3. Designing an Interactive Multimedia Application for the Course "Communication Circuits"
by Borodzhieva (2020) :
- Discusses the design of an interactive multimedia application for a specific course.
4. Developing Interactive Multimedia for Teaching Descriptice Texts based on Palembang
Local Culture by Elviana, Inderawati, & Mirizon (2020) :
- Focuses on the development of interactive multimedia for teaching descriptive texts
based on local culture.
5. An Analysis of The Need for Interactive Multimedia Development Based on Inquiry
Training on Science Learning in The Pandemic Period by Hasanah, Yufiarti, Astra, &
Sumantri (2021) :
- Analyzes the need for interactive multimedia development based on inquiry training
for science learning during the pandemic.

Summary
The first set of references predominantly focuses on digital storytelling and its applications in
language education, while the second set emphasizes the development and use of interactive
multimedia in various educational contexts, including language learning, science education, and
technical subjects. Both sets of references highlight the integration of technology to enhance
learning experiences, albeit in different educational domains.

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