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RAP - Article Analysis - Group 7
RAP - Article Analysis - Group 7
First Article
Aspect Details
The study examines the role of digital storytelling in improving EFL acquisition among
Abstract university students, highlighting its positive impact on student motivation, confidence, and
language skills.
Involvement of 30 EFL students, using presentation scores, preparation notes, and teacher
Methodology
reports for assessment.
Digital storytelling improved language skills, confidence, and motivation among students;
Findings
students showed better presentation skills and increased class participation.
Offers insights for integrating technology in language learning, useful for syllabus
Significance
designers and EFL instructors.
Suggests further studies in second language acquisition, focusing on learning styles and
Future Research
technological integration.
The article is well-structured with clear sections and subheadings. The methodology is
Technical
adequately detailed, but the sample size and diversity could impact the generalizability of
Observations
the findings. References are well-cited.
Title English Learning Media Based on Interactive Multimedia for Graphic Technology Students
Aims to develop and test interactive multimedia-based English learning media for Graphic
Abstract Technology students, emphasizing its role in enhancing learning independence and
effectiveness.
The study found that the interactive multimedia-based learning media was effective and
Findings well-received by students, enhancing their ability to learn English independently in the
context of graphic technology.
Suggests the potential for extending this approach to other technical fields and different
Future Research
learning environments.
The article is methodologically robust, with a clear focus on practical application and
Technical
empirical testing. It demonstrates a thorough understanding of the intersection between
Observations
language learning, multimedia, and technology.
Agustina, I., Nasrudin, & Maharani, D. (2021). ENGLISH LEARNING MEDIA BASED ON INTERACTIVE
MULTIMEDIA FOR GRAPHIC TECHNOLOGY STUDENTS. International Journal of Economy, Education
and Entrepreneurship, 1(3), 10.53067. https://doi.org/10.53067/ije3.v1i3.38
Article Comparison
Aspect Article 1: Digital Storytelling Article 2: Interactive Multimedia
Similarities
Both articles explore the use of technology in language learning, emphasizing the role of
student motivation and learning independence. They contribute to educational technology by
demonstrating innovative methods for language acquisition.
Differences
The first article centers around digital storytelling as a method for improving EFL learning,
focusing on speaking and presentation skills. The second article, however, is more concerned
with developing multimedia learning tools for a specific technical field, thus having a broader
application scope but being more subject-specific.
Reference Comparison
The first set of references primarily focuses on digital storytelling and language education, while
the second set emphasizes interactive multimedia and its applications in various educational
contexts. Here's a comparison of the two sets of references:
Summary
The first set of references predominantly focuses on digital storytelling and its applications in
language education, while the second set emphasizes the development and use of interactive
multimedia in various educational contexts, including language learning, science education, and
technical subjects. Both sets of references highlight the integration of technology to enhance
learning experiences, albeit in different educational domains.