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AI Code Explanation
AI Code Explanation
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through the code line by line to understand its functionality:
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#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <limits.h>
These lines include necessary header files and define a constant MAX_NODES as the maximum
number of nodes in the graph.
typedef struct {
int vertex;
int weight;
} Edge;
This defines a structure Edge that represents an edge in the graph, consisting of a destination vertex
and a weight.
typedef struct {
Edge* edges;
int numEdges;
} Graph;
This defines a structure Graph that represents the entire graph. It contains an array of edges (edges)
and the number of edges (numEdges) for each node.
graph->numNodes = numNodes;
graph->nodes[i].edges = NULL;
graph->nodes[i].numEdges = 0;
return graph;
This function creates a graph with the given number of nodes and initializes each node with no edges.
graph->nodes[src].edges[graph->nodes[src].numEdges].vertex = dest;
graph->nodes[src].edges[graph->nodes[src].numEdges].weight = weight;
graph->nodes[src].numEdges++;
graph->nodes[dest].edges[graph->nodes[dest].numEdges].vertex = src;
graph->nodes[dest].edges[graph->nodes[dest].numEdges].weight = weight;
graph->nodes[dest].numEdges++;
This function adds an edge to the graph by updating both the source and destination nodes with the
given weight.
minDist = dist[i];
minIndex = i;
return minIndex;
This function finds the index of the node with the minimum distance value among the nodes that have
not been visited.
dist[i] = INT_MAX;
prev[i] = -1;
visited[i] = false;
visited[u] = true;
// Update distances of adjacent nodes
int v = graph->nodes[u].edges[j].vertex;
prev[v] = u;
if (dist[dest] != INT_MAX) {
printf("%d", currentNode);
printf("<-%d", prev[currentNode]);
currentNode = prev[currentNode];
} else {
This function implements Dijkstra's algorithm to find the shortest path from the source node to the
destination node in the graph.
int main() {
int numNodes = 7;
addEdge(graph, 0, 1, 2);
addEdge(graph, 0, 2, 4);
addEdge(graph, 1, 3, 6);
addEdge(graph, 2, 4, 3);
addEdge(graph, 3, 4, 1);
addEdge(graph, 3, 5, 5);
addEdge(graph, 4, 6, 4);
addEdge(graph, 5, 6, 2);
int source = 0;
int destination = 6;
return 0;
This is the main function where a graph is created, edges are added, and Dijkstra's algorithm is applied
to find the shortest path from a source node to a destination node. The result is printed in the console.
Note that there are some typos in the code (e.g., "Int" instead of "int", "Void" instead of "void", etc.),
and these should be corrected for the code to compile successfully.