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World Plants:

Bloomerang: +5 damage
Iceberg Lettuce: Now applies chill effect for a few seconds after Zombie is un-
frozen.
Snow Pea: Retains vanilla buff of increased chill radius on projectile impact.
Squash: +5 second recharge
Snapdragon: -25 Sun; Slower attack speed; No longer warms Plants, but is still
immune to frost.
Spikeweed: +2 damage
Cherry Bomb: +15 second recharge
Spring Bean: -25 Sun; +5 second recharge; +10 recovery time; Increased knockback
Spikerock: -25 Sun
Apple Mortar: +175 Sun; +8 second recharge; +30 damage; Plant Food damage
decreased; No longer stuns
Iceweed: +125 Sun; -6 damage; -8 damage after Plant Food.
Lightning Reed: +25 Sun
Tall-nut: -25 Sun
Melon-pult: +10 damage; +10 splash damage; Slower attack speed
Winter Melon: +150 Sun; +20 second rechargel Slower attack speed; Less chill
uptime.
Tumbleweed: +2 second recharge; Can no longer fling Zombies off the lawn.
Laser Bean: +75 Sun; +10 damage
Blover: +25 second recharge
Citron: -50 Sun; Now has 100 damage splash in a 1x1 tile where its projectile
lands.
Zoybean Pod: +50 Sun
Starfruit: +25 Sun
Sun-shroom: -200 health
Sun Bean: -50 Sun; +10 second recharge
Hypno-shroom: Adjusted hitbox to let it be eaten easier.
Witch Hazel: +1 second cooldown between attacks; +10 second recharge
Tangle Kelp: +25 Sun; -15 second recharge
Bowling Bulb: -25 Sun
Chomper: +50 Sun; + 15 second recharge; -5 second chew speed; +7 Zombies able to be
swallowed with Plant Food
Hot Potato: Melts Octopi naturally now
Pepper-pult: -10 second recharge
Fire Peashooter: +75 Sun
Red Stinger: Increased health in defensive forms
Endurian: -25 Sun; +500 health
Dazey Chain: +150 Sun
Phat Beet: +10 second recharge; +5 damage; +5 critical hit damage
Celery Stalker: +5 second recharge
Thyme Warp: +125 Sun; Usable in every world
Garlic: -10 second recharge; Increased times it can be biten.
Intensive Carrot: -25 Sun, -5 second recharge
Electric Blueberry: +25 Sun; +15 second recharge; No longer has a starting
recharge; +1 second cooldown between attacks
Gumnut: -50 Sun; +8 second recharge
Primal Peashooter: +50 Sun
Primal Wall-nut: +50 Sun
Perfume-shroom: -25 Sun; -5 second recharge
Primal Sunflower: +25 Sun; +600 health
Primal Potato Mine: +10 second recharge; +10 second arming time; No longer has
starting cooldown
Hot Date: -50 Sun; -850 damage, which now pierces under armor; No longer is a
defensive plant
Parsnip: +125 Sun; +15 second recharge; -2 mini-Parsnips spawned using Plant Food
Hocus Crocus: +40 second recharge; +5 second cooldown between attacks;
Teleportation no longer does damage
Moonflower: +25 Sun; +5 second recharge; -200 health
Nightshade: +75 Sun; +400 damage in melee form; +50 damage to projectile
Dusk Lobber: +100 Sun; +2 second recharge
Noctarine: +10 second recharge
Murkadamia Nut: +50 Sun; +5 second recharge
Shadow Peashooter: +25 Sun; -5 damage on pea; -5 damage on bolt; no longer slows
Zombies; -1 swallow when powered.
Ghost Pepper: +25 Sun
Dandelion: -5 second recharge; +20 damage
Cactus: +50 Sun; +1 pierce
Jalapeno: +5 second recharge
Boingsetta: -50 Sun
Jack o' Lantern: +100 Sun; Can attack again once it refuels 50%.
Caulipower: +150 Sun; +10 second cooldown between attacks

Epic Quest + Gemiums:

Gold Bloom: -150 Sun gain; No longer has a starting cooldown


Electric Currant: Does not have Vanilla 9.1 buffs
Aloe: -25 Sun; -10 second recharge; Cannot heal Chard Guard
Imp Pear: +10 second recharge
Pea-nut: -5 second recharge
Torchwood: No longer does close range damage
Toadstool: +75 Sun; +20 second recharge
Grapeshot: +50 Sun; +25 second recharge; -800 damage on explosion
Cold Snapdragon: +100 Sun; Decreased chill uptime; Slower attack speed
Shrinking Violet: +10 second recharge
Bombegranate: +25 Sun; +20 second recharge; -450 damage on Bombegranate seeds.
Escape Root: +5 second recharge; -1780 damage; No longer swaps into explosive
Plants; Cannot swap with endangered Plants
Electric Peashooter: +225 Sun; +10 second recharge; +2 bolt count; +5 damage; +10
damage on bolts
Solar Tomato: -25 Sun dropped per Zombie; -3 second stun duration
Missile Toe: -300 Sun; +10 second recharge; -1195 damage; -10 second arm time;
Affects a 3x3 radius
Sling Pea: +125 Sun; +15 second recharge
Wasabi Whip: +150 Sun
Explode-o-nut: +100 Sun; +20 second recharge; -1000 damage
Kiwibeast: +50 Sun; +10 second recharge
Holly Barrier: +200 Sun; +90 projectile damage; +150 PF projectile damage; 1x3
projectile range; -32 knockback; +1000 health for barrier; -10 damage for barrier;
+500 health for PF barrier
Goo Peashooter: +200 Sun; -17 max poison stacks; +7 poison DPS; -15 damage for
projectile; no longer lower's zombie's speed percent
Snap Pea: +50 Sun; +20 second recharge; +10 second chew speed; +3.5 second cooldown
after shooting head; +6 second cooldown after attacking uneatable Zombie; +160
damage for Zombie heads
Blastberry Vine: +25 Sun; -2 child projectiles; -10 damage on child projectiles
Electrici-tea: +7 shock damage; -450 burst damage
Ice Bloom: +5 second recharge; +100 Ice Block health
Pumpkin: +13 second recharge
Dartichoke: +75 Sun; +1.5 second recharge; -5 damage; -20 critical damage; +4 ammo;
Has new priority list including new Zombies from this mod
Shine Vine: +75 Sun; +30 second recharge; Only produces Sun on Sun Producers except
Moonflower; No longer stuns; -200 health
Puffball: +200 Sun; +40 second recharge
Olive Pit: +50 Sun; +8 second recharge; -1 Zombie capacity before needing to
digest; +10 second digestion cooldown; Now applies slowdown1 condition (compared to
slowdown2)
Turkey-pult: Turkeys now rot in 2.5 seconds; PF Turkeys now rot in 10 seconds
Stickybomb Rice: +25 Sun; +15 second recharge; +10 damage; +2.5 firing rate; -.25
time until explosion; +80 PF damage
Gloom Vine: -50 Sun; +20 recharge; +1000 health; No longer attacks
Draftodil: +75 Sun; -5 damage; Severely slows down flying Zombies; No longer flings
Zombies off screen.
Boom Balloon Flower: +25 Sun; +10 second recharge; -125 projectile damage; +10
second cooldown between attacks
Pea Vine: +25 Sun; +5 second recharge; No longer boosts Pea Plants
Inferno: +150 Sun; -15 second recharge
Solar Sage: +125 Sun; +10 second recharge; -25 Sun produced per Zombie; No longer
creates Sun when planted, nor when defeated; -100 health; No longer has a starting
cooldown

Zombies + Dinos:
Jester Zombie: No longer gains a speed boost when reflecting projectiles
Jurassic Fossilhead: -200 health (now matches Knight Zombie)
Jurassic Bully: Now immune to all knockback
Jurassic Rockpuncher: -1370 health (now matches Jurassic Bully), now immune to all
knockback
Jurassic Gargantuar: Now ignored by Dinosaurs
Raptor: Can only kick Zombies at most onto Column 3
Stego: Throws Zombies less deep into defenses
Ptero: Only carries 1 Zombie to the other side; Leaves 15 seconds if it doesn't
find a Zombie to grab
Ankylo: Takes longer to activate and can only do 1 push.
ZCorp Chair Racer: Reduced health while charging

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