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METEOR CORP PERSONNEL FILE

NAME INCIDENTS SURVIVED


1. Roll your starting HP and Abilities. 2. Choose your Class. Note your 3. Note your most likely Panic
Ability and roll your Bonus Stats. response, order the other two.

stats classification panic


cur MAX
ENFORCER
1d6 HP / +1d3

Reroll any of your damage


FIGHT [1-3]
dice that roll a 1.
ARMOR [4-5]
DECKHAND
+1d3 FLIGHT [6]
Force broken tech to work
for 1d4 Resolve per minute.
ABILITIES It’s destroyed afterwards.

SYNTH
1d6+6 BODY / +1d3
Your inventory slots with
PICK AT
RUN-TIME
LOOK
Augmentations can also
1d6+6 RESOLVE / store Fatigue.

RESEARCHER
1d6+6 TRAINING / +1d6
Lose 1d4 Resolve to roll your
FREEZE

full Training instead of any


UNTRAINED ½ other Ability for a Save.

5. Check your Max HP and look up your 4. Determine your starting Skills (see opposite side).
starting equipment (see opposite side).

EQUIPMENT SKILLS
If every inventory slot is filled your HP is set to zero. Training is halved for Saves without a relevent Skill.

HAND FATIGUE
1.
2.
3.
4.
5.
6.
7.
8.
9.
10. NOTES
ENFORCER Deckhand
You start with a Modded Hardened Vac Suit (1 Armor, bulky, You start with a Tool Belt (bulky, holds most hand tools), a Vac
1 hour O2) plus equipment based on your Max HP. If your Suit (1 hour O2), plus equipment based on your Max HP. If
highest Ability is below 10 you may choose another item your highest Ability is below 10 you may choose another item
from this list. from this list.

2HP PKD Revolver (1d8), 3x EMP Grenade (1d10 blast to 1HP Plastiform Pistol (1d8, jams on 8, invisible to scan), 3x
electronics), Faraday Cage Suit Mod, One Random Sticky Camera Bombs (d6 blast), One Random Aug
Aug
2HP Cutting Torch (1d8), Metalweave Coat (1 Armor,
3HP Assault Rifle (1d8, bulky), 3x Frag Grenades (1d10 opaque to scans), Respirator
Blast), AI Assistant Suit Mod
3HP Multipurpose Plasma Cutter (1d8), Bioroid Pet
4HP Phased Microwave Array (1d8, nonlethal setting), 3x
Flashbang (1d10 blast, nonlethal), Spotlight Suit 4HP Plasma Projector (d8 blast, bulky), Bio Plastic Spray,
Mod Universal Etchant

5HP Flamethrower (1d8 blast, bulky), Fire Extinguisher 5HP Powered Sledgehammer (1d10, bulky, forceful), 3x
(1d6), Motion Tracker Suit Mod Demo Charge (1d10 blast), Remote Detonator

6HP Machine Gun (1d8 blast, bulky), Combat Knife 6HP Pry-bar (d6), Rigging Gun (1d8, bulky, retractable
(1d6), Loudspeaker Suit Mod harpoon), 3x Thermite Flare

7HP+ Barracuda Tactical Shotgun (1d6 blast, 1d10 point- Skills: Two Random, two Undefined, two from Zero-G,
blank, bulky), 3x Smoke Grenades, Thermal Vision Engineering, Fast Talk, and Piloting.
Suit Mod
Skills: Two Random, two Undefined, two from Intimidation,
Weapon Repair, Military Training, and Wrestling.

SYNTH RESEARCHER
You start with an Access Jack Augmentation (Interface with You start with an Omni-Scanner, a Vac Suit (1 hour O2), plus
any computer. Charge to remotely interface in line of sight.), equipment based on your Max HP. If your highest Ability is
plus equipment based on your Max HP. If your highest below 10 you may choose another item from this list.
Ability is below 10 you may choose another item from this list.
1HP Syringe Launcher (1d6 or loaded syringe), Syringe
1HP Mono-molecular Sword (1d8), Remote Camera Bandolier (3x Nano Healbot Syringe, 3x Stim
Drone, Personal Shield Aug, One Random Aug Syringe), Stash of Empty Syringes, One Random Aug
2HP Gyrojet Pistol (1d8), Reinforced Duster (1 Armor), 2HP Shock Dart Pistol (1d8, nonlethal), 3x Tracker Tags
Signal Jammer, Holo-Projector Aug (can be located with Omni-Scanner), Small
Xenofauna Pet
3HP Mining Laser (1d10, bulky, one turn charge),
3x Timed Mining Charge (1d10 blast), Extra Arms 3HP Magnetic Slug Thrower (1d6), Bio Dissection and
Aug Analysis Kit, Auto Med Kit
4HP Welding Torch (1d8), Welding Fuel Tank (d6 4HP Antique Revolver (1d6), Monofilament Wire, Grapple
bludgeon, d10 blast if ignited), Anti-Higgs Mass Hook, Auto-Ascender
Neutralizer, Miniature Tractor Field Aug
5HP Laser Wristwatch (1d6), Optical Analysis Headset
5HP Arc Projector (1d6 blast), Liquid Nitrogen Canister, (Connects to Omni-Scanner for line of sight analysis)
3x Universal Epoxy Tubes, Fabricator Aug
6HP Pipe Wrench (1d6), 3x Jars of 190 Proof Alcohol,
6HP Neuronic Whip (1d8, Nonlethal), Lock Pick Set, Vintage Rocket Shaped Lighter
Digital Override Cart, Smuggling Compartment Aug
Skills: Two Random, two Undefined, two from Biology,
Skills: Two Random, two Undefined, two from Linguistics, Chemistry, Physics, and Hacking.
Mathematics, Computers, and Cybernetics.

RANDOM SKILL (d66)


11. Hydroponics 24. Corporate History 41. Philosophy 54. Coding
12. Geology 25. Forensics 42. Corporatocracy 55. Cryptography
13. Larceny 26. Xenoarcheology 43. Climatology 56. Tracking
14. Hotwiring 31. Driving 44. Spacelaw 61. Sleight of Hand
15. Streetwise 32. Cold Reading 45. Economics 62. Demolition
16. Knots 33. First Aid 46. Xenoforming 63. Salvaging
21. Horology 34. Cooking 51. Mechanical Repair 64. Psychoanalysis
22. Astrogation 35. Art (Specify Media) 52. Optics 65. Nexialism
23. Folk History 36. Music (Specify Instrument) 53. Plumbing 66. Jury Rigging

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