Pathfinder Player Core General and Skill Feat Changes

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Pathfinder Player Core General and

Skill Feat Changes


As near as I can tell on a first look these are all the general and skill feats that were added or
changed in the remaster.

New General and Skill Feats


Changed General and Skill Feats
The following are general and skill feats that saw an appreciable change.
Armor Proficiency
Unlike the old feat, this proficiency at least scales at the caster rate for expert at level 13.

Courtly Graces
Adds using Society to Impersonate and an auto success when generally presenting yourself as
a noble (as opposed to impersonating a specific noble). Also a small bonus when using the
normal skills.

Glad-Hand
The -5 penalty to Diplomacy to use this feat has been removed.

Group Coercion
Generally doubles the number of targets compared to the old feat.
Group Impression
Four or more times the number of targets compared to the old feat.

Hobnobber
The conditional aspect of the Master proficiency benefit has been removed.

Impressive Performance
Now includes an increasing number of targets based on the length of performance.
Inventor
Prerequisites reduced to Expert and Level 2 instead of Master and Level 7. Since you can craft
common items without a formula now, it is a bit unclear if the main portion of Inventor actually
does anything? It does however add a line that says “The GM might allow you to invent
uncommon or rare formulas, typically with an increased DC.” Also clarifies that you need the
appropriate feat to craft alchemical or magical item formulas.

Legendary Negotiation
Changed the default DC to the creature’s Will DC instead of a Very Hard DC for the creature’s

level.

Legendary Thief
Removed the -5 penalty to the Thievery check.
Magical Shorthand
Now takes 10 minutes regardless of the rank of the spell. Old version was you take 10 minutes per
spell level (rank) to learn a spell of that tradition, rather than 1 hour per spell level. However you also
no longer get the reductions of 5 minutes per spell rank if a Master and 1 minute per spell rank if
legendary.

Oddity Identification
The only version only gave the circumstance bonus to Identify Magic. This one allows you to
immediately and automatically identify at least some basic traits of certain magical effects.
Planar Survival
The old version was very conditional. The new one completely prevents planar environmental
damage for anyone you support using Subsist.

Quick Disguise
Starts at one-tenth the usual time instead of half and gets down to one-action at legendary!

Rapid Mantel
Adds a clause that essentially extends a vertical Leap onto a surface by 5 feet.

Schooled in Secrets
Adds the ability to Impersonate a cult member using Occultism.
Untrained Improvisation
Gets progressively better at 5th level instead of jumping from half to full level bonus between
3rd and 7th level. Not a major change.

Weapon Proficiency
Since all characters now get at least Simple weapon proficiency, this goes directly to Trained in
Martial Weapons now, then to one Advanced. Also grants Expert proficiency in all weapon
proficiencies gained from this feat at the same level that casters usually get it.

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