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NAME LEVEL XP

ELF: Throndir, Elrosine, Aranwe, Celion, Dambrath, Lanethe HUMAN: Jonah, Halek, Brandon, Emory, Shrike, Nora, Diana

LOOK ARMOR ALIGNMENT


THE RANGER
Choose one for each, or write your own:
Chaotic
BODY: Lithe, wild, sharp Free someone from literal or figurative

EYES: Wild, sharp, animal


HIT POINTS bonds.

Max (8+Constitution) Current Good


HAIR: Wild, bald, hooded Endanger yourself to combat an unnatural
CLOTHES: Cape, camouflage, traveling clothes threat.
DAMAGE Neutral
Help an animal or spirit of the wild.

Assign these scores to your stats: 16(+2), 15(+1), 13(+1), 12(–), 9(–), 8(-1)

Strength Dexterity Constitution


Weak -1 Shaky -1 Sick -1 BONDS
STR DEX CON
Fill in at least one with the name of a party member,
or write your own.

I have guided before and


they owe me for it.

Intelligence Wisdom Charisma is a friend of nature, so I


will be their friend as well.
Stunned -1 Confused -1 Scarred -1 has no respect for nature,
INT WIS CHA so I have no respect for them.
does not understand life in
the wild, so I will teach them.

STARTING MOVES

Animal Companion Choose as many strengths as its Ferocity:


You have a supernatural connection with a Fast, Burly, Huge, Calm, Adaptable,
loyal animal. You can’t talk to it per se but Tireless, Quick Reflexes, Camouflage,
RACE
it always acts as you wish it to. Name your Ferocious, Intimidating, Keen Senses,
animal companion: Stealthy, Elf
When you Undertake A Perilous Journey
Choose a species:
Your animal companion is trained to fight through wilderness whatever job you take
Wolf, Cougar, Bear, Eagle, Dog, Hawk, Cat, humanoids. Choose as many additional you succeed as if you rolled a 10+.
Owl, Pigeon, Rat, Mule, trainings as its Cunning:
Human
Choose a base: Hunt, Search, Scout, Guard, Labor, Travel, When you Make Camp in a dungeon or city,
Fight Monsters, Perform, you don’t need to consume a ration.
Ferocity +2, Cunning +1, Instinct +1,
1 Armor
Ferocity+2, Cunning +2, Instinct +1, Choose as many weaknesses as its Instinct:
0 Armor
Flighty, Savage, Slow, Broken, Frightening,
Ferocity +1, Cunning +2, Instinct +1, Forgetful, Stubborn, Lame,
1 Armor
Ferocity +3, Cunning +1, Instinct +2,
1 Armor

Command
Hunt & Track Called Shot When you work with your animal
companion on something it’s trained in...
When you follow a trail of clues left When you attack a defenseless or
behind by passing creatures, roll+WIS. surprised enemy at range, you can choose • and you attack the same target,
•On a 7+, you follow the creature’s trail to deal your damage or name your target add its ferocity to your damage
until there’s a significant change in its and roll+DEX. On a 10+, deal your damage • and you track,
direction or mode of travel. •On a 10+, and see below. On a 7-9, just see below. add its cunning to your roll
you also choose 1: • and you take damage,
• Head •On a 7+: They do nothing but
add its armor to your armor
• Gain a useful bit of information about stand and drool for a few moments.
• and you Discern Realities,
your quarry, the GM will tell you what
• Arms •On a 7+: They drop anything add its cunning to your roll
• Determine what caused the trail to end
they’re holding. • and you Parley,
• Legs •On a 7+: They’re hobbled and add its cunning to your roll
slow moving. • and someone Interferes with you,
add its instinct to their roll
COIN ADVANCED MOVES
When you gain a level from 2-10, you may choose from these moves.

Half-elven Blot Out The Sun


STARTING GEAR Somewhere in your lineage lies mixed When you Volley you may spend extra

THE RANGER
Max Load (11+STR) Current blood and it begins to show its presence. ammo before rolling. For each point of
You gain the elf starting move if you took ammo spent you may choose an extra
Dungeon Rations (5 uses, ration, 1 weight) the human one at character creation or vice target. Roll once and apply damage to all
Leather Armor (1 armor, worn, 1 weight) versa. You may take this move only if it is targets.
your first advancement.
Bundle Of Arrows (3 ammo, 1 weight)
Well-trained
Choose your armament: Wild Empathy Choose another training for your animal
Hunter’s Bow (near, far, 1 weight), and You can speak with and understand companion.
Short Sword (close, 1 weight) animals.
Hunter’s Bow (near, far, 1 weight), and
God Amidst The Wastes
Spear (reach, 1 weight) Familiar Prey Dedicate yourself to a deity (name a new
When you Spout Lore about a monster one or choose one that’s already been
Choose one: established). You gain the Deity move from
you use WIS instead of INT.
Adventuring Gear (5 uses, 1 weight), and the Priest class list, and then gain either
Dungeon Rations (5 uses, ration, 1 weight) Viper’s Strike the Invocation or the Divine Ward move
from the Priest class (you pick).
Adventuring Gear (5 uses, 1 weight), and When you strike an enemy with two
Bundle Of Arrows (3 ammo, 1 weight) weapons at once, add an extra 1d4 damage
for your off-hand strike.
Follow Me
When you Undertake A Perilous Journey
Camouflage you can take two jobs. You make aseparate
roll for each.
When you keep still in natural
surroundings, enemies never spot you
until you make a movement.
A Safe Place
When you set the watch for the night,
Man’s Best Friend everyone takes +1 to Stay Sharp.

When you allow your animal companion


to take a blow that was meant for you,
the damage is negated and your animal
companion’s ferocity becomes 0. If its
ferocity is already 0 you can’t use this
ability. When you have a few hours of rest
with your animal companion its ferocity
returns to normal.

When you gain a level from 6-10, you may choose from these moves.

Wild Speech A Safer Place


Replaces: Wild Empathy Replaces: A Safe Place
You can speak with and understand any When you set the watch for the night,
non-magical, non-planar creature. everyone takes +1 to Stay Sharp. After a
night in camp when you set the watch
Hunter’s Prey everyone takes +1 forward.
Replaces: Familiar Prey
When you Spout Lore about a monster Observant
you use WIS instead of INT. On a 12+, in When you hunt and track, on a 7+ you
addition to the normal effects, you get to may also ask one question about the
ask the GM any one question about the creature you are tracking from the Discern
subject. Realities list for free.

Viper’s Fangs Special Trick


Replaces: Viper’s Strike Choose a move from another class. So long
When you strike an enemy with two as you are working with your animal
weapons at once, add an extra 1d8 damage companion you have access to that move.
for your off-hand strike.
Unnatural Ally
Smaug’s Belly Your animal companion is a monster, not
When you know your target’s weakest an animal. Describe it. Give it +2 ferocity
point your arrows have 2 piercing. and +1 instinct, plus a new training.

Strider
Replaces: Follow Me
When you Undertake A Perilous Journey
you can take two jobs. Roll twice and use
the better result for both jobs.

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