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Ranger
Ranger
ELF: Throndir, Elrosine, Aranwe, Celion, Dambrath, Lanethe HUMAN: Jonah, Halek, Brandon, Emory, Shrike, Nora, Diana
Assign these scores to your stats: 16(+2), 15(+1), 13(+1), 12(–), 9(–), 8(-1)
STARTING MOVES
Command
Hunt & Track Called Shot When you work with your animal
companion on something it’s trained in...
When you follow a trail of clues left When you attack a defenseless or
behind by passing creatures, roll+WIS. surprised enemy at range, you can choose • and you attack the same target,
•On a 7+, you follow the creature’s trail to deal your damage or name your target add its ferocity to your damage
until there’s a significant change in its and roll+DEX. On a 10+, deal your damage • and you track,
direction or mode of travel. •On a 10+, and see below. On a 7-9, just see below. add its cunning to your roll
you also choose 1: • and you take damage,
• Head •On a 7+: They do nothing but
add its armor to your armor
• Gain a useful bit of information about stand and drool for a few moments.
• and you Discern Realities,
your quarry, the GM will tell you what
• Arms •On a 7+: They drop anything add its cunning to your roll
• Determine what caused the trail to end
they’re holding. • and you Parley,
• Legs •On a 7+: They’re hobbled and add its cunning to your roll
slow moving. • and someone Interferes with you,
add its instinct to their roll
COIN ADVANCED MOVES
When you gain a level from 2-10, you may choose from these moves.
THE RANGER
Max Load (11+STR) Current blood and it begins to show its presence. ammo before rolling. For each point of
You gain the elf starting move if you took ammo spent you may choose an extra
Dungeon Rations (5 uses, ration, 1 weight) the human one at character creation or vice target. Roll once and apply damage to all
Leather Armor (1 armor, worn, 1 weight) versa. You may take this move only if it is targets.
your first advancement.
Bundle Of Arrows (3 ammo, 1 weight)
Well-trained
Choose your armament: Wild Empathy Choose another training for your animal
Hunter’s Bow (near, far, 1 weight), and You can speak with and understand companion.
Short Sword (close, 1 weight) animals.
Hunter’s Bow (near, far, 1 weight), and
God Amidst The Wastes
Spear (reach, 1 weight) Familiar Prey Dedicate yourself to a deity (name a new
When you Spout Lore about a monster one or choose one that’s already been
Choose one: established). You gain the Deity move from
you use WIS instead of INT.
Adventuring Gear (5 uses, 1 weight), and the Priest class list, and then gain either
Dungeon Rations (5 uses, ration, 1 weight) Viper’s Strike the Invocation or the Divine Ward move
from the Priest class (you pick).
Adventuring Gear (5 uses, 1 weight), and When you strike an enemy with two
Bundle Of Arrows (3 ammo, 1 weight) weapons at once, add an extra 1d4 damage
for your off-hand strike.
Follow Me
When you Undertake A Perilous Journey
Camouflage you can take two jobs. You make aseparate
roll for each.
When you keep still in natural
surroundings, enemies never spot you
until you make a movement.
A Safe Place
When you set the watch for the night,
Man’s Best Friend everyone takes +1 to Stay Sharp.
When you gain a level from 6-10, you may choose from these moves.
Strider
Replaces: Follow Me
When you Undertake A Perilous Journey
you can take two jobs. Roll twice and use
the better result for both jobs.