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NAME LEVEL XP

DWARF: Ozruk, Surtur, Brunhilda, Annika, Janos, Greta, Dim, Rundrig, Jarl, Xotoq HALFLING: Finnegan, Olive, Randolph, Bartleby, Aubrey, Baldwin, Becca
ELF: Elohiir, Sharaseth, Hasrith, Shevaral, Cadeus, Eldar, Kithracet, Thelian HUMAN: Hawke, Rudiger, Gregor, Brianne, Walton, Castor, Shanna, Ajax, Hob

LOOK ARMOR ALIGNMENT


THE FIGHTER
Choose one for each, or write your own:
Good
BODY: Built, lithe, ravaged Defend those weaker than you.

EYES: Hard, dead, eager


HIT POINTS
Neutral
Max (10+Constitution) Current Defeat a worthy opponent.
HAIR: Wild, shorn, battered helm

SKIN: Calloused, tanned, scarred Evil


DAMAGE Kill a defenseless or surrendered enemy.

Assign these scores to your stats: 16(+2), 15(+1), 13(+1), 12(0), 9(0), 8(-1)

Strength Dexterity Constitution BONDS


Weak -1 Shaky -1 Sick -1
Fill in at least one with the name of a party member,
STR DEX CON or write your own.

owes me their life, whether


they admit it or not.
I have sworn to protect .

Intelligence Wisdom Charisma I worry about the ability of to


survive in the dungeon.
Stunned -1 Confused -1 Scarred -1
INT WIS CHA is soft, but I will make them
hard like me.

STARTING MOVES

Signature Weapon Choose two enhancements:


RACE
This is your weapon. There are many like it, Hooks and spikes. +1 damage, but +1
but this one is yours. Your weapon is your weight.
best friend. It is your life. You master it as Sharp. +2 piercing. Dwarf
you master your life. Your weapon, without When you share a drink with someone,
you, is useless. Without your weapon, you Perfectly weighted. Add precise. you may parley with them using CON
are useless. You must wield your weapon Serrated edges. +1 damage. instead of CHA.
true.
Glows in the presence of one type of Elf
Choose a base description, all are 2 weight: creature, your choice. Choose one weapon—you can always treat
Sword Spear Huge. Add messy and forceful. weapons of that type as if they had the
precise tag.
Axe Flail Versatile. Choose an additional range.
Hammer Fists Well-crafted. -1 weight. Halfling
When you Defy Danger and use your small
Choose a range that best fits your weapon: Choose a look: size to your advantage, take +1.
Hand Close Ancient Blood-stained
Reach Unblemished Sinister Human
Once per battle you may reroll a single
Ornate damage roll (yours or someone else’s).

Bend Bars, Lift Gates Armored


When you use pure strength to destroy an You ignore the clumsy tag on any armor
inanimate obstacle, roll+STR. •On a 10+, you wear.
choose 1. •On a 7-9 choose 2.
• It takes a very long time
• Something of value is damaged
• It makes an inordinate amount of noise
• You can't fix the thing again without a
lot of effort
COIN ADVANCED MOVES
When you gain a level from 2-10, you may choose from these moves.

Merciless Armor Mastery


STARTING GEAR When you deal damage, deal +1d4 damage. When you make your armor take the

THE FIGHTER
Max Load (12+STR) Current brunt of damage dealt to you, the damage
Heirloom is negated but you must reduce the armor
You carry your Signature Weapon. value of your armor or shield (your choice)
When you consult the spirits that reside
Dungeon Rations (5 uses, ration, 1 weight) within your signature weapon, they will by 1. The value is reduced each time you
give you an insight relating to the current make this choice. If the reduction leaves
Choose your defenses: the item with 0 armor it is destroyed.
situation, and might ask you some
Chainmail (1 armor, worn, 1 weight) and questions in return, roll+CHA. •On a 10+,
Adventuring Gear (5 uses, 1 weight) the GM will give you good detail. •On a 7-9, Seeing Red
Scale Armor (2 armor, worn, clumsy, the GM will give you an impression. When you Discern Realities during
3 weight) combat, you take +1.

Choose two:
Improved Weapon
Choose one extra enhancement for your Interrogator
2 Healing Potions (0 weight) signature weapon. When you parley using threats of violence
Shield (+1 armor, 2 weight) as leverage, you may use STR instead of

Antitoxin (0 weight), Dungeon Rations


Blacksmith CHA.

(5 uses, ration, 1 weight), and Poultices & When you have access to a forge you can
Herbs (2 uses, slow, 1 weight) graft the magical powers of a weapon onto Scent Of Blood
your signature weapon. This process When you Hack & Slash an enemy, your
22 coins destroys the magical weapon. Your next attack against that same foe deals
signature weapon gains the magical powers +1d4 damage.
of the destroyed weapon.
Multiclass Dabbler
Iron Hide Get one move from another class. Treat
You gain +1 armor. your level as one lower for choosing the
move.

When you gain a level from 6-10, you may choose from these moves.

Bloodthirsty Armored Perfection


Replaces: Merciless Replaces: Armor Mastery
When you deal damage, deal +1d8 damage. When you choose to let your armor take
the brunt of damage dealt to you, the
Through Death’s Eyes damage is negated and you take +1 forward
When you go into battle, roll+WIS. •On a against the attacker, but you must reduce
10+, name someone who will live and the armor value of your armor or shield
someone who will die. •On a 7-9, name (your choice) by 1. The value is reduced
someone who will live or someone who will each time you make this choice. If the
die. Name NPCs, not player characters. The reduction leaves the item with 0 armor it is
GM will make your vision come true, if it’s destroyed.
even remotely possible. •On a 6- you see
your own death and consequently take -1 Evil Eye
ongoing throughout the battle. Requires: Seeing Red
When you enter combat, roll+CHA. •On a
Eye For Weaponry 10+, hold 2. •On a 7-9, hold 1. Spend your
When you look over an enemy’s hold to make eye contact with an NPC
weaponry, ask the GM how much damage present, who freezes or flinches and can’t
they do. act until you break it off. •On a 6-, your
enemies immediately identify you as their
biggest threat.
Superior Warrior
When you Hack & Slash, on a 12+ you deal
Taste Of Blood
your damage, avoid their attack, and
Replaces: Scent Of Blood
impress, dismay, or frighten your enemy.
When you Hack & Slash an enemy, your
next attack against that same foe deals
Steel Hide +1d8 damage.
Replaces: Iron Hide
You gain +2 armor.
Multiclass Initiate
Get a move from another class. Treat your
level as one lower for choosing the move.

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