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Playboard V 6.4s.

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ALFASTREET ROULETTE – User's manual

INDEX:

Table of Contents
INTRODUCTION........................................................................................................4
installation................................................................................................................5
Play stations.............................................................................................................6
How to play and game rules help screens...................................................................8
Betting in table bet mode........................................................................................11
Betting in race bet mode.........................................................................................13
Additional functions.................................................................................................15
Main play board screen............................................................................................16
VERSION WITH TOUCH SCREENS........................................................................16
VERSION WITHOUT TOUCH SCREEN....................................................................18
Self test..................................................................................................................19
menu with e-key (roulette with touch screen)...........................................................20
menu with e-key (roulette without touch screen)......................................................21
Main setup menu....................................................................................................22
Show meters...........................................................................................................23
Total meters...........................................................................................................24
Gm operation..........................................................................................................26
Bill meters..............................................................................................................27
Ticket meters..........................................................................................................28
e-key meters...........................................................................................................29
bonus meterS.........................................................................................................30
permANENT Meters.................................................................................................31
Show games...........................................................................................................32
Show log................................................................................................................34
Show test...............................................................................................................35
Out of order............................................................................................................36
settings..................................................................................................................37
machine submenu...................................................................................................39
Game submenu.......................................................................................................42
Bet limits SUBMENU................................................................................................45
Country submenu....................................................................................................46
SAS submenu..........................................................................................................47
Aft submenu...........................................................................................................49
Bill acceptor submenu.............................................................................................51
Ticket printer submenu............................................................................................52
ACCESS SETTINGS submenu...................................................................................55
e-keys setting submenu...........................................................................................56
Touch pad submenu................................................................................................57
Com ports submenu................................................................................................60
Chip value submenu................................................................................................61
Save default button.................................................................................................63
Load default button.................................................................................................64
Load factory button.................................................................................................65

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ALFASTREET ROULETTE – User's manual

ATTendant cashout.................................................................................................65
Ram reset...............................................................................................................66
eject bill acceptor....................................................................................................66
Control computer....................................................................................................67
Power on procedure................................................................................................67
Power off procedure................................................................................................68
Controlling the machine...........................................................................................69
Main menu commands.............................................................................................70
Show menu............................................................................................................70
METERS sub menu..................................................................................................71
Statistics sub menu.................................................................................................73
Show log sub menu.................................................................................................74
SHOW BOARDS submenu........................................................................................75
NUMBERS submenu.................................................................................................76
Set menu................................................................................................................76
Set parameters sub menu........................................................................................77
Set access sub menu...............................................................................................79
Set password sub menu ..........................................................................................80
Set sound sub menu................................................................................................81
Set system time sub menu.......................................................................................82
Service menu..........................................................................................................83
Test control submenu..............................................................................................83
Test net submenu...................................................................................................85
Open / Close cover .................................................................................................86
CLEAR METERS SUBMENU.......................................................................................87
SHOW TESTPM SUBMENU.......................................................................................88
configuration submenu............................................................................................89
MESSAGES OF THE WHEEL CONTROLLER................................................................90
ERROR MESSAGES OF THE WHEEL CONTROLLER ....................................................91
ERROR MESSAGES OF THE PLAY BOARDS................................................................92
APPENDIX – PLAYING THE GAME.............................................................................94
APPENDIX – Cleaning Maintenance..........................................................................97

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ALFASTREET ROULETTE – User's manual

INTRODUCTION
Alfastreet roulette is a fully automatic roulette machine with an actual size roulette
wheel and non-controlled payout percentage. It has up to 24 playing stations, allowing
24 players.

Figure 1: Alfastreet Roulette (R8TS model)

It features:

• digital sound and voices


• network capability which enables to connect up to 24 play boards to the single
wheel
• SAS 6.0.1 protocol (dual SAS)
• customizing of all game parameters
• Alfa Online server is a system that supervises gaming machines (optional)
• Various add-ons, like bill acceptor, ticket dispenser, etc.

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ALFASTREET ROULETTE – User's manual

INSTALLATION
The installation has to be carried out by an authorized person. The required ambient
temperature for proper operation is from 10 to 30 degree Celsius. The user has to
provide an anti-static floor around the machine and proper grounding. Static electricity
can cause improper machine operation.

After the installation the following test procedures should be performed on a weekly
basis:

1. Check and set the screen geometry, brightness and contrast


2. Check the play board keys and buttons
3. Check the external counters
4. Check the bill acceptor
5. Check parameters of the machine in SETUP Menu
6. Check locks and doors of the machine

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ALFASTREET ROULETTE – User's manual

PLAY STATIONS
Each play station consists of a keyboard and a play board screen. Optionally, the play
station can have a bill acceptor, coin acceptor, ticket printer, hopper and a cashless
system. Beside the keyboard there is also an opening for inserting the electronic key.
Depending on the model, the play board screen can be touch sensitive. In this case
keyboard may be omitted. The play station is shown in Fig. 2

TOUCHSCREEN OR JUST SCREEN

BILLACCEPTOR

LASTNUMBERS DISPLAY, PRINTERS


OR PLAYER TRACKING SYSTEMS

MECHANICAL BUTTONS KEYBOARD

Figure 2: Play station

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ALFASTREET ROULETTE – User's manual

The single-zero keyboard is presented in Fig. 3.

Figure 3: Single-zero keyboard

The right side of the single zero keyboard imitates the actual American roulette play
board and it is used to place bets. The player can place a bet simply by pressing the
desired bet position. Additional buttons are located left of the play board, see Fig. 4 for
detailed view.

Figure 4: Detailed view of additional buttons (single-zero version)

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ALFASTREET ROULETTE – User's manual

The roulette with double zero has different buttons for sector bets. The buttons are
named SECTOR 16-7, SECTOR 20-34 19-33, SECTOR 8-15, SECTOR 14-9 10-13 and the
wheel has 38 numbers. In some regions the keyboard differs from the pictures above.

HOW TO PLAY AND GAME RULES HELP SCREENS


In the screen shots below (Fig. 5-8) you can learn how to play roulette and game rules.
This screens also appear by pressing the HELP button on the keyboard or touch screen
of the roulette. The following help guide is for the single-zero roulette. The double-zero
roulette has (besides the single zero) the double zero, offering one more straight-up bet
possibility. None of the outside bets include nor the single- neither the double zero (see
Appendix – Playing the game).

Figure 5: How to play

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ALFASTREET ROULETTE – User's manual

Figure 6: The inside bets (single-zero wheel)

Figure 7: The outside bets (single-zero wheel)

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ALFASTREET ROULETTE – User's manual

Figure 8: Sector and neighbours bet (single-zero wheel)

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ALFASTREET ROULETTE – User's manual

BETTING IN TABLE BET MODE


In the TABLE BET mode (play board is shown in Fig. 9), a bet is placed by pressing the
desired bet location on the keyboard or screen. The amount of the bet wagered can
be specified for all following bets with the yellow BET button. The selection is clearly
shown on the play board screen. The value of the bet and bet limit varies depending on
the bet location type. Bet limits are set according to the GM Maximum Bet, PN
Maximum Bet and GM Limit Mode parameters.

The Repeat function repeats the bets from the previous game. Repeat is enabled as
long as no bets are placed (or, which is the same, the REPEAT button is the first button
pressed after the initiation of the new game). After that the button has the function of
doubling bets – each time the button is pressed, the bets are doubled up to the
available credit and up to the individual bet location an overall bet limit. The Delete /
Cancel button cancels the last bet placed. If the delete button is pressed twice, it
deletes all bets. The number of delete operations is limited by the value of deletes in
the GAME SUB MENU.

Figure 9: Play board (single-zero roulette)

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ALFASTREET ROULETTE – User's manual

The player can place bets using the SECTOR bets combinations. Placing a Sector bet
will place credits on all the numbers included in the Sector. The number of credits
placed on each number in the Sector is determined by the current BET amount that has
been selected. Sector bets have different names on the single-zero wheel and double
zero-wheel.

SECTOR bets for the single-zero roulette are:


• BIG SERIES (22-25)
• ORPHANS (1-9, 17-6)
• SMALL SERIES (27-33)
• ZERO SPIEL (12-15)

SECTOR bets for the double-zero roulette are:


• SECTOR 16-7
• SECTOR 8-15
• SECTOR 20-34 19-33
• SECTOR 14-9 10-13

Sector bets are selected with different colours (see Figs. 11, 12).

Another possibility is to place NEIGHBOUR bets to the currently selected number.


First, the player places a bet on a single number (a straight-up bet) and then he places
bets on the neighbour numbers left and right of the selected number, with its
respective location on the wheel. By pressing the desired field and one of the series
buttons, the chip is placed to the desired number and the adjacent numbers on the
wheel. The number of adjacent numbers selected corresponds the number on the
series buttons (e.g. by pressing 5 and the button NEIGHBOURS TWO the following
numbers are selected: 32, 17, 5, 22, 34).

NEIGHBOUR bets are:


• NEIGHBOURS ONE places bets on one neighbour left and right
• NEIGHBOURS TWO places bets on two neighbours left and right
• NEIGHBOURS THREE places bets on three neighbours left and right
• NEIGHBOURS FOUR places bets on four neighbours left and right

There are two Display buttons located above the small roulette wheel on the upper left
of the keyboard. These buttons control the function of the LED’s on the small wheel. If
the Actual Bet button is pressed the LED’s will display all the numbers that are being
bet on as a player places bets. If the Last 8 winning N. button is pressed the LED’s
will display the last 8 winning numbers. The most recent winning number will blink.

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ALFASTREET ROULETTE – User's manual

BETTING IN RACE BET MODE


Betting and bet rules are the same. The only difference is that you cannot place split
(on two numbers), street (on three numbers), corner (on four numbers), six number
(on six numbers), and neighbors bets. The play board is shown in Fig. 10.

Figure 10: Race Bet Mode

Figure 11: Sectors in single-zero wheel

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ALFASTREET ROULETTE – User's manual

Figure 12: Sectors in double-zero wheel

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ALFASTREET ROULETTE – User's manual

ADDITIONAL FUNCTIONS
Above the play board there are 3 additional buttons, as shown in the next figure.

Figure 13: Additional buttons

MENU: If the attendant security key is inserted in the lock, the play board enters the
setup/check menu.

HELP: A short help in the currently selected language is displayed on the screen. The
next and previous help pages are displayed by pressing ◄ and ► buttons respectively.
Pressing the MENU button will exit the help screens. Help screens can only be
displayed if there are no bets placed on the table.

LANGUAGE: changes the language of the messages. English is the default language;
all other languages are loaded from the flash disk. Up to 4 additional languages can be
loaded. The selected language is displayed at the bottom left of the LCD monitor. This
language remains selected until the station is switched off or a new language is
selected.

For the selection of the default language see chapter Customising machine of this
manual. Note: This button may have no function for some software versions
that have only one language installed.

LOCK: Locks the play station. It can be unlocked only by the attendant. Note: this
button may have no function for some software versions.

CALL ATTENDANT: Calls the attendant by flashing the yellow tower light. The Call
Attendant mode can be suspended by pressing the button again. This button may
have no function for some machine versions.

COLLECT: Depending on the machine settings, the corresponding pay-out method is


initiated by pressing this button. Payouts are disabled when bets have been placed on
the table or if the play board is in an ERROR state.

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ALFASTREET ROULETTE – User's manual

MAIN PLAY BOARD SCREEN


VERSION WITH TOUCH SCREENS

The LCD display shows bets, past winning numbers, amount of the credit, bets won and
additional important information about the game. An example of a typical display image
is shown in Fig. 14.

Figure 14: Play Screen – for machines with touch screens

Top of the screen shows past winning numbers, the most recent is on the top left of
the screen.

Below there is the bet time meter, which indicates the remaining time available for
betting.

In the upper part of the screen, below the bet time meter there is a group of touch
sensitive buttons. Call attendant, Language, Help, Collect, Repeat, Cancel, Bet, and
Sector buttons. The buttons have the same functions as the buttons on the keyboard.
These buttons may appear as enabled or disabled. Disabled buttons are shown in gray.

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ALFASTREET ROULETTE – User's manual

On the left, there is a group of three buttons: CALL ATTENDANT, LANGUAGE and HELP.
If the player has placed a bet on a single number, then these buttons will change to
NEIGHBOUR buttons.

The BET button will indicate how many credits will be wagered each time a player
places a bet. Each time the BET button is pressed, the top of the button will change to
display the number of credits that will be wagered.

On the right side there is a group of four SECTOR bet buttons. Pressing a SECTOR bet
button will place credits on all the numbers included in the Sector. The number of
credits placed on each number in the sector is determined by the current BET amount
that has been selected.

Below these, there is a display panel that shows messages. The message display shows
important messages to the player like “bet please”, “no more bets”, etc.

The play board graphic is touch sensitive. The player can place a bet by pressing the
desired location. Blue chips will appear on the play board and will indicate the value of
credits being wagered on each bet location as bets are placed.

Below the board, there are game meter displays. The left side shows the CREDIT, BET
and WIN meters for the current game. The right side shows the MAX WIN, LAST BET
and LAST WON meters for the last game played. These meters can be displayed in
credits or currency, depending on the parameters settings.

Between the two game meter displays, there is the Denomination Graphic button
with current chip value indicated on the graphic. This button is touch sensitive and can
be used to change game denomination if player denomination changes are enabled in
the machine parameters.

Finally, at the bottom of the screen, there is the status line showing local board
number, selected language, game phase, bill acceptor status and printer status.

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ALFASTREET ROULETTE – User's manual

VERSION WITHOUT TOUCH SCREEN


If the roulette has no touch sensitive screen, the play board screen will be displayed as
shown in Fig. 15. There will be no touch sensitive buttons on the screen.

Figure 15: Play Screen – for machines without touch screen

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ALFASTREET ROULETTE – User's manual

SELF TEST
After power-on, self test is performed. Self test screen is displayed in Fig. 16. The
program checks peripheral devices, the verification of parameters stored in battery RAM
and existence of additional languages. In case of an error in peripheral devices, the
program halts. In case of bad verification of parameters or data, the program prompts
for master attendant’s key and restores the default configuration. If the default
configuration cannot be restored, the program halts.

Figure 16: Initial self-test screen

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ALFASTREET ROULETTE – User's manual

MENU WITH E-KEY (ROULETTE WITH TOUCH


SCREEN)
The attendant can activate this menu by inserting the electronic key. On some markets
the reset key is used. If you use the reset key, you need to turn it. After a successful
insertion, three buttons appear in the middle-top of the screen. By pressing the MENU
button you will enter the MAIN SETUP MENU. The ADD button allows to add credits to
the player. With the CLEAR button you can make attendant cash-out when no other
cash-out device or system is available.

Figure 17: Menu with e-key (Touch Screen)

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ALFASTREET ROULETTE – User's manual

MENU WITH E-KEY (ROULETTE WITHOUT TOUCH


SCREEN)
The attendant can activate this menu by inserting the electronic key. On some markets
the reset key is used. If you use the reset key, you need to turn it. After a successful
insertion, three buttons appear in the middle-top of the screen. By pressing the MENU
button on the keyboard you will enter the MAIN SETUP MENU. The ADD button on the
keyboard allows to add some credits to the player. With the CLEAR button on the
keyboard you can make attendant cash-out when no other cash-out device or system
is available.

Figure 18: Menu with e-key (Without Touch Screen)

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ALFASTREET ROULETTE – User's manual

MAIN SETUP MENU


You can activate the main setup menu by pressing the MENU button that is shown in
Fig. 19 or by pressing the MENU button on the keyboard. You can make a menu
selection by pressing the desired button on the touch sensitive screen. You can also
make a menu selection by using the LEFT (HELP) and RIGHT (LOCK) arrow buttons.
As you press the arrow buttons, the selected menu button on the screen will be
highlighted. After highlighting the desired button on the screen, you can activate the
menu section by pressing the MENU button on the keyboard.

Note that the attendant’s security key should not be removed during the setup process.
Some buttons may be disabled and shown in gray. Gray buttons are inactive. A button
may be disabled for the following reasons:

• For machines with e-keys, the entered key has insufficient priority, see section
key priorities of this manual.
• The cage door is closed. The right group of menu button on the screen will be
disabled if the cage door is closed.

When the main menu is entered, bets, payout and credit in by all sources are inhibited.
To exit the main menu and continue with the normal game, press EXIT and remove
the attendant’s key.

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ALFASTREET ROULETTE – User's manual

Figure 19: Main setup menu

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ALFASTREET ROULETTE – User's manual

SHOW METERS
SHOW METERS displays the METERS SUBMENU, as shown in Fig. 20.

Figure 20: View meters menu

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ALFASTREET ROULETTE – User's manual

TOTAL METERS
Total Meters screen shows meters as shown in Fig. 21. All values displayed are in
currency.

Figure 21: View meters menu

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ALFASTREET ROULETTE – User's manual

Total meters show the following information:

METER NAME DESCRIPTION


DROP IN Total currency entered from all sources
KEY IN Total currency entered from attendant using the electronic key
BILL IN Total currency received from the bill acceptor
TICKET IN Total currency received from the tickets
COIN IN Total currency wagered
CASHLESS IN Total currency received from the cashless devices or on-line
system
BONUS IN Total currency received as bonus
CANCELED Total currency paid out by the game
HANDPAY The sum in credits of all handpays that were cashed out from the
credit meter
JACKPOT Total currency obtained as a result of the game when win
threshold is exceeded
TICKET OUT Total currency paid out by tickets
COIN OUT Total currency paid out by coins
CASHLESS OUT Total currency paid out by cashless devices or on-line system
BONUS JACKPOT Total currency paid out as bonus jackpot

GAMES PLAYED Games played on the gaming machine


GAMES WON Games won on the gaming machine
GAMES LOST Games lost on the gaming machine
CURRENT CREDIT Current credit as reported to the SAS system
BET Total currency wagered
WON Total currency won from the game
JACKPOT Total currency won as the jackpot
PROFIT Total profit in currency. Negative number indicates that the
machine has lost money.
PROMO CREDIT Total currency entered as promotion credits
PROMO BET Total currency wagered as promotion credits

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ALFASTREET ROULETTE – User's manual

GM OPERATION
The machine operation meters show meters related to the machine operation, as
shown in Fig. 22.

Figure 22: Machine Operation Meters Menu

Meters show the following information:

METER NAME DESCRIPTION


GAMES PWR Games since last power reset
GAMES DC Games since main door closure
DOOR OPEN Door open count since last power reset
POWER RESET Number of power resets
DROP DOOR OPEN Drop door open count since last power reset

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ALFASTREET ROULETTE – User's manual

BILL METERS
BILL METERS display bill meters, as shown in Fig. 23. The last 5 accepted bills are
displayed at the bottom of the screen. The most recently inserted bill is on the left.

Figure 23: Bill meter menu

The meters show the following information:

METER NAME DESCRIPTION


Bills Value Total value of all bills entered in currency
Accepted Bills Total quantity of all bills entered
Value InStacker Total value of all bills currently in stacker
Bills InStacker Total quantity of all bills currently in stacker
Bill xxxx Total quantity of bills with denomination xxxx
Dashes denote that the corresponding bill acceptor channel has no
value assigned
Last 5 bills Denomination for each of the last 5 bills entered in Stacker

To clear the Value InStacker and Bills InStacker meters, press the CLEAR button. The
CLEAR button should only be pressed when the bills are removed from the stacker. If

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ALFASTREET ROULETTE – User's manual

the CLEAR button is pressed without removing all the bills from the stacker, the Value
InStacker and Bills InStacker meters will show incorrect value and quantity.

TICKET METERS
Ticket Meters submenu shows meters related to tickets. The appearance of the menu is
presented in Fig. 24. A log with the last 25 tickets printed is listed in the upper part of
the screen. The last 10 accepted tickets (vouchers) are listed in the lower part of the
screen in green.

Figure 24: Ticket meters menu and tickets log

METER NAME DESCRIPTION


TicketIn Value Total value of all tickets entered in currency
TicketIn Qnt Total quantity of all tickets entered
TicketOut Value Total value of all tickets printed in currency
TicketOut Qnt Total quantity of all tickets printed

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ALFASTREET ROULETTE – User's manual

E-KEY METERS
For machines equipped with E-Keys; Fig. 25 shows the Key Meters menu. The Key
meters menu screen shows the total amount entered from the attendant(s) using e-
keys labelled 1 to 5 and master key and total amount paid out by the attendant(s)
using e-keys labelled 1 to 5 and master key.

Figure 25: E-key meters menu

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ALFASTREET ROULETTE – User's manual

BONUS METERS
Bonus meters menu is displayed in Fig. 26.

Figure 26: Bonus meters menu

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ALFASTREET ROULETTE – User's manual

PERMANENT METERS
PERMANENT METERS submenu shows the meters of all payins (TOTAL DROP) and all
payouts (TOTAL CANCELED).

Figure 27: Permanent metersShow games


SHOW GAMES shows past games played on a certain play board. The game is stored
only if during the game

• credits were wagered


• new credit was entered
• payout was performed

The past played games are shown as seen in Fig. 28. The winning number is marked
with a yellow square on the table. Actual bets are shown on the table. The Message line
at the top will show the game date (day. month) and the time (hour: minute), game

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ALFASTREET ROULETTE – User's manual

number / total number of the saved games. The system can save up to 1,000 last
games. The GAME number on the far right denotes the game count number. For each
game the CHIP VALUE will be displayed.

The meters have the following meaning.


METER NAME DESCRIPTION
INITIAL CREDIT Current credit when the game initiates
FINAL CREDIT Current game when the games stops and game score was
calculated, just before the initiation of the next game.
TOTAL BETS Credits wagered
DROP IN Credit In by all sources during the game
COLLECTED Payouts during the game
WON Credits returned as a result of the game

The attendant can select the previous or the next game by pressing the LEFT or
RIGHT arrow buttons on the touch screen or the LEFT (HELP) and RIGHT (LOCK)
arrow buttons on the keyboard. The CALL ATTENDANT and LANGUAGE buttons on
the keyboard will page up or page down 10 games at a time. To exit the GAMES
menu, press the QUIT button on the touch screen or the COLLECT button on the
keyboard.

SEARCH GAME – the attendant can search the desired game by date by pressing
SEARCH GAME on the touch screen. When a new window appears, you need to enter
the date (day month) and time (hour minutes) without dots. The search function will
find the nearest game in the history log.
e. g.

11011245

day month hour minute

Figure 28: Show games menu

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ALFASTREET ROULETTE – User's manual

SHOW LOG
All important events on the play station are saved in a data file named Log file. The log
file contains the date and the time of the event and event description. The following
events are saved in the file:

• power on
• errors
• menu navigation
• any parameter change
• credits in and payouts

The attendant can select the previous or next page of the log file by pressing the LEFT
or RIGHT arrow buttons on the touch screen or the LEFT (HELP) and RIGHT
(LOCK) arrow buttons on the keyboard. The CALL ATTENDANT and LANGUAGE
buttons on the keyboard will page up or page down 10 pages at a time. Pressing the
MENU button will alternate between displaying the first and last page of the log file. To
exit the LOG VIEWER menu, press the QUIT button on the touch screen or the

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ALFASTREET ROULETTE – User's manual

COLLECT button on the keyboard. An example of the log file viewer is shown in Fig.
29.

Figure 29: Log screen

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ALFASTREET ROULETTE – User's manual

SHOW TEST
Test menu is intended for the testing of the peripheral equipment such as keyboards,
buttons, door switches, lamps, bill acceptor and printer. During the TEST, the game is
inhibited and the play station does not respond to the SAS commands and commands
received from the wheel control computer. The test can only be started after the game
has been stopped.

The test screen shows the following information:


• last pressed key code
• last pressed button code
• Door status, starting from the left LOGIC DOOR, CORNER DOOR, BILL
FRONT DOOR, BILL DROP DOOR, SLOT FRONT DOOR, and SLOT TOP
DOOR

The lights can be tested by pressing the corresponding buttons. Note that
SEMAPHORE LIGHTS are mutually exclusive and only one can be lit at a time. TEST
PRINTER prints void ticket. TEST BILLACC shows bill acceptor status. If the bill is
accepted, the BILL ACCEPTOR CHANNEL is displayed rather than bill value. None of
the actions preformed in the TEST mode affect the play station meters. To exit TEST,
press the EXIT button. The test menu is the only menu screen that does not exit if the
attendant’s key is removed.

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ALFASTREET ROULETTE – User's manual

Figure 30: Test menu

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ALFASTREET ROULETTE – User's manual

OUT OF ORDER
This button locks the play station, disables bets, payouts and credit in. The message
OUT OF ORDER flashes on the play board screen. The OUT OF ORDER state is
cancelled by inserting the attendant’s key. This option is only available in certain
versions.

Figure 31: Out of order

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ALFASTREET ROULETTE – User's manual

SETTINGS
By pressing the SETTINGS button in the main menu you enter the settings sub menu.

Figure 32: Parameters settings men

PARAMETER SETTINGS WITH TOUCH SCREEN

Touch the display with the parameter you want to change. Depending on the
parameter type, a window that allows the setting of numeric, alphanumeric or preset
values will open. Figs. 33, 34 and 35 show Numeric window, Alphanumeric window and
Preset window respectively. Type the desired value using a numeric keypad or select
the desired letter or preset parameter using the LEFT and RIGHT arrow buttons. To
change the value, press the ENTER button. The QUIT button will ignore the parameter
changes. The DEL button will delete the last letter or digit entered. The ^ button on
alphanumeric form inserts the selected letter into a string. The Aa button will toggle
between uppercase and lowercase letters.

Figure 33: Editing a numeric value

Figure 34: Editing an alphanumeric value

Figure 35: Selecting one of the preset values

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ALFASTREET ROULETTE – User's manual

PARAMETER SETTINGS WITHOUT TOUCH SCREEN

To select the desired parameters, use the LEFT (HELP) and RIGHT (LOCK) arrow
buttons on the keyboard until the selected parameter is highlighted. To change the
parameter, press the MENU button. The same Numeric, Alphanumeric or Preset
window will be shown on the screen according to the parameter type. Use play board
keyboard to enter numeric values or the LEFT (HELP) and RIGHT (LOCK) arrow
buttons on the keyboard to change letters or select another preset value. Press the
MENU button to accept new value.

NOTE: Some versions of software may have parameter settings that are neither
changeable nor visible; these settings will be displayed in grey colour on the
screen.

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MACHINE SUBMENU
Fig. 36 shows the Machine Settings Menu.

Figure 36: Machine Settings Menu

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PARAMETER NAME DESCRIPTION


Board Number Local identification number of the play board. Each play
board has to have a unique number from 1 to the actual
number of play boards.
Door Mask Door mask specifies which doors are actually present in the
system. Door mask is decimal represented 8 bit binary number.
Each bit corresponds to the corresponding door signal. 1
enables corresponding door signal, 0 disables corresponding
door signal.

DOOR MASK BIT


logic door (big) = 1
corner door = 2
bill door (down) = 4
bill door (up) = 8
Printer/coin door (center - down)= 16
Printer/coin door (center - up)= 32
(reserved = 64)
(reserved = 128)

Syntax: [logic door + corner door + bill door]


1 + 2 + 4 =7
Example:
(To enable all door set door mask to 63)
(To enable just (big) logic door set door mask to 1)
Display (MONEY, MONEY ON CHIPS, CREDITS, MIXED)
Selects how game meters are displayed on the play screen.
MONEY displays all meters in currency.
MONEY ON CHIPS displays all meters for the chips with money
on it in currency
CREDITS displays all meters in credits.
MIXED displays the Credit & Collect meters in currency and all
the others meters in credits.
Initial Language Languages are ordered as listed in the self-test window during
the power-up procedure. This parameter sets the default
language at power-up.
Screen Saver delay Screen saver activation interval in seconds after the last key or
button has been pressed. Screen saver is not activated if credits
or bets are on table.
Hardware WatchDog Enable or disable Hardware WatchDog
Autoplay Test (yes, no, demo)
Enabled autoplay (yes) automatically places bets, adds credit
and executes handpay in regular time intervals. In demo mode
the machine automatically adds credits.
This option should be used for testing only!
External Counters Configuration code of external hard counters. Code 0 denotes
Config that there are no external hard counters attached to the play
board.
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External Counters Configuration code of external mechanical counters


Denom denomination.
Logfile Configuration Logfile configuration code
Coin Acceptor Type * (NO COIN ACCEPTOR, UNIVERSAL)
Select universal if there is a coin acceptor in the system.
BillAcceptor Type * (NO BILL ACCEPTOR,
JCM WBA – (serial),
GPT VALIDATOR V2.2 – (serial),
GBA VALIDATOR – (serial),
ICT VALIDATOR – (serial),
JCM EBA VALIDATOR)
Select the appropriate bill acceptor type.
Ticket Printer Type * (NO PRINTER, SEIKO)
Select the appropriate ticket printer
Key Credit * How to add Key credit (disabled, with buttons, with keyboard)
Key Credit Inc Multiplies added credit by pressing on the button X1 on the
keyboard
Payout mode NORMAL the player can payout by pressing the collect button
twice
PARTIAL the player chooses how much he will payout
DISABLED the player cannot payout – payout possible by online
Stop on door open The game will stop when the service door is open (yes, no)
Reset Meters Meters will reset on RAM reset. (yes, no)

* NOTE: the value of those settings might be overridden by the setting of the
main control program.

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GAME SUBMENU
Game parameters settings menu is displayed in Fig. 37.

Figure 37: Game parameters menu

NOTE: All values are in currency. When entering values, they must be
entered in cents, e.g. the values being displayed are in pounds (100 pence).

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PARAMETER NAME DESCRIPTION


Chip Value Chip value in currency.
Note: this will set the game denomination if the Player
Enabled setting of the Credit Value Settings is set to
“no”.
GM Maximum Bet Maximal bet allowed on playstation
Inner Minimum Bet Minimal required bet on the inner field
Outer Minimum Bet Minimal required bet on the outer field
Current Credit Limit Threshold value of credits allowed on the gaming machine. If
the win causes the Credit meter is greater then this limit, the
machine will automatically execute a handpay.
Jackpot Handpay Limit Threshold value where wins from a single game will force a
jackpot handpay and lock the machine.
Bonus Handpay Limit Threshold value where wins from a bonus win will force a
handpay and lock the machine.
Lateral Bets * (yes, no) Select yes if you want to enable lateral bets option.
Promotional credits (yes, no) Yes value enables restricted promotional credits.
Bet Rule NORMAL
FRENCH: when 0 wins, simple chances are half paid
COMPLETE SERIES: bet is placed on a series only if there is
enough credit
FRENCH, COMPLETE SERIES: A combination of the FRENCH
and COMPLETE SERIES bet rule
COMPLETE DOUBLES: bet is doubled only if there is enough
credit to double all
FRENCH, COMP. DOUBLES: A combination of the FRENCH and
COMPLETE DOUBLES bet rule
COMPLETE BETS: the bet is doubled only if there is enough
credit to double all bets
FRENCH AND COMP. BETS: A combination of the FRENCH and
COMPLETE BETS bet rule
Bet mode DIRECT WITH CURSOR: When you place a bet, a yellow
square will appear around it and a chip will be placed
DIRECT: When you place a bet, a chip will be placed
INDIRECT: When you place a bet, a yellow
square will appear around it; chips can be added with buttons
X1 and X10
Double mode X2 (when you press the double button, the bet will be
doubled)
PROPORTIONAL (when you press the double button, the bet
will be multiplied proportionally)
Min Bet Limit NO - Each bet is minimum bet
YES - Only first bet is minimum bet
Max Delete Count How many times the bets can be deleted in one game.

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Max Game Skip How many games can be skipped and still restore the last
bets.

*Note: the options might be overridden by the setting of the main control
program.

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BET LIMITS SUBMENU


The attendant can choose between proportional, outer x 5 or all equal limits mode as
well as custom mode.

PROPORTIONAL – Every inside bet location is limited in a way that the maximum
amount that can be won will not be greater than 36 times the PN Maximum Bet setting.
Outside bets are placed 5 times the current bet value.

OUTER x 5 – Outside bets are limited to 5 times the PN Maximum Bet setting. Outside
bets are placed 5 times the current bet value.

ALL EQUAL – Both inside & outside bets are limited by the PN Maximum Bet setting.
Outside bets are placed 1 time the current bet value.

CUSTOM – By choosing this mode, you can set a minimum and a maximum bet for
each type of stake. Custom limits are arranged by a pay table. See Fig. 38.

Figure 38: Bet limits settings

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COUNTRY SUBMENU
Fig. 39 shows the country settings menu. The parameters of the country menu are
listed in the table below.

Figure 39: Country SubMenu

NAME DESCRIPTION
County Code 40 preset countries
Currency Code Country Code symbol (e.g. $)
Currency Name Currency Name (e.g. DOLLAR)
Currency Cent Code e.g. c for cent, p for penny
Currency Cents Name e.g. Cent, Penny
Currency Graphic 5 preset currency graphics (e.g. DOLLAR, EURO, etc.)
Date format Date format that is used on the ticket:
yyyy-mm-dd
mm/dd/yyyy
dd.mm.yyyy

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SAS SUBMENU
SAS parameters can be selected using the SAS settings menu shown in Fig. 40.
Alfastreet roulette enables the use of up to 2 SAS channels.

Figure 40: SAS settings menu

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PARAMETER NAME DESCRIPTION


SAS Enabled (enabled, disabled) Set to “enabled” if the roulette is
connected to the SAS server
GM Serial No. Gaming machine serial number
Channel 1 Enabled (enabled, disabled) Enables SAS channel 1
Channel 1 GM Address The address of gaming machine used in SAS communication
using channel 1
Channel 2 Enabled (enabled, disabled) Enables SAS channel 2
Channel 2 GM Address The address of gaming machine used in SAS communication
using channel 2
Control Channel (1, 2) SAS channel used for controlling the machine
Validation Channel (1, 2) SAS channel used for validation
Bonus Channel (1, 2, 0) SAS channel used for bonusing
Special channel (1, 2, 0) The number of SAS channel that is used to transfer
special commands.
Validate Handpay (yes, no) Handpays are validated using enhanced validation
Validation type (ENHANCED, STANDARD, SYSTEM)
ENHANCED – Enhanced protocol is used for ticket validation.
STANDARD – Standard protocol is used for ticket validation.
SYSTEM – System protocol is used for ticket validation.
Legacy Handpay (yes, no) Enables Legacy Handpay protocol.
Meter Accuracy Number of bcd digits for meters in sas protocol

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AFT SUBMENU
All settings for host transfers can be adjusted in the AFT SUB MENU, as it is shown in
Fig. 41 below.

Figure 41: AFT SubMenu

PARAMETER NAME DESCRIPTION


AFT Channel (0, 1, 2)
0 – AFT is not connected,
1 – AFT is connected to SAS 1 port,
2 – AFT is connected to SAS 2 port.
GM Asset Number The asset number of the gaming machine
AFT transfer limit The limit of the AFT transfer in cents
In-House Transfers (Enabled, disabled) enables/disables in-house transfers
Bonus Transfers (Enabled, disabled) enables/disables bonus transfers
Partial Transfers (yes, no) allows partial transfers
Allowed
Lock after transfers (yes, no) locks the GM after transfers have been completed
Transfers controllable (yes, no) Transfers to host controllable by host
by
Transfers to host (yes, no) allows transfer to host
allowed
Host cashout mode (Hard, Soft) Hard – cashout is only possible through the online
system; Soft – if online is not found, it goest to attendant
cashout.
Wait for AFT cashout (yes, no)
yes – the roulette waits for the cashout via AFT (host),
no – after 5 seconds the cashout is performed by the
attendant or ticket printer
Jackpot to host enabled (yes, no) enables the jackpot to host

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BILL ACCEPTOR SUBMENU


Bill acceptor parameters cannot be changed, since they depend on specific hardware
configuration. Therefore they can only be changed with the DEFAULT PARAMETER
CONFIGURATION SETTINGS. This menu is provided only to check the settings. Typical
bill acceptor settings menu is displayed in Fig. 42. Value 0 means that the bill acceptor
does not accept bills using the corresponding bill acceptor channel.

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Figure 42: Bill acceptor settings menu

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TICKET PRINTER SUBMENU


The ticket printer menus enable to set the parameters related to the ticket printers. See
Fig. 43. The printer prints a cashout voucher with the amount of collected credits. The
printer also prints cashout receipt when the amount of collected credits exceeds printer
limit or when there is no paper in the printer case. In both cases the message
»attendant cashout« appears on the screen. Attendant needs to put the el. key into the
the el. socket and then press the CLEAR button. After that the printer prints the
receipt. When there is no paper in the printer case, paper must be filled before the
attendant makes a handpay.

Figure 43: Ticket printer settings menu

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PARAMETER NAME DESCRIPTION


Printer Limit Maximal amount that can be paid out by a ticket
Ticket Number Current ticket number (up to 9999)
Ticket Expiration The number of days before tickets and handpay
receipts expire
Ticket Location The location of the gaming machine
Ticket Addr1 The address of the gaming machine
Ticket Addr2 The address of the gaming machine
Ticket value ■ (>X) The ticket is marked when printed ticket value is
bigger of the set value.
Total drop s.z.c. ■ (>X) The ticket is marked when the amount of
inserted banknotes, coins or tickets since the credit
was zero has exceeded the value set.
Games played s.z.c ■ (<X) The ticket is marked when the number of games
since the credit was zero is lower than the value set.
Value wagered s.z.c. ■ (<X) The ticket is marked when the value of all stakes
since the credit was zero is lower than the value set.
Rel. wagered in % of drop ■ (<X) The Ticket is marked when value of all stakes
since the credit was zero related in % of drop in is
lower than the value set.

■ note: When one of those parameters values is reached, the ticket is marked with a
small square. See Fig. 44.

Figure 44: Ticket voucher with a mark

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Figure 45: Ticket receipt

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ACCESS SETTINGS SUBMENU


As mentioned in the chapter MAIN SETUP MENU of this manual, some buttons may
be grey. If a button is grey, it means the corresponding button is inactive. The button
may be inactive if the attendant’s security key has insufficient priority. There are up to
6 security keys labelled from 1 to 6 in the system and each key can have different
priority levels. Key number 0 is the MASTER key that enables all options. The priorities
of the keys 1 to 5 can be set in the ACCESS SETTINGS menu. Each parameter
describes the priority of the corresponding button in the main menu. For example, if
SHOW GAMES ACCESS is 23, SHOW GAMES is enabled for keys labelled 2, 3 and 0
as the master key. To exit the menu press the QUIT button.

Figure 46: Access settings menu

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E-KEYS SETTING SUBMENU


For certain versions of software security keys (except the master key) have to be
programmed. The master key is factory defined. When the default parameters are
restored, the program prompts to enter the master key. The master key cannot be
reprogrammed. However, any other key can be reprogrammed in the E-KEYS
SETTINGS menu. To program an E-KEY, enter the desired e-key, select the e-key
label from 1 to 5 using the NEXT button and press PROGRAM to program it. If you
want to delete the programmed key and you do not want to replace it with another e-
key, simply remove the e-key and press the PROGRAM button. Sign X means that the
e-key with the corresponding label has already been programmed and 0 denotes that
the e-key has not yet been programmed or it was deleted. The same key cannot be
programmed as two different keys. Therefore if you have accidentally programmed a
key with a wrong label, first delete it by programming an empty key and then program
it as the desired key. To exit the menu, press the EXIT button.

Figure 47: e-keys settings menu

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TOUCH PAD SUBMENU


Touch pad parameters are set using the touch pad settings menu presented in Fig. 43.
This menu allows to enter touch pad calibration parameters using the calibration
procedure. To calibrate the touch pad, press the CALIBRATE button. The calibration
screen is displayed as shown in Fig. 49. Press both markers in the upper-left part and
lower-right part of the screen as precisely as possible. Best results are obtained with a
special calibration pencil. After a successful calibration the verification screen is
displayed as shown in Fig. 50. The operator has to press the area inside the red square
within 10 seconds. If he fails to do that, the calibration screen is automatically
reselected and the calibration procedure has to be repeated.

Figure 48: Touch pad settings menu

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Figure 49: Touch pad calibration screen

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Figure 50: Touch pad verification screen

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COM PORTS SUBMENU


Com ports menu shows the settings of serial communication ports in the system. The
user cannot change the settings directly, as they are related to the specific factory
configuration of the machine.

Figure 51: Com ports settings menu

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CHIP VALUE SUBMENU


Chip values are set using the chip value menu as shown in Fig. 52.

Figure 52: Chip value settings menu

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PARAMETER NAME DESCRIPTION


Player enabled (yes, no)
Select yes if the player can select his own chip values among 5
chip preset values.

Note: If no is selected, the chip value will be set to the


Chip Value setting in the Game Settings.
Chip preset value 1-5 Five preset values of the player selectable chip values.
Note: See note below.

Note: The operator can setup up to 5 different player selectable chip preset values.
The chip preset values are in cents and must be set up from the lowest to the highest
value (preset 1 lowest – preset 5 highest). If the operator wants to have less than 5
player selectable chip values, the remaining Chip Preset Values should be set to the
highest value desired.

Example:
Player Enabled yes
Chip Preset Value 1 1
Chip Preset Value 2 2
Chip Preset Value 3 5
Chip Preset Value 4 5
Chip Preset Value 5 5

Above is an example of how to set three different Player Selectable Chip Preset Values.
When the player presses on the Chip graphic it will cycle from 1, 2, 5 credits and then
back to 1.

There are 16 possible values for the preset chip values 1-5.

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SAVE DEFAULT BUTTON


If you want to save your desired settings, use the SAVE DEFAULT button and confirm
with yes. All settings will be saved in the file on local store media and can be used to
use the same settings in the future.

Figure 53: Save default settings

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LOAD DEFAULT BUTTON


If you want to use the saved setting that were saved before, press the LOAD
DEFAULT button and confirm by pressing the YES button. All parameter values
changed after the file was saved will be replaced with the saved values.

Figure 54: Load default settings

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LOAD FACTORY BUTTON


By pressing the LOAD FACTORY button you can set all settings to default value that
was set in production. The authorized person can also change the default values of the
parameters. If you use LOAD FACTORY for any reason, you need to confirm with YES
to complete this operation.

Figure 55: Load factory setting

ATTENDANT CASHOUT
Usually the attendant can make cash-out by inserting the el. key and pressing the
CLEAR button when no other cash-out device or system is available. When you use
AFT for transfer payouts to host and an error occurs, you can use the ATT. CASHOUT
button to proceed with the payout manually.

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EJECT BILL ACCEPTOR


To let the bill acceptor lift up you need to press the eject bill acc. button which is
visible on Fig. 19 on the right side. Greyed button means that the corresponding button
is inactive. The button may be inactive if the attendant’s security key has insufficient
priority. Check ACCESS SETTINGS sub menu

APPENDIX – PLAYING THE GAME


Objective

The game of Roulette is played by spinning a small ball on a round wheel with thirty-
seven (single-zero wheel) or thirty-eight (double zero wheel) numbered slots. When the
wheel stops, the ball comes to rest in one of these slots. The object of Roulette is to
correctly predict the slot in which the ball will land. By predicting the right number, the
player earns a payoff on his bet. The size of the payoff depends on how the bet was
placed.

How to play

Before placing bets:


Before placing a bet the player can choose the Chip Value by touching the Chip Value
graphic located on the top of the screen for touch screen versions or by pressing the
Alfastreet blue button on the keyboard. The current Chip Value will be displayed on
screen.
After selecting the Chip Value the player can choose the Bet Value by touching the Bet
graphic located on the screen for touch screen versions or by pressing the yellow BET
button on the keyboard. The Bet Value sets the number of chips that will be placed for
each bet placed by the player. The current Bet setting is displayed on the top of the
BET graphic.

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Normal bets:
After choosing the Chip Value and Bet Value the player can place a normal bet by
pressing on the table graphic on the screen for touch screen versions or any of the
buttons under the table graphic on the keyboard.

Repeat / Double bets:


After a new game starts, the player can repeat the last bet by pressing the REPEAT
button. The REPEAT button is the green button with the white curved arrow displayed
on it. This button will be displayed on the screen for touch screen versions or is located
on the keyboard. After bets have been placed, this button functions as the DOUBLE
button. Pressing the DOUBLE button will first bring up a message on the message
display (“Double ?”). If the button is pressed again all the placed bets will be doubled.
If the button is not pressed in four seconds, the message will disappear and the
doubling will be canceled.

Erase bets:
The ERASE button is the red button with the white X displayed on it. This button will be
displayed on the screen for touch screen versions or is located on the keyboard.
Pressing the ERASE button the first time will erase the last bet placed. After the last bet
is erased, pressing the ERASE button will first bring up a message on the message
display (“Delete all ?”). If the button is pressed again all bets will be deleted. If the
button is not pressed in four seconds, the message will disappear and the deleting will
be cancelled.

Sector bets:
After choosing the Chip Value and Bet Value the player can place a Sector bet by
pressing any of the four Sector Bet graphics on the screen for the touch screen version
or any of the four Sector Bets on the keyboard. Placing a Sector Bet will place chips on
all the numbers included in the Sector. The number of chips placed on each number in
the Sector is determined by the current Bet Value selected.

Neighbours bets:
After choosing the Chip Value and Bet Value the player can place a Neighbours Bet by
pressing any of the four Neighbours Bet graphics on the screen for the touch screen
version or any of the four Neighbours Bets on the keyboard. After placing a bet on a
single number, placing a Neighbours Bet will place chips on the neighbouring numbers
both left and right of the selected single number with its respective location on the
wheel. There are four different Neighbours Bet button which allow a player to place
chips on one, two, three or four neighbours on both the left and right of the selected
single number.

Maximum Bet Limitations


The maximum bets that can be placed by a player are limited according to the settings
of the machine. If the player tries to place bets that exceed the limit, a message on the
message display will explain why the bet cannot be placed.

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Minimum Bets Limitations


The minimum bets required by a player to place are limited according to the settings of
the machine. There are two minimum limits, one is the limit on how much is required to
be place on the inside field, the other is the limit that is required to be placed on the
outside field. If a player places a bet on either the inside or outside fields that is less
than the respective minimum limit, the message display will inform the player to place
more bets on the field. The Bet meter will also blink when there is a bet placed that is
less than the limit. Once the player places enough bets to reach the limit, the message
will disappear and the Bet meter will stop blinking. If the player does not add enough
bets to a field and the game reaches the “No More Bets” portion of the game, the bets
that didn’t reach the limit amount will be returned to the player. The player will notice a
message explaining why the bets were returned.

Roulette Basic Bets Explained

The payer can place up to nine different kinds of bets on the Roulette table. Each type
of bet covers a certain range of numbers, and each type has its own payoff rate. The
short lines of three numbers each are called rows on the board, while the longer lines,
each holding twelve, are called columns. The first six types of bets are all made on the
numbered space or on the lines between them and are called inside bets, while the last
three types are made on the special boxes below and to the right of the board and are
called outside bets.

Straight Up: Place your chips directly on any single number (including zero and double-
zero.)

Split Bet: Place your chips on the line between any two numbers.

Street Bet: Place your chips at the end of any row of numbers. A street bet covers
three numbers

Corner Bet: Place your chips at the corner where four numbers meet. All four numbers
are covered.

Six-number Bet: Also known as the line bet. Place your chips at the end of two rows at
the intersection between them. A line bet covers all the numbers in both rows for a
total of six numbers.

Column Bet: Placing a chip in one of the boxes marked "2 to 1" at the end of the
columns covers all the numbers in that column, a total of twelve. (Neither the zero nor
the double zero are covered by any of the columns.)

Dozen Bet: Placing a chip in one of the three boxes marked "1st 12," "2nd 12," or
"3rd 12" covers those twelve numbers.

Red/Black, Even/Odd, Low/High:

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A chip placed in one of the six boxes at the bottom of the board covers the half of the
board described in that box. (The zero and double zero are not covered by any of these
boxes.) Each box covers eighteen numbers.

APPENDIX – CLEANING MAINTENANCE


Note: Cleaning should only be preformed with the Main Power Switch turned OFF.

It is recommended that a regular cleaning schedule be maintained for the following


parts of the machine:

Outside Surfaces
All outside surfaces should be cleaned* every day, excluding the domed cover over the
wheel.

Domed Wheel Cover


It is recommended that the Domed Wheel Cover be cleaned* every 2 weeks. Careful
consideration should be taken not to scratch the surface. Both inside and outside
surfaces should be cleaned.

Ball
The ball should be cleaned or replaced every 2 weeks. Before replacing the ball inspect
the new ball for defects. If a defect is noticed, replace the ball. Never use a ball with a
defect! Most balls can be recycled by the manufacturer. Please do not discard dirty or
defective balls. Return the balls to your Alfastreet representative.

The Inside of the Wheel


The inside of the wheel should be thoroughly cleaned* every two weeks. Clean the
entire inside surface of the wheel, all metal and wood surfaces. Be careful when
cleaning each pocket (both bottom and side walls) as well as the outside edge of the
wheel where most of the dirt will collect.

Air Filter
The Air Filter located under the Blower Fan should be replaced every 3 months or more
often, if the machine is located in a dusty environment.

Item ▼ Period ► Every day Every 2 weeks Every 3 months


Outside Surfaces ☺
Domed Wheel Cover ☺
Ball ☼, ☺or☻
Inside of Wheel ☺
Air Filter ☻

☺= clean* ☻= replace ☼ = inspect

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* Please contact your Alfastreet representative for recommended cleaning


solutions.

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TABLE OF FIGURES:

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