My New Leadership Cards + Original Cards FULL LIST by Faction

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Alexei Stukov

Terran
Terran Expansion Power Generator Controlling The Sector
You immediately win the game during a Stage After placing your starting units, place 1 Power During Galaxy Setup, you may place your
III Regrouping Phase if the following occurs: Generator token in any friendly area. While this starting base on any empty planet after all
You control normal areas on more planets than token is in play, at the start of each action navigation routes have been placed. At the start
each individual opponent phase, gain 1 free module of your choice and of the game, destroy all enemy transports on all
2 Marines, 2 Firebats, 1 Medic, 1 Transport, 7 place it on this card. At the end of each action navigation routes connected to your planet.
Workers phase, destroy the module on this card. 3 Marines, 1 Vulture, 1 Transport, 9 Workers
3 Marines, 1 Medic, 1 Vulture, 1 Transport, 8
Workers
Insight Alexei Stukov
You may immediately research up to two technologies for free. Place a Ghost with a hero token underneath it in any friendly area.
When this hero is a frontline unit, gain +1 attack and +2 health in the
skirmish. At the end of "Resolve Splash Damage" step of a battle, if
Alexei Stukov is present, your opponent must destroy one additional
unit.
Planetary Fortress Advance Preparations
Choose one of your bases and place a hero token underneath it to represent Immediately place 1 free transport on any navigation route. During
your Planetary Fortress. When you execute a Mobilize order on the planet each Planning Phase, you may place orders on any planet, even on
where your Planetary Fortress is or when an opponent has moved units into planets not adjacent to a planet where you have a unit or base. At the
the area containing it, you may activate it until the Mobilize order is resolved. start of each Action Phase, you may place 1 free transport on any
When activated, it is considered as a Battlecruiser instead of a base. When navigation route.
the Planetary Fortress is a front-line unit, gain +1 health and Ground/Flying
Splash Damage in the skirmish. The Planetary Fortress never counts
towards areas unit limits. If you have the Air Support module, your activated
Planetary Fortress gets Detector and if front-line +1 Attack versus Flying
units.

UED
United Earth Directorate
Terran
Eliminate Alien Threat Special Funding Advanced War Machines
Each time you destroy an enemy base, gain 1 At the start of the game receive 4 Mineral and 2 Immediately build a level 1 Factory and level 1
Conquest Point. Gas resource Tokens. At the start of each Starport for free.
3 Marines, 1 Siege Tank, 1 Transport, Regrouping Phase, gain 1 resource token of 3 Marines, 1 Firebat, 1 Transport,
7 Workers (13 M, 2 G) your choice. 9 Workers (14 M, 1 G)
2 Marines, 2 Vultures, 1 Transport,
8 Workers (15 M)
General Dugalle The Element of Surprise
Place a Battlecruiser with a hero token in any friendly area. When it is You may immediately activate a mobilize order on any planet.
present at the start of a battle, opposing non-cloaking units that retreat or OR
withdraw are instead destroyed. When this hero is a front-line unit, gain +1 You may immediately activate a build order on any planet.
health in the skirmish.
Orbital Bombardment The Time For Victory
Remove all Guard tokens from one planet. Then choose an opponent with a Place up to 4 guard tokens in different areas you control. Then destroy
base on the planet. You may discard one module or building token from his 1 enemy transport on any navigation route.
faction sheet. If it was a building, replace it with the token of 1 level lower.

Arcturus Mengsk
Terran
Red
Terran Dominion Emperor Arcturus I The Sons of Korhal
You immediately win the game during a Stage Before players receive starting planet tokens, You may use the Star order token. When
III Regrouping Phase if the following occurs: you may select which starting planet tokens you executing it, you may choose to use it as a
You control every area on 2 planets. receive. You than choose who is the first Mobilize, Research, or Build order. You may
2 Marines, 1 Firebat, 1 Ghost, player. choose to treat it as a special order (following
1 Transport, 8 Workers (12 M, 3 G) 3 Marines, 1 Firebat, 1 Transport, all special order rules and restrictions).
9 Workers (14 M, 1 G) 3 Marines, 1 Medic, 1 Goliath,
1 Transport, 7 Workers (13 M, 2 G)
The Norad II Tactical Mastery
Place a Battlecruiser with a hero token in any friendly area. Then search Take the 2 Special Conquest point tokens and place them in any 2
your deck for any one Combat card and place it in your hand. Then areas not already containing conquest points.
reshuffle your deck. When this hero is a front-line unit, gain +1 health in the
skirmish.
Terran Civilization Scorched Earth Policy
Build a free level 3 Barracks, Factory and Starport. Each time you reveal Place 2 free Battlecruisers or Siege Tanks in any friendly area(s).
an order during the next Action Phase, you may execute it as if it were a Whenever you have a front-line Battlecruiser in a skirmish, gain
special (gold) Build order. Then place it back in your pile of unused order Collateral Damage.
tokens.
Jim Raynor
Terran
Blue
Raynor’s Raiders Covert Operations Storage Facilities
You immediately win the game during a Stage Place 3 Ghosts on this card. When you resolve At the start of the game you receive 3 resource
III Regrouping Phase if the following occurs: a Mobilize order, you may move any Ghost(s) tokens of your choice. At the start of each
You control at least 6 areas containing minerals from this card to the active planet (as if they Regrouping Phase, gain 1 resource token of your
and/or gas. were on the planet). Newly built Ghosts may be choice for each worker in your Worker Pool
2 Marines, 1 Vulture, 1 Firebat, placed on this card. (maximum of 3 per Regrouping Phase).
1 Transport, 8 Workers (14 M, 2 G) 3 Marines, 2 Firebats, 1 Transport, 3 Marines, 1 Vulture, 1 Transport,
7 Workers (13 M, 7 G) 9 Workers (15 M)
Jim Raynor Make Do With Little
Place a Vulture with a hero token in any friendly area. When it is present at Each time you execute a Build order, you may build 1 free worker or
the start of a battle, receive +1 attack in each skirmish. When this hero is a transport. Each of your “Research and Development“ and “Supply”
front-line unit, gain +2 health in the skirmish. modules are treated as 2 modules of the same type.
Psi-Disruptor To The Bitter End
Choose a planet with at least 1 friendly unit on it. All opposing units on the Each opponent loses 2 Conquest points.
planet must immediately retreat (starting with the first player) to adjacent
planet(s). Any units that are unable to retreat are destroyed.

Artanis
Protoss
Secure Foothold Swift Expansion Psionic Assault
You immediately win the game during a Stage At the start of the game, gain one free "Supply" At the start of a battle: Both you and your
III Regrouping Phase if the following occurs: module and place it on this card. At the start of opponent must choose and discard one Combat
You control every area of a planet where an each Regrouping Phase, gain one card, if able. If you are the attacker, the opponent
enemy base was destroyed during the current corresponding resource token for each must discard one additional Combat card.
turn. resource area you control (up to the number of 1 High Templar, 2 Dragoons, 1 Transport, 7
3 Zealots, 1 Transport, 8 workers your "Supply" modules). workers
1 Zealot, 1 Dragoon, 1 Transport, 9 workers
Miscalculation Artanis
Immediately gain 2 Conquest Points. Place a Scout with a hero token underneath it in any friendly area.
The "Gain Conquest Points" step of this Regrouping Phase is skipped. When this hero is a front-line unit, gain +1 Attack and +1 Health in the
skirmish. Once per Action Phase, in a battle where Artanis is present,
you may Recharge a Standard Combat card one of your units used.
Time Is Relative Intervention of the Matriarch
During the next Planning Phase, each opponent must place one order less Choose any planet. Place 1 Dark Templar and 1 Carrier in any friendly
than the normal order limit. Aldaris may place only six orders when using area(s) of that planet. Then immediately activate a special (gold)
"The Will of the ConcIave" Leadership card. Mobilize order on that planet and place it back in your pile of unused
order tokens.

Raszagal
Protoss
Khaydarin Crystals Exile Leader Of The Dark Templar
At the start of the game, place the Khalis and During Galaxy Setup, after all navigation routes At the end of each Regrouping Phase, you may
Uraj tokens in 2 enemy areas on 2 different and bases have been placed, choose any build 1 Dark Templar (even if you do not have a
planets (1 enemy and 1 empty area if playing a empty planet. During the next 2 Planning Level III Gateway) and place it in any area
2 player game). The Khalis and Uraj items do Phases, none of your opponents may place containing one of your bases.
not belong to any player, are not installations orders on the chosen planet. Once per Action Phase, you may Recharge a
and can be carried by any unit. You 1 Dark Templar, 1 Dragoon, 1 Transport, 8 Standard Combat card one of your Dark
immediately win the game during a Stage III Workers Templars used.
Regrouping Phase if the following occurs: You 1 Dark Templar,1 Zealot, 1 Transport, 9 Workers
control the area(s) where the Khalis and Uraj
items are.
1 Dark Templar, 2 Zealots, 1 Transport, 7
Workers
Raszagal Rastadon Imrian
Place a Dark Templar with a hero token underneath it in any friendly area. Place a Dark Archon with a hero token underneath it in any friendly
When this hero is a front-line unit, gain +1 health in the skirmish. The area. This hero is not immune to splash damage. At the start of a
opposing unit in the skirmish uses the minor health value of the Combat battle: If Rastadon Imrian is present, choose one non-hero unit and
card. discard one reinforcement Technology card. Then, during this battle
chosen enemy unit cannot be assigned to any skirmish.
Xel'naga Temple Fury Of The Xel'naga
Choose an area where you have a base. Destroy all units, bases and During the next Action Phase, gain +1 attack in each skirmish.
installations in all other areas on the same planet.
Tassadar
Protoss
Yellow
Domination Orbital Platform Warp Gate
You immediately win the game during a Stage You receive permanent resources of 2 Place your Warp Gate token in any friendly area.
III Regrouping Phase if the following occurs: Minerals. At the end of each Regrouping Phase, you may
You control more areas than each individual 1 Dark Templar, 1 Zealot, 1 Transport, move any units from this area to any one friendly
opponent. 9 Workers (13 M, 2 G) or empty area on any planet.
3 Zealots, 1 Transport, 8 Workers (15 M) 2 Zealots, 1 Dragoon, 1 Transport,
7 Workers (14 M, 1 G)
Gantrithor Zeratul
Place a Carrier with a hero token in any friendly area. When this hero is a Place a Dark Templar with a hero token in any friendly area. When this
front-line unit, gain +1 health in the skirmish. hero is a front-line unit, gain +1 attack and +1 health in the skirmish.
When this hero is destroyed, you may destroy 1 enemy unit, base, or At the start of a battle: if Zeratul is present, your opponent must destroy
installation on the same planet. one of his ground units.
Return To Aiur Ultimate Sacrifice
Immediately place up to 8 transports on any navigation route(s). If you Destroy one friendly unit to choose any area on the same planet.
cannot place all 8 you may first voluntarily destroy any number of your Destroy all units in the chosen area.
transports. Your transports cannot be destroyed (except voluntarily) during
the next round.

Aldaris
Protoss
Orange
Predestined Riches of Aiur Conclave Fleet
The number of conquest points needed for At the end of each Regrouping Phase, you may Whenever you build a unit, you may place it on
each opponent to win is raised from 15 to 20. undeplete up to two partially depleted Resource this card. When any player’s Mobilize order is
When two or more “The End Draws Near’” cards. In addition, your resources may not be revealed, you may move any units from this card
Event cards are played, you win the game. depleted by opponents’ Event cards. to a friendly area containing one of your bases
2 Zealots, 1 Dragoon, 1 Transport, 1 Zealot, 1 Dragoon, 1 Transport, (obeying unit limits).
7 Workers (14 M, 1 G) 9 Workers (14 M, 1 G) 2 Dragoons, 1 Transport, 8 Workers (13 M, 2 G)
Fenix Khala Devotee
Place a Dragoon with a hero token in any friendly area or on your “Conclave At the end of each Planning Phase, you may choose an order stack.
Fleet” card (if you selected it). This unit is able to use High Templar and Take the bottom order token from that stack and place it on the top.
Dragoon combat cards. When this unit is a front-line unit, gain +2 health in
the skirmish.
Destiny The Will Of The Conclave
The “Check for Special Victory” and “Check for Normal Victory” steps of this During the next Planning Phase, you may place 2 orders each time you
Regrouping Phase are skipped. would normally place 1 order (for a maximum of 8 total orders).

Infested Duran
Zerg
Completion of a Cycle Evolution Underground Geyser
You immediately win the game during a Stage At the start of the game, gain one free Add 2 Gas to your permanent resources.
III Regrouping Phase if the following occurs: Technology. You may then immediately buy a 1 Zergling, 2 Hydralisks, 1 Transport, 9 Workers
You have a Spawning Pool Level III, a Queen’s second Technology.
Nest Level II, a Spire Level II and you control 3 2 Zerglings, 2 Hydralisks, 1 Transport, 8
Devourers or 3 Guardians on your Home World Workers
(starting planet).
3 Zerglings, 2 Hydralisks, 1 Transport, 7
Workers
Infested Duran Kukulza
Place an Infested Command Center token and an Infested Terran unit with Place a Mutalisk with a hero token underneath it in any friendly area.
a hero token underneath it in any friendly area. This hero does not have the When this hero is a front-line unit, gain +1 health in the skirmish. At the
Sacrifice ability. When this hero is a front-line unit, gain +2 health in the start of a battle: If you are the attacker and Kukulza is present, you may
skirmish. withdraw it. Then, your opponent must destroy one of his units (obeying
KukuIza’s attack capabilities).
Hybrid Shields Hindering Tactic
Place in your play area. During the next Action Phase, all special (gold) orders of your
Your units gain +1 health in each skirmish. opponents lose their additional effects. They are still placed in the
Special Order Pool after execution.
Zasz
Zerg
Prized Possession Cerebrate Zasz Garm Brood
At the start of the game, place your Chrysalis At the start of the game, place your Cerebrate At the start of the game, immediately execute a
token in any friendly area. You immediately win token in any friendly area. While the token is in Build order on any planet. When executing it,
the game during a Stage III Regrouping Phase play, twice during each Planning Phase you your unit build limit is five, you may build your
if the following occurs: You destroyed the may look at face of order from top of any order units any time, but you cannot build workers.
Chrysalis during a Stage III Planning Phase stack and place it back. Both orders must Then, take all of your workers from resource
and you control an area where you won a battle belong to different players. cards and permanent resources and place them
as the attacker during the current turn. 2 Zerglings, 2 Hydralisks, 1 Transport, 8 into your worker pool.
1 Zergling, 3 Hydralisks, 1 Transport, 7 Workers Starting Units: 9 Workers
Workers
Devouring One Hunter Killer
Place a Zergling with a hero token underneath it in any friendly area. When Place a Hydralisk with a hero token underneath it in any friendly area.
this hero is a front-line unit, gain +2 attack in the skirmish. This hero may Gain +1 attack and +1 health in the skirmish in which this hero is
immediately withdraw instead of being destroyed if it has sufficient strength present. If not in play, you may build this hero instead of a normal
in the skirmish (even when hero is a supporting unit or no enemy unit is Hydralisk when you execute a special (gold) Build order.
destroyed).
Might of the Garm Brood Raid of the Garm Brood
Place 1 Guardian and 1 Devourer in any friendly area. Immediately Immediately activate a special (gold) Mobilize order on any planet.
research the "Improved Flyer Attack" technology for free. If you purchased During the execution of this special order, you may exceed the areas
that technology earlier, you may add both Technology cards to your hand. unit limits by one more than usual when attacking, gain +1 Attack in all
skirmishes and the Defensive module can’t be used.

The Overmind
Zerg
Green
The Swarm The Overmind Endless Hunger
You immediately win the game during a Stage Place your Overmind token in any friendly area. You receive permanent resources of 1 Mineral
III Regrouping Phase if the following occurs: While this token is in play, you receive 1 and 1 Gas.
You have a base on 3 different planets. Conquest Point at the start of each Regrouping 1 Zergling, 2 Hydralisks, 1 Transport,
4 Zerglings, 1 Hydralisk, 1 Transport, Phase. 9 Workers (13 M, 2 G)
8 Workers (14 M, 1 G) 3 Zerglings, 2 Hydralisks, 1 Transport,
7 Workers (13 M, 2 G)
Torrasque Cerebrate Doggath
Place an Ultralisk with a hero token in any friendly area. At the end of each Place your Cerebrate token in any friendly area. While the token is in
Regrouping Phase, if Torrasque is not in play, you may place him in an play, you may place 1 free order at the start of each Planning Phase.
area containing 1 of your bases or Overmind tokens. This order does not count towards your limit of 4 orders per Planning
Phase.
Teeming Spawn The Swarm Flies
Immediately execute a Build order on any planet. Then, take all of your Destroy up to 1 enemy transport on each navigation route.
workers from resource cards and permanent resources and place them into
your Worker Pool.

Queen of Blades
Zerg
Purple
A New Power Rising Forward Planning Glimpse the Future
You immediately win the game during a Stage When setting up the galaxy, you receive 2 bases. During setup, you choose where each player
III Regrouping Phase if the following occurs: During setup, place 1 of them on each planet that must place his z-axis navigation routes. Place 1
You control 3 areas that provide Conquest you place. transport on each navigation route of the planet
Points. 6 Zerglings, 2 Transports, 8 Workers (18 M) with your base.
3 Zerglings, 2 Hydralisks, 1 Transport, 1 Infested Terran, 4 Zerglings, 9 Workers (~17
7 Workers (13 M, 2 G) M)
Sarah Kerrigan Hasten The End
Place an Infested Terran with a hero token in any friendly area. Then Draw the top 4 cards from the Event deck.
research the “Psionic Storm and Cloaking” Technology cards for free.
During combat this hero uses the major values of all Combat cards and
does not have the Sacrifice ability.
Deathblow Subtle Influence
Each time you reveal an order during the next Action Phase, you may Choose a planet on which you have more units than each individual
execute it as if it were a special (gold) Mobilize order. Then place it back in player. During the next Planning Phase, each opponent may not place
your pile of unused order tokens. more than 1 order token on this planet.

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