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10 Redux

A card game for 2 to 6 players.


Equipment: Winning Combinations:
• 55 playing cards, comprising five suits 1. Straight Flush
numbered 0 – 10 2. Three of a kind
• 8 bonus cards, numbered 1 – 8 with 3. Flush
bonus points equal to the printed pips 4. Straight
valued from 10 – 3, respectively. 5. Highest total
• 1 joker per player
• 5 round cards numbered 6, 7, 8, 9, 10 If two or more players tie for the highest ranking
• 5 chips per player combination, the winner is the player whose
cards add up to the highest total.
How to Play:
Shuffle the five round cards and set them face- Bonus cards:
down on the table. Give each player one joker, After the winner of the round is determined,
then shuffle the playing cards and bonus cards observe whether any bonus cards (black cards
together. Deal 4 cards to each player. Place the with red indexes) were played to the table. The
rest of the deck face-down on the table to form a player who plays the highest total of bonus points
draw deck. Make a display of three cards turned on such cards (count up the red pips on the
face-up from the draw deck. Give each player 5 cards) takes all the bonus cards played that round
chips. Reveal the top card of the round deck to as points.
show the points available to the winner of the
round. The player left of the dealer begins. End of the Round:
All remaining cards played to the table are
On his turn, a player may: discarded, then each player in turn order may
• Take a card from the face-up display to his draw cards. If you have less than five cards, draw
hand and pay one chip, then flip a new until you have five cards. If you have five or more
card from the draw deck to replace the cards, you cannot draw.
purchased card. He may instead draw the
top card from the draw deck to his hand, The player who won the last round becomes the
also paying one chip. Then he must play a new start player, revealing the next round card
card from his hand to the table. and making the first play.
• Play a card from his hand to the table.
Game End and Winning:
• Pass. Once he passes, a player may not
The game ends after the fifth round. Players total
play another card this round. A player
up their round cards, the pips on their bonus
that has already played three cards must
cards, and two points for each unused chip.
pass.
Highest total wins. In the event of a tie, the player
with the most chips left wins.
Once all players have either played three cards to
form a combination or have passed, the round
Match Play:
ends. The player with the highest combination
To minimize luck of the draw, play three games
wins the hand and takes the round card as points.
and the player with the highest total score wins.
Note that it is permissible to play zero, one or two
Total chips left each game can be tracked as a tie-
cards before passing; less than three cards count
breaker.
only for the combination of highest total.

Note: Bonus cards are played as part of the


players' three card combinations and count as a
separate suit.

©2013 by Bill Bennett.

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