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Senses dark vision 60ft.

, passive Perception 12
Beast of the Land Languages understands the languages you speak
Proficiency Bonus (PB) equals your bonus
AC: HP: PB:
Primal Bond. You can add your proficiency bonus to
any ability check or saving throw that the beast
Armor Class 13 + PB (natural armor) makes.
Hit Points 5 + five times your ranger level (the beast
has a number of Hit Dice [d8s] equal to your ranger ACTIONS
level). Speed 40ft., climb 40ft. Binding Strike. Melee Weapon Attack: your spell
attack modifier to hit, reach 5 ft., one target. Hit: ld6
STR DEX CON INT WIS CHA + 2 + PB piercing or bludgeoning damage (your
choice), and the target is grappled (escape DC
14 (+2) 14 (+2) 15 (+2) 8 (-1) 14 (+2) 11 (+0) equals your spell save DC). Until this grapple ends,
the beast can't use this attack on another target.
Senses dark vision 60ft., passive Perception 12
Languages understands the languages you speak
Proficiency Bonus (PB) equals your bonus

Charge. If Kitty moves at least 20 feet straight


toward a target and then hits it with a maul attack
Beast of the Sky
on the same turn, the target takes an extra ld6
slashing damage. If the target is a creature, it must AC: HP: PB:
succeed on a Strength saving throw against your
spell save DC or be knocked prone. Armor Class 13 + PB (natural armor)
Primal Bond. You can add your proficiency bonus to Hit Points 4 + four times your ranger level (the beast
any ability check or saving throw that the beast has a number of Hit Dice [d6s] equal to your ranger
makes. level). Speed 10ft., fly 60ft.

ACTIONS STR DEX CON INT WIS CHA


Maul. Melee Weapon Attack: your spell attack 6 (-2) 16 (+3) 13 (+1) 8 (-1) 14 (+2) 11 (+0)
modifier to hit, reach 5 ft., one target. Hit: ld8 + 2 +
PB slashing damage. Senses dark vision 60ft., passive Perception 12
Languages understands the languages you speak
Proficiency Bonus (PB) equals your bonus

Flyby. The beast doesn't provoke opportunity


Beast of the Sea attacks when it flies out of an enemy's reach.

AC: HP: PB: Primal Bond. You can add your proficiency bonus to
any ability check or saving throw that the beast
makes.
Armor Class 13 + PB (natural armor)
Hit Points 5 + five times your ranger level (the beast ACTIONS
has a number of Hit Dice [d8s] equal to your ranger Shred. Melee Weapon Attack: your spell attack
level). Speed 5ft., swim 60ft. modifier to hit, reach 5 ft., one target. Hit: ld4 + 3 +
PB slashing damage.
STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 15 (+2) 8 (-1) 14 (+2) 11 (+0)
Keen Smell. Kitty has advantage on
Wisdom (Perception) checks that rely
on smell.

Pounce. If Kitty moves at least 20 feet straight


toward a creature and then hits it with a claw

KITTY PANTHER attack on the same turn, that target must


succeed on a DC 14 Strength saving throw or be
Armor Class 15 knocked prone. If the target is prone, the
Hit Points 20 (5 + 5 times panther can make one bite attack against it as a
ranger level) bonus action.
Speed 40ft., climb 40ft.
ACTIONS
STR DEX CON INT WIS CHA Attack, Dash, Disengage, Dodge, or Help
14 (+2) 15 (+2) 10 (+0) 3 (-4) 14 (+2) 7 (-2) Bite. Melee Weapon Attack: +6 to hit, reach 5 ft.,
one target. Hit: 1d6 + 4 piercing damage.
Skills Perception +6, Stealth +8
Senses passive Perception 16 Claw. Melee Weapon Attack: +6 to hit, reach 5
Languages understands the languages you speak ft., one target. Hit: 1d4 + 4 slashing damage.

Ensnaring Strike
1st-level Conjuration Duration: Concentration,
Casting Time: 1 bonus action up to 1 minute
Range: self Components: V
Damage: 1d6 Piercing Damage Save: STR 13
(at the start of each of its turns)
The next time you hit a creature with a weapon attack before this
spell ends, a writhing mass of thorny vines appears at the point of
impact, and the target must succeed on a Strength saving throw or
be restrained by the magical vines until the spell ends. A Large or
larger creature has advantage on this saving throw. If the target
succeeds on the save, the vines shrivel away.

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