A piercing screech is heard as a Scourge Beast lands on the corpse-laden graveyard tile. Surround the graveyard tile with fog gates and spawn the Cleric Beast there. When the Cleric Beast enters its second phase, reveal special rule cards detailing its new abilities. Gain insight by slaying the Cleric Beast and revealing additional cards.
A piercing screech is heard as a Scourge Beast lands on the corpse-laden graveyard tile. Surround the graveyard tile with fog gates and spawn the Cleric Beast there. When the Cleric Beast enters its second phase, reveal special rule cards detailing its new abilities. Gain insight by slaying the Cleric Beast and revealing additional cards.
A piercing screech is heard as a Scourge Beast lands on the corpse-laden graveyard tile. Surround the graveyard tile with fog gates and spawn the Cleric Beast there. When the Cleric Beast enters its second phase, reveal special rule cards detailing its new abilities. Gain insight by slaying the Cleric Beast and revealing additional cards.
From deep in the district, ENEMIES: a piercing screech rends the night air. Hunter Mob littered with bodies- a mixture of townsfolk, 2 Random Enemies infected, and the servants of the Church. Perhaps a Scourge Beast. With a loud crash, somewhere in this tangle of bodies you can find a monstrous figure lands upon TILES: the emblem you seek. Just as you reach the center our corpse-laden trap. Barred Window of the bridge, a loud screech is heard as a vast shadow descends upon the bridge, crashing down Grand Cathedral Surround the Graveyard tile to reveal a massive Cleric Beast. Occupied House with Fog Gates. Ransacked House Spawn the Cleric Beast on the Surround tile with Graveyard Graveyard space. Fog Gates. Spawn the Cleric Beast x2 Random - 1 (Max 6) It respawns to this space on . (Phase 2) on its space. It respawns to this space on . SPECIAL RULES CARDS: When the Cleric Beast enters Phase 2: Growing Madness cards 20, 23, 38 Reveal cards 21 and 22. Gain 1 Insight by slaying the Cleric Beast: Reveal cards 19 and 20.
The Long Hunt: Card 20
The Growing Madness: Chapter 3 Setup The Long Hunt: Card 20 The Growing Madness: Chapter 3 Setup Secrets of the Church: card 18 Secrets of the Church: Card 18 Forsaken Legacy Bonus: Card 15 Marty’s Legacy: Card 11 CAINHURST REWARDS INSIGHT MISSION MARTYR‘S LEGACY CHAPTER 2 MISSIONS Marty’s Legacy: Chapter 2 BROKEN STATUES Hunters may exchange Blood Dregs Along the wall you notice something amiss for the following (each reward or about the row of statues. While all seem Start of the Hunt: firearm may be selected only once): damaged, some of these missing pieces Reveal card 1 seem intentional - not lost due to decay or age. 1 Dreg: Ring of Betrothal Evelyn Firearm End a move on the Rooftop tile: Executioner‘s Gloves When Hunters Interact on spaces, Reveal card 5 they also gain 1 Insight token (Statue 2 Dregs: Tear Blood Gem Piece). Hunters ending a move End a move on the Empty Cannon Firearm on the Statuary Hall tile place Corridor tile: Reveal card 8 Queenly Flesh (If Annalise was slain) their held tokens on this card. 4 Dregs: End a move on the Statuary Blood Stone Chunk Complete this Mission when Hall tile: Reveal card 11 Caryll Rune: Corruption +1 tokens have been placed Caryll Rune: Radiance on this card: Reveal card 12.