Basics of Video Camera Light and Sound

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UNIT 1

TOPIC: INTRO TO VIDEO CAMERA

VIDEO CAMERA
● A video camera is a camera used for electronic motion picture acquisition (as opposed
to a movie camera, which records images on film), initially developed for the television
industry but now common in other applications as well.

WORKING
● All camera work on same principles whether we shooting with professional or consumer
camera

● When the camera is pointed at a subject, the lens gathers the light reflected from that
scene first and focuses it on the beam splitter. The amount of light can be controlled by
aperture ring here.

● The beam splitter (consists of various prisms or filters) splits the white light into red
green and blue light beams, usually referred to as RGB

● Once the white light has been divided into the three primary colors, the light beams are
directed imaging device (CCD or CMOS or a Camera pick-up tube) which converts light
into electrical signals. Generally 3CCDs are used for separate channels.

● After the information converted into electric charge, all the electrical charges combine to
become the video signals for the three primary light colors. These RGB signals makeup
the chrominance (color) information. The black and white signal (Luminance)
information is generated internally.

● Here, these signals are amplified and processed which can be recorded on video tape or
memory card.

● These information can be viewed through viewfinder and LCD panel also.
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PARTS OF A VIDEO CAMERA


1. A camera lens​ consists one or more pieces of glass that focuses and frame an image
within the camera. The lens contains aperture control ring allows the camera operator to
adjust the lens iris manually to control exposure and the focus control ring on Lens
allows the camera operator to turn the ring manually to obtain the optimal focus.
2. Microphone: ​Most portable video cameras include a microphone intended for
environmental (natural) sound pickup. It may be built in or removable. A foam
sponge cover over the microphone reduces low-pitched wind rumble. The camera may
or maynot have sockets for more audio inputs
3. The power zoom rocker switch​, located on the side of the lens, allows the camera
operator to electronically zoom the lens. The speed of the zoom may vary, depending on
the switch pressure.
4. The focus control ring​ on a lens allows the camera operator to turn the ring manually to
obtain the optimal focus.
5. The lens aperture control ring​ allows the camera operator to adjust the lens iris
manually to control exposure.
6. Lens shades​ protect the lens elements from picking up light distortions from the sun or
a bright light.
7. Viewfinder​: The viewfinder contains a small screen with a magnifying lens that e
​ nlarges
the image to be viewed by the camera operator. Depending on the camera, a
viewfinder can come various shapes and sizes.
8. Battery:​ Battery power is essential for camera use. Every camera is equipped with a
rechargeable battery. Most batteries are lithium-ion based, and each is made and
designed to work specifically with its camera model only. A full battery charge can
usually take 12 hours, meaning an overnight charge will suffice.
9. Controls: ​The camera's main controls include the Power switch and the Record
button. It will also include playback buttons such as Play, Stop, Rewind, Fast Forward
and Pause. The controls also include output ports to connect the camera for
playback. All cameras should include the basic red/white/yellow RCA cables to
connect to any playback machine, but they can also include USB or FireWire controls
for connection to a computer.
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TOPIC 2: Types of Video Camera, Equipment and


Accessories
Modern video cameras are available in a number of different configurations, shapes and sizes
that suit all kinds of different situations. They range from units that fit in a pocket to cameras
that are so heavy that they can take a couple of people to lift them. But on the basis of
manufacturing they can be divided into 2 types:

Analogue and Digital cameras

All cameras, analogue and digital, large or small, start out with an analogue video signal.
The light that is transported through the lens till splitting into three primary colours
remains analogue.

Analogue Video cameras :​ After splitting into RGB, the video signal remains analog
throughout the processing inside the camera and during the recording, assuming that the
VTR is also analogue.

Digital Video cameras: ​The RGB video signals are digitized and processed right after
leaving the CCDs.

Despite the difference between Analogue and Digital, high end or low end, television
cameras fall into three groups according to their usage.

● Studio cameras
● ENG/EFP cameras and camcorders
● Consumer cameras

Studio cameras: S
​ tudio cameras are very high quality cameras including high-definition
television (HDTV) cameras. They use high quality lenses and CCDs. These cameras are
heavy and generally need a pedestal or some other mount. These cameras are used for
various studio based productions such as news, interviews, and panel shows or daily soaps.
Also used in locations like concert and convention halls and sports.

Any video camera when used along with other video cameras in a multiple-camera setup is
controlled by a device known as CCU(camera control unit) in the production control room
(PCR). Studio cameras are bulky, and have no recording compartments as they are not
needed to be taken out in the field.

ENG (Electronic news gathering): ​ENG cameras are larger and heavier (helps dampen
small movements), and usually supported by a camera shoulder support or shoulder
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stock on the camera operator's shoulder, taking the weight off the hand, which is freed to
operate the zoom lens control.The lens is focused manually and directly, without intermediate
servo controls. However the lens zoom and focus can be operated with remote controls with a
television studio configuration operated by a camera control unit (CCU) in case of outdoor
broadcast.

EFP(Electronic Field Production): ​These versatile cameras can be carried on the shoulder,
or mounted on camera pedestals and cranes, with the large, very long focal length zoom
lenses made for studio camera mounting.

These cameras are self-contained and hold the whole CCU in them. High quality pictures
that can be recorded on a separate VTR, or inbuilt VTR. ENG/EFP cameras have more buttons
and switches than a studio camera or a home camcorder. Option to go for fully automatic and
manual functions.

These cameras usually have recording abilities, so that the footage gathered can be cut on
the edit table.

Consumer Cameras:

● Camcorders​ combine a camera and a VCR or other recording device in one unit;
these are mobile, and were widely used for television production, home movies,
electronic news gathering (ENG) (including citizen journalism), and similar
Applications.
● ​Closed-circuit television (CCTV)​ generally uses pan tilt zoom cameras (PTZ), for
security, surveillance, and/or monitoring purposes. Such cameras are designed to be
small, easily hidden, and able to operate unattended.
● Webcams​ are video cameras which stream live feed to remote computers.
Camera phones - nowadays most video cameras are incorporated into mobile
Phones.
● Special camera systems​ are used for scientific research, e.g. on board a satellite
or a space probe, in artificial intelligence and robotics research, and in medical use.

For example the hubble space telescope. Such cameras are often tuned for non-
visible radiation for infrared (for night vision and heat sensing) or X-ray (for medical and
video astronomy use).
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TOPIC 3: Broadcasting
Broadcasting​ is sending audio or video content to a world wide audience using the
electromagnetic spectrum (radio waves), for a mass media like TV or radio. It is a classic
example of one-to-many model of communication.

Broadcast standard is a system or protocol followed to broadcast and receive television


signals.

Transmission of programs from a radio or television stations to receivers at homes across the
world is known as OTA (over the air) or terrestrial broadcasting and requires a license in
most of the countries. Thus calling for a standardized approach. The three prime most
accepted standards of formats for broadcasting are:

NTSC (National Television Standards Committee)​ t​ he first color TV broadcast system was
implemented in the United States in 1953. This was based on the NTSC - National Television
System Committee standard. NTSC runs on 525 lines & 30 frames/second. It used in USA,
Canada, Japan and Latin America. It has a lower resolution than other standards but a faster
frame rate, which reduce the flicker. NTSC standards for TV defines a composite video signal
with 60 half frames (interlaced) per second.

PAL (Phase Alternating Line) PAL​ - Phase Alternating Line standard was introduced in the
early 1960's and implemented in most European countries except for France. The PAL standard
utilizes a wider channel bandwidth than NTSC which allows for better picture quality. A
standard used almost everywhere else in the world, has the ability to display 625 lines of
resolution with a frame rate of 25 frames per second. It has higher resolution than NTSC but
less frame rate. There are 50 fields per second.

SECAM (Sequential Color Memory)The SECAM​ - Sequential Couleur Avec Memoire or


Sequential Color with Memory standard was introduced in the early 1960's and
implemented in France. SECAM uses the same bandwidth as PAL but transmits the colour
information sequentially. SECAM runs on 625 lines & 25 frame/second. is used sparingly
around the world and can be found in France, parts of Greece, Eastern Europe, Russia, Africa
and a few other parts of the world.
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TOPIC 4 : Lenses & Filters: Types and Functions


A Lens is a curved piece of glass that causes Light rays to bend. Because glass is
denser than air, Lenses bend light so that it can be controlled and Projected in Proper
focus and size at a specific Point behind the Lens where a Light-Sensitive material can record
or transmit the image. A camera Lens – consists of one or more pieces of glass that focus
and frame an image within the camera. Simply Single Lenses fall into two basic
categories: Concave and Convex.

1. Concave Lenses​ which are thinner at the Center than at the edges bend Light rays
away from the center of the Lens.
2. Convex Lenses​ are thickest at the center and bend light toward the center of the Lens.
3. Compound lens:​ Modern film and video camera Lenses are composed of more than one
piece of glass and are called Compound Lenses. Compound Lenses – Combine
several concave and convex lenses.

Types of Lenses based on Focal Length


Here’s a brief list of the main types of lenses:

1. ​Prime Lenses

Prime lenses have a fixed focal length, which means you cannot zoom in and out. Prime lenses
are considered to be of a much higher quality than zoom lenses and are easier on the wallet.
You also have the advantage of higher maximum apertures which means they perform really
well in low light settings.

2. Normal or Standard Camera Lens

Lenses with a focal length of about 40mm to 60mm are considered “normal” lenses because
they tend to replicate most accurately what the naked human eye sees. They do not have as
much distortion as wide-angle lenses, but they are still wide enough to replicate the peripheral
vision of the human eye.

3. Wide Angle Lenses

Angle of view is greater than human eye, achieved at lesser than 50 mm. They are good for
shooting sceneries and creating illusion of space. A good wide angle will have a focal
range from 16 mm to 50 mm. Beyond 16 mm, the image starts getting distorted.

4. Telephoto Lenses
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Angle of view is lesser than human eye, achived at focal length greater than 55 mm.
Telephoto zoom lenses are great for sports enthusiasts and nature photographers. They
allow you to get close to your subject from a safe distance. A typical telephoto zoom will
offer a focal length range of 75mm to 300mm..

5. Macro Lenses

Macro lenses are used mainly for close-up or macro photography. They allow for sharp focus at
very close distances while objects further off would be completely out of focus. Their focal
length ranges from 50 to 200 mm, and they are used to photograph tiny objects.

Types of Filters
Ultraviolet Filters

News photographers often put an ultraviolet filter (UV filter) over the camera lens to
protect it from the adverse conditions encountered in ENG (electronic news gathering) work. A
damaged filter is much cheaper to replace than a lens. Protection of this type is particularly
important when the camera is used in high winds where dirt or sleet can be blown into the lens.
By screening out ultraviolet light, the filter also slightly enhances image color and contrast and
reduces haze in distant scenes.

Neutral Density Filters

A neutral density filter is a grey filter that reduces light by one or more f-stops without
affecting colour. Professional video cameras normally have one or more neutral density
filters included in their internal filter wheels

Polarizing Filters

Most people are familiar with the effect that polarized sunglasses have on reducing
reflections and cutting down glare. Unlike sunglasses, the effect of professional polarizing
filters can be continuously varied—and, as a result, go much further in their effect. Polarizing
filters can:

• Reduce glare and reflections

• Deepen blue skies

• Penetrate haze

• Saturate (intensify) colours


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Contrast Control Filters

For critical exterior scenes the professional videographer must often consider ways to reduce
the brightness range. One way is with the use of a contrast control filter. There are
actually three types of these filters—low contrast, soft contrast, and the Tiffen Ultra
Contrast. The latter filter seems to affect sharpness the least and result in the least amount
of highlight or shadow flare.

Special Effect Filters A


​ lthough there are scores of special effect filters available, we’ll just
highlight four of the most popular: the star filter, the starburst filter, the diffusion or soft focus
filter, and the fog filter.

Star Filters

You’ve undoubtedly seen scenes in which “fingers of light” projected out from the sides of shiny
objects—especially bright lights. This effect is created with a glass star filter that has a
microscopic grid of crossing parallel lines cut into its surface. Notice in the picture on the right
that the four-point star filter used slightly softens and diffuses the image. Star filters can
produce four, five, six, or eight-point stars, depending on the lines engraved on the surface
of the glass. The star effect varies with the f-stop used.

Soft Focus and Diffusion Filters​ -

Sometimes you may want to create a dreamy, soft focus effect. By using a soft focus filter
or a diffusion filter (on the right, above) you can do this. These filters, which are available
in various levels of intensity, were regularly used in the early cinema to give starlets a
soft, dreamy appearance (while hiding signs of aging).

The f-stop used will greatly affect the level of diffusion. In the case of soft focus filters or
diffusion materials it’s important to white balance your camera with these items in place.

Fog Filters

A certain amount of “atmosphere” can be added to dramatic locations by suggesting a foggy


morning or evening. Without having to rely on nature or artificial fog machines, fog filters can
create somewhat of the same effect.
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TOPIC 5: Camera Control and Adjustment

APERTURE CONTROL
● Inside the lens, is a mechanism that opens to allow light to pass through the lens into the
camera (and onto the sensor). The amount or size of the opening varies and is referred to
as an ‘f’ number, for example f2, f2.8, f4 etc. The range of apertures is: f1.4, f2, f2.8, f4, f5.6
f8, f11, f16, f22, f32.

● Smaller the f number, the bigger the opening and the more light allowed in.

● The aperture opening determines the ‘depth of field’ in a photograph. When you focus on a
subject, a certain distance, both in front of the subject and behind the subject is also in
focus. This area is called the depth of field. So, by controlling the aperture, you can
determine how much of the picture is in focus and use it to be creative.

DEPTH OF FIELD
Depth-of-Field: When a lens focuses on a subject at a distance, all subjects at that distance are
sharply focused. Subjects that are not at the same distance are out of focus and theoretically
are not sharp.

DOF is the distance between the nearest and furthest point from the camera within which the
subject is in focus

DOF area begins with the object closest to the lens that appears in focus, and ends with the
most distant object in the scene that is still in focus

DOF is zone of sharpness

Factors affecting DOF:


1. Focal length of the lens
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The depth of field is inversely proportional to the focal length of the lens; that is, the
smaller the focal length number of the lens, the greater the depth of field. For example, a
28mm lens has the ability to capture more of the picture in sharp focus than a 100mm
lens.

2. Distance from the camera to the subject


Depth of field is directly proportional to distance; i.e. a subject at a greater distance will
have greater depth of field than a close-up subject. Therefore, you need not worry as
much about a distant subject being out of focus.

3. The size of the aperture or the setting of the f-stop


Large apertures (smaller f-stop number) give shallow DOF while small apertures (larger
f-stop number) give greater DOF

DEPTH OF FOCUS

D. FOCAL LENGTH
Focal length is defined as the distance from the optical center of the lens to the focal plane
(CCD or target) of the camera when the lens is focused at infinity.

Focal length is generally measured in millimeters. In the case of lenses with fixed focal lengths,
we can talk about a 10mm lens, a 20 mm lens, a 100 mm lens, etc. As we will see, this is a
designation that tells a lot about how the lens will reproduce subject matter.

E. ASPECT RATIO
An image's Aspect Ratio, or AR, represents a comparison of its width to height. Notation for
Aspect Ratio is normally in the form of X:Y, where X represents screen width and Y represents
height.

A standard analog TV has an AR of 4:3 which means that for every 4 units of width it's 3
units high. And 16:9 is resent research and development of high definition television (HDTV)
HDTV system differ from existing Conventional television system.
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1- The first difference is in the shape of the screen. The conventional television frame
maintains an aspect ratio of 4:3 and the HDTV system provides a wide angle of view with a
screen ratio of 16:9.

2-The number of horizontal scanning lines has (625 to 1125) increased to provide greater
image detail and resolution.

3- The quality of the audio signal is greatly improved over existing systems.

For digital files there are really two types of AR. The first, and easiest to understand, is the
Storage Aspect Ratio, which is simply ratio of horizontal Resolution to vertical resolution. For
example, a standard NTSC DVD has a Storage AR of 1.5:1 (720 / 480 = 1.5), while a typical PAL
DVD has a Storage AR of 1.25 (720 / 576 = 1.25).

UNIT 2

TOPIC 1 : TYPES OF SHOTS


A shot is the basic element of any video. It is a span of video recorded between each
take, or switching on and off the camera. These shots are arranged in sequence to take
the narrative forward and showing different aspects or elements one by one. The primary job
of the producer to shoot the shots to emphasize the elements of the narrative to attract the
attention of the audience, while conveying the meaning.

1. Extreme Long Shot (ELS)


A very wide field of view in which the camera takes in the entire viewing area. The subject
or subjects are small in relation to the background and tend to compete with the
surroundings for the viewer's attention. The ELS is often used early in a scene as an
"establishing shot". An establishing shot is used to show the audience where the action is
taking place. Background in dominating.

2. Long Shot (LS) or Wide Shot (WS)


A slightly closer field of view than the extreme long shot, but the subject remains
dominated by the much larger background area.
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3. Medium Long Shot (MLS)


Used to clearly show body gestures. In the case of a standing actor, the lower frame line cuts
off his feet and ankles. Some documentaries with social themes favor keeping people in the
longer shots, keeping social circumstances rather than the individual as the focus of attention.

4. Medium Shot (MS)


The subject becomes larger and more dominant. The background is still important but
now shares space with the subject. Used to help viewers easily recognize the subject and see
what are the doing.

5. Close-up (CU)
The subject becomes the primary focus within the shot. Only a small portion of the
background is visible.

6. Extreme Close-up (ECU)


The subject fills the screen and is clearly the central focus of the shot. It could be a shot of
eyes, or hands or the object of interest in the frame.

7. Two-Shot
When there is a group of subjects, most video directors refer to the shot by the number of
subjects, i.e., two-shot or three-shot. If there are more than three people in the shot it is
generally just called a wide shot

8. Over-The-Shoulder Shot (OS)


Another grouping that is commonly used is the over-the-shoulder shot (OS). This shot
establishes a relationship between two characters and also enhances the depth of the shot.
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TOPIC 2: Camera Angles

It is important to angle your shots and scenes. Not only can a variety of camera angles provide
the viewer with the most advantageous or interesting viewpoint, but certain camera angles add
a unique perspective which can affect the audience's perception of what is happening on the
screen. Here are some of the most commonly used camera angles :

1. Bird’s Eye View


● Extreme version of High angle
● This shows a scene from directly overhead, a very unnatural and strange angle with a
perspective as though the observer were a bird.
● Familiar objects viewed from this angle might seem totally unrecognizable at first
(umbrellas in a crowd, dancers' legs).
● Ex. setting a location, helicopter
● In Gilles MacKinnon’s Regeneration (1997), an incredible bird’s-eye shot of a World War I
battlefield is used to open the movie.

2. Normal Angle or Eye Level


● In a normal angle shot the camera is positioned at approximately the subject's eye level,
shooting the scene as we would normally view the world.
● Eye level shots are incredibly common because they are neutral.
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● They often have no dramatic power whatsoever, thus they are ideal for romantic
comedies and news casting.

3. High Angle
● In a high angle shot the camera is positioned above eye level, with the camera shooting
down on the subject
● A high camera angle tends to make the subject appear smaller in size. Looking down on
a subject suggests a feeling of loneliness, lack of power, weak, submissive, or
frightened.
● Extreme high angle shot is called a Bird's eye shot.

4. Low Angle
● In a low angle shot the camera is positioned below eye level, with the camera shooting
up at the subject.
● Shooting up from a low angle makes the subject appear larger and suggests a feeling of
power and dominance.
● Often directors will use this kind of shot to symbolically announce the power and
authority of one of their characters without literally telling the audience this information.
For instance, in Star Wars the rst time the audience meets Darth Vader, he is shot from a
low angle to immediately announce his role as the arch villain in the story
● Extreme low angle shot is called a worm's eye shot.

5. Canted Angle or Dutch Angle


● In a canted angle the camera is tilted on its horizontal plane to produce a slightly
unstable picture.
● This suggests a feeling of excitement, suspense or fantasy to the viewer.
● Since this is a view of the world that we are not used to seeing, this effect is used rarely.

6. Subjective Angle or point of view shot


● In a subjective angle the camera is put in place of a character and shows us the
scene from the character's point of view.
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● Subjective angles are useful for bringing the viewer into the action.
● Think of the difference between showing an auto race from the point of view of
somebody watching in the grandstand, and showing it from the point of view of a driver
in a car speeding around the track. When used effectively a subjective camera angle
can make a great impact on the viewer.
● The camera effectively acts as the character’s eyes, and so point of view shots are often
used to create empathy with a character.

It should be noted that some directors, like the Japanese master Yasujiro Ozu, use only
eye-level shots in their films. Ozu argued that using anything but straight-on shots implied a
value judgment by the director against the characters. Ozu wanted to let his characters reveal
themselves, with all their strengths and weaknesses, and allow audiences to make up their own
minds based on the simple portrayal presented.

TOPIC 3: Camera Movements


Camera movement can help to create dominance or establish visual emphasis in a shot.
Movement is an obvious way to focus your audience's attention where you want it. Viewers
tend to direct their attention towards a moving object rather than one standing still.

Zoom

● Zooming gives the impression of moving closer or further away from the subject.
● It can be used effectively to magnify a certain focus point in the frame.
● Like all other types of movement, zooms should be smooth and slow.
● Zooms happen at the push of a button. Zoom in refers to seemingly “approaching” the
subject, thus making it look bigger in the frame. Zoom out refers to seemingly
“distancing” the subject, thus making it look smaller.
● Note that zooms change focal length, thus affecting depth of field.
● Zoom in transforms the lens into telephoto, while zoom out changes it into wide-angle.
Zooming is considered amateurish and is not preferred by professional
cinematographers,

Pan

● A pan is the horizontal movement of the camera while its base is fixated on a pedestal or
tripod.
● To follow a subject or show the distance between two objects.
● Great for panoramic views such as a shot from a mountaintop to the valley below.
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● A special kind of pan called the swish pan or whip pan. This is a rapid move that looks
like a swish on the screen.
● The pan is also commonly used to survey surroundings,revealing what is beyond the
confines of the original frame and to place characters or objects more firmly within their
environment.
● One of the earliest and best appearances of panning was in Edwin S. Porter’s 1903
movie Life of An American Fireman. While the camera follows the fire brigade
approaching their destination, the operator pans to reveal it – a house burning.
Remember: the best pans are used to reveal information.

Tilt

● A tilt is the vertical movement of the camera on a stationary pedestal or tripod.


● Used to establish vertical subjects or to follow vertical movement. It is used to view
the subject's height or other vertically established properties.
● A tilt should have a definite starting and ending point.
● These shots are popular when introducing a character, especially one of grandeur, in a
movie.

Dolly

● A dolly is the movement of the entire camera toward or away from the subject or scene.
● The command is usually "Dolly in" or "Dolly out". The camera is rolled on a special track
to ensure smooth movement.
● A dolly gives the illusion that the viewer is walking towards the subject and can be a
great way of creating a sense of intimacy.
● though they look very similar at rst glance— when zooming in on an object, by simply
enlarging part of a frame, the object seems to be propelling itself towards the camera.
Zooming the camera changes the focal length of the lens, which can introduce
wide-angle distortion

Truck

● A truck is the lateral or side-to-side movement of the entire camera.


● Often the truck shot is used to follow a moving subject as it crosses the set.
● It is different from panning to follow a subject because with a truck you are moving the
whole camera, thereby changing the shooting angle at the same time.
● Trucking is like dollying, but it involves motion left or right. Truck left means “move the
camera physically to the left while maintaining its perpendicular relationship.” This is not
to be confused with a pan, where the camera remains firmly on its axis while the lens
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turns to one direction or the other. You might truck left to stay with a pedestrian as she
walks down a street rather than using a pan, which would show her back after she
passed the camera.

Pedestal

● In a pedestal move, the camera body will physically be lowered or elevated.


● The difference between tilts and pedestals is that in the former, the camera lens is just
being aimed up or down, whereas in the latter, the camera is being moved vertically.

TOPIC 4 : Rules of Composition


Composition refers to the organization of pictorial elements in a frame. Every image should
have a single story to tell. The purpose of composition is to direct your viewer's eye to
the central point or "story" in your scene. Regardless of the particular subject, composition
of the frame is important.

1. Rule of Thirds

Mentally divide your viewfinder into thirds horizontally and vertically. Place your primary
point of interest on the intersection of two lines. Lines of interest should occur at 1/3 or
2/3 of the way up (or across) the frame, rather than at the centre. In this shots the main line
of interest is the imaginary line going through the subject's eyes.

The theory is that if you place points of interest in the intersections or along the lines that your
photo becomes more balanced and will enable a viewer of the image to interact with it more
naturally.

Studies have shown that when viewing images that people’s eyes usually go to one of the
intersection points most naturally rather than the center of the shot – using the rule of thirds
works with this natural way of viewing an image rather than working against it.

2. Framing
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Look for natural "frames" within your scene. Also, beware of horizontal and vertical lines
in the frame (edges of buildings, counter tops, picture frames, and so forth). Make sure
the horizontal lines are level and the vertical lines are straight up and down.

Framing is actually defined by wikipedia as ‘a technique used to bring focus to a subject’. So,
like more advanced compositions like leading lines, or golden triangles, using elements to
frame your subject can really make an image a bit more interesting and engaging, and make
your subject really stand out.

Framing your subject at eye-level creates a sense of equality.

The opposite angle creates the opposite feeling. If you film the subject from above, you a create
a feeling of the subject being powerless, vulnerable and smaller than the viewer. You can go
even further and go really high up, creating a bird’s eye view of the subject. This sense of
distance between the subject and the viewer creates a “voyeuristic” feel.

You can also combine the high and low angle within the scene, to tell your audience who’s in
command.

3. Leading Lines

Direct the viewer's' eyes with leading lines. Use leading lines to direct them to focus on the main
subject of your shot. The direction of the dominant lines in a picture has psychological
connotations.

Horizontal​-serenity and inactivity.

Vertical​ -strength and dignity.

Diagonal​-action, imbalance, insecurity.

Curved​-softness or movement.

4. Balance

There are two main forms of balance:

Symmetrical balance​ creates a formal appearance.

Asymmetrical balance​ creates a creative and dynamic mood.


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Use the form of balance that is most appropriate for your subject. For example, a shot
of the state Capitol may call for symmetrical balance, whereas, a shot of the county
fair would be more interesting with asymmetrical balance.

5. THE 180-DEGREE RULE

this one is simple and complicated at the same time. The 180-degree rule draws an imaginary
line that connects the characters in the scene. The camera should be on one side of this line for
every shot in the scene. This way, the first character is always frame right of the second
character, and the second one is frame left of the first. This rule helps with continuity and eye
lines.

6. Head Room.

The idea being that you want to have some space between the top of the subject’s head and the
top of the frame. Similar to the rule of thirds, this rule of thumb is taken largely from painting,
where the subject’s eyes are placed about 1/3 of the way down the frame, as a center of
interest. The idea is largely aesthetic, but images of subjects where the head appears to
approach the end of the frame creates a cramped look to the subject, and if they move around,
they end up having their heads cut off. It is also important to stay within the TV safe zone of the
frame for the very same reason. Of course, this can change depending on how close the shot is,
with extreme close ups having no headroom at all to speak of. But in general shots, you don’t
want the image to appear like the frame is tugging at the subject because there’s no room.

Even though the principles that have emerged for good composition seem rather clear,
they should always be considered guidelines and not rules. Composition is an art and not a
science. Since composition is part an art, the guidelines can occasionally be broken. But
when they are broken, it’s generally by someone who understands the principles and
recognizes how, in the interest of greater impact, they can be successfully transcended in
specific instances.

UNIT 3

TOPIC 1 :Light and its Properties


The subject of light as a form of radiant energy has been theorized upon, experimented with,
and studied by many physicists and scientists. Until about three centuries ago, in Europe
20

no one had developed a reasonable theory of the nature of light. Then Max Planck, a
physicist, published a theory in which light was supposed to consist of a stream of high-speed
particles. This then was known as the quantum theory. About the same time other
physicists, Christiann Huygens and Thomas Young, introduced a theory called the wave motion
theory. The wave motion theory is used to explain reflection, refraction, diffraction and
polarization. In wave motion theory, light, speed, wavelength, and frequency are important
characteristics, and they are interrelated.

Any photographer who wishes to reach their full creative potential should, likewise, make it a
point to understand the vital characteristics of light.

Lighting is the essence of film making. Visual artists refer to lighting as painting with light.
Alighting director can use lights just as effectively and expressively as any painter uses
colour pigments to evoke a specific mood or visual impression. Lighting can be used to
emphasize and dramatize a subject by bringing objects into sharp relief orcontrast, or it
can be used to soften and toharmonize. Lighting directly affects the overall impressionand
feelings generated by recorded visualimages. It is a complex art, but basic videoand film
lighting can be reduced to a limited number of concepts and techniques.

1. Intensity:
The intensity of light is measured in lux or candela. For the purpose of
camera, it can be quantified in terms of aperture or F stops. This is measured with a
light meter, or the meter in the camera. It also varies with the distance from the subject.

2. Colour:
If you turn on an electric stove element you will notice that it radiates both
heat and light - it glows. The hotter the element, the brighter it glows. At the range of
temperatures you can get from a stove, the colour of the radiated light is red. If you
were able to heat up the element further, the colour would change, first becoming
orange, then more yellow and eventually what we see as "white" light. This is the
principle behind colour temperature. Similarly, all light sources have a colour temperature
which is measured in Kelvin.
3. Angle:
The shadows depend on the angle of the source of light.
4. Distance:
The distance has a major impact on the intensity and sharpness of light
5. Source:
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A point source will have distinct qualities comapred to a scattered one

TOPIC 2: Different types of Lights

TOPIC 3: Other tools used in Lighting: Diffusers, Reflectors,


Cutters and Gels
GELS
These are flexible sheets of transparent coloured plastic that can act as colour filters when they
are placed in front of lightsource such as windows or lamps. A gel can be used to convert
5, 400 degree K light coming through a window to a 3,200 degree K light, which is the same
colour temperature as interior room lighting.

DIFFUSER
To diffuse or soften the light from a hard source instrument, you can use diffusion,
which is a material, often in a metal frame that spreads the light beam or enlarges the
light source to give shadows a softer edge. The amount of diffusion is dependent on two
factors, the density of the diffusing material and its size. Diffusion can be placed on the
light itself or placed out in front to the light. The actual diffusion material is usually some
type of flameproof gel, spun glass, or white glass. Cold glass is usually placed over the
opening of the light housing. Its use is limited in field production because of its breakable
nature; several companies make a multitude of diffusion materials.

REFLECTORS
Unlike flags, reflectors have a light-coloured surface that reflects light into desired areas
rather than blocking it from certain areas. Reflectors can be stiff boards, metal, or even
light coloured clod. And can come in sizes ranging from a six-inch square to panels of six-feet
square. Far and away the most popular form of the reflector is the circular flex-type cloth
using a highly reflective silver material on one side and a bright white material on the
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other. These reflectors can be mounted but are generally hand-held by the camera person or
other crew members and are usually used to reflect light onto non-moving subjects, such as
a reporter appearing on camera.

CUTTERS
Solid pieces of metal, plastic or cardboard that prevents light from spilling into an undesired
area.

TOPIC 4 : Basic Lighting Techniques


In Television lighting there are two goals: get enough light; use the light you have to shape and
define objects in the scene. Lighting is often tried out "on paper" by using alighting diagram
before it's actually set. Many potential problems can be spotted in the process of constructing
a lighting diagram. The most common of these is to light for a theoretical "stage front" instead
of lighting for specific camera positions. It's also useful in anticipating problems with shadows
falling where they're not wanted. Every light casts a shadow. The lighting diagram will make it
easier to see where those shadows might fall.3.4.1

1.Three point lighting


This lighting technique is the most elementary and widely practised one. It consists of 3 lights
– key, back, fill.

Key Light
★ The key lights are the brightest and, in some ways, the most important lights on the set.
The key light determines the overall recording or exposure level. It's positioned thirty
to forty-five degrees to the side of the camera and should strike the subject at an angle
of about forty-five degrees from vertical.
★ Moving the light closer to the camera will reduce the amount of modelling in the
face and make the subject appear heavier than he is.Conversely, moving the light farther
from the camera will throw more of the face in shadow, making it appear narrower.
★ The key light is focused on the subject by putting the bulb in the "full spot" position
and centering the beam on the subject. The light is then flooded out until a reasonable
overall level is reached.

Fill light
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★ Fill light is used to provide general illumination on the set and to fill in the shadows
created by the key lights.
★ Fill Light is usually softer than key light. it is frequently diffused by reflectors or
translucent materials placed in front of the lighting instrument.
★ The fill light is usually set up opposite of the key light. Often a broad,scoop, or soft light
is used instead of a spotlight to provide fill.
★ It’s important to remember that the fill light should not be as bright as the key light. A
common mistake is having the intensity much too high. This can cause the subject to
get blown out.
★ Not using a fill at all can result in stark contrasts (due to shadows) across the subject's
surface, depending upon the key light's harshness.

Back Light
★ The back light is placed directly behind the subject, in line with the camera. The backlight
is spotted down and aimed at the subject's neck. It is then flooded until it has about the
same intensity as the key light.
★ The back light should be adjusted to produce a crisp but subtle border around the
subject. People with blonde (or missing) hair require less intensity.People with very
dark hair require more. When the back light is still too bright in the full flood position,
ascrim can be fitted in front of the housing to soften and reduce the light.

Background Light
★ The background light, or fourth light, is often used to locate the subject in the set, that
is, to show the relationship of the subject to the background.
★ The placement of this light can vary, but the idea is to illuminate part of the background
to show its texture, shape, and depth relative to the subject. It may be extra trouble to
purchase, carry, and set a fourth light, but it becomes very important when you must
videotape a subject with dark hair or a dark shirt against a dark background. The fourth
light can give the viewer a better understanding of volume within the shot.

2. Lighting for Moving Subject


But what if the subject moves? Depending on the movement, there are two ways of handling
this problem. Suppose the subject moves from one important area to another along a
pre-determined path. It is neither necessary nor desirable to provide full key,back, and fill
along the entire path. It is necessary only to provide about the same overall illumination
along the path of travel. This may be accomplished either by making sure the lighted areas
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overlap sufficiently that no drop in level will be detected by the viewer, or, where distances are
greater, by adding sufficient fill along the path to keep the level reasonably constant. In
general,backlight for a movement from one lit area to another isn't necessary.

When movement of the subject is likely to be random or to cover too large an area of the set, it
is possible to provide diffuse fill lighting to the entire area. This is commonly called "base light"
and is designed to keep all shadows within acceptable contrast range. Key and back lights
are then added for specific areas and camera positions as necessary. While this kind of lighting
might be helpful in certain situations, it generally results in a flat and dull overall appearance.
Since every light used creates its own shadows, this technique can also result in multiple
shadows detracting from the modelling effects rendered by a more orthodox application of
key, back, and fill techniques.

3. Managing Contrast

High Contrast or low key


The technique of eliminating fill lighting or reducing it to bare minimum, leaving only key and
back light, is called "high contrast" lighting. While it may be appropriate for some content,
its use in other contexts should besparing. Not only can it easily be overdone, but it
also tends to aggravate some technical shortcomings in low-cost cameras and recorders.
This is used to for high drama situations.

​Low Contrast or High key light


The ratio between key and fill is very less. There are almost no shadows. This type of lighting is
used for low drama, peaceful effect.

4. Backlighting
Backlighting is generally used in the attempt to conceal the identity of people on camera
or to provide an "interesting" background for program title sand credits. Key and fill lights are
eliminated, leaving only back and background lights.

4.4.4 Cameo Lighting Certain television shows, especially those of a dramatic nature, are
staged in the middle of an empty studio againts an unlighted background. This technique
where the performers are highlighted against a dark background is known as cameo
lighting.
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4.4.5 Silhouette Lighting We use this to conceal the identity of a person appearing
on-camera. To achieve this lighting, use highly diffused light to evenly illuminate the
background

5. Realist Lighting
Realist lighting appears to come from actual light sources in a setting or location. It enhances
an illusion of reality. Realist lighting conforms to the audience's expectations of how a scene
should normally or naturally appear in real life. In conventional popular dramas, the lighting is
usually realistic. The major problem for the lighting director is to determine the actual light
source in the scene. The brightest lights are positioned according to the direction and
intensity of the central or main source of light. Directional lighting continuity is maintained from
one shot to the next in the same scene.

6. Expressionist lighting
Modernist lighting has no real-life referent. The lighting director is much freer to design a
lighting setup according to purely abstract or subjective emotional criteria. That is, to stylize the
use of light. The lighting director literally paints with light to create emphasis and special
impressions. Modernist lighting tries to achieve a specific emotional effector abstract design
through non-naturalistic patterns of light.

Unit IV

Topic 1: Audio Elements in Video Programmes: Lip


Synchronized Sound, Voice Over, Music, Ambience and
Sound Effects
Various audio elements

Voice:Human voice is one of the prime most elements in audio. Be it a commentry,songs a play
or news, without human voice, nothing would be possible in audio.

The dialogue is the foremost of the three “ingredients” of a soundtrack. The dialogue brings
forth the story by showing the communication and interaction of two or more characters in the
film. The dialogue is derived from the film script, but there goes more than just recording a
character speaking in designing the film’s sound track.
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Dialogue itself could have been recorded two ways. One is the raw recording of the dialogue on
filming the scene. This is done using professional audio recording equipment deployed onto the
set like boom mics, and others. In most cases, the production could opt to bring the actors to
the studio to re-record the dialogue in a controlled environment to cancel out noises that might
have been recorded outside.

Voiceover

(also known as off-camera or off-stage commentary) is a production technique where a


voice—that is not part of the narrative (non-diegetic)—is used in a radio, television production,
filmmaking, theatre, or other presentations.[1] The voiceover is read from a script and may be
spoken by someone who appears elsewhere in the production or by a specialist voice talent.
Synchronous dialogue, where the voiceover is narrating the action that is taking place at the
same time, remains the most common technique in voiceovers. Asynchronous, however, is also
used in cinema. It is usually prerecorded and placed over the top of a film or video and
commonly used in documentaries or news reports to explain information. Voiceovers are used
in video games and on-hold messages,[3] as well as for announcements and information at
events and tourist destinations. It may also be read live for events such as award
presentations.

Voiceover is added in addition to any existing dialogue, and it is not to be confused with the
process of replacing dialogue with a translated version, which is called dubbing or revoicing.

Music:

melodious arrangement of various musical instruments is called music. Music can be used for
a number of effects. The most obvious way music scores are used is to guide the emotional
response of the audience.

Simply adding a track of background music can greatly improve your videos. Music has great
power to impact your viewers emotionally, and the pros use it all the time to add zing to a
scene. Listen carefully to the music tracks that accompany the programs that you watch on TV
tonight. Music often creeps in quietly-unnoticed by the viewer-then builds as emotions
heighten. Want to tell your audience how to feel? Use music. Some of the most suspenseful
movies of all time are known by their music tracks (Jaws and Psycho, for instance). The
anticipation at the sound of the music in these movies could scare an audience out of its seat.
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In the same way that it can build tension and fear, music can build joy or excitement. Imagine
how the music would swell (along with the hearts of the viewers) as a hero triumphantly
emerged from a smoldering building with a child in his arms.

Background music is an easy way to add professionalism to a video with dialogue or narration.
Background music should be mixed low, so as not to interfere with the words that are spoken.

In other productions, music may be the only audio track. Music montages without nat sound
can be particularly moving if you make wedding or event videos. You’ll find that it helps to lay
the song on your timeline, then edit your footage to the music.

sound effect:​There are two categories of sound in the visual medium:

Diegetic and Non-Diegetic.Diegetic Sound refers to all those audio elements that come from
sources inside th eworld we see on the screen, including dialogue, doors slamming, footsteps,
etc. Non-Diegetic Sound refers to all those audio elements that come from outside of the
fictional world we see on screen, for example the background score.

Foley sound effects are those made in a recording studio called a Foley stage, while watching
the picture a Foley artist performs the acting more or less synchroniously with the picture (the
perfect example of Foley effects are footsteps, who are always made with this sound effect).

The Foley sound effects are the most responsible for realistic impression of the movies.
However, they often exaggerate the real-life sounds to make them audible. Foley recording was
invented early in the history of film sound by a man named Jack Foley, working at the time at
Universal Studios.

However, it is not necesseraly that Foley effects are recorded on the Foley stage. Sometimes,
like in Godfather II (1974), sound designer Walter Murch had recorded them in spaces that
duplicated the real space of the scene.

Ambience

Ambience is the recording of background sounds present on the location or set. It gives
artificial "presence" of the space. Ambience most typically consists of more or less continuous
sound, often with a low-frequency emphasis associated with background noise of spaces. It
plays a significant role in scene continuity. If ambience stays constant across the picture cut,
the audience becomes the impression that the action stays in the same space. Conversely, if
there is an ambience change at a picture change, the audience get the impression of the
completely new scene.
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Ambience is referred to as the atmosphere associated with a particular environment. From


music to film ambient sound is something that creates an atmospheric setting and
engages the viewer/listener into the surroundings of said environment. Ambient sound is
used not only to correlate a particular setting to the story, but to also transition into other
parts of a specific setting in film, maintaining the current flow the film proceeds to take when
moving from one scene or cut to another.

Ambience may even be overlapped across certain scene transitions, either to create an effect
of the former scene lingering into a new one or to anticipate a cut to a new scene. One crucial
spatial question about ambience id whether it should include sound in the surround channels
during the reproduction. The difference between an ambience on the screen and ambience that
includes surround sound is related to the degree of involvement of the audience. The use of
surround sound creates greater involvement on the part of the listener by breaking the bounds
of the rigid screen edges, and brings the audience into the action.

TOPIC 2: Use of Microphones, Audio Mixers for Recording


Microphones
A microphone is a transducer - a device which converts energy from one form to
another. The microphones convert acoustical energy (sound waves) into electrical energy
(the audio signal). Different types of microphones have different ways of converting energy
but they all share one thing in common: The diaphragm. This is a thin piece of material
(such as paper, plastic or aluminium) which vibrates when it is struck by sound waves. The
diaphragm is located in the head of the microphone.

When the diaphragm vibrates, it causes other components in the microphone to vibrate. These
vibrations are converted into an electrical current which becomes the audio signal.

Types of Microphones
There are various types of microphones in common use. The differences can be divided into
three areas:

1) The type of conversion technology they use:


This refers to the technical method the mic uses to convert sound into electricity. The most
common technologies are dynamic, condenser, ribbon and crystal.

​1. a. Dynamic Microphones


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Dynamic microphones are versatile and ideal for general-purpose use. They are relatively
sturdy and resilient to rough handling. They are also better suited to handling high volume
levels, such as from certain musical instruments or amplifiers.

They have no internal amplifier and do not require batteries or external power. The diaphragm
is attached to the coil. When the diaphragm vibrates in response to incoming sound waves,
the coil moves backwards and forwards past the magnet. This creates a current in the coil
which is channelled from the microphone along wires.

1.b. Condenser Microphones

This type of microphone, which uses a capacitor to convert acoustical energy into electrical
energy. It requires power from a battery or external source. The resulting audio signal is
stronger signal than that from a dynamic. A capacitor has two plates with voltage between
them. In the condenser mic, one of these plates is made of very light material and acts as the
diaphragm. The diaphragm vibrates when struck by sound waves, changing the distance
between the two plates and therefore changing the capacitance. Specifically, when the
plates are closer together, capacitance increases and a charge current occurs. When the
plates are further apart, capacitance decreases and a discharge current occurs.

2) The Directional Properties


Every microphone has a property known as directionality. This describes the microphone's
sensitivity to sound from various directions. Some microphones pick up sound equally from all
directions, while others pick up sound only from one direction or a particular combination of
directions. The types of directionality are divided into three main categories:
30

2.a. Omni directional

It picks up sound evenly from all directions. The disadvantage is that it cannot discriminate
between the sound you want to hear and unwanted sounds such as reflections from walls,
noises from nearby people or equipment, ventilation noise, footsteps, and so on. Omni sound is
very general and unfocused - if you are trying to capture sound from a particular subject or area
it is likely to be overwhelmed by other noise.

2.b. Bidirectional

It picks up sound from two opposite directions. Or Uses a figure-of-eight pattern and picks up
sound equally from two opposite directions. Uses: As you can imagine, there aren't a lot of
situations which require this polar pattern. One possibility would be an interview with two
people facing each other (with the mic between them).

2.c.Unidirectional

Picks up sound predominantly from one direction. This includes cardioid and hypercardioid
microphones.

2.c.a. Cardioid Cardioid means "heart-shaped", which is the type of pick-up pattern these mics
use. Sound is picked up mostly from the front, but to a lesser extent the sides as well. Uses:
The cardioid is a very versatile microphone, ideal for general use. Handheld mics are usually
cardioid.

2.c.b Hypercardioid This is exaggerated version of the cardioid pattern. It is very directional and
eliminates most sound from the sides and rear. Due to the long thin design of hypercardioids,
they are often referred to as shotgun microphones. Uses: Isolating the sound from a subject
or direction when there is a lot of ambient noise; Picking up sound from a subject at a distance.

2.d. Variable Directionality

Some microphones allow you to vary the directional characteristics by selecting omni, cardioid
or shotgun patterns. This feature is sometimes found on video camera microphones, with the
idea that you can adjust the directionality to suit the angle of zoom, e.g. have a shotgun mic for
long zooms. Some models can even automatically follow the lens zoom angle so the
directionality changes from cardioid to shotgun as you zoom.

​3). Types according to usage


Microphones used in Television
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The most popular type of camera microphone is the shotgun mic, attached to the top of the
camera.Plugged into the camera’s external mic socket, this mic will give the best quality
long-distance pickup from the subject. These mics are known to pick up sound from all around
the camera, including noise from the camera zoom lens and camera operator sounds. This
basic microphone is useful for general atmospheric background sounds (traffic, crowds)
and is almost adequate for close-up voice.

The handheld microphone

Handheld microphones with cardioid patterns help reduce the amount of extraneous sound
overheard, so this type of mic can be used about 1 to 1.5 feet from the person speaking. It is a
familiar sight on television, as it is used by reporters, interviewers, singers, and
commentators.

Lavalier (lapel or clip-on mic) microphones

The lavalier microphone, also known as a “lav,” lapel, or a clip-on mic, has become a favorite
mic in productions where it is unimportant whether the viewer sees a mic attached to
someone’s outside clothing (such as the tie, lapel, shirt, or blouse). These microphones are
compact, unobtrusive, and provide high sound quality. A lavalier mic can only be relied on to
effectively pick up the sound of the person wearing it. When two or three people are speaking,
each will need to wear his or her own microphone. Regular users will conceal the lavalier mic’s
cable beneath a jacket or shirt.

AUDIO MIXERS
Every studios includes some kind of audio mixer – analogue, digital or fully computerized. This
is essentially a device for mixing together the various programme sources, controlling their
level or volume, and sending the combined output to the required destination – generally either
the transmitter or a recorder. Traditionally, it contains three types of circuit function:

Programme circuits:

A series of differently sourced audio channels, with their individual volume levels controlled by
separate slider faders. In addition to the main output, a second or auxiliary output – generally
controlled by a small rotary fader on each channel – can provide a different mix of programme
material typically used for public address, echo, foldback into the studio for contributors to
hear, a clean feed or separate audio mix sent to a distant contributor, etc.

Monitoring circuits:
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A visual indication (either by a programme meter or a vertical column of lights) and an aural
indication (loudspeaker or headphones) to enable the operator to hear and measure the
individual sources as well as the final mixed output.

Control circuits.

The means of communicating with other studios or outside broadcasts by means of ‘talkback’
or telephone. In learning to operate a mixer there is little substitute for first.

A talkback is a microphone-and-receiver system installed in a recording/mixing console for


communication between people in the control room and performers in the recording studio.
Most semi-professional and professional consoles include such a system. The typical setup
includes an internal microphone built directly into the console, and a series of switches. The
switches allow the recording engineer to route the microphone signal to a variety of audio paths
in the studio, such as the performer's headphones, a set of speakers in the recording area, or
directly to a tape recorder. Using this tool, the engineer can communicate with a performer with
headphones while they are performing in the studio without interfering with the recording.
Another use is to announce the title or other relevant information at the beginning of a
recording (called a "slate").

TIPS

1. In mixing sources together – mics, computer playout, music, etc. – the general rule is to
bring the new fader in before taking the old one out. This avoids the loss of atmosphere
which occurs when all the faders are closed. A slow mix from one sound source to
another is called ‘crossfade’.
2. The question of how loud speech should be against music depends on a variety of
factors, including the nature of the programme and the probable listening conditions of
the audience, as well as the type of music and the voice characteristics of the speech.
There will certainly be a maximum level which can be sent to the line feeding the
transmitter, and this represents the upper limit against which everything else is judged.
3. Probably the most important aspect of mixer operation is self-organization. It is
essential to have a system for handling any physical items: that is, the running order,
scripts, CDs, etc. The second requirement is accurate reading of the computer screens.
The good operator is always one step ahead, knowing what has to be done next and,
having done it, setting up the next step.
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TOPIC 3: Audio Control and Adjustment in Video Camera:


Audio Level & Audio Channel

TOPIC 4: In-camera Editing and File Formats


Recording is the process of saving data, and audio in this case, for future references and use.
Signal processors: devices and software which allow the manipulation of the signal in
various ways. The most common processors are tonal adjusters such as bass and treble
controls. Record and playback section: devices which convert a signal to a storage format for
later reproduction. Recorders are available in many different forms, including magnetic
tape, optical CD, computer hard drive, etc. 4.2 File Formats

Different audio formats


1. wav​ - standard audio file format used mainly in Windows PCs. Commonly used for
storing uncompressed (PCM), CD-quality sound files, which means that they can be
large in size - around 10MB per minute of music.
2. mp3​ - the MPEG Layer-3 format is the most popular format for downloading and
storing music. By eliminating portions of the audio file that are essentially inaudible,
mp3 files are compressed to roughly one-tenth the size of an equivalent PCM file
while maintaining good audio quality.
3. aiff​ - the standard audio file format used by Apple. It is like a wav file for the Mac.
4. wma​ - the popular Windows Media Audio format owned by Microsoft. Designed with
Digital Rights Management (DRM) abilities for copy protection
5. aac​ - A copy-protected version of this format has been developed by Apple for use
in music downloaded from their iTunes Music Store.
6. Real Audio (.ra .ram .rm): ​Real Audio is a proprietary format, and is used for streaming
audio that enables you to play digital audio files in real-time. To use this type of file
you must have RealPlayer (for Windows or Mac), which you can download for free.
Real Audio was developed by RealNetworks.
7. MIDI​ - Musical Instrument Digital Interface (.mid): Short for musical instrument digital
interface, MIDI is a standard adopted by the electronic music industry for controlling
devices, such as synthesizers and sound cards, that emit music. At minimum, a MIDI
representation of a sound includes values for the note's pitch, length, and volume. It can
also include additional characteristics, such as attack and delay time.
34

Different video formats


1. ​AVI ​– Audio Video Interleave - Developed by Microsoft and introduced to the public in
November 1992. AVI format is one of the oldest video formats. It is so universally accepted.
AVI files are able to run on Windows, Macintosh, Linux; is also supported by popular web
browsers.
2. FLV (Flash Video Format)​ - FLV files are videos that are encoded by Adobe Flash software.
They can be played via the Adobe Flash Player, web browser plugins or one of several other
programs. It has become the most common online video viewing platform used on the
Web today.Almost all video sharing sites such as Youtube stream videos in Flash,
practically all browsers support and are compatible with the Flash Video format and can
play the video with ease.
3. WMV (Windows Media Video)​ - Developed by Microsoft, WMV was originally designed for web
streaming applications, as a competitor to Real Video, but it can now cater to more
specialized content.WMV files are the tiniest video files over the Web, as their file size
decreases significantly after compression, which results in poor video quality. One advantage
of this small file size is that it is probably the only video file format that allows users to
upload and share their videos through the e-mail system. Windows Media Player is the
main application that is used to play WMV files on all Microsoft’s Windows operating systems,
but there are also WMV players available.
4. ​MOV (Apple QuickTime Movie)​ - Developed by Apple. Inc, the QuickTime file format is a
popular type of video sharing and viewing format amongst Macintosh users, and is often
used on the Web, and for saving movie and video files. In recent years, Apple came up
with a newer version called QuickTime X, currently available on Mac OS X Snow
Leopard, Lion and Mountain Lion. MOV files are most commonly opened via the Apple
QuickTime Player for the Macintosh Operating System. MOV files can also be played on
Windows computers. Considered one of the best looking file formats, MOV files are of high
quality and are usually big in file size.
5. MP4 (Moving Pictures Expert Group 4) ​- First introduced in 1998, the MPEG-4 video format
uses separate compression for audio and video tracks; video is compressed with MPEG-4 or
H.264 video encoding; and audio is compressed using AAC compression. The MP4 file
format is also another great file sharing format for the Web, MP4 file sizes are relatively
small but the quality remains high even after compression. MP4 standard is also
becoming more popular than FLV for online video sharing, as it compatible with both
online and mobile browsers and also supported by the new HTML5. Commonly used for
sharing video files on the Web.
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