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Average of a d12 Die 3 times for each level) chakra before C HARACTER ADVANCEMENT

considering their Constitution Modifier and any Clan or


Class Features. Experience Points Level Proficiency Bonus
When a character casts a Jutsu, he or she expends a 0 1 +3
number of chakra points based on the cost of the jutsu to
300 2 +3
cast it. All Jutsu and some features as well have a cost,
meaning more time and care has to be put into deciding 900 3 +3
what jutsu to use and when while in difficult situations 2700 4 +4
and circumstances.
6500 5 +4

7. BRING IT ALL TOGETHER 14000 6 +4

Most Naruto characters don’t work alone. Each character 23000 7 +5


plays a role within a party, a group of shinobi working 34000 8 +5
together for a common purpose. Teamwork and
48000 9 +5
cooperation greatly improve your party’s chances to
survive the many perils in the lands of the Naruto World. 64000 10 +6
Talk to your fellow players and your GM to decide 85000 11 +6
whether your characters know one another, how they
100000 12 +6
met, and what sorts of missions the group might
undertake. 120000 13 +7
140000 14 +7
BEYOND 1ST LEVEL 165000 15 +7
As your character goes on missions and overcomes
challenges, he or she gains experience, represented by 195000 16 +8
mission points. A character who reaches a specified 225000 17 +8
Experience point total advances in capability. This
265000 18 +8
advancement is called gaining a level.
305000 19 +9
LEVEL 4, 8, 12, 16 & 19 355000 20 +9
At certain levels, your characters experience culminates
into an Ability Score Improvement & a Feat of your
choice that they qualify for. When you reach these levels,
you increase one ability score by 1 & then you select a
feat that you qualify for from the “Customize” Chapter.

CLASS FEATURES, HIT DICE & CHAKRA DICE


When your character gains a level, his or her class or clan
often grants additional features, as detailed in the class
(or Clan) description. Some of these features allow you
to increase your ability scores, either increasing two
scores by 1 each or increasing one score by 2. You can’t
increase an ability score above 20. In addition, every
character’s proficiency bonus increases at certain levels.
Each time you gain a level, you gain 1 additional Hit &
Chakra Die. Roll both of those Die, add your Constitution
modifier to the rolls separately, and add the total to your
hit point & Chakra point maximums respectively.
Alternatively, you can use the fixed value shown in your
class entry, which is the average result of the die roll
(rounded up).
When your Constitution modifier increases by 1, your
hit points maximum increases by 1 for each level you
have attained. For example, if your 7th-level Weapon
Specialist has a Constitution score of 17, when they reach
8th level, they increase their Constitution score from 17
to 18, thus increasing their Constitution modifier from
+3 to +4. Their hit point maximum then increases by 8. (1
for each level)

XP AND PROFICIENCY BONUS PROGRESSION


The Character Advancement table summarizes the XP
you need to advance in levels from level 1 through level
20, and the proficiency bonus for a character of that
level. Consult the information in your character’s class
description to see what other improvements you gain at
each level.

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