This document outlines the level advancement system for characters in a Naruto roleplaying game. It discusses how characters gain levels by accumulating experience points from completing missions. Upon reaching certain experience point thresholds, a character advances to the next level. Higher levels provide increases to a character's proficiency bonus and additional abilities from their character class. Teamwork is emphasized as an important part of the game. The document also provides a character advancement table showing the experience points needed to reach each level and the corresponding proficiency bonus.
This document outlines the level advancement system for characters in a Naruto roleplaying game. It discusses how characters gain levels by accumulating experience points from completing missions. Upon reaching certain experience point thresholds, a character advances to the next level. Higher levels provide increases to a character's proficiency bonus and additional abilities from their character class. Teamwork is emphasized as an important part of the game. The document also provides a character advancement table showing the experience points needed to reach each level and the corresponding proficiency bonus.
This document outlines the level advancement system for characters in a Naruto roleplaying game. It discusses how characters gain levels by accumulating experience points from completing missions. Upon reaching certain experience point thresholds, a character advances to the next level. Higher levels provide increases to a character's proficiency bonus and additional abilities from their character class. Teamwork is emphasized as an important part of the game. The document also provides a character advancement table showing the experience points needed to reach each level and the corresponding proficiency bonus.
Average of a d12 Die 3 times for each level) chakra before C HARACTER ADVANCEMENT
considering their Constitution Modifier and any Clan or
Class Features. Experience Points Level Proficiency Bonus When a character casts a Jutsu, he or she expends a 0 1 +3 number of chakra points based on the cost of the jutsu to 300 2 +3 cast it. All Jutsu and some features as well have a cost, meaning more time and care has to be put into deciding 900 3 +3 what jutsu to use and when while in difficult situations 2700 4 +4 and circumstances. 6500 5 +4
7. BRING IT ALL TOGETHER 14000 6 +4
Most Naruto characters don’t work alone. Each character 23000 7 +5
plays a role within a party, a group of shinobi working 34000 8 +5 together for a common purpose. Teamwork and 48000 9 +5 cooperation greatly improve your party’s chances to survive the many perils in the lands of the Naruto World. 64000 10 +6 Talk to your fellow players and your GM to decide 85000 11 +6 whether your characters know one another, how they 100000 12 +6 met, and what sorts of missions the group might undertake. 120000 13 +7 140000 14 +7 BEYOND 1ST LEVEL 165000 15 +7 As your character goes on missions and overcomes challenges, he or she gains experience, represented by 195000 16 +8 mission points. A character who reaches a specified 225000 17 +8 Experience point total advances in capability. This 265000 18 +8 advancement is called gaining a level. 305000 19 +9 LEVEL 4, 8, 12, 16 & 19 355000 20 +9 At certain levels, your characters experience culminates into an Ability Score Improvement & a Feat of your choice that they qualify for. When you reach these levels, you increase one ability score by 1 & then you select a feat that you qualify for from the “Customize” Chapter.
CLASS FEATURES, HIT DICE & CHAKRA DICE
When your character gains a level, his or her class or clan often grants additional features, as detailed in the class (or Clan) description. Some of these features allow you to increase your ability scores, either increasing two scores by 1 each or increasing one score by 2. You can’t increase an ability score above 20. In addition, every character’s proficiency bonus increases at certain levels. Each time you gain a level, you gain 1 additional Hit & Chakra Die. Roll both of those Die, add your Constitution modifier to the rolls separately, and add the total to your hit point & Chakra point maximums respectively. Alternatively, you can use the fixed value shown in your class entry, which is the average result of the die roll (rounded up). When your Constitution modifier increases by 1, your hit points maximum increases by 1 for each level you have attained. For example, if your 7th-level Weapon Specialist has a Constitution score of 17, when they reach 8th level, they increase their Constitution score from 17 to 18, thus increasing their Constitution modifier from +3 to +4. Their hit point maximum then increases by 8. (1 for each level)
XP AND PROFICIENCY BONUS PROGRESSION
The Character Advancement table summarizes the XP you need to advance in levels from level 1 through level 20, and the proficiency bonus for a character of that level. Consult the information in your character’s class description to see what other improvements you gain at each level.