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Shikka
Shikka
Shikka
DEX 16 +3 16 +3 AC 19 : 15 : 14 = 10 + 0 + 0 + 3 + 0 + 5 + 0 + 1 + 0 + 0 + 0 + 0 + 0
armor class
Dexterity
TOTAL FLAT TOUCH BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC
CON 15 +2
ARMOR TION
15 +2
BONUS BONUS
Constitution INITIATIVE +3 =
+3 +
+0 0 +0 0
INT 2 -4 2 -4
modifier
TOTAL DEX MISC MISS Arcane ARMOR SPELL ACID COLD ELECT. FIRE
Intelligence MODIFIER MODIFIER CHANCE Spell CHECK RESIST RESIST RESIST RESIST RESIST
Failure PENALTY
WIS 12 +1 12 +1 Encumbrance Light TOTAL SKILLPOINTS: 3
SKILLS MAX RANKS: 3/3
Wisdom
SKILL NAME
KEY ABILITY SKILL ABILITY RANKS MISC
CHA 6 -2 6 -2
MODIFIER MODIFIER MODIFIER
CMB +4 +4 +4 +4 +4 +4
CMD 18 22 18 18 18 18
DIRTY TRICK DRAG REPOSITION STEAL
CMB +4 +4 +4 +4
CMD 18 18 18 18
Character: Shikka PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:3 (CR:0)
Player: Simon Laursen Created using PCGen v6.08.00 RC8 on 18. okt. 2022 at 19.09.55 Page 1
EQUIPMENT A master can handle her animal companion as a free action, or push it as a move
ITEM LOCATION QTY WT / COST action, even if she doesn't have any ranks in the Handle Animal skill. The master
Amulet of Natural Armor +1 Equipped 1 0 / 2,000 gains a +4 circumstance bonus on all wild empathy checks and Handle Animal
Aura: faint transmutation, Caster Level: 5th, Construction Cost: 1,000 gp, Construction Requirements: Craft checks made regarding an animal companion.
Wondrous Item, barkskin, creator's caster level must be at least three times the amulet's bonus, Slot: neck Low-Light Vision (Ex) [ B1 ]
Bite Equipped 1 0/0 You can see x2 as far as humans in low illumination. Characters with low-light
Military Saddle Equipped 1 30 / 20 vision have eyes that are so sensitive to light that they can see twice as far as
+2 circumstance bonus on Ride checks related to staying in the saddle normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light
Saddlebags Equipped 1 8/4 vision can read a scroll as long as even the tiniest candle flame is next to her as
15 lbs., 1 Small Tent a source of light. Characters with low-light vision can see outdoors on a moonlit
Small Tent Saddlebags 1 15 / 10 night as well as they can during the day.
Setup time of 20 min. Scent (Ex) [ B1 ]
TOTAL WEIGHT CARRIED/VALUE 53 lbs. 2,034gp You can detect approaching enemies, sniff out hidden foes, and track by sense
of smell. You can identify familiar odors just as humans do familiar sights. You
WEIGHT ALLOWANCE can detect opponents within 30 feet by sense of smell. If the opponent is upwind,
Light 87 Medium 175 Heavy 262 the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents,
Lift over head 262 Lift off ground 525 Push / Drag 1312 such as smoke or rotting garbage, can be detected at twice the ranges noted
above. Overpowering scents, such as skunk musk or troglodyte stench, can be
MONEY detected at triple normal range. When you detect a scent, the exact location of
Total= 0 gp the source is not revealed--only its presence somewhere within range. You can
take a move action to note the direction of the scent. When you are within 5
MAGIC feet of the source, you pinpoint the source's location. You can follow tracks by
smell, making a Wisdom (or Survival) check to find or follow a track. The typical
Languages DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC
increases or decreases depending on how strong the quarry's odor is, the number
Other Companions of creatures, and the age of the trail. For each hour that the trail is cold, the DC
increases by 2. The ability otherwise follows the rules for the Survival skill. When
Animal Tricks tracking by scent you ignore the effects of surface conditions and poor visibility.
Combat Training [ CR ] Share Spells (Ex) [ CR ]
An animal trained to bear a rider into combat knows the tricks attack, come, The master may cast a spell with a target of "You" on her animal companion
defend, down, guard, and heel. Training an animal for combat riding takes 6 (as a spell with a range of touch) instead of on herself. A master may cast spells
weeks. You may also "upgrade" an animal trained for riding to one trained for on her animal companion even if the spells normally do not affect creatures of
combat by spending 3 weeks and making a successful DC 20 Handle Animal check. the companion's type (animal). Spells cast in this way must come from a class
The new general purpose and tricks completely replace the animal's previous that grants an animal companion. This ability does not allow the animal to share
purpose and any tricks it once knew. Many horses and riding dogs are trained in abilities that are not spells, even if they function like spells.
this way. Stat Bonus [ CR ]
Aiding Attack [ ACG ] 1
The ranger can use this trick as a free action when he hits a creature with an
attack. The next ally who makes an attack against the target creature before the Feats
start of the ranger's next turn gains a +2 circumstance bonus on that attack roll. Dodge [Paizo Inc. - Core
Attack I [ CR ] Rulebook, p.122]
The animal attacks apparent enemies. You may point to a particular creature Your training and reflexes allow you to react swiftly to avoid an opponent's
that you wish the animal to attack, and it will comply if able. Normally, an animal attack.
will attack only humanoids, monstrous humanoids, giants, or other animals. You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex
Teaching an animal to attack all creatures (including such unnatural creatures as bonus to AC also makes you lose the benefits of this feat.
undead and aberrations) counts as two tricks. Weapon Finesse [Paizo Inc. - Core
Come [ CR ] Rulebook, p.136]
The animal comes to you, even if it normally would not do so. You are trained in using your agility in melee combat, as opposed to brute
Defend [ CR ] strength.
The animal defends you (or is ready to defend you if no threat is present), even With a light weapon, rapier, whip, or spiked chain made for a creature of your
without any command being given. Alternatively, you can command the animal size category, you may use your Dexterity modifier instead of your Strength
to defend another specific character. modifier on attack rolls. If you carry a shield, its armor check penalty applies to
Down [ CR ] your attack rolls.
The animal breaks off from combat or otherwise backs down. An animal that
doesn't know this trick continues to fight until it must flee (due to injury, a fear Proficiencies
effect, or the like) or its opponent is defeated. Bite
Guard [ CR ]
The animal stays in place and prevents others from approaching.
Heel [ CR ]
The animal follows you closely, even to places where it normally wouldn't go.
Special Attacks
Trip (Ex) [ B1 ]
You can attempt to trip your opponent as a free action without provoking an
attack of opportunity if you hit with the specified attack. If the attempt fails, you
are not tripped in return.
Special Qualities
Combat Training [ CR ]
An animal trained to bear a rider into combat knows the tricks attack, come,
defend, down, guard, and heel. Training an animal for combat riding takes 6
weeks. You may also "upgrade" an animal trained for riding to one trained for
combat by spending 3 weeks and making a successful DC 20 Handle Animal check.
The new general purpose and tricks completely replace the animal's previous
purpose and any tricks it once knew. Many horses and riding dogs are trained in
this way.
AC Bonus [ CR ]
2
Bonus Tricks [ CR ]
2
Evasion (Ex) [ CR ]
If an animal companion is subjected to an attack that normally allows a Reflex
saving throw for half damage, it takes no damage if it makes a successful saving
throw.
Link (Ex) [ CR ]
Character: Shikka PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:3 (CR:0)
Player: Simon Laursen Created using PCGen v6.08.00 RC8 on 18. okt. 2022 at 19.09.55 Page 2
Shikka- Animal Companion of Rava Dorwix
Companion Wolf
RACE
0
AGE
Female
GENDER
Low-Light Vision
VISION
None
ALIGNMENT
Right
DOMINANT HAND
0' 0"
HEIGHT
0 lbs.
WEIGHT
EYE COLOUR
SKIN COLOUR
,
HAIR / HAIR STYLE
PHOBIAS
,
PERSONALITY TRAITS
INTERESTS
,
SPOKEN STYLE / CATCH PHRASE
RESIDENCE
LOCATION
None
REGION
DEITY
Animal
Race Type
Description:
Biography:
Character: Shikka PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:3 (CR:0)
Player: Simon Laursen Created using PCGen v6.08.00 RC8 on 18. okt. 2022 at 19.09.55 Page 3