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IMPORTANCE OF WARM-UP AND COOL-DOWN IN SPORTS ACTIVITY a) Pedals- The rubber pedals are the part of the starting

the part of the starting block that the


athlete places their feet on. They are typically adjustable to allow for a
Sports activity- it helps you in maintaining your physical health. comfortable and secure fit for the athlete.

1987 Philippine Constitution, Republic Act 5708 b) Block body- The block body is the main frame of the starting block. It is
typically made of metal or a strong plastic material.
RA 5708 sec. 2- Aims to instill the student the importance of physical
activities and maintaining mental health. c) Rubber grips- The rubber grips are located on the bottom of the starting
block to prevent slipping on the track surface.
Ports and physical activity It plays a crucial role in maintaining a healthy
lifestyle and enhancing performance. d) Spikes- Some starting blocks have spikes that can be inserted into the
track surface for added stability.
Health benefits of an aerobic exercise:
e) Adjustable mechanisms- Starting blocks often have various adjustable
A warm up is a set of exercises performed at the beginning of a sports
mechanisms that allow the athlete to customize the position and angle of
activity to prepare the body for more strenuous exercise.
the pedals and the overall height of the starting blocks.
the importance of doing warm up exercise
3. STARTING GUNS- A starting pistol or starter pistol is a blank
 Increased blood flow handgun or, more recently, an electronic toy gun or device with
 Improved flexibility a button connected to a sound system that is fired to start track
 Mental preparation and field races as well as running.
 Enhanced performance 4. RUNNING SPIKES- running spikes are ultimately designed to
help you run faster on certain, uneven terrain. By providing
Cool down a set of exercises performed at the end of a sports activity to extra grip to the forefoot you can transfer more force forward,
gradually reduce heart rate and return the body to a resting state. using that stick to push off, improving your stride turnover.

the Importance of cool down exercise. Types of Spikes

 prevention from muscle stiffness a. Sprint Spikes


 promotion of recovery b. Middle Distance Spikes
 injury prevention c. Long Distance spikes
 menta relaxation d. Long Distance Spikes
e. Cross-Country Spikes
athletics it is a form of entertainment for Gods.
In 8th century athlete became a part of religious festivals. Various Events in Running
Famous festivals called as the Olympic games.
Olympic games also known as Olympia, held every 4 years a. Short Distance or Sprints- A sprint is a short running race.
ANCIENT ROME was heavily influenced by Greek culture and adopted Three different sprint distances: 100m, 200m, and 400m.
many of their athletic practices. Also introduced gladiatorial events where The original Olympic event, the “stadion” race, was a sprint of
slaves and prisoners are the players. around 180m.
MEDIEVAL PERIOD- their physical activities were primarily associated with b. Middle Distance- The middle-distance races are the 800m, the
military. 1500m, and the 1-mile-long runs.
RENAISSANCE & MODERN- in 14th century Spikes Pins
INTERNATIONAL ASSOCIATION OF ATHLETES FEDERATION (IAAF)- July 17, 1.6mm
1912. 2.9mm
3.12-15mm
TRACK EVENTS -It consists of running exercises, ranging from short
distance sprints of about a mile to long distance running. c. Long Distance

RUNNING TRUCK- A piece of ground, usually oval-shaped, that is used for Three main long-distance races: the 3000m, the 5000m, and the 10,000m
races involving athletes.
These races are similar to the middle distance races, but the emphasis is
400 meters or 1,312.3 feet long (first lane). even more on correct pacing and endurance.

Typically, 200 meters long with 6 running lanes d. Hurdles- one in which obstacles are placed at intervals along
the track that the runners must jump over on their way the
Unusually-sized track which is only built when there is not enough space finish line. 100m and 400m for women
for a 400-meter track. 110m and 400m for men.

An oval-shaped 200 meter running track (1⁄8 mile) is 88,455 meters Timing, footwork, and techniques are key in wining hurdles events
(290,20ft) long and 46,25 meters wide (151,74ft) with 6 running lanes
e. Relays- where teams of runners compete against each other.
Sprint tracks are designed for 50, 60, and 100-meter dashes There are typically 4 runners and 4 legs to the race.
 Common relay races are the 4x100m and the 4x400m.
A hallow cylinder made of metal, wood or plastic that is passed from one
racer to the next relays. Methodologies

4cm in diameter a. Long Slow Distance (LSD) - building endurance through longer, slower-
Weight= 50g. paced runs.
1. HURDLES- A hurdle is a light metal frame composed of a stand
and two post, between which is supported a horizontal bar b. Interval Training- alternates between high-intensity sprints and recovery
made of plastics or a lightweight metal. periods to improve speed and stamina.
2. STARTING BLOCKS- They are adjustable metal or plastic
platforms that allow athletes to launch themselves from a c. Fartlek Training- mix of fast and slow running, often unstructured, to
stable and balanced position. improve both aerobic and anaerobic fitness.

Component of Starting Blocks


d. Hill Training- incorporates hill repeats to build strength, power and 5. Coordination- Coordination is the ability to use your body’s
improve running form. muscles together in a smooth, coordinated way.
6. Strength- Strength is the ability of your muscles to generate
e. Tempo Runs- involves running at a 'comfortably hard' pace to improve force. You need strength to run because it helps you move
lactate threshold and race pace. faster and maintain your speed over long distances.
7. Stamina- Stamina is the ability to maintain physical activity for
f. Cross Training- combines running with other activities like swimming or
an extended period of time.
cycling for overall fitness and injury prevention.
8. Flexibility- Flexibility is the ability to move your joints and
g. Base-building - focuses on increasing mileage gradually to establish a muscles through their full range of motion.
strong running foundation. 9. Balance- Balance is the ability to maintain your center of gravity
over your base of support.
h. Polarized Training - emphasizes easy, long run and high intensity 10. Breathing control- Breathing control is the ability to regulate
workouts while avoiding moderate efforts. your breathing while running.

i. Low heart rate Training- trains at a low heart rate to enhance fat burning Tactics
and aerobic capacity.
a. Front Running- This is where an athlete tries to lead the race
j. Marathon Specific training- tailored plans for preparing for marathon from start to finish, maintaining a hard fast pace throughout
races, often involving long runs and pace- specific training. designed to 'break' those runners behind them.
b. The Road Block tactic- This is similar to front running in that the
Strategies and Techniques athlete will go to the front of a race but they will purposefully
slow the race down.
Below are some phasing strategies that runners do in track events
c. The Reactionary - running near the front but not at it and
a) Even-split- Even-splitting is a strategy in which the racer attempts to hit reacting to all the changes in the raced.
the same split in every lap of the race. The racer tries to run an "even" d. The Shadow- This tactic involves an athlete shadowing their key
pace during the entire race. In long-distance events, this can often be an rival.
optimal strategy. e. The Kicker or Sprinter- This athlete sits in the pack for the
majority of the race and waits until 200m or less to the finish
b) Positive-split- Positive-splitting is a racing strategy that involves before using their speed to 'kick' past all the other rivals in a
completing the first half of a race faster than the second half. Typically, the rapid turn of pace.
runner goes out at a pace faster than he or she can maintain for the entire f. The Winder/Incremental pace builder- This athlete will wind
race, leading to a slower end of the race. the pace up during the race, this is seen more in the 1500m
with an athlete increasing the pace typically with about 600m
c) Negative-split- Negative-splitting is a racing strategy that involves to go to make it a far longer charge for home.
completing the second half of a race faster than the first half. The racer g. The Mid Race Surge- This is more relevant to the 1500m where
runs slow in the beginning, and gradually runs faster as the race an athlete may throw in an incredibly fast lap mid-race.
progresses. h. Running your own race (even split runner)- This is when an
athlete aims to run at an even pre-determined pace throughout
d) Sit-and-kick- Sit-and-kick, a related strategy to negative-splitting, is one the race, regardless of what the opposition is doing, to achieve
in which the racer typically sits in the pack of the race, not taking the lead even splits.
or going very fast, and then attempts to "kick" or sprint by the other racers
during the last laps of the race.

e) Front Running (Catch me if you can)- Front running normally involves a


runner who takes the lead during the first third of the race and pushes
their pace with the confidence that they can sustain the effort better than
the other competitors.

f) Time Trial- This strategy will many times utilize a rabbit for pacing
purposes that tries to run as even of a pace as possible through the first
three-fourths of the race without much variation in speed and target to
kick to a personal best. This strategy is perceived by many as being the
best opportunity for energy efficiency in the 1500m and 3000m middle
distance events.

Techniques by James Dunne

1. Avoid Over-Striding
2. Maintain a tall posture as you run
3. Strengthen your glutes and core
4. Don’t bounce or rotate excessively
5. Control your breathing

Skills, Tactics, and Gameplay


Badminton
1. Running- This skill is important for runners because it helps
Originated from a game called battledore played in ancient China in 5 th
them to maintain a consistent pace and avoid injuries.
century.
2. Endurance - Endurance is the ability to sustain a physical or
mental activity for a long period of time.  “ ti jian zi.” In china
3. Speed- Speed is the ability to move quickly and cover a lot of  battledore and shuttlecock” in Japan, India, and Greece.
ground in a short amount of time.
 Jeo de volant in Europe in 1860s
4. Agility- Agility is the ability to move quickly and change
 Poonah/poona in India
direction easily. It is an important skill for runners, as it allows
them to avoid obstacles and navigate turns in races. The British army learned this game in India and took the equipment back
England during the 1870s.
The game we all know as badminton began in the 19th century (1870) and g. Net Lift – A shot that is used to send the shuttlecock high and
was named by the Duke of Beaufort after the Badminton House in deep into the opponent's backcourt, particularly when you are
Gloucestershire. close to the net.
h. Defense Block – A shot used to counter an opponent's attacking
It gained popularity in British India during the mid-19th century. shot, such as a smash or a powerful drive.
i. Drives – A flat, fast, and powerful shot that is typically played
Badminton became an Olympic sport in 1992 and has since evolved into
horizontally over the net.
one of the world's fastest racket sports.
j. Footwork - Refers to the skill and technique of how players
Equipments move their feet on the court during a game.

 Racket- lightweight, typically made of materials like a. Stance - Refers to how a player positions their feet and body on
carbon fiber or graphite. the court to prepare for various shots and movements.
 Shuttlecock- or "birdie," is made of feathers (for b. Movements- Footwork in badminton involves various types of
traditional play) or synthetic materials (for recreational movements that players use to cover the court efficiently and
play) execute different shots. Good footwork is essential for
 Net- net is set up at the center of the court maintaining balance, agility, and quickness on the court.
 Court- a rectangular with specific lines (20 feet wide by 44
feet long for doubles, 17 feet wide by 44 feet long for General Rules or Regulations
singles)
1. Serving
Badminton Terminologies
a. The server must keep both feet in contact with the floor at the
1. Bird/ Birdie- Another name for the shuttlecock time of the service.
2. Cross-court- A shot hit deep in the back of the opponent’s court. b. The bird must be contacted below the waist.
3. Fault – a violation of the rules c. The racket head must be below the server’s waist
4.Let – A call by the umpire to restart a point. d. The server should not serve until the receiver is ready; the opponent is
5. Match- A series of game. 6. Rally – An exchange of shots following the deemed ready if a return is attempted.
serve e. Partners of the server and receiver may stand anywhere on the court,
7. In side – team serving providing they do not obstruct the opponent’s view.
8. Outside – the team receiving f. A bird that touches the net on the serve and goes into the proper service
court is legal.
Badminton Techniques g. If the server misses the bird on the serve attempt, it still counts. In
a. Grip - a way of holding the racket in order to hit shots during a singles
match. and doubles the serve would go to the opponent. The serve is lost to the
opponent.
1. Forehand Grip – to adopt the forehand grip, you should shake
hands with your racket. When holding the racket out in front of you, the A fault occurs if:
racket should be parallel with the floor with the racket head a. On the service, any part of the racket head is higher than the server’s
angled vertically. wrist and contact is made above the waist.
2. Backhand Grip – Your thumb must sit on the flat part of the b. The service fails to cross the net or go into the proper service court.
racket handle. The grip must be loose to enable the thumb to c. The feet of the server and receiver are not in the proper service court.
guide the racket through the shot. d. The server hesitates or stops the service motion or misses the bird.
3. Bevel Grip - is one of the basic grip techniques used in in e. The improper receiver returns the bird on the serve.
badminton, and it is also known as the "hammer" or f. A bird hit into the net, under the net, against the wall or ceiling is out-of-
"panhandle" grip. bounds
4. Panhandle grip - The panhandle grip is where you have the g. A player hits the bird before it crosses the net
thumb on the side of the racket, pinching the sides with your h. The bird touches a player or clothing
thumb and fingers. i. The player touches the net while the bird is in play
j. The bird is hit twice in succession
b. High Service (Single Service) – The high service is characterized
by hitting the shuttlecock high into the opponent's backcourt, Scoring System
near the baseline. 1. A match consists of the best of 3 games of 21 points.
c. Double Service – the aim of this doubles serve is to serve as 2. the side winning a rally adds a point to its score.
low as the net and as close to the short single line as possible. 3. at 20 all, the side which gains a 2-points lead first, wins that game.
d. Return Service- Refers to the action of a player or team 4. at 29 all, the side scoring the 30 the point, wins that game.
receiving the serve made by their opponent at the start of a 5. the side winning a game serves first in the next game.
rally.
e. Overhead Shot - Shot in badminton refers to any shot where Badminton is highly engaging and physically demanding sport that offers a
the shuttlecock is hit while it is above the player's head. wide range of benefits to those who participate.
 Clear – A clear is a defensive overhead shot where the  It is an excellent cardiovascular workout  Enhances
player hits the shuttlecock high and deep into the agility, balance, and coordination
opponent's court, forcing them to move backward.  Promotes social interaction and teamwork
 Drop Shot – The drop shot is a deceptive overhead shot  Improve physical health
where the player lightly taps the shuttlecock, causing it to  Enhance mental well-being
drop just over the net and land in the opponent's
frontcourt.
 Smash - The smash is a powerful offensive overhead shot
where the player aims to hit the shuttlecock steeply
downward into the opponent's court, usually targeting the
forecourt or midcourt.
f. Net Shots - A delicate shot played close to the net, often used
to deceive opponents.

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