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SCHOOL BASED ASSESSMENT 2023-24

Second Term Computer Education Grade 8


Objective = 10 MCQs (10×1.5=15 Marks) and Subjective = 35 Marks, Total = 50 Marks, Time = 1 Hour 30 Minutes
School Name: GGES 138/9-L OLD (EMIS: 39120128)
Student Name : Roll Number : Section :

OBJECTIVE PART(MCQs)
Question No.1 : Identify the issue in a digital environment. Question No.2 : Lack of privacy is the main challenge of:
(b) Disclosing (c) (a) Social media (b) Print media
(a) Reputation (d) Honesty
privacy Accountability (c) Digital environment (d) Social engineering
Question No.3 : ATM stands for: Question No.4 : Improper use of computer resources is called:
(a) Automatic Teller Machine (b) Automated Teller Machine (d) Cyber
(a) Cyber Troll (b) Cyber Crime (c) Cyberbully
(c) Automatic Transfer machine (d) Automated Telecom Machine Security
Question No.5 : A program that can affect the computer system is Question No.6 : The best solution against E-mail spoofing is:
called: (a) Human (b) (c) Two factor (d) Cyber
(a) Malware (b) Spyware (c) Shareware (d) Freeware Intellect Comprehension Authentication bullying
Question No.7 : Choose the component of a business plan that Question No.8 : Identify the infinite loop in Scratch:
addresses the budget. (a) repeat (b) repeat until
(a) Business (c) forever (d) do-while
(b) Costing (c) Operations (d) Marketing
Overview
Question No.9 : Select the keyword used to skip the next iteration Question No.10 : A function can be reused by:
in a loop: (a) By Using selection (b) Renaming the function
(a) Break (b) Continue (c) Return (d) Exit (c) Dragging the function block (d) Deleting the function and
into a new script creating new

SUBJECTIVE PART(CRQs)
Question No: 11

a ) Define Cyber-bully with any three examples. (5 Marks)

b ) Give four examples of inappropriate computer resource use: (4 Marks)

c ) Write four ways to prevent plagiarism. (6 Marks)


Question No: 12

a ) Define conditional statements with one example. (2 Marks)

b ) Write down the ways to make safe payments.(4 Marks)

c ) Briefly explain Media Literacy and Project Management.(4 Marks)


Question No: 13

a ) Define programming. (2 Marks)

b ) Describe visual programming language. (4 Marks)

c ) Describe advantages of scratch. (4 Marks)

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