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Clans of Kaiser - the River People
“The Danube fights its way through Europe with hard
determination.
Reduced to barely a trickle, the post-Eschaton climate
changes almost defeated it. It recovered
To the early settlers of Kaiser, the Danube took the
place of something supernatural, They watched it gain
more and more water every year and it strengthened
their belief that someone, somewhere, was watching
cout for them, They drank from the clear stream, They
routed the water into fields to give life among the scrap
wastes. They retreated into the water when land-based
danger was near.
And some of them braved the water in simple ships
and floats. They paddled up-river to reach areas too
dangerous to reach by land. They let the water take
them south, but few returned.
Hundreds of years later, the descendants ofthese brave
souls call themselves the River People, and the Danube
istheir goddess with many faces.
A bright day, and she wears the mask of a benign
matriarch. She coddles her children with gifts, ets
their ships travel at leisurely speed.
(On dark days, she is a fury, The fresh meltwater pelts
against the shores of land dwellers. The boats shake on
troubled rapids, She takes you into the dangers east of|
Kaiser without warning.
Yet, the River People love Her unconditionally, They
paint their low swimming boats in bright natural
colors to make Her happy.
‘Over the years, they have learned many dangerous
lessons. On the soe seer only hours after
Teaving the safe waters aroumd Kaiser, death awaits
‘Traveling past the ruins of Pestisto enter the domain
a the vessel with
of the devil, Usudi savag
spears. Oversized. sea creatures with oily black skin
Tat 1¢ hull and by
: ch, Fither can be
repelled with strength and
BaF the siren:song is che Plier. Sounds echo
eflect back and forth,
getting stronger with every repetition. ‘The ‘mind
wanders breaks, s rearranged: The soul dies
‘The River People saw only one way. They deafened
themselves, shut the sense of hearing off. They can still
feel the song in their bones, but it’s power is lessened,
Suddenly, the Voivodatesarewithin reach. A passage is.
‘made, and the River People are its masters.
3
Today, the River People still hold to the traditions of
their pioneer ancestors.
Newborns are held under the flowing water of the
Danube, as their eardrums are pierced. They emerge
from the bosom of the Danube crying and in pain, but
ready for life on the river.
They learn the complex sign language of their clan,
and spend their early days helping out on the boats.
[As teenagers, they make their first journey south. They
see frst hand the realm of the devi, fee the siren song
clash against their mind like waves against a rocky
shore. They understand why their people live like they
do, Why their sacrifice matters.
‘The clan lives ina strange state of seclusion. They goto
anchor in the harbor of Haven and trade in
Bridgemarket, but seldomly leave their boats.
Aside from a few chosen interpreters, outsiders are not
permitted to learn their language, and are only
welcomed on the boats as passengers
‘They are an integral part of life in Kaiser, but chose to
remain a society apart.
Lately, their ships have become a less welcome sight.
Rumors have existed for years, ever since the arrival of
the Africans in Mansworth, Was it the River People
who helped them travel upstream?
Suspicion has widened the rift between land dwellers
and the people of the Danube.
Without their boats, and their trade, Kaiser would be
weakened,
‘The queen senses impending conflict. Something must
be done to stabilize the situation,
Credits Sergey Vases Bip wwwartsationcony/arovork PRD
Page 16 5s
Rank 4 - Builder
‘Credit: Edhan Scheu: hups://wwwanstaton.com/anework/gssEN
Page 20- BOY/GIRL
PREREQUISITE: Being born to River People parents,
deafened at birth
DESCRIPTION: Children of the River People don't
hold any true named rank. In the hierarchy of the
crew, nothing past their gender really matters, Aside
from their parents, few even know their name. They
live on land houses at the outskirts of Bridgemarket,
cr on boats that seldom travel far away from Kaiser.
‘They learn all the basics they will need later in life
Most ofall, they learn to trust and respect the river
RESULT: Despite their low rank and minimal
experience, they are already better on a ship than the
average land dweller, +1D to AGI+Navigation and
INS+Orienteering when on a ship or boat. Their sign
language exists outside the spoken one. Unless an
interpreter is present, -18 when interacting socially
with those that don't understand their signs. This
‘malus persists through all ranks
EQUIPMENT: river-related trinket (a piece of ancient
driftwood, a stone smoothed by the water)
1-CREWMAN
PREREQUISITE: at least 14 years old, has been on a
trip south past Pest; AGI+Navigation 4,
INS+Orienteering 4, Renown 1
DESCRIPTION: They have taken their first journey
south, They have earned their place on a boat and the
respect of the crew. Over the next years, their captain
will judge their skills and find a specialization for
them,
RESULT: The bonus to AGI+Navigation and
INS Orienteering on ships and boats increases to
42D. They are welcome on any vessel ofthe River
People and they know their sign name.
EQUIPMENT: -
2- ABLE
PREREQUISITE: AGI+Navigation 6,
INS+Orienteering 6, INS+Perception 6, BOD+Melee 6
-or- AGIsProjectiles 6, Renown 3
DESCRIPTION: Their captain assigns them a
‘weapon, and a forward position at the bow. They've
made a name for themselves as great observers, and
strong fighters. Whether they fought off an Usudi
attack, or came out of a tavern brawl with the least
amount of bruises: the important thing is that an Able
is ready for violence when the need arises. They must
also be the first to see this need, when it comes,
RESULT: In addition to the previous bonuses, the Able
gets +1D to INS+Perception in ships and boats. Their
reputation precedes them even outside the clan: +1D
to PSYsDomination when intimidating others.
EQUIPMENT: a steel spear or a harpoon gun, leather
armor made from a creature of the river
2- ENGINEER
PREREQUISITE: AGI+Crafting 4, INT+Engineering 7,
Resources 3
DESCRIPTION: The engineer has shown a knack for
the machines that keep the boats chugging, and thei
captain has supported it. A Builder has mentored
them over the years and they have learned to
tain, and improve upon the engines of the
ancient boats. They can feel the stutter of the ship
underneath their touch; itis like a second language to
them,
RESULT: In addition to the previous bonuses, the
Engineer gets +1D to INT+Engineering when dealing
with ship repairs and maintenance, and all kinds of
combustion engines.
EQUIPMENT: personalized toolkit (+18 on any
AGI+Crafting and INT+Engineering check),
engineering manuals
Alex chim heps/nnweatstationcomyarseork9 593-BOSUN
PREREQUISITE: Has served on a vessel for atleast
ten years; AGI+Navigation 8, CHA+Leadership 5,
INS+ Empathy 4, INS+Orienteering 8, Renown 3,
Authority 3
DESCRIPTION: They stand out from their own crew,
and are well known among the clan, They take on
responsibility: when the captain is off the ship, they
arein charge.
RESULT: Retain any bonuses of previous ranks. In
addition, others know that when they speak, they
speak with the authority of their captain: count as
having the same Resource and Allies score as their
captain (usually at least 4) IFthey use this without
their captain's knowledge and they find out, their
Resource and Allies scores drop to 0 until they are
publicly forgiven.
EQUIPMENT: personal mark of authority (varies
from ship to ship)
4- CAPTAIN
PREREQUISITE: Has served asa Bosun for at least 5
‘years; One of the following: must present proof to the
Builders that they are worthy of a new ship, or, their
captain dies or steps down after nominating them as
the next captain, CHA+Leadership 10, Authority 6,
Resources 4, Allies 4
DESCRIPTION: A lifetime on the water breeds strong
soulls. Any captain of the River People has earned that
rank through skill, hard work, the blessing of Lady
Danube, anda fat load of huck,
RESULT: On their vessel, the captain’ authority is
absolute. Their crew obeys every order, but they are
also responsible for them. It is bad form for a captain
to not bring in enough to keep their crew and their
families fed. Like the Builders, they are very well
respected among the clan and get #28 on any social
interaction with other River People. If their ship is
destroyed and sinks, they must be the last person to
leave it
EQUIPMENT: Captain's hat (passed on from another
captain)
4- BUILDER
PREREQUISITE: Has been an Engineer for at least 10
years; AGI+Crafting 8, INT+Engineering 10,
Resources 4, Network 4, Secrets 2
DESCRIPTION: Their years of experience have
taught them one thing: without their ship, the crew is
nothing, With a heavy heart, they turn away froma
life on the river to work inthe shipyard oftheir
people in Haven. They oversee the overhaul of old
ships, and the construction of new ones. They even
work together with engineers and mechanics of other
cults: they respect the crafting knowledge of
Scrappers, the technical expertise ofthe Chroniclers
and the building skill ofthe Hellvetics.
RESULT: Very well respected among their people. +25
‘on any social skill when interacting with people ofthe
clan, They retain all bonuses of previous ranks. In
addition, they have learned to communicate with
outsiders! Fither they leamed to form words, use the
written word or simplified signs. The penalty to social
Interactions with hearing people is removed.
EQUIPMENT: Master toolkit (+2S on any
AGI Crafting and INT+Engineering check), a
necklace with a wooden hammer carved from a plank
of the first ship they lived on,
5 - MATRIARCH/PATRIARCH
PREREQUISITE: The former Matriarch or Patriarch
dies. On the same day, a council ofall captains and
builders currently in the city elects them from among
their ranks,
DESCRIPTION: The head of the clan, both a spiritual
and political leader. They oversee the ritual birth of
newborns into the clan. They christen newly
constructed ships. They negotiate with the kings and
queens of Kaiser and with the commanders of the
Hellveties,
RESULT: Absolute authority among the River People.
‘No captain would refuse them passage on their boat.
Any family would be honored to grant them a seat at
their table. If their former rank didn’t remove it, the
penalty to social interactions with outsiders is
removed: they are so well known outside the clan that
others respect their form of communication, even if
they cant understand it. Their Allies, Authority,
Renown and Resources background scores g0 to
EQUIPMENT: elder staf (an ancient driftwood staff
passed down the generations), set of pithing needles
for birth rituals
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