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Lecture 18
Lecture 18
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Suggested further readings:
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FILM SOUND
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FILM SOUND
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A good sound involves
Location mixing
During video production, the recording of live
sound is handled by the location mixer. This is
considered mixing, because originally, multiple
mics were mixed “on-the-fly” to a single mono or
stereo recording device. In modern video or films
with digital location recordings, the mixer tends to
record what is really only a mixed reference track
for the editors, while simultaneously recording
separate tracks of each isolated microphone to be
used in the actual post production mix.
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A good sound involves
Dialogue
The first thing many people associate with Sound
Design is Dialogue. The spoken word is certainly
a large part of video production, especially in the
world of commercial video and testimonials. Clean
recordings of Dialogue (or monologue in many
cases) is a must, without any hums or background
noise obscuring it.
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A good sound involves
ADR
Automatic Dialogue Replacement or “looping”. ADR
is the recording of replacement dialogue in sync
with the picture. The actors do this while watching
their performance on screen. Sometimes this is
done during production and sometimes during post.
ADR will be used when location audio has technical
flaws. Sometimes ADR is also used to record
additional dialogue – for instance, when an actor
has his or her back turned.
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A good sound involves
Foley
Named after Jack Foley, an early adopter of the
practice who employed it primarily in Radio. Foley
is the art of recreating physical sounds; the sounds
a character or subject makes when they move or
interact with the world around them. These sounds
include cloth rustling, grabbing, punching, eating,
footsteps and an entire library of other common
sounds. Mostly sound designers recreate these
effects in the editing room and sync them with the
footage manually.
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A good sound involves
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A good sound involves
Room Tone
Room tone is the sound of a silent room. Every
space, whether outside or inside, has a base tone
to it. It’s rare in nature to find total silence. Every
video needs the realism of room tone to bridge the
gaps between Foley or between Dialogues. This
also helps smooth out inconsistencies with the
audio.
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A good sound involves
Sound FX
Unlike Foley, Sound FX refers to sounds of the
environment that are not specifically caused by
human interaction. Sounds like fire, cars, doors and
elevators all fall under this category. During a
product demonstration, sound editors might
recreate or enhance the sounds of the electronics
whirring to life to sell the effect to the audience.
Sound effects for a film come from a variety of
sources, including live recordings, sound effects
libraries and sound synthesizers.
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A good sound involves
Music
Music plays an important part in a video’s Sound
Design. For example, when it comes to Disney’s
classics, the music sets the differences in the mood
and the rhythm with which the action of a scene
progresses. Not only does the melody change, but
so do its tones and instruments. This change gives
the scenes the intended atmosphere for that
moment.
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A good sound involves
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A good sound involves
Re-recording mix
Since location recording is called location mixing,
the final, post production mix is called a re-
recording mix. This is the point at which divergent
sound elements – dialogue, ADR, sound effects,
Foley and music – all meet and are mixed in sync
to the final picture.
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Audio Post-Production process
Dialogue Editing
In this phase, the raw recordings are organized and
synced to the timeline. Unwanted noise is removed
and the recordings are trimmed down to the
necessary length.
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Audio Post-Production process
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Audio Post-Production process
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Audio Post-Production process
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Audio Post-Production process
Manually Synchronize Audio Tracks on Your
Video Editing Timeline:
- If an external microphone is used to get audio for
video, or if there are multiple cameras set up for a
single take, then there is a need to synchronize
those clips before the edit.
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Audio Post-Production process
Key Synchronization Steps
- Line up your clips on different tracks and place
them close to where they need to be.
- Zoom in on the audio waveform and look for the
clap, or any recognizable waveform shape.
- Nudge clips until the waveforms line up.
- Play back the track and see if an echo is there.
You may only be off by a frame or two.
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Audio Post-Production process
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Audio Post-Production process
Sound Design
Sound design is the process of creating audio
effects for the picture. The sound designer adds
wild tracks and new field recordings to create
background ambience. Any special sound effects
are created at this point, too.
Various techniques are used to create sounds,
included field recording, heavy processing, and
electronic synthesis.
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Audio Post-Production process
Foley
Foley is similar to sound design in the sense that it
is a process of creating sounds to enhance the
realism of the picture. The difference is that Foley
refers to human-based sound effects. Foley artists
will usually re-perform the scene live, replicating
footsteps, rustling clothes and prop movements.
These sounds are then edited to match the scene.
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Audio Post-Production process
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Audio Post-Production process
Types of Background Music:
Emotion Evoking
If actor is angry, music can be used to emphasize
anger. If actor is happy, perhaps something light
and wonderful.
Scene Setting
The setting of the video is a specific place and
should establish a sense of that place for the
viewer. While the establishing shot can create a
sense of physical space, the music establishes a
particular cultural or social space.
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Audio Post-Production process
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