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Comparative Analysis On Popular Games Between 1980-2023
Comparative Analysis On Popular Games Between 1980-2023
ON POPULAR GAMES
BETWEEN 1980-2023
Submitted by:
Tushar Kapoor,
Sumit Dabas
Introduction
The gaming industry is a dynamic and
rapidly evolving entertainment sector
Gaming
that combines technology, creativity, Industry
Objective 02
Player Engagement Optimization Identify patterns that
02 enhance engagement
Objective 03
03 Resource Allocation Optimizing development
budgets, manpower, and time.
Some Important
Concepts
Python Machine Learning Algorithms
Some Information
Cleaning
the Data
Dropping unwanted columns
88 12 81.87%
78 22 79.17%
68 32 79.32%
Comparison by
Train Test Split
88 12 64.18%
78 22 58.89%
68 32 53.50%
Comparison by
Train Test Split