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Tim Sormin Resume & Breakdown 2010
Tim Sormin Resume & Breakdown 2010
Tim Sormin Resume & Breakdown 2010
Airtight Games
08/2010 Senior Animator: Untitled Game (In progress for current gaming platforms) Pre-production research and documents Mocap and Hand-keyed animation
12/2007 Animator: Dark Void (Shipped title for Xbox 360, PS3, PC) Hand-keyed in-game actions using Maya Implemented animation using UE3
Rhythm + Hues
11/2007
06/2007
Animator: Alvin and the Chipmunks (CG/live action film for theatrical release) Animated photo-real chipmunks for integration with live action using Voodoo
Starz Animation
Animator: Pirates Who Dont Do Anything (CG animated film for theatrical release) Hand-keyed action and acting animation Created 3D layouts and camera moves
06/2006 05/2007 Animator: Chop Socky Chooks (Television series on Cartoon Network) Hand-keyed action and acting animation Created 3D layouts and camera moves
IDT Entertainment
05/2006
06/2005
Animation Finaler: Everyones Hero (CG animated film for theatrical release) Animated background character for use in crowd scenes Responsible for fixing: intersections, bad deformations, motion blur errors, gimbal-locked rotations, broken constraints, and other various problems
Education
Sheridan College
Further developed skills in acting, motion, figure drawing, modeling, and character rigging Southern Adventist University
(Bachelor of Science: Character Animation) Studied and practiced the fundamentals of animation, design, drawing, sculpting, and artistic criticism
Awards
Outstanding Student in Animation (Southern Adventist University) 2004 Honorable Mention: Animation (Rhythm + Hues Scholarship) 2005 Home: 2940 Trulls Road Courtice, ON L1E 2N4 Email: timsormin@gmail.com Phone: (905) 404-9965
All animation hand-keyed using Maya Responsible for integration into Unreal Engine using AnimSets, AnimTrees, and Interactions
Responsible for all character and prop animation in this reel using Maya, with the following exceptions:
Alvin and the Chipmunks was created using Voodoo (Rhythm + Hues proprietary animation software for Linux)
made cycles that I constrained to a motion path and then modified to climb up the microphone stands
Reference
Charles Anderson: Animation Lead (My direct superior at Airtight Games) Email: charles.anderson@airtightgames.com Phone: 425-894-8051