Tim Sormin Resume & Breakdown 2010

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Home: Email: Phone:

2940 Trulls Road Courtice, ON L1E 2N4 timsormin@gmail.com (905) 404-9965

Airtight Games
08/2010 Senior Animator: Untitled Game (In progress for current gaming platforms) Pre-production research and documents Mocap and Hand-keyed animation

12/2007 Animator: Dark Void (Shipped title for Xbox 360, PS3, PC) Hand-keyed in-game actions using Maya Implemented animation using UE3

Rhythm + Hues
11/2007

06/2007

Animator: Alvin and the Chipmunks (CG/live action film for theatrical release) Animated photo-real chipmunks for integration with live action using Voodoo

Starz Animation
Animator: Pirates Who Dont Do Anything (CG animated film for theatrical release) Hand-keyed action and acting animation Created 3D layouts and camera moves

06/2006 05/2007 Animator: Chop Socky Chooks (Television series on Cartoon Network) Hand-keyed action and acting animation Created 3D layouts and camera moves

IDT Entertainment
05/2006

06/2005

Animation Finaler: Everyones Hero (CG animated film for theatrical release) Animated background character for use in crowd scenes Responsible for fixing: intersections, bad deformations, motion blur errors, gimbal-locked rotations, broken constraints, and other various problems

Education
Sheridan College

08/2000 04/2005 (Post-Grad: Digital Character Animation)

Further developed skills in acting, motion, figure drawing, modeling, and character rigging Southern Adventist University

(Bachelor of Science: Character Animation) Studied and practiced the fundamentals of animation, design, drawing, sculpting, and artistic criticism

Awards
Outstanding Student in Animation (Southern Adventist University) 2004 Honorable Mention: Animation (Rhythm + Hues Scholarship) 2005 Home: 2940 Trulls Road Courtice, ON L1E 2N4 Email: timsormin@gmail.com Phone: (905) 404-9965

Game Animation Reel Breakdown

Responsible for all player-character and enemy animation in this reel

All animation hand-keyed using Maya Responsible for integration into Unreal Engine using AnimSets, AnimTrees, and Interactions

Narrative Animation Reel Breakdown

Responsible for all character and prop animation in this reel using Maya, with the following exceptions:

Alvin and the Chipmunks was created using Voodoo (Rhythm + Hues proprietary animation software for Linux)

Chipmunk concert run cycles were pre-

made cycles that I constrained to a motion path and then modified to climb up the microphone stands

Reference
Charles Anderson: Animation Lead (My direct superior at Airtight Games) Email: charles.anderson@airtightgames.com Phone: 425-894-8051

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