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LU2-Part 1b
LU2-Part 1b
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Adapted from Interaction Design Beyond Human Computer Interaction 5 th Edition (Sharp et al, 2019)
The process of interaction design
The Design Council of the United Kingdom defines the double diamond of
design as follows:
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The process of interaction design
The phases in the double diamond of design (The Design Council of the United
Kingdom):
}
Discover – try gather insights about the problem
Define – develop a clear brief that frames the design challenge
iterated
Develop – create, prototype, test and iterate solutions/concepts
Deliver – finalize, produce and launch the project
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The process of interaction design
Interaction design is a process that follows the phases of the
double-diamond of design
Discovering requirements
Designing to fulfill the requirements discovered } Discover,
Define
Producing prototype(s) according to the design
Evaluating the prototype(s) } Develop,
Deliver
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The process of interaction design
Discovering requirements
To understand the target users and the support that the product could provide
Forms the basis of the product’s requirements
Supports the design and development
Get from data gathering and analysis (to be discussed in Unit 3)
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The process of interaction design
Producing prototype(s) according to the design
To communicate the designs and potential solutions to users and others involved
The designs are captured and expressed in forms that can be reviewed, revised and
improved
An example of these forms is the prototype (a limited version of the final product)
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The process of interaction design
The classic simple lifecycle model of ID shows how the four activities of ID are
related
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Approaches to interaction design
There are 4 main approaches to interaction design (Saffer, 2010):
* this is the approach that will be used in this course
User- Activity-
centered centered
design* design
Systems Genius
design design
The selected approach must be chosen with the design problem taken into
consideration (must fit the design problem)
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Approaches to ID – user-centered design
User-centered design
User is the guide to the designer
The designer’s role is to translate the users’ needs and goals into a design solution
“User knows best”
Users and their goals are the driving force behind product development
3 principles that form the basis of user-centered approach, by Gould & Lewis
(1985) for “useful and easy to use computer systems”:
Early focus on users and tasks
Empirical measurement
Iterative design
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Approaches to ID – user-centered design
User-centered design – Early focus on users and tasks
First, understand who the users will be
5 principles:
Users’ task and goals are the driving force behind the development
Users’ behaviours and context of use are studied, and the system is designed
to support them
Users’ characteristics are captured and designed for
Users are consulted throughout development from earliest phases to the latest
All design decisions are taken within the context of the users, their activities,
and their environment
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Approaches to ID – user-centered design
Empirical measurement
Specific usability and UX goals should be identified, clearly documented, and
agreed upon at the beginning of the project
Help designers to choose between alternative designs and check on the progress as
the product is developed
The goals will allow the product to be empirically evaluated at regular stages
throughout development
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Approaches to ID – user-centered design
Iterative design
Allows designs to be refined based on feedback
As users and designers discuss, what is needed, what will help, and what is feasible
will emerge
Activities to inform each other and to be repeated
Ideas will need to be revised in light of feedback, likely several times
The solution is rarely gotten right the first time
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Approaches to ID – others
Activity-centered design
Focuses on user behaviour surrounding particular tasks
User behaviour is more important than their needs and goals
Systems design
Structured, rigorous and holistic design approach that focuses on context
The system (people, computers, objects, devices etc.) is the center of attention
Users’ role: set the goals of the system
Genius design
Relies largely on the experience and creative flair of the designer
Users’ role: validate the ideas generated by the designer
Users are not involved during the process itself
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Who is involved in interaction design?
Source: https://bootcamp.du.edu/blog/ux-designer-career-path/
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Who is involved in interaction design?
Ideally carried out by multidisciplinary teams
Engineers, designers, programmers, psychologists, marketing people, artists, product
managers etc.
It is rarely the case a design team would have all these professionals
Benefits: more ideas generated, more methods developed, more creative and
original designs produced, more perspectives
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Summary
What is interaction?
Interaction types
The process of interaction design
Approaches to interaction design
Who is involved in interaction design
Conceptualizing interaction
Conceptual models
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