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The Ghost of Needlehole Landmark Adventure
The Ghost of Needlehole Landmark Adventure
spirit
and she to
rest in peace
where she lay in
Needlehole
3
Cemetery, is to find
out what happened to 4
her son, bring back the
pendant and to tell her
haunting spirit where he rests.
2. RUSHOCK BOG
No matter the direction one travels to get to
the mire, the environment remains the same. A
dense blanket fog and thick, noisy clouds of
gnats fly about. The ground is wet, muddy and Needlehole’s proprietary “Boggers” and “Gnat
what is The Water is dark and murky. Travel Mesh”, all rolls made for combat or skills suffers
though the bog is difficult even at the driest of one success dice (-1d).
times in the deep of Summer, but more so
during the Spring, and the Fall months of the
year when the air cools and the rains fall.
3. HUNTERS IN THE MUCK everyone away, cursing at Andwise and the
As the company makes the trek through and Company’s ineptitude, and running off
deep into the bog, a scream can be heard disappearing into the fog.
echoing about them. Proceeding further into
the depths of the bog, the screaming gets If Andwise is freed, he graciously thanks them
louder, now accompanied by another yelling, for the help, Hamson foregoes the same and
“Be quiet, or I’ll quiet you permanently!”. The decides to blast his friend for being so careless
screams continue, and now the outline of what as to fall into the hole. If the company asks
appears to be a Hobbit, swinging something up questions about the bog, what they were doing
and down can be seen, either illuminated by here, Andwise tells them that they were
what is of the daylight through the dense fog, or finishing up a late season hunt and on their way
if at night, from a lone faint lantern shining light back to Needlehole to return with their spoils
from behind. when all of sudden they happened on an area,
“Thick with fog, dark and grey, with ‘Bugs as big
Two Duck Hunters have managed to find as my fist’ and a ‘deep, quiet heaviness’ in the
themselves deep into the Bog lost and weary, air, like something lurked unseen around
one, a Andwise Twofoot finding himself sucked them”. Too frightened to venture further, they
down in the bog up to his neck, the other his bolted in the opposite direction, dropping their
hunting companion, a Hamson Burrows, ducks, and finding themselves here, Andwise
desperately trying to dig him out with an old falling into a hole just moments before the
large, crooked tree branch, with little result to company found them.
show for digging efforts.
4. THE ISLE
If the company doesn’t let on that they are near Deep within the middle of the bog, lies an
and doesn’t attempt to stealthily make their otherwise non-descript area of raised bog land,
way towards the duo of Hobbits, Hamson will similar to the other pieces of raised earth and
be frightened, grab his bow, knock an arrow, muck that comprises Rushock Bog. What
and start firing off in every direction, potentially separates this from the rest is a thick, dense,
striking any in the Company. dark grey fog that blankets the area blocking
out even the brightest midday Sun, and
Otherwise, Hamson, and especially Andwise will seemingly causing the air to stand still and
be very thankful for the sight of more to aid eerily quiet. Despite the large clouds of
them in their misfortune, and none to soon as otherwise normal sized gnats, their buzzing
Andwise falls deeper and deeper into the muck, even seems muted. A chilled darkness envelops
soon to be completely buried from head to toe. the area, and anyone stepping and entering the
raised “isle” must make a Shadow Test (Dread)
A skill endeavour, Resistance 6, is required to or gain 3 points of shadow, as the player
free Andwise, otherwise he falls deeper into the characters (especially if Hobbits) now
bog, crying for help as he succumbs to the remember the stories told as young children of
enveloping muck and is lost to the swampy the little black creatures with large, luminous
depths. If this happens, Hamson breaks down eyes crawling through the mud at night that
at the outcome, and is inconsolable, pushing inhabitant Rushock Bog, or worse, remembering
the tales about Mewlips told to further frighten
even the oldest of Tweens!