Razimlvl 15

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Rogue 15 elocska

CLASS & LEVEL PLAYER NAME


Razim
Fire Genasi Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +10 Dexterity
+3 Constitution +5 16 123 --
+0 • +10 Intelligence
CLASS
• +9 Wisdom INITIATIVE HIT POINTS
10
+4 Charisma
Total 15d8 SUCCESSES
Saving Throw Modifiers
Resistances - Fire
DEXTERITY FAILURES

+5 DEFENSES HIT DICE DEATH SAVES

20 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION P +10 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+5
+3 +4

+5
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

16 +0 Athletics STR === TOOLS ===


ABILITY SAVE DC Dice Set, Poisoner's Kit, Thieves' Tools
E +14 Deception CHA
+5 History INT === LANGUAGES ===
INTELLIGENCE
+4 Insight WIS Common, Thieves’ Cant, Undercommon
30 ft. (Walking)
+5 +4 Intimidation CHA
+5 Investigation INT
20 +4 Medicine WIS SPEED

+5 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +9 Perception WIS


+4 Performance CHA === ACTIONS === turn.
+4 E +14 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, === REACTIONS ===
Help, Hide, Ready, Search, Use an Object, Uncanny Dodge
+5 Religion INT
18 Opportunity Attack, Grapple, Shove, Improvise, When an attacker that you can see hits you with an
P +10 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object attack, you can use your reaction to halve the attack’s
damage against you.
E +15 Stealth DEX === BONUS ACTIONS ===
CHARISMA Cunning Action === SPECIAL ===
+4 Survival WIS
You can take a bonus action on each of your turns Reliable Talent
Whenever you make an ability check that lets you
+4 to take the Dash, Disengage, or Hide action.

Versatile Trickster
add your proficiency bonus, you can treat a d20 roll of
9 or lower as a 10.
As a bonus action, you can designate a creature
18 within 5 ft. of your mage hand to give you advantage Sneak Attack
on attack rolls against that creature until the end of the Once per turn, you can deal an extra 8d6 damage
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

19 PASSIVE WISDOM (PERCEPTION)


Dagger +10 1d4+5 Piercing Simple, Finesse, Light, Thrown, Range (20/60), Green-Flame Blade: 2d8 Fire, 2d8+5 Fire

Dagger +10 1d4+5 Piercing Simple, Finesse, Light, Thrown, Range (20/60), Green-Flame Blade: 2d8 Fire, 2d8+5 Fire

14 PASSIVE WISDOM (INSIGHT)

Rapier +10 1d8+5 Piercing Martial, Finesse, Green-Flame Blade: 2d8 Fire, 2d8+5 Fire

15 PASSIVE INTELLIGENCE (INVESTIGATION)


Shortbow +10 1d6+5 Piercing Simple, Ammunition, Range, Two-Handed, Range (80/320)

Darkvision 60 ft. Chill Touch +10 3d8 Necrotic D: 1Rnd, V/S

Produce Flame +10 3d8 Fire D: 10m, V/S

SENSES WEAPON ATTACKS & CANTRIPS

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Rogue 15 elocska
CLASS & LEVEL PLAYER NAME
Razim
Fire Genasi Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES ===


* Mage Hand Legerdemain • PHB 98 | 1 Bonus Action
* Hit Points • PHB 95 When you cast mage hand, you can make the spectral
hand invisible, stow or retrieve objects, or use thieves’ * Blindsense • PHB 96
* Proficiencies • PHB 95 tools to pick locks and disarm traps at range. You can If you are able to hear, you are aware of the location of
disguise this with a Sleight of Hand check, and you any hidden or invisible creature within 10 ft. of you.
* Expertise • PHB 96 can use the bonus action granted by your Cunning
Your proficiency bonus is doubled for any ability check Action to control the hand. * Slippery Mind • PHB 96
you make that uses any of the chosen proficiencies. You gain proficiency in Wisdom saving throws.
* Ability Score Improvement • PHB 96
* Sneak Attack • PHB 96
Once per turn, you can deal an extra 8d6 damage to * Uncanny Dodge • PHB 96 === FIRE GENASI RACIAL TRAITS ===
one creature you hit with an attack with a finesse or When an attacker that you can see hits you with an
ranged weapon if you have advantage on the attack attack, you can use your reaction to halve the attack’s * Ability Score Increases • MotM 5
roll. You don’t need advantage on the attack roll if damage against you. When determining your character’s ability scores,
another enemy of the target is within 5 ft. of it, that increase one score by 2 and increase a different score
enemy isn’t incapacitated, and you don’t have | 1 Reaction by 1, or increase three different scores by 1.
disadvantage on the attack roll.
* Evasion • PHB 96 | Increase two scores (+2 / +1) •
| Special When you are subjected to an effect that allows you to Increase one of these scores by 2 and a different
make a DEX saving throw to take only half damage, score by 1.
* Thieves’ Cant • PHB 96 you instead take no damage if you succeed on the
You have learned thieves’ cant, a secret mix of dialect, saving throw, and only half damage if you fail. * Languages • MotM 5
jargon, and code that allows you to hide messages in Your character can speak, read, and write Common
seemingly normal conversation. It takes four times * Magical Ambush • PHB 98 and one other language that you and your DM agree is
longer to convey such a message than it does to If you are hidden from a creature when you cast a spell appropriate for the character.
speak the same idea plainly. on it, the creature has disadvantage on any saving
throw it makes against the spell this turn. * Creature Type • MotM 17
* Cunning Action • PHB 96 You are a Humanoid.
You can take a bonus action on each of your turns to * Reliable Talent • PHB 96
take the Dash, Disengage, or Hide action. Whenever you make an ability check that lets you add * Size • MotM 17
your proficiency bonus, you can treat a d20 roll of 9 or You choose between Medium or Small when you
| 1 Bonus Action lower as a 10. select this race.

* Roguish Archetype • PHB 96 | Special * Speed • MotM 17


Your walking speed is 30 ft.
| Arcane Trickster * Versatile Trickster • PHB 98
As a bonus action, you can designate a creature within * Darkvision • MotM 17
* Spellcasting • PHB 98 5 ft. of your mage hand to give you advantage on You can see in dim light within 60 ft. of you as if it were
You can cast known wizard spells using INT as your attack rolls against that creature until the end of the bright light and in darkness as if it were dim light, only
spellcasting modifier (Spell DC 18, Spell Attack +10). turn. discerning colors in that darkness as shades of gray.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Lantern, Hooded 1 2 lb.

Dagger 1 1 lb. Oil (flask) 2 2 lb.

SP 0 Dagger 1 1 lb. Piton 10 2.5 lb.

Shortbow 1 2 lb. Rations (1 day) 5 10 lb.


EP 0 Rapier 1 2 lb. Rope, Hempen (50 feet) 1 10 lb.

Arrows 20 1 lb. Tinderbox 1 1 lb.


GP 15 Backpack 1 5 lb. Waterskin 1 5 lb.

Clothes, Common 1 3 lb. String 10 --


PP 0 Crowbar 1 5 lb.

Thieves' Tools 1 1 lb.


WEIGHT CARRIED

73.8 lb. Ball Bearings (bag of 1,000) 1,000 2 lb.

ENCUMBERED Bell 1 -- ATTUNED MAGIC ITEMS QTY WEIGHT

50 lb. Candle 5 --

PUSH/DRAG/LIFT Crowbar 1 5 lb.

300 lb. Hammer 1 3 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 15 elocska
CLASS & LEVEL PLAYER NAME
Razim
Fire Genasi Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

* Fire Resistance • MotM 17


You have resistance to fire damage.

* Reach to the Blaze • MotM 17


You learn <em>produce flame</em>. At 3rd level you
can cast <em>burning hands</em>, and at 5th level
you can cast <em>flame blade</em>, without requiring
material components. Once you cast either spell, you
can’t cast that spell again until you finish a long rest.
You can also cast these spells using any spell slots
you have of the appropriate level.

Your spellcasting modifier is either Intelligence,


Wisdom, or Charisma (choose when you select this
race).

| Intelligence •
Intelligence is your spellcasting ability for these spells
when you cast them with this trait.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Razim Chaotic Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

The first thing I do in a new place is


note the locations of everything
valuable—or where such things could
be hidden.
PERSONALITY TRAITS

Freedom. Chains are meant to be


broken, as are those who would forge
them. (Chaotic)
IDEALS

Something important was taken from me, and


I aim to steal it back.

BONDS

I turn tail and run when things


look bad.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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INT 18 +10
Rogue
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Chill Touch Rogue +10 1A 120 ft. V,S 1 round PHB 221 D: 1Rnd, V/S

O Green-Flame Blade Rogue +10 1A Self/5 ft. Sphere S,M Instantaneous SCAG 142 5 ft. Sphere, S/M

O Minor Illusion Rogue -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M

O Produce Flame Reach to the Blaze +10 1A Self V,S 10 minutes PHB 269 D: 10m, V/S

=== 1st LEVEL === 4 Slots OOOO

O Chromatic Orb Rogue +10 1A 90 ft. V,S,M Instantaneous PHB 221 V/S/M

O Shield Rogue -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

O Silvery Barbs Rogue -- 1R 60 ft. V Instantaneous SACoC 38 V

O Witch Bolt <C> Rogue +10 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 289 D: 1m, V/S/M

O Burning Hands Reach to the Blaze DEX 18 1A Self/15 ft. Cone V,S Instantaneous PHB 220 1/LR, 15 ft. Cone, V/S

O Burning Hands Reach to the Blaze DEX 18 1A Self/15 ft. Cone V,S Instantaneous PHB 220 15 ft. Cone, V/S

=== 2nd LEVEL === 3 Slots OOO

O Invisibility <C> Rogue -- 1A Touch V,S,M Concentration, up to 1 hour PHB 254 D: 1h, V/S/M

O Misty Step Rogue -- 1BA Self V Instantaneous PHB 260 V

O Shadow Blade <C> Rogue -- 1BA Self V,S Concentration, up to 1 minute XGtE 164 D: 1m, V/S

O Mirror Image Rogue -- 1A Self V,S 1 minute PHB 260 D: 1m, V/S

O Flame Blade <C> Reach to the Blaze +10 1BA Self V,S,M Concentration, up to 10 minutes PHB 242 1/LR, D: 10m, V/S/M

O Flame Blade <C> Reach to the Blaze +10 1BA Self V,S,M Concentration, up to 10 minutes PHB 242 D: 10m, V/S/M

=== 3rd LEVEL === 2 Slots OO

O Fly <C> Rogue -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 243 D: 10m, V/S/M

O Major Image <C> Rogue -- 1A 120 ft./20 ft. Cube V,S,M Concentration, up to 10 minutes PHB 258 D: 10m, 20 ft. Cube, V/S/M

SPELLS

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