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GLOSSARY

Asynchronous Learning - Learning activities that don’t require real-time interaction, allowing students
to access materials, participate in discussions, and complete assignments at their own pace.

Blended Learning - An educational approach that combines traditional classroom teaching with online
or digital learning methods and resources.

BYOD (Bring Your Own Device) - A policy that allows students or employees to use their personal
electronic devices (laptops, tablets, smartphones) in educational or work settings.

Collaborative Tools - Software or platforms that enable multiple users to work together, share
information, and collaborate on projects or assignments, fostering teamwork and interaction.

Digital Citizenship - The responsible and ethical use of technology, encompassing rights, responsibilities,
norms, and appropriate behavior online.

Digital Literacy- The ability to use digital technology, communication tools, and networks proficiently to
access, manage, integrate, evaluate, and create information in various forms.

EdTech (Educational Technology) - The use of technology to facilitate teaching and learning processes,
including hardware, software, applications, and digital tools.

E-learning (Electronic Learning) - Learning facilitated through electronic technologies, usually over the
internet or a network, allowing for flexible, self-paced education.

Flipped Classroom - A teaching model where traditional learning activities are done at home through
online resources, and classroom time is utilized for discussions, projects, or practical application of
concepts.

Information and Communication Technology (ICT) - An umbrella term that encompasses all
technologies used for handling, storing, retrieving, and communicating information, often involving
computers and the internet.

LMS (Learning Management System) - A software application or web-based platform used to


administer, deliver, and track educational courses and training programs.

Synchronous Learning - Learning activities that occur in real-time, where teachers and students interact
simultaneously, often facilitated through live online classes or webinars.

Magdaong, Jerome C.- BEED 3B- Quiz 2

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