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Rogue Assassin Lv1 Criminal Stefanos Mariakakis

CLASS & LEVEL BACKGROUND PLAYER NAME


Ren Wol
Shadowborn Chaotic Neutural
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH Generally does what benefits him
16 +5 30 while still valuing the bonds he
10 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
has. He is not scared of the Laws
nor killing since he is an assasin
+0 PERSONALITY TRAITS

Hit Point Maximum 11


+0 Strength
DEXTERITY

20
● +7

+3
Dexterity
Constitution
11
CURRENT HIT POINTS IDEALS
● +2 Intelligence

+5 +1 Wisdom
+0 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

16
+0 Acrobatics (Dex) Total SUCCESSES
+3 Animal Handling (Wis)
+1
1d8 FAILURES
+0 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +0 Athletics (Str)

11 +0

+0
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
ROGUE TRAITS
shortbow 1d6 piercing SNEAK ATTACK(Lv1):
+0 ● +3 Insight (Wis) + 2d6 when you have advantage and use a
+0 Intimidation (Cha) rapier 1d8 piercing ranged or finesse weapon.
You can get advantage when another enemy
WISDOM +0 Investigation (Int) of the target is within 5 feet.
dagger 1d4 piercing CUNNING ACTION(Lv2):
● +3 Medicine (Wis)
13 +0 Nature (Int) Lv1: minor illusion
Bonus action: take the Dash, Disengage, or
Hide action.
● +3 Perception (Wis) Lv3: disquise self STEADY AIM(LV3):
+1 Bonus action:if you haven't moved during this
+0 Performance (Cha) Lv5: darkness turn you get advantage on attack and your
+0 Persuasion (Cha) speed is 0 until the end of the current turn
CHARISMA UNCANNY DODGE(Lv5):
+0 Religion (Int) Reaction: halve damage taken by an attacker
11 ● +9 Sleight of Hand (Dex) you can see.
EVASION(Lv7):
● +9 Stealth (Dex) When you do a DEX saving thrown on an
+0 ● +3 Survival (Wis) effect to take half damage:
on success: 0 damage
SKILLS ATTACKS & SPELLCASTING on failure: half damage
RELIABLE TALENT(lv11):
When you do a ability check with proficiency,
11 PASSIVE WISDOM (PERCEPTION) leather armor a roll<= 9 is a 10
CP BLINDSENCE(Lv14):
thieve's tools If you are able to hear you know the position
2 daggers of the any hidden/invisible enemies.
disquise kit,poisoners kit, light SP crowbar SLIPPERY MIND(lv15):
a set of dark common gain proficiency in Wisdom saving throws.
armor, simple weapons, hand ELUSIVE(lv18):
EP clothes including a hood No attack roll has advantage against you
crossbows, longswords, Burglar's Pack while you aren't incapacitated.
rapiers, shortswords STROKE OF LUCK(Lv20)
thieves' tools GP 16 Once per short/long rest you can treat a
attack miss into a hit or the d20 of a failed
common language ability check into a 20
PP
abyssal language(choice) FEATURES

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
217 6.1 130
AGE HEIGHT WEIGHT
Ren Wol
Black Ashen Charcoal Black
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

SHADOWBORN TRAITS
DARKVISION: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You
can't discern color in darkness, only shades of gray.
DARK CONCEALMENT: You are able to take the Hide action, while only lightly obscured from the creature from which you are
hiding in dim light or darkness.
SHADOWY SPELLCASTING: You know the minor illusion cantrip.
At Lv3,once per long rest you can cast the disguise self spell as a 1st-level spell.
At Lv5 once per long rest you can cast the darkness spell.
Charisma is your spellcasting ability for these spells.
ASSASINS(sub-class) TRAITS

ASSASSINATE(Lv3):
You have advantage on attack rolls against any creature that hasn't taken a turn in the combat yet. Any hit you score against a
creature that is surprised is a critical hit.
INFILTRATION EXPERTISE(Lv9):
By spending seven days and 25 gp you can establish the history, profession, and affiliations for an identity. You can't establish an
identity that belongs to someone else.
IMPOSTOR(Lv13):
By spending 3 hours studying these three components of the person's behavior ,you can mimic another person's speech, writing,
and behavior.
If a wary creature suspects something is amiss, you have advantage on any Charisma (Deception) check.
Death Strike(LV17):
When you hit a creature that is surprised, it must make a Constitution saving throw. On a failed save, double the damage of your
attack against the creature.

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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