OPR Army Forge36

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Custodian Brothers • 250pts

Vigilant Sister [1] - 25pts Hunter Sister [1] - 35pts

Quality 4+ De fe nse 3+ Quality 4+ De fe nse 3+

Fearles s , Fu riou s Fearles s , Scou t

We a pon RNG ATK AP SPE We a pon RNG ATK AP SPE

En e rgy Sword - A2 1 Ren din g CCW - A1 - -

Fla m e r 12" A1 - Blas t(3), Reliable


Prosecut ion Sister [1] - 30pts
2x Jet pack Brot her [1] - 80pts
Quality 4+ De fe nse 3+

Fearles s , Relen tles s Quality 3+ De fe nse 3+ Tough 3

We a pon RNG ATK AP SPE Am bu s h , Fearles s , Flyin g, Tou gh (3)

CCW - A1 - - We a pon RNG ATK AP SPE

Pros e cu tion Rifle 24" A2 - - De stroye r Pistol 9" A2 - Ren din g

Da gge r - A3 - -

Special Rules

AP: Targets get -X to Defense rolls when blocking hits. Furio us: When charging, hits from unmodified rolls of 6 are multiplied by 2
Ambush: This model may be kept in reserve instead of deploying. At the (only the original hit counts as a 6).
start of any round after the first, you may place the model anywhere, over 9” Regeneratio n: When taking a wound, roll one die. On a 5+ it is ignored.
away from enemy units. If both players have Ambush, roll-off to see who Relentless: When using Hold actions and shooting, hits from unmodified
goes first, and alternate deploying units. Units that deploy like this on the rolls of 6 are multiplied by 2 (only the original hit counts as a 6).
last round can’t seize or contest objective markers. Reliable: Attacks at Quality 2+.
Blast: Each attack ignores cover and multiplies hits by X, but can’t deal Rending: Targets get -1 to Regeneration rolls, and unmodified results of 6 to
more than one hit per model. Must split all hits evenly among enemy hit count as having AP(4).
models within 3” of a single model (target picks how). Sco ut: This model may be deployed after all other units, and may then
Defense: Gets +X to Defense rolls. move by up to 12”, ignoring terrain. If both players have Scout, roll-off to see
Fearless: When failing a morale test, roll one die. On a 4+ it’s passed who goes first, and alternate deploying units.
instead. To ugh: This model only rolls to see what happens from wounds once it has
Flying: May go through obstacles and ignores terrain effects when moving, taken at least X wounds, and is only Knocked Out on rolls of 5+X or more.
and automatically passes jumping rolls. When Stunned and hit by shooting or charged, this model takes 1 wound
instead of being Knocked Out, unless it already has X or more wounds.

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