Shadow of The Wolf - Public Frame Playtest v0.5.4

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Shadow of the Wolf

Frame Playtest Data


This is a playtest document. Information in this document may be incomplete or change
based on feedback. Always double check your LCP version number and whether the Comp/Con
data matches the information on this document.

All playtest feedback is useful. Positive and negative feedback alike are both appreciated. A
description of how a frame feels to play is just as valid as an explicit breakdown of numbers.
Because Lancer gameplay experiences can vary so wildly (even the most extensive private
testing cannot hope to match the full variety of ways in which Lancer is played), the context of
the feedback is enormously important. Any and all additional information you can provide about
your playtest is valuable, but in particular details such as license level, team composition, sitrep,
and opfor are important to contextualize experiences.

Feedback should be posted to #new-release-feedback-forum on Pilot NET, or can be sent to me


directly via private message.

For guidance on what kind of feedback is most useful (and therefore most likely to be acted on)
please see this thread. In summary, feedback based on actual play experiences is the most
valuable, and the more contextual information about those experiences the better.

Thank you for volunteering your time!


-Kat <3

Playtest LCP: v0.5.4

Template used
Lancer RPG Template by Michael Prijatelj, used under CC BY 4.0
Royal Karrakin Foundries
TARAXACUM Lancaster Variant Frame
Commentators who examine the House of Remembrance’s push to colonize its holding in
the Dawnline Shore make much of the parallels between Crossland’s extensive
rainforests and a half-mythologised Arrudyen past, as well as the political pressure
on the Liberal house from its Republican-leaning elements. Less often examined is the
pervasive cultural impact of the industry that has been built – almost from scratch –
to support those colonial goals.
In popular omnivids the Taraxacum has become almost synonymous with the pioneer spirit
of the resettlement effort. The image of a heavy mech effortlessly lifting gear,
vehicles, industrial equipment, and even prefabricated building components above and
into the thick canopies is a symbol of Arrudyen power in distant lands. Moreover, the
Taraxacum is a capable military frame prized by Karrakin commanders across the
Dawnline Shore both as a mobility multiplier, and for its performance as an AEW and
surveillance platform in support of ground operations.

CORE STATS CORE SYSTEM


Size: 2 Save Target: 10 CROSSLAND-PATTERN SURVEY
Armor: 1 Sensors: 15
HULL SYSTEMS SENSORS
HP: 6 E-Defense: 8 Initial Taraxacum design drafts called for a
Repair Cap: 4 Tech Attack: +1 highly sensitive, custom printed sensor suite.
AGILITY SP: 8 Unfortunately, a litany of design flaws forced
Evasion: 10 ENGINEERING engineers on Crossland to fit the first
Speed: 6 Heat Cap: 8 prototypes with existing sensor modules meant
for high-altitude survey drones.
TRAITS Test pilots immediately took a shine to the
ROC SUPERLIFTER FLIGHT SYSTEM replacement sensors despite their significant
The Taraxacum may hover when it moves. As power draw, referring to them as “God’s eyes”.
long as it is only carrying objects or allied Their ability to resolve terrain through even
characters, the Taraxacum may ignore carry the thickest vegetation massively simplified
restrictions caused by flying. wilderness navigation and landing, while tuning
them to pick up specific emission bands
At the end of any of your turns in which you use conferred an obvious combat advantage in
this trait, you take heat equal to 1 + the total SIZE of high-density environments.
objects and characters you are carrying. Precision Fix
Passive
MICROJET STABILIZERS When you SCAN a character, it cannot benefit from
The Taraxacum’s DRONES hover and may be INVISIBLE or cover until the end of its next turn.
deployed to spaces without a surface.
Omnispectrum Sensor Burst
RELAY COUPLING
Active (1CP), Quick Action, Efficient
When you target an allied character with a system
SCAN all hostile characters within and below a BURST 3
or tech action, they may use your SENSORS and
area. You may apply LOCK ON to any characters
line of sight for tech actions until the start of your
scanned this way.
next turn.

MOUNTS
MAIN/AUX
MOUNT
HORUS
HECATONCHEIRES Balor Variant Frame
Officially, the Hecatoncheires does not exist. It was certainly not developed by Baronic
Intelligence using domesticated liturgicode seeds recovered from Blanca Desert after the
Maw’s defeat on Khayradin. Instead, it is formally classified as a local variant HORUS
pattern group most frequently encountered in the hands of Company Centimane, whose status
as a Free Company (and the occasional appearance of the pattern group elsewhere) lends a
thin veneer of plausibility to the official story.
On Free Sanjak, the Hecatoncheires is a weapon of terror, a nightmare given form from haze
and smoke. Revolutionary fire-teams have been known to trek through tropical jungles and
the monsoon rains for days, losing members one by one as they are stalked by something
just out of sight. Beneath the waters of Ludra’s beach paradises, it is said a monster
lurks – tearing apart coastal communities and ships alike. In the deep tunnels, apocryphal
tales persist of a thick gray cloud that sweeps through and leaves nothing but dust in its
wake.
A deep cover DoJ/HR operation has been trying to unearth solid evidence directly tying the
Hecatoncheires to Baronic authority for several years – a link that might be leveraged to
finally ease pressure on the embargo and the conflict as a whole – but so far, to no
avail. In the meantime the attacks on the people of Free Sanjak only grow bolder, and
republican agitation on other worlds swells with rumors of the depths to which those in
power are willing to sink.

CORE STATS CORE SYSTEM


Size: 1/2 Save Target: 10 MYRIOS LONG-LEASH DIRECTED
Armor: 0 Sensors: 10
HULL SYSTEMS GREYWASH
Hard lessons were learned from the downfall of the Maw,
HP: 6 E-Defense: 10 moreso even than the inevitable but invisible
Repair Cap: 3 Tech Attack: +1 consumption of Bo. From those lessons came visceral
AGILITY SP: 6 terror, perfected. The long-leash system allows a
Evasion: 10 ENGINEERING greywash swarm to operate persistently apart from its
Speed: 5 Heat Cap: 6 hive and draw power from alternate sources, but remain
under failsafe control of its operator. This level of
operational safety comes as little comfort to its
TRAITS victims, however, as the MYRIOS swarm specializes in
eating away at its targets over time – a hideous act of
DISPERSED PROFILE consumption only barely tempered by its controller’s
When the Hecatoncheires is in soft cover, ranged direction.
attackers receive +2 Difficulty instead of +1
Difficulty. Razor Hive
Drone, Quick Action
Deploy a Razor Swarm to a BLAST 1 area within SENSORS that
SMOKE AND MIRRORS
contains no hostile characters. The Hecatoncheires may
The Hecatoncheires can always HIDE in an area of only have a single Razor Swarm deployed at any one time.
soft cover, regardless of ENGAGEMENT or enemy The Razor Swarm persists until the end of the scene or until
traits and systems. recalled or redeployed as a quick action.

PANOPTES TARGETING A Razor Swarm provides soft cover to allied characters as


The Hecatoncheires' SMART weapons ignore the long as they are at least partially within its area. Hostile
INVISIBLE status of characters within sensors. characters that start their turn at least partially within the
area or move into it for the first time in a round take 2 Burn.

MOUNTS A Razor Swarm counts as a DRONE for the purposes of you


MAIN HEAVY and your allies' systems, talents, traits, etc. but is not a
MOUNT MOUNT character and is otherwise considered to be a zone on the
battlefield. It does not obstruct movement or cause
ENGAGEMENT, and hostile characters cannot affect the Razor
Swarm in any way.

Enrage Swarm
Active (1CP), Quick Action, Efficient
Each hostile character in an area created by one or more of
your DRONES takes 4 burn.
Royal Karrakin Foundries
TAGETES
Sherman Variant Frame
The Tagetes was created as a result of collaboration between the Karrakin Cavalry College,
whose kavalieres demanded a high-performance line mech that could outmatch and outrange
the now-ubiquitous Sherman Mk I across extended engagements, and a number of Ispahsalar’s
top contemporary designers, celebrated for the performance of their work in the House
Games.
The initial models produced by the Royal Karrakin Foundries were considered serviceable
but it was not until extensive field testing in the deserts of Tilimsan that the Tagetes
found its footing. Advancements and design revisions from the highly regarded Fusiller
variant quickly fed back into the mainline chassis, which is now in mass production at
fabrication plants across both the Concern and the Interest.

CORE STATS CORE SYSTEM


Size: 1 Save Target: 10 CHORAK SKIRMISH GEAR
Armor: 1 Sensors: 8 Tilimsan is a harsh proving ground for any
HULL SYSTEMS mech. Baking heat, scouring sand, dry
HP: 8 E-Defense: 8 lightning, and treacherous terrain would be
Repair Cap: 4 Tech Attack: -1 enough of a challenge for any designer – but
AGILITY SP: 5 Company Tempeste are just as uncompromising as
Evasion: 7 ENGINEERING the landscape. Popular rumor has it that a
Speed: 3 Heat Cap: 8 headstrong Ispahsalari artisan who refused to
integrate their aftermarket modifications on
TRAITS aesthetic grounds simply never returned from
FUSILLER the desert.
When you install a ranged weapon on the Tagetes
(or for each weapon when you perform a FULL Tempeste Synchronized Long Scope
REPAIR), you may change its weapon type to Rifle. Passive
If you do, it gains OVERKILL. The Tagetes can use Rifles as if they had +5 range,
as long as LOCK ON is consumed during the attack.
RANK DISCIPLINE
While adjacent to an allied mech, the Tagetes has SANDSTORM Heat Dispersal System
+1 Accuracy on all checks and saves. Active (1CP), Efficient
When you STABILIZE, you may activate this system to
create a BURST 2 zone of soft cover that lasts until the
ETERANE CONSTRUCTION
end of your next turn. While benefiting from this soft
When you STABILIZE, you may choose one of the
cover, you and allied characters may clear 1d6 heat as
following in addition to other options:
a protocol.
● Reload all LOADING weapons
● Clear any burn currently affecting your mech
● Clear a condition that wasn’t caused by one of
your own systems, talents, etc.
● Clear an adjacent allied character’s condition
that wasn’t caused by one of their own
systems, talents, etc.

MOUNTS
FLEX MAIN HEAVY
MOUNT MOUNT MOUNT

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