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PrinT, PLaY, E

MEASUREMENT

Created By: Susan Jones (http://thankgoditsfirstgrade.blogspot.com)


IN THIS N
6 different print & play games to help students practice measurement and
data. The only tools you will ever need for these games are things you find
in your classroom already: dice, a pencil, paperclips, crayons, & some sort of
cube or counter

• Roll it! Graph it!


• Spin n’ Graph
• Roll n’ Compare
• Spin, Stack & Compare
• Spin and Color
• Find & Measure

All games are in black and white so you can just print & play!
No prep needed!
IN MY L
I don’t know about your students, but mine LOVE to play games & how could you
blame them?! These games are the perfect way to have your students practice
skills they’ve already learned to help their fluency. This is also a great time for
you, as the teacher, to walk around and check in with students and offer help as
needed. As students are engaged in their games you can also pull students in
small groups for some guided practice or intervention.

I made each of these games with EASE in mind. With the same game formats
and tools you already have in your classroom, these games make life easy! I will
usually have my students meet in a circle on the rug while I show them how to
play the game. Once they know how, simply print one of the pages and let
students play!

There are 6 different games of varying difficulty included in this unit that cover
measurement and data.
Roll T! GrapH T!
For this game you will need:
1 die
pencil
Crayons (optional)

Directions:
Students take turns rolling one die
twenty times.

Each time they roll they will fill in


the tally chart.

When all twenty rolls are complete,


they will work together to complete
the bar graph with crayons showing
how many times they rolled each
number!

At the end they will answer the


questions.
SpIN n’ GRAPH!
For this game you will need:
spinner
Pencil
Paperclip
Crayons (optional)

Directions:
Students take turns spinning
with a pencil and paper clip
twenty times.

Each time they spin, they will


color in part of the bar graph.

When all twenty rolls are


complete, they will work
together to use the graph to
answer the questions.
ROLL & COMPARE
For this game you will need:
1 die
Colored pencil

Directions:
Students take turns rolling the die.
Whatever number they land on they
go to the first available box in that
column and circle the object that is
longer in real life.

Students continue rolling and


comparing lengths until all the boxes
are complete.

If a student rolls a number and


there are no more boxes available,
their turn is skipped.

**I always have these items out


and available for my students to
see! We will often identify each item
before we play**
SpIN, StAcK & COMPARE
For this game you will need:
spinner
Pencil
Paperclip
Cubes
Game board

Directions:
STUDENTS MUST CHOOSE WHICH
SPINNER THEY WANT TO USE AT THE
BEGINNING OF EACH ROUND. For that
round they can ONLY use that spinner.
Every new round they can change
spinners if they choose.

Students will take turns spinning spinner


A or B 5 times with a pencil and paperclip.
Every time they spin and land on a
number they will collect that many cubes
and stack them.

At the end of 5 spins they will count


their cube stacks and record how long
they are. They will compare whose was
longer using <, >, or = and record that in
the circle.
SpIN & COLOR
For this game you will need:
spinner
Pencil
Paperclip
2 crayons (one for each player)
Game board

Directions:
Students will spin the spinner. They will
then have to find a box to color that
contains an object LONGER than what
they landed on in the spinner.

Note: They are thinking of these objects


in REAL LIFE.

Students will continue spinning and


coloring until all spaces are colored in.
Whoever has the most colored boxes
wins!

If a student spins an object and there


is nothing longer than it left on the
board, their turn is skipped!
FIND & MEASURE
For this game you will need:
2 dice
Recording sheet
Cubes

Directions:
Students will roll two dice, find the sum
and find that classroom object in the
room. Students will work together to
measure the items with cubes (ensuring
proper measurement) and record on the
recording sheet.

Students will continue rolling until they


have measured all twelve items. Some
items will be MORE THAN ONE as shown
on the half-sheet.

Example: If there are 2 pencils, students


will line up two pencils end-to-end and
measure.

There are 2 different sheets!

When finished they will answer the


questions together.

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