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RULE BOOKLET

FOR MORE INFORMATION VISIT FIRITH.STUDIO


About Find the Key
Back story
Every three years a game, The Keeyp, is played to determine
who is the best of the best. Players from all over the land
come to participate. Each player is chosen by their people to

Get to the Gate


represent their community.

The first battle takes place in the middle of each kingdom


inside the region’s center castle. Each winner from the
various kingdoms then competes in the world championship.

Components
Objective
Keeypling cards (x12)
Keeyp Tiles (x35) Explore the dungeon each turn. Gather unique items
Item Cards (x36) and engage in combat with other players. The first
Key Card (x1) player to get the Key and escape through the Gate
Player Pieces (x6) wins. (Or the last player standing wins.)
Dice (x7)

Artwork and game design by


Mark (Goodgis) and Brad (Janky Bread)
Special thanks to Bonzo

For more information, please visit Firith.Studio.


Game Setup
Place the Start tile in
the center of the play
area. Everyone grab
your favorite color player
piece and place it on the
Start tile.

IT
ITEM
ITEM CA
ITE M C A R D S ITEM CARD
ITEM CARDS
ITEM CARDS
EM CARDS
CARDS
RDS
S

Y
E
K
E
H
T
Tile
Keeypling Item Separate out the blue die and Key Card. Then shuffle
each of the different decks and place them aside.
(Item Cards, Keeyp Tiles, and the Keeypling Cards)
Cards Item Cards give you Next, deal each player
There are 3 different stronger stats, heal you, 2 Keeypling Cards. Pick
types of cards. Each and a few other things. one to use now and

2
2
place the other face

2
are used for a different
Dice down under it. Every

t
n
e
D
element of the game.

c
ja
IR

d
a
n
a
B

to
rt
IZ

) o
player also gets an HP

2 p
s: ele
W

se t
U an
.( c
ile u
T Yo
yp :
e y
e it
Keeypling Cards have The red die keeps track

K bil
A
die placed next to them.
the stats of your player of your Keeypling’s HP
and their unique ability. (Heart Points) during
the game.
Number of Players
Keeyp Tiles are what you If you have 2-4 Players If you have 5-6 Players
build the board with. The blue die is for rolling. turn the HP die to 4. turn the HP die to 6.
How to Play

Who Goes First Moving


Every player rolls the Every Keeypling has their own unique stats, one
blue die and the person of these controls how fast your character is. This
with the highest roll stat is called Speed (SPD), you can move up to the
goes first. number of your Keeypling’s SPD. For example, if your
Keeypling has 3 SPD you can move 1-3 spaces.
First Turn You cannot move back onto the same space in one
When starting the game, turn. For example, If you want to stockpile items you
you have the choice of have to move off of the Chest Tile. Then, on your next
laying down a Keeyp Tile turn move back to it.
in one of 4 directions.
Choose which direction
you wish to go and move
your player piece to the
space before drawing a
Keeyp Tile. Once you’ve
drawn a tile, lay it down
in any way you like, as
Exploring
long as, it connects with You can go to a new area by moving your player piece
the tile you came from. then drawing and laying down a Keeyp Tile that
After you do this, your connects to the dungeon. After you lay down a Keeyp
turn is over. Tile your turn ends, even if you have more SPD left.
Combat
Winning combat
The attacking player’s ATK goes up against the
defending player’s DEF and the person with the
higher stat wins. The losing player takes damage.
For example, if you attack
someone and you have an ATK
of 1 and they have a DEF of 3, 1 1 2
you take 2 damage. (Turn your
HP die down 2.)
1 3 3
Items change a player’s stats
and can be the deciding factor
in combat. For example, if you
have 2 ATK and use an attack
2 2 2
Attacking item that gives you a +2 ATK
your total ATK would be 4.
Once the Key has been found, combat begins. To (You can only use one item at
attack someone, land on the same tile as them
+2
a time per fight, and then it
and get ready to kick some butt! (You must fight needs be discarded.)
someone if you land on their tile after the Key has
Also if your ATK and their DEF ties, nothing happens.
been found.) The only thing that matters when you
attack someone is your Attack Stat (ATK). If combat ends with someone losing all of their HP,
that Keeypling is now out of the game. If they had the
Defending Key, they give it to the opposing player. The losing
player moves their player piece to the Start Tile and
If another player lands on the same tile as you, after
becomes the other Keeypling, if they have any left.
the Key has been found, they are attacking you.
That means you have to put up a fight and defend Finally, you can only engage in combat with one
yourself! The only thing that matters when someone person each turn.
attacks you is your Defense Stat (DEF).
Keeyplings
Defense (DEF) Speed (SPD)
The number of defense The number of tiles your
your Keeypling has Keeypling can move
each turn

Defense Ability
Every Keeypling has a unique ability. These abilities
range from moving tiles, to provoking fights. Make
2 3 2 sure to read your Keeypling’s ability carefully.
Attack Speed
Uses
Because some abilities are more powerful than
others, they have a different amount of uses. Make
sure to keep track of how many times you’ve used
your Keeypling’s ability to keep the game fun and fair.
(Your ability can sometimes be the difference from
winning or losing a game. Try to think strategically
BIG LOOK Name
when using your Keeypling’s ability)
Ability
Ability: You can draw 3 Keeyp Tiles and

Special Keeypling Ability Rules


pick one to play. Shuffle in the two
remaining cards. (Uses: 1)

Some Keeyplings must land on the correct space to


Uses use their ability. (Klepto-Mari must land on a player,
Chef Antony must land on a Chest Tile, Wiz Bird can
Name only teleport to an existing tile, Big Look must be
Every Keeypling has a
Attack (ATK) exploring a new tile, and Hat-Nip doesn’t move the
name, make sure to get The number of attack player, only the Keeyp Tiles.)
familiar with yours your Keeypling has
Items Winning
There are two different ways
to win in The Keeyp:
+2 +2
1. S
 afely make your way to the
gate while holding the Key
2.Defeating everyone in your
path, while destroying
S H O R T SWO R D I RO N S H I E LD S H OV E L friendships in the process
Info: Your average boring sword. Info: Sturdy but not elegant. Info: Looks worn out and smells like dirt.
(Special: Use your turn to dig to an
existing tunnel tile.)

Attack Item Defense Item Assist Item

Attack items can increase your ATK and defense


Surprise Tile
items can increase your DEF. Assist items add unique
changes to the game to help or hinder players.
You can hold up to 5 items, if you pick up a 6th item
card discard your least favorite.
B L ACK H O LE M AG N E T BA BY BO M B

Item Specials Info: You get sucked into a black hole.


Go back to start. (Discard after use.)
Info: If the key is found, put it back on
the Key tile. (Discard after use.)
Info: A bomb goes off, take 2 Damage.
(Discard after use.)

Some items have specials that can give you HP, deal
After the Baby Bomb, Magnet, or Black Hole tile
damage in a unique way, and even move you tiles.
is drawn, follow the instructions on the card then
(Some items interact with different Keeyplings in
discard. If you get the Magnet or Baby Bomb, move
different ways.) back to the previous tile.
Different Tiles
Chest Tile
This handy space gives you one
item for landing on it. (If you
attack a player on this space, you
get an item before combat.)
Start Tile
Tunnel Tiles
This is where every game starts.
If you move back to this tile at any These 2 tiles allow you to travel
point in the game you can swap from one side of the board to the
your Keeyplings. Your HP stays the other. (With the shovel Item Card,
same when you swap. you can dig to one of these tiles.)

Gate Tile Spike Tile


Landing on this tile is how you This special tile will harm you
escape the dungeon and win the when you try to move out of this
game, but you must have the Key tile. You must roll the blue die to
Card to unlock it. see if you escape unharmed.
(An even number, you do not take
Key Tile damage, but an odd number will
give you 1 damage.)
This is perhaps the most
important tile in the game. It
Slime Tile
holds the Key Card, that unlocks
the gate, and discovering this You have to roll the blue die when
space starts combat in the game. moving out of this tile. (An even
Landing on this space gives you number you can move out of the
the Key Card, unless someone tile, but an odd number will leave
else already has it. you stuck until your next turn.)
For more information and other games visit Firith.Studio
© 2021 Firith Studio. All rights reserved

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