Professional Documents
Culture Documents
TheKeeyp RuleBooklet
TheKeeyp RuleBooklet
Components
Objective
Keeypling cards (x12)
Keeyp Tiles (x35) Explore the dungeon each turn. Gather unique items
Item Cards (x36) and engage in combat with other players. The first
Key Card (x1) player to get the Key and escape through the Gate
Player Pieces (x6) wins. (Or the last player standing wins.)
Dice (x7)
IT
ITEM
ITEM CA
ITE M C A R D S ITEM CARD
ITEM CARDS
ITEM CARDS
EM CARDS
CARDS
RDS
S
Y
E
K
E
H
T
Tile
Keeypling Item Separate out the blue die and Key Card. Then shuffle
each of the different decks and place them aside.
(Item Cards, Keeyp Tiles, and the Keeypling Cards)
Cards Item Cards give you Next, deal each player
There are 3 different stronger stats, heal you, 2 Keeypling Cards. Pick
types of cards. Each and a few other things. one to use now and
2
2
place the other face
2
are used for a different
Dice down under it. Every
t
n
e
D
element of the game.
c
ja
IR
d
a
n
a
B
to
rt
IZ
) o
player also gets an HP
2 p
s: ele
W
se t
U an
.( c
ile u
T Yo
yp :
e y
e it
Keeypling Cards have The red die keeps track
K bil
A
die placed next to them.
the stats of your player of your Keeypling’s HP
and their unique ability. (Heart Points) during
the game.
Number of Players
Keeyp Tiles are what you If you have 2-4 Players If you have 5-6 Players
build the board with. The blue die is for rolling. turn the HP die to 4. turn the HP die to 6.
How to Play
Defense Ability
Every Keeypling has a unique ability. These abilities
range from moving tiles, to provoking fights. Make
2 3 2 sure to read your Keeypling’s ability carefully.
Attack Speed
Uses
Because some abilities are more powerful than
others, they have a different amount of uses. Make
sure to keep track of how many times you’ve used
your Keeypling’s ability to keep the game fun and fair.
(Your ability can sometimes be the difference from
winning or losing a game. Try to think strategically
BIG LOOK Name
when using your Keeypling’s ability)
Ability
Ability: You can draw 3 Keeyp Tiles and
Some items have specials that can give you HP, deal
After the Baby Bomb, Magnet, or Black Hole tile
damage in a unique way, and even move you tiles.
is drawn, follow the instructions on the card then
(Some items interact with different Keeyplings in
discard. If you get the Magnet or Baby Bomb, move
different ways.) back to the previous tile.
Different Tiles
Chest Tile
This handy space gives you one
item for landing on it. (If you
attack a player on this space, you
get an item before combat.)
Start Tile
Tunnel Tiles
This is where every game starts.
If you move back to this tile at any These 2 tiles allow you to travel
point in the game you can swap from one side of the board to the
your Keeyplings. Your HP stays the other. (With the shovel Item Card,
same when you swap. you can dig to one of these tiles.)