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IS Chapter 11
IS Chapter 11
IS Chapter 11
MANAGEMENT AND
SPECIALIZED
INFORMATION
SYSTEMS
PRESENTED BY:
OBADO, DIRK
OCAMPO, MIKE
RABANES, ROZABETH
LEARNING OBJECTIVES
- learning about these systems will help you discover new ways to
use information systems in your day-to-day work.
Data, Information, & Knowledge
● Tacit knowledge
- Hard to measure and document
- typically not objective or formalized
Data and Knowledge Management Workers and
Communities of Practice
● Data Workers
- Secretaries, Administrative assistants, Bookkeepers, etc.
● Knowledge Workers
- Create, use, and disseminate knowledge
- Professionals in science, engineering, or business include writers, researchers,
educators, and corporate designers.
● Knowledge workers
- Often work in teams
● Knowledge repository
- Includes documents, reports, files, and databases
● Knowledge map
- Directory that points the knowledge worker to the needed knowledge
Technology to Support Knowledge Management
● Effective KMS
- Is based on learning new knowledge and changing procedures and approaches
as a result
Technology to Support Knowledge
Management
Additional Knowledge
management Organizations and
Resources
Artificial Intelligence (AI)
● Many AI pioneers
- predicted that computers would be as “smart” as people by the 1960s .
Artificial Intelligence in Perspective
● Turing Test
- use heuristics
The Brain Computer Interface
- If successful the BCI experiment will allow people to control computers and
artificial arms and legs through thought alone.
Major branches of AI
- Expert Systems
-Robotics
- Computer Vision Systems (Image
Recognition)
- Natural Language Processing (NLP)
- Voice recognition
- Learning systems and neutral networks
(machine learning)
● Expert System
- Hardware and software that stores knowledge and makes inferences, similar
to a human expert.
Robotics
● Modern robotics:
- combine both high-precision machine capabilities and sophisticated controlling
software
Robotics
A Comparison of Natural
and Artificial Intelligence
Computer Vision Systems
● Speech recognition
- converting sound waves into text words
● Voice (speaker)
- Identify people based on their sound feature
Learning Systems
● Can process many pieces of data at the same time and learn to
recognized patterns.
● Genetic algorithm
-an approach to solving large, complex problems in which a number of
related operations or models change and evolve until the best one
emerges
● Intelligent Agent
-Programs and a knowledge base used to perform a specific task for a
person, a process, or another program; also called intelligent robot or
bot.
Expert Systems
● The US Army:
- uses knowledge and information fusion Exchange (KnIFE) expert
systems to help soldiers in field make better military decisions
Expert Systems
- forward chaining The process of starting with the facts and working
forward to the conclusions.
Explanation Facility
Example:
- a doctor can find out the logic or rationale of diagnosis made by a
medical expert system.
Knowledge Acquisition Facility
• Main purpose:
- to make development and use of an expert system easier for
users and decision makers
Participants in Developing and using
Expert Systems
Participants in Developing and using
Expert Systems
• Domain expert:
- person or group with the expertise or knowledge the expert
system is trying to capture
• Knowledge Engineer:
- person who has training or experience in design,
implementation, and maintenance of an expert system
• Knowledge User:
- person or group who uses and benefits from the expert system
Expert Systems Development Tools
and Techniques
• Multimedia is:
- text and graphics
- audio
- video and animation
- file conversion and compression
• Audio Interface
- stereo projection systems
- stereo viewing from the monitor via stereo glasses
• Haptic Interface
- relays sense of touch and other sensations in a virtual world
- most challenging to create
Virtual Reality Applications
• Medicine
- VR program called SnowWorld helps treat burn patients
• Entertainment
- Movies use CGI to bring realism to the silver screen
Virtual Reality Applications
• Game Theory
-The use of information systems to develop competitive strategies for people,
organizations, or even countries.
• Informatics
- A specialized system that combines traditional disciplines, such as science
and medicine, with computer systems and technology
. .
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